User:PowerfulXtian/Game Modes: Difference between revisions

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Starting this page, a condensed version of gamemodes.
(No difference)

Revision as of 20:07, 20 October 2023

Current Game Modes

Secret

The default mode on Goonstation 1 Classic, this gamemode will randomly choose from the following gamemodes:

Traitor

A number of random crew members, based on current server population, will defect from Nanotrasen and become traitors with varying objectives! They each get access to a bunch of cool and deadly gear.

Default antagonists:

Spy Theft

Spies among our midst, men! A number of crew members are secret agents, who have many different objectives and compete to complete bounties for certain items/objects to obtain random Syndicate gear.

Default antagonists:

Nuclear Emergency

Generally known as nuclear, nuke, or nukies. A team of operatives, whose number is based on the server population, are spawned on a small shuttle with a nuclear bomb inside of it. Their objective is to get the bomb onto the station and activate it in a specific area, then defend it until the countdown reaches zero.

Default antagonists: Nuclear Operative

Game-ending conditions:

  • All operatives are dead (and the nuclear bomb isn't armed).
  • The bomb is destroyed.
  • The bomb obliterates the station.

Changeling

A horrible organism (that is most certainly not a copy of The Thing) has escaped from some private research facility and is preying on the crew members! Prepare for acid-spitting, DNA-sucking creatures who can disguise themselves as any crew member they have stolen the DNA from! Trust no one!

Default antagonists:

Wizard

Hark! A technophobe wizard with a mighty beard hath appeared on the station, and he's out for blood! Beware his fireballs, golems, missiles and horrible cluwne curses!

Default antagonists: