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25 July 2024
06:14 | Wizard diffhist +121 Studenterhue talk contribs →Offensive: Specify that spaceacillin does not help wizard cluwnes |
24 July 2024
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05:43 | Geneticist 3 changes history +100 [Studenterhue (3×)] | |||
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05:43 (cur | prev) +24 Studenterhue talk contribs →Outreach: Make it extra clear these are different methods rather than steps | ||||
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04:52 (cur | prev) +23 Studenterhue talk contribs →Outreach: Similar deal here. I believe this method changed when GeneTek got a new UI, as a result of PR #3206 being merged (or technically #3498, since the first version of the PR had some issues) | ||||
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04:43 (cur | prev) +53 Studenterhue talk contribs →Starting Up: Update instructions for accessing DNA samples |
23 July 2024
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06:26 | Clothing 3 changes history +2,298 [Studenterhue (3×)] | |||
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06:26 (cur | prev) +650 Studenterhue talk contribs →Head: Add alternate chef's hat, also from PR #19608. | ||||
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06:10 (cur | prev) +904 Studenterhue talk contribs →(Exo)Suit: Add chef's coat, again to discuss the new alternate version | ||||
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05:47 (cur | prev) +744 Studenterhue talk contribs →Uniform: Add chef's uniform, so I can talk about the alternate uniform added when PR #19608 was merged |
22 July 2024
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20:11 | Clothing 7 changes history +1,639 [Studenterhue (7×)] | |||
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20:11 (cur | prev) +4 Studenterhue talk contribs →Head: Make apprentice cap header and ID match its in-game name (there's an apostrophe s) | ||||
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20:10 (cur | prev) +71 Studenterhue talk contribs →Head: Mention it's possible to make an apprentice's cap, a feature introduced when PR #5936 was merged | ||||
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07:07 (cur | prev) +227 Studenterhue talk contribs →Head: Split up apprentice cap and Royal Apprentice's Cap, since they have different methods for obtaining them and, I believe, only one of these is craftable. | ||||
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06:50 (cur | prev) +31 Studenterhue talk contribs →Uniform: Explain what the fuck a parish priest is and fix a grammar error | ||||
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06:17 (cur | prev) +745 Studenterhue talk contribs →Uniform: Add entry for syndicate version of the postmaster's jumpsuit, in order to talk about the alternate version. Yeah, this is kinda in a weird situation. Possible I overthought this implementation | ||||
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06:04 (cur | prev) +236 Studenterhue talk contribs →Uniform: Add alternate version of regular postmaster's jumpsuit, from same PR. Bit of a weird situation here since there are alternates of the regular and syndie postmaster's jumpsuit. Hm... | ||||
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05:56 (cur | prev) +325 Studenterhue talk contribs →Head: Add alternate postermaster's hat introduced when PR #19607 was merged |
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07:25 | Spacebux 2 changes history −33 [Studenterhue (2×)] | |||
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07:25 (cur | prev) −19 Studenterhue talk contribs →Purchasable Items: Remove HoP from the list as well. Evidently they've always had an Alternate Jumpsuit version of their uniform | ||||
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07:11 (cur | prev) −14 Studenterhue talk contribs →Purchasable Items: Remove Mail Courier from the list of jobs without Alternate Jumpsuit items. They got one when PR #19607 was merged. Tag: Manual revert |
21 July 2024
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04:51 | Chemicals 5 changes history +324 [Studenterhue (5×)] | |||
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04:51 (cur | prev) +77 Studenterhue talk contribs →Miscellanea: Note there are geodes of gnesis | ||||
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04:49 (cur | prev) +65 Studenterhue talk contribs →Poisons and Toxic Shit: Note ants can come from geodes too. | ||||
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04:46 (cur | prev) +60 Studenterhue talk contribs →Poisons and Toxic Shit: Mention you can get cyanide from geodes too | ||||
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04:44 (cur | prev) +66 Studenterhue talk contribs →Acids: Similar for sulfuric acid | ||||
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04:42 (cur | prev) +56 Studenterhue talk contribs →Basic compounds: Note another source of oil: geodes, introduced when PR #19598 was merged |
04:22 | Gang diffhist +25 Studenterhue talk contribs →Money and guns and drugs oh my!: Specify that the points rates drug with each unit, as opposed to a hard-set amount |
20 July 2024
07:12 | Science Objects diffhist +46 Studenterhue talk contribs →Machinery: Add toxins-specific Vendomat, added when PR #19897 was merged |
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06:17 | Clothing 2 changes history +201 [Studenterhue (2×)] | |||
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06:17 (cur | prev) −21 Studenterhue talk contribs →Belt: Edit syndicate tactical espionage belt pack to reflect it no longer being the nukie fanny pack as a result of commit 5ff96c8 | ||||
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06:10 (cur | prev) +222 Studenterhue talk contribs →Belt: Add syndicate tactical espionage belt pack XL from commit 582ece6 |
18 July 2024
18:38 | Roboticist diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image. |
17 July 2024
06:37 | Quartermaster diffhist +36 Studenterhue talk contribs →Other sources of money: Correct explanation of PTL, since it no longer sends money to the payroll budget, as a result of PR #18511 being merged. |
16 July 2024
23:36 | Game Modes diffhist 0 Agustron24 talk contribs →Changeling |
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07:34 | Access Levels 2 changes history +190 [Studenterhue (2×)] | |||
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07:34 (cur | prev) +36 Studenterhue talk contribs Add APCs to list of things accessible to people with Electrical Equipment access | ||||
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07:30 (cur | prev) +154 Studenterhue talk contribs Note Electrical Equipment access grants access to the PTL account, a featured from when PR #18511 was merged |
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07:09 | Engineer 2 changes history +163 [Studenterhue (2×)] | |||
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07:09 (cur | prev) −33 Studenterhue talk contribs →Power Transmission Laser: Simplify/update the note about which maps have PTLs | ||||
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07:04 (cur | prev) +196 Studenterhue talk contribs →Power Transmission Laser: Update explanation of how the PTL allocates money, per merging of PR #18511 |
15 July 2024
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07:15 | Murder 3 changes history +618 [Studenterhue (3×)] | |||
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07:15 (cur | prev) +183 Studenterhue talk contribs →List of Longarms: Fix up Four Letter Word's Raw Damage column, as it's meant to show damage with the default load, which does not case 50 BRUTE. I've relocated some of the info to the Notes column because it's still noteworthy, rearranging some of the info to maintain readability | ||||
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07:05 (cur | prev) +9 Studenterhue talk contribs →List of Longarms: Add birdshot's stun value in the Striker-7 entry as well | ||||
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07:03 (cur | prev) +426 Studenterhue talk contribs →List of Longarms: Give birdshot its own entry |
14 July 2024
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07:05 | General Objects 3 changes history +437 [Studenterhue (3×)] | |||
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07:05 (cur | prev) +227 Studenterhue talk contribs →General Items (large): Mention you can snip phone lines. This and the multitool interaction have apparently been around for a while | ||||
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06:59 (cur | prev) +152 Studenterhue talk contribs →General Items (large): Note you can use multitools on phones | ||||
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06:51 (cur | prev) +58 Studenterhue talk contribs →General Items (large): Put these phone instructions into a step-by-step list for easier reading, clarify something about using phones |
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06:39 | Murder 2 changes history +24 [Studenterhue (2×)] | |||
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06:39 (cur | prev) +19 Studenterhue talk contribs /* List of Longarms * / Correct note claiming zIp gun gives no warning before expiring. It does, but Four Letter Word definitely is more visible | ||||
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06:34 (cur | prev) +5 Studenterhue talk contribs →List of Longarms: Correct default ammo for Four Letter Word, as it does in fact have a default: birdshot |
13 July 2024
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06:56 | Clothing 3 changes history +266 [Studenterhue (3×)] | |||
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06:56 (cur | prev) 0 Studenterhue talk contribs →Ears: Fix shipping headset description claiming :h goes to engineering (it's :e, silly) | ||||
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06:54 (cur | prev) +248 Studenterhue talk contribs →Ears: Add inspector's headset, from same PR | ||||
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06:49 (cur | prev) +18 Studenterhue talk contribs →ID: Add Inspector to the list of jobs that get NT IDs, a result of PR #19510 getting merged |
12 July 2024
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06:43 | Miner 2 changes history +1,523 [Studenterhue (2×)] | |||
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06:43 (cur | prev) +5 Studenterhue talk contribs →Crew Objectives: Use a more exact copy of the industrial space suit objective text | ||||
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06:41 (cur | prev) +1,518 Studenterhue talk contribs →Crew Objectives: Provide more info on how to complete the industrial suit objective, including types of ore needed |
05:07 | General Objects diffhist +15 Studenterhue talk contribs →General Items (large): Add detective to the list of unique jobs per commit 1101654 |
10 July 2024
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05:55 | Clothing 4 changes history +589 [Studenterhue (4×)] | |||
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05:55 (cur | prev) +174 Studenterhue talk contribs →Shoes: Mention Syndicate Apparel also has military boots | ||||
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05:52 (cur | prev) +71 Studenterhue talk contribs →Head: Mention Syndicate Apparel machine has red space helmets | ||||
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05:50 (cur | prev) +164 Studenterhue talk contribs →(Exo)Suit: Similar sort of deal for red space suit. | ||||
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05:47 (cur | prev) +180 Studenterhue talk contribs →Uniform: List a couple of ways to get the tactical turtleneck, mostly to mention that Syndicate Apparel has it. Also replace "infiltrators" with "nuclear operatives" when linking to Nuclear Operative, because they aren't always trying to infiltrate |