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10 November 2024
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06:45 | Head of Personnel 2 changes history +388 [Cheekybrdy (2×)] | |||
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06:45 (cur | prev) +9 Cheekybrdy talk contribs →The Proper HoP | ||||
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06:45 (cur | prev) +379 Cheekybrdy talk contribs →Know your HoP |
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06:26 | Artifact Research 5 changes history +332 [Studenterhue (5×)] | |||
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06:26 (cur | prev) −39 Studenterhue talk contribs →Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form | ||||
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06:09 (cur | prev) +43 Studenterhue talk contribs →Stimuli: Note igniters can produce an electricity stimulus too, from the same PR | ||||
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06:06 (cur | prev) +46 Studenterhue talk contribs →Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.) | ||||
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06:04 (cur | prev) +155 Studenterhue talk contribs →Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale. | ||||
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05:41 (cur | prev) +127 Studenterhue talk contribs →Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli |
9 November 2024
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16:11 | Ore Processing 3 changes history +1,120 [Studenterhue; NightmarechaMillian (2×)] | |||
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16:11 (cur | prev) +306 NightmarechaMillian talk contribs moves and rewords the space suit section | ||||
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06:15 (cur | prev) −69 Studenterhue talk contribs →The Nano-Fabricator (Refining): Cut what seems to be a leftover from a rough draft | ||||
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03:23 (cur | prev) +883 NightmarechaMillian talk contribs makes the bow and quiver section Not Suck(tm) |
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07:37 | Medical Objects 2 changes history +147 [Studenterhue (2×)] | |||
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07:37 (cur | prev) +182 Studenterhue talk contribs →Miscellaneous: Note some other places to find sterile masks. Also split off the info on how to obtain it to make things more digestble | ||||
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07:32 (cur | prev) −35 Studenterhue talk contribs →Miscellaneous: Cut incorrect claim about sterile masks: they not render you immune to airborne diseases |
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06:49 | Artifact Research 2 changes history +85 [Studenterhue (2×)] | |||
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06:49 (cur | prev) +8 Studenterhue talk contribs →Artifact Interaction: Update mentions of the "Robot" artifact family to match this change | ||||
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06:48 (cur | prev) +77 Studenterhue talk contribs →Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way |
8 November 2024
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09:04 | Artifact Research 2 changes history +1,225 [Studenterhue (2×)] | |||
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09:04 (cur | prev) +157 Studenterhue talk contribs →Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off | ||||
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08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later. |
07:37 | Clothing diffhist +155 Studenterhue talk contribs →(Exo)Suit: Add heavy firesuit |
4 November 2024
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
07:45 | Medical Objects diffhist +90 Studenterhue talk contribs →Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged |
3 November 2024
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06:48 | Chaplain 2 changes history +744 [Studenterhue (2×)] | |||
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06:48 (cur | prev) −3 Studenterhue talk contribs →File:BibleV2.png The Bible: ...where you can't get it, that is. Anyway, note you can't read the Bible, making a few prose tweaks | ||||
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06:36 (cur | prev) +747 Studenterhue talk contribs →File:BibleV2.png The Bible: Describe how to get the Bible, namely to say where you can't get |
05:11 | Traitor diffhist +189 Studenterhue talk contribs Guess we should mention that how Traitor can access the Listening Post |
04:21 | Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged |
2 November 2024
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07:09 | Listening Post 3 changes history +61 [Studenterhue (3×)] | |||
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07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time. | ||||
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06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts | ||||
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06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post |
31 October 2024
07:17 | Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene. |
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07:00 | Locker Room 2 changes history +94 [Studenterhue (2×)] | |||
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07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers | ||||
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06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged. |
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06:52 | General Objects 2 changes history +129 [Studenterhue (2×)] | |||
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06:52 (cur | prev) +72 Studenterhue talk contribs →General Items (large): Similarly, note that bathtubs are also useful for people with Stinky | ||||
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06:49 (cur | prev) +57 Studenterhue talk contribs →General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase. |
30 October 2024
13:53 | Security Officer diffhist 0 Shromply talk contribs →Due Process |
05:21 | Detective diffhist +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section |
29 October 2024
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06:25 | Chaplain 3 changes history +1,292 [Studenterhue (3×)] | |||
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06:25 (cur | prev) −10 Studenterhue talk contribs →What the hell am I supposed to do?: Tweak the "God's table of plenty" suggestion into something that's a little less vitriolic towards real-world religion and incorporates one of the funny Deus Ex Machina costumes | ||||
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06:16 (cur | prev) +378 Studenterhue talk contribs →Faith Mechanics: Re-emphasize that the game does not explicitly state how much Faith you get | ||||
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06:04 (cur | prev) +924 Studenterhue talk contribs →File:BibleV2.png The Bible: Add section on how the bible can cure certain supernatural debuffs, adjusting a few sentences here and there to account for this section existing |
23 October 2024
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06:52 | Head of Security 3 changes history −301 [Studenterhue; JORJ949 (2×)] | |||
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06:52 (cur | prev) −140 Studenterhue talk contribs →The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort | ||||
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03:59 (cur | prev) +18 JORJ949 talk contribs →Your Equipment: Replace no access example with an accurate one | ||||
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03:55 (cur | prev) −179 JORJ949 talk contribs →Your Equipment: Remove part about HoS access being removed in IDcomp (this was fixed 3 years ago in commit 36480df) |
22 October 2024
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06:10 | Robots 2 changes history +438 [Studenterhue (2×)] | |||
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06:10 (cur | prev) +111 Studenterhue talk contribs →Variants: Explain that the tourguide bots can have different names and make the pronouns gender neutral to suit this | ||||
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05:47 (cur | prev) +327 Studenterhue talk contribs →MULEBot: Explain when the MULEBot might run people over, mostly in order to mention that they run over people with the Was It Something I Said? trait introduced when PR #20880 was merged |
21 October 2024
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06:52 | Robots 4 changes history +1,907 [Studenterhue (4×)] | |||
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06:52 (cur | prev) −22 Studenterhue talk contribs →Variants: While we're here, we might as well try to straighten out the pronouns and . | ||||
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06:50 (cur | prev) +192 Studenterhue talk contribs →Variants: Talk about Murray's/the tourbot's specific interactions with the Was It Something I Said? trait. By the way, the trait was introduced when #20880 was merged | ||||
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06:40 (cur | prev) +1,211 Studenterhue talk contribs →GuardBuddy: Talk about how GuardBuddies interact with the Was It Something I Said? trait on a general basis | ||||
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06:02 (cur | prev) +526 Studenterhue talk contribs →GuardBuddy: Try to split this big paragraph full of disparate facts, adding some details to make things fit together more |
19 October 2024
07:24 | Chief Engineer diffhist +13 Studenterhue talk contribs →Equipment: Briefly mention that the aurora belt provides rad protection |
07:22 | Robots diffhist +522 Studenterhue talk contribs →Securitron: Describe some interactions with the Was It Something I Said? trait, introduced when PR #20880 was merged |
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05:55 | Clothing 2 changes history +1,918 [Studenterhue (2×)] | |||
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05:55 (cur | prev) +1,346 Studenterhue talk contribs →Head: Add odd hat. Fun fact: this was added around 2016, when contributors had to make forum threads to submit patches | ||||
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05:20 (cur | prev) +572 Studenterhue talk contribs →Head: Add bowler |