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31 October 2024
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06:52 | General Objects 2 changes history +129 [Studenterhue (2×)] | |||
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06:52 (cur | prev) +72 Studenterhue talk contribs →General Items (large): Similarly, note that bathtubs are also useful for people with Stinky | ||||
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06:49 (cur | prev) +57 Studenterhue talk contribs →General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase. |
05:24 | Wraith diffhist +21 Studenterhue talk contribs →Path 3: The Trickster: Update explanation of how Possession interacts with handcuffs. commit 43b9509 changed it from an automatic uncuff upon Possession unless they're silver to no self-cuffing before Possession |
05:21 | Security Objects diffhist −388 Studenterhue talk contribs →Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509 |
30 October 2024
14:20 | Security Objects diffhist −1 Shromply talk contribs →Less-than-Lethal |
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14:15 | Traits 2 changes history +491 [Shromply; Studenterhue] | |||
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14:15 (cur | prev) −6 Shromply talk contribs →Job Traits | ||||
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06:55 (cur | prev) +488 Studenterhue talk contribs →Character Setup Traits: Add Stinky trait, introduced when PR #20763 was merged. |
13:53 | Security Officer diffhist 0 Shromply talk contribs →Due Process |
05:21 | Detective diffhist +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section |
29 October 2024
05:22 | Syndicate Items diffhist +122 Studenterhue talk contribs →Job-Specific Items: Talk about boom boots blowing things up, a functionality introduced in commit 6568cb (and toned down in commit aedda79) |
28 October 2024
27 October 2024
22:39 | Engineering Objects diffhist +306 Studenterhue talk contribs →Personal Protective Equipment: Discuss firefighter helm stats. |
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21:40 | Random Events 2 changes history +73 [Studenterhue (2×)] | |||
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21:40 (cur | prev) +32 Studenterhue talk contribs →Travelling Trader: Add "Commerce and Customs Alert" headline, as this is one of those events with a static headline | ||||
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21:39 (cur | prev) +41 Studenterhue talk contribs →Travelling Trader: Update event text to reflect commits f9f32be and acec3ec, which both added more details to the event text. May need a little bit of adjustment. |
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06:42 | Chemicals 2 changes history +165 [Studenterhue (2×)] | |||
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06:42 (cur | prev) +166 Studenterhue talk contribs →Pyrotechnic Chems: Note somewhere that pouring thermite creates a thermite powder pile, a feature introduced in commit e030c1e | ||||
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06:33 (cur | prev) −1 Studenterhue talk contribs →Pyrotechnic Chems: Correct seconds of Burning caused by pouring thermite on someone who's already on fire |
26 October 2024
20:50 | Syndicate Items diffhist +207 NightmarechaMillian talk contribs sawflies and tactical pouch descriptions |
07:19 | Chemicals diffhist 0 Studenterhue talk contribs →Pyrotechnic Chems: Lower amount of thermite needed to blow a wall, per commit e030c1e |
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06:57 | Security Objects 2 changes history +49 [Studenterhue (2×)] | |||
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06:57 (cur | prev) +53 Studenterhue talk contribs →Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997. | ||||
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06:55 (cur | prev) −4 Studenterhue talk contribs →Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it |
06:49 | Fishing diffhist −47 Studenterhue talk contribs →Space Fishin' 101: Remove this part claiming that Fishing Supplies Vendor comes preloaded with credits, because that's not true |
25 October 2024
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22:37 | Murder 10 changes history +545 [NightmarechaMillian (10×)] | |||
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22:37 (cur | prev) +3 NightmarechaMillian talk contribs | ||||
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22:32 (cur | prev) +5 NightmarechaMillian talk contribs →List of Longarms | ||||
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22:30 (cur | prev) +10 NightmarechaMillian talk contribs rewords the gang 9mm rounds to fmj surplus so they don't get confused with the bellatrix -p rounds | ||||
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22:26 (cur | prev) +424 NightmarechaMillian talk contribs adds grease gun | ||||
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22:14 (cur | prev) −17 NightmarechaMillian talk contribs →List of Longarms | ||||
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22:12 (cur | prev) +8 NightmarechaMillian talk contribs rewords the FLW section | ||||
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22:05 (cur | prev) −61 NightmarechaMillian talk contribs Removes the things that just aren't true from the AKM section | ||||
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21:56 (cur | prev) +109 NightmarechaMillian talk contribs Sorts longarms by cartridge | ||||
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21:46 (cur | prev) +69 NightmarechaMillian talk contribs Adds "-p" designations to guns shooting weaker cartridges | ||||
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21:33 (cur | prev) −5 NightmarechaMillian talk contribs adds sprite to webley |
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06:49 | Foods and Drinks 5 changes history +2,737 [Studenterhue (5×)] | |||
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06:49 (cur | prev) +35 Studenterhue talk contribs →Meats And Meat Products: Add back note on how to get shrimp, since I accidentally removed it in the process of making an entry for pufferfish fillet | ||||
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06:34 (cur | prev) +787 Studenterhue talk contribs →Meats And Meat Products: Add pufferfish liver too, from the same PR | ||||
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06:14 (cur | prev) +154 Studenterhue talk contribs →Miscellaneous: Talk about pufferfish version of the nigiri roll, again from PR #19119 | ||||
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06:11 (cur | prev) +412 Studenterhue talk contribs →Meats And Meat Products: Add slice of pufferfish fillet, from the same PR | ||||
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06:04 (cur | prev) +1,322 Studenterhue talk contribs →Meats And Meat Products: Add pufferfish fillet recipe introduced when PR #19119 was merged |
06:44 | Traits diffhist +299 Studenterhue talk contribs →Job Traits: Note various interactions between Kitchen Training and pufferfish prep. There were added when PR #19119 was merged |
24 October 2024
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07:36 | Syndicate Items 2 changes history +3 [Studenterhue (2×)] | |||
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07:36 (cur | prev) −44 Studenterhue talk contribs →Job-Specific Items: Move a chicken grenade note that seems a bit lengthy and kinda important into the main description, condense the prose a bit | ||||
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07:32 (cur | prev) +47 Studenterhue talk contribs →Job-Specific Items: Note max buy limit for chicken grenades, added in commit 5fe7e86 |
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06:50 | Fishing 3 changes history +820 [Studenterhue (3×)] | |||
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06:50 (cur | prev) +549 Studenterhue talk contribs →Space Fishin' 101: Rewrite first and second paragraphs to account for the fact that the basic rod is free and that the Ranch area has fishing machines already | ||||
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06:41 (cur | prev) +9 Studenterhue talk contribs →Space Fishin' 101: Refer to "Aquatic Research Pool" as "Aquatic Research Pool" instead of "tub of water" just to be more specific (because you can actually fish in tubs) | ||||
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06:16 (cur | prev) +262 Studenterhue talk contribs →Aquarium Fish: Note that pufferfish spines prick you except in certain conditions |
06:01 | Security Objects diffhist +131 JORJ949 talk contribs →Security Apparel: Add security towel as per #21116 being merged |
23 October 2024
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06:52 | Head of Security 2 changes history −122 [Studenterhue; JORJ949] | |||
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06:52 (cur | prev) −140 Studenterhue talk contribs →The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort | ||||
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03:59 (cur | prev) +18 JORJ949 talk contribs →Your Equipment: Replace no access example with an accurate one |
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06:25 | Security Objects 5 changes history +3 [Studenterhue (5×)] | |||
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06:25 (cur | prev) +59 Studenterhue talk contribs →Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged | ||||
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06:03 (cur | prev) −29 Studenterhue talk contribs →Gear: Similar dealio with NT Gas Mask | ||||
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06:01 (cur | prev) +5 Studenterhue talk contribs →Gear: Likewise update info on where to find the NT pressure suit, and correct a misspelling of "Nanotrasen" | ||||
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05:59 (cur | prev) +28 Studenterhue talk contribs →Gear: Update info on where to find the NT combat helmet, because it got moved to the belt when PR #21133 was merged | ||||
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05:48 (cur | prev) −32 Studenterhue talk contribs →Equipment: Fix this clause claiming NTSCs get security whistles on their belt; with PR #21133 merged, it's in their pouch, as is standard. |