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20 September 2024
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06:30 | Gang 3 changes history +1,006 [Studenterhue (3×)] | |||
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06:30 (cur | prev) +100 Studenterhue talk contribs →Locker Purchases: Mention the starting points here too, so people have a bit of a baseline for evaluating purchases | ||||
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06:27 (cur | prev) +74 Studenterhue talk contribs →Rollin' in the dou- erm, points: Note that gang members start with points. This change and the vandalism event were both introduced when PR #18986 was merged | ||||
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06:26 (cur | prev) +832 Studenterhue talk contribs →Rollin' in the dou- erm, points: Add a basic section on vandalism. Don't worry, I do plan to expand on this later. |
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05:15 | Murder 3 changes history +179 [Studenterhue (3×)] | |||
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05:15 (cur | prev) +70 Studenterhue talk contribs →List of Longarms: Note that the Fulmar can't fire two at once | ||||
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05:06 (cur | prev) +93 Studenterhue talk contribs →List of Longarms: Note the other common names for the Fulmar and touch up the grammar a bit | ||||
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04:42 (cur | prev) +16 Studenterhue talk contribs →List of Longarms: Rename double-barreled shotgun's name and ID to "Fulmar 1881 Coach Gun", its new name courtesy of commit 43ecbb5 |
19 September 2024
06:48 | General Objects diffhist +200 Studenterhue talk contribs →General Items (handheld): Describe baseball bat's unique swipe special, introduced when PR #18986 was merged |
06:46 | Gang diffhist +493 Studenterhue talk contribs →Locker Purchases: Add baseball bat purchase, introduced when PR #18986 was merged |
06:29 | Vampire diffhist +306 Studenterhue talk contribs →Powers: Describe new Toggle blood tracking effects, as it was significantly reworked when PR #20583 was merged |
05:07 | Syndicate Items diffhist +102 Studenterhue talk contribs →Items CARL Sells: Rewrite flare shells description to emphasize one of the use cases more |
04:24 | Murder diffhist +11 Studenterhue talk contribs →List of Sidearms: Update ID and header for flare gun, as it was renamed "Pelican flare gun" in commit 43ecbb5 |
18 September 2024
06:19 | Traits diffhist −6 Studenterhue talk contribs →Character Setup Traits: Set Medical Allergy and Allergy's trait categories to None, matching commit 83b6de4 |
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06:00 | Technical Trainee 2 changes history +239 [Studenterhue (2×)] | |||
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06:00 (cur | prev) −1 Studenterhue talk contribs →Cue Training Montage: Rename "Making Do" into "Prepwork", with the idea that will be a section on acquiring certain tools for the job. I've moved the paragraph on the flash under here because I think it makes more sense there, seeing it's about an interesting "tool" | ||||
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05:57 (cur | prev) +240 Studenterhue talk contribs →Cue Training Montage: Rework "Making Fun" into a section on things people can do in their downtime. I've renamed the section, moved it further down, and added a couple of sentences in service of this |
05:41 | Murder diffhist +36 Studenterhue talk contribs →List of Longarms: Update header and ID for riot launcher too, per commit 43ecbb5. Gone ahead and updated one of the links |
05:37 | Spy Thief diffhist +12 Studenterhue talk contribs →Items: Use full name of riot launcher, just for additional clarity |
17 September 2024
12:20 | Revolutionary diffhist −110 JORJ949 talk contribs →Head Revolutionary Selection: Remove NT loyalist reference, as this is no longer intended as per #20726 |
12:18 | Traits diffhist −250 JORJ949 talk contribs →Character Setup Traits: Remove loyalist headrev reference, as it is no longer intended as per #20726 |
06:25 | Nuclear Operative diffhist +14 Studenterhue talk contribs →Sound Syndicate strategies: Specify we're talking about the crew member armory in this tip, because the Cairngorm also has an armory, and this page refers to it a number of times. |
06:18 | Medical Director diffhist +21 Studenterhue talk contribs Add Medical Trainee to the list of subordinate jobs listed in the jobs details header |
06:13 | Chief Engineer diffhist +18 Studenterhue talk contribs Add Tech Trainee to the list of subordinate jobs shown in the jobs details header |
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05:48 | Murder 3 changes history +75 [Studenterhue (3×)] | |||
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05:48 (cur | prev) +28 Studenterhue talk contribs →List of Longarms: Rename Guillemot's ID from "12gaRiot" to "Guillemot Riot Shotgun", which I think is more intuitive | ||||
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05:17 (cur | prev) +27 Studenterhue talk contribs →List of Longarms: Update some other links/mentions of the riot shotgun | ||||
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05:14 (cur | prev) +20 Studenterhue talk contribs →List of Longarms: Rename "riot shotgun" to "Guillemot riot shotgun" to match its rename in commit 43ecbb5 |
16 September 2024
05:47 | General Objects diffhist −1 Studenterhue talk contribs →General Items (large): Change reference to showers boosting hygiene on RP into them boosting hygiene during sims mode, since RP lost the hygiene motive when PR #20205 was merged. Maybe not necessary to mention since it's just an admin thing, but also probably wouldn't hurt to mention? Dunno |
05:43 | Traits diffhist −77 Studenterhue talk contribs →Job Traits: Cut a different reference to RP having the hygiene motive. Again,that was removed from RP's motive set when PR #20205 was merged |
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05:18 | Murder 5 changes history +132 [Studenterhue (5×)] | |||
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05:18 (cur | prev) +15 Studenterhue talk contribs →List of Sidearms: Get in the lore name for the derringer. It wasn't renamed or anything, I just thought it was cool. | ||||
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05:16 (cur | prev) +88 Studenterhue talk contribs →List of Longarms: The most important wiki update ever. (Update list of possible SPES-12 names, bringing it inline with commit 43ecbb5. This also corrects one of the names and adds -12 to each one, to reflect how they actually appear in-game) | ||||
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05:10 (cur | prev) +50 Studenterhue talk contribs →List of Sidearms: Try to use ammo category names in Peacemaker description, fix some dumb grammar errors I unwittingly introduced | ||||
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05:05 (cur | prev) −11 Studenterhue talk contribs →List of Sidearms: Update a link to the single action army revolver and some mentions of its old name | ||||
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05:02 (cur | prev) −10 Studenterhue talk contribs →List of Sidearms: Update name of the single-action revolver, per commit 43ecbb5 |
15 September 2024
05:39 | Traits diffhist −78 Studenterhue talk contribs →Job Traits: Cut reference to RP having the hygiene motive, as that was removed from RP's motive set when PR #20205 was merged |
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05:35 | Murder 3 changes history −19 [Studenterhue (3×)] | |||
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05:35 (cur | prev) −35 Studenterhue talk contribs →List of Sidearms: Correct reference to gangs being able to order SAAs. Those only appear in their crates now. | ||||
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05:29 (cur | prev) +8 Studenterhue talk contribs →List of Sidearms: Rename "Foam Dart Revolver" to "Super! Revolver Friend". Commit 43ecbb5 caused that rename too. | ||||
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05:17 (cur | prev) +8 Studenterhue talk contribs →List of Sidearms: Change "Foam Dart Gun" to "Super! Gun Friend" per its rename in commit 43ecbb5 |
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05:27 | Cyborg 2 changes history +58 [Studenterhue (2×)] | |||
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05:27 (cur | prev) +47 Studenterhue talk contribs →Module Types: Explicitly draw a comparison to the foam dart gun/Super! Gun Friend rather than just link it (link itself has changed by the way) | ||||
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05:22 (cur | prev) +11 Studenterhue talk contribs →Module Types: Use in-game name of Brobocop's dart gun |
13 September 2024
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17:40 | Murder 2 changes history +1,277 [TDHooligan; Studenterhue] | |||
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17:40 (cur | prev) +1,301 TDHooligan talk contribs | ||||
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06:00 (cur | prev) −24 Studenterhue talk contribs →List of Sidearms: Change ID and header from "Detective Special Revolver" to "Piper .38 Revolver" to match the rename enacted by commit 43ecbb5 |
11 September 2024
06:21 | Syndicate Items diffhist +45 Studenterhue talk contribs →Job-Specific Items: Add hyper vomitium to the list of possible poison bottle chems. Hyper vomitium was added when PR #20606 was merged, and that also added it to the poison bottle list. |
9 September 2024
21:42 | Template:JobMenu diffhist +3,667 MitchTheStationPreformer talk contribs Overhauls the Job Menu to include icons, changing order and positioning of certain jobs, etc... |
18:55 | Upload log MitchTheStationPreformer talk contribs uploaded a new version of File:SpaceMouse64.png |
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07:46 | Jobs 2 changes history +842 [Studenterhue (2×)] | |||
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07:46 (cur | prev) +188 Studenterhue talk contribs →Command/Security Jobs: Mirror Head of Security's access list on its page too | ||||
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07:28 (cur | prev) +654 Studenterhue talk contribs →Command/Security Jobs: Mirror Security Officer access list on the job's page |
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07:27 | Security Officer 3 changes history +270 [Studenterhue (3×)] | |||
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07:27 (cur | prev) +462 Studenterhue talk contribs Give a fuller picture of what access secoff gets and also remove Toxins, because it's not in there. Oops! | ||||
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07:05 (cur | prev) +164 Studenterhue talk contribs Add some Access Levels they did gain with PR #20186 | ||||
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06:54 (cur | prev) −356 Studenterhue talk contribs Set rpAccess to one, since Secoffs getting extra access on RP was nixed when PR #20186 was merged |
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06:53 | Head of Security 2 changes history +184 [Studenterhue (2×)] | |||
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06:53 (cur | prev) +190 Studenterhue talk contribs Update access list in accordance with PR #20186 | ||||
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06:33 (cur | prev) −6 Studenterhue talk contribs Mark Additional RP Access as none. With PR #20186 merged, HoS starts with the same access levels regardless of whether it's Classic or Roleplay |
8 September 2024
06:54 | Syndicate Items diffhist −66 Studenterhue talk contribs →Standard Items: Cut mention of emag shortening shuttle time, as it lost this feature when PR #19423 was merged. |