Changes related to "Construction"

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Show new changes starting from 22:56, 10 July 2020
   
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10 July 2020

     05:27  Engineering Objects‎‎ (3 changes | history) . . (+776). . [Studenterhue‎ (3×)]
      05:27 (cur | prev) . . (-60). . Studenterhue (talk | contribs) (But Engineer and Mechanic lockers no longer get utility belts)
      05:25 (cur | prev) . . (+304). . Studenterhue (talk | contribs) (Some toolbelts do actually contain stuff, namely the ones some Engineering crew not start with.)
      05:10 (cur | prev) . . (+532). . Studenterhue (talk | contribs) (Update entry on the deconstruction device. It spawns in a few different places now, and it has different versions that do different damage.)
     04:27  File:DeconstructionDeviceV2.png‎ (diff | hist) . . (-4). . Studenterhue (talk | contribs) (I have been told that someone else made this sprite)
     04:26  Cyborg‎ (diff | hist) . . (+318). . Studenterhue (talk | contribs) (Engineering cyborg now has deconstruction device that does no damage)
     03:50  Murder‎ (diff | hist) . . (+284). . Studenterhue (talk | contribs) (Update info on how to get tasers, wave guns, and taser shotguns)
 m   03:37  Clothing‎ (diff | hist) . . (+9). . Studenterhue (talk | contribs) (Update link for Tactical Assault Backpack)
     03:36  General Objects‎ (diff | hist) . . (+273). . Studenterhue (talk | contribs) (I guess I'll relocate the info on the Tactical Assault Rucksack here? Also talk more about what backpacks and similar can hold and how many items they can hold.)
     03:25  Syndicate Items‎‎ (4 changes | history) . . (-395). . [Studenterhue‎ (4×)]
      03:25 (cur | prev) . . (0). . Studenterhue (talk | contribs) (Storage category is now Utility category)
      03:24 (cur | prev) . . (0). . Studenterhue (talk | contribs) (Storage category is now Utility category)
      03:24 (cur | prev) . . (-267). . Studenterhue (talk | contribs) (Storage has been revamped into Utility.)
      03:16 (cur | prev) . . (-128). . Studenterhue (talk | contribs) (So to start infiltrator no longer has combat knife)
     03:04  Chemicals‎ (diff | hist) . . (+114). . Studenterhue (talk | contribs) (Add poisoned tools and arrows as items that bypass INGEST and TOUCH)
     03:03  Construction‎‎ (2 changes | history) . . (+16). . [Studenterhue‎ (2×)]
      03:03 (cur | prev) . . (+23). . Studenterhue (talk | contribs) (Fairly certain poisoned tools also transfer rather than apply chems)
      03:01 (cur | prev) . . (-7). . Studenterhue (talk | contribs) (Arrows transfer the dipped reagent rather than applying them, rather like hypo)

9 July 2020

     23:05  Murder‎‎ (3 changes | history) . . (+32). . [Studenterhue‎ (3×)]
      23:05 (cur | prev) . . (+31). . Studenterhue (talk | contribs) (MPRT is 2-handed now and goes on the back)
      04:33 (cur | prev) . . (0). . Studenterhue (talk | contribs) (Update wave gun costs...again)
      04:29 (cur | prev) . . (+1). . Studenterhue (talk | contribs) (Updated numbers for taser shotgun)
     22:51  Construction‎ (diff | hist) . . (+202). . Studenterhue (talk | contribs) (Surgical scissors work for poisoned tools, units applied simply depends on 10% of damage done now (example has been changed to reflect it), and recoating is needed when you run out rather than with each use.)
     05:47  Security Objects‎‎ (6 changes | history) . . (+2,441). . [Studenterhue‎ (6×)]
      05:47 (cur | prev) . . (+34). . Studenterhue (talk | contribs) (Add link to robust donuts)
      05:38 (cur | prev) . . (+1,394). . Studenterhue (talk | contribs) (Add security weapons vendor!)
 m    05:17 (cur | prev) . . (+42). . Studenterhue (talk | contribs) (Specific links to the crates containing phasers, crowd dispersal grenade, and taser shotgun)
      05:16 (cur | prev) . . (+529). . Studenterhue (talk | contribs) (New sources for wave gun, taser shotgun, taser, stun baton, and crowd dispersal grenade)
      05:02 (cur | prev) . . (+440). . Studenterhue (talk | contribs) (Add requisition token)
      04:37 (cur | prev) . . (+2). . Studenterhue (talk | contribs) (Update wave gun mode costs, list specific capacity)
     05:47  Foods and Drinks‎ (diff | hist) . . (+360). . Studenterhue (talk | contribs) (Add robust donut)
     02:35  Security Officer‎‎ (2 changes | history) . . (+2,335). . [Studenterhue‎ (2×)]
      02:35 (cur | prev) . . (+77). . Studenterhue (talk | contribs) (WHAT IS THE TASER SHOTGUN GOOD FOR STUDENTERHUE. Also, give shot amounts with wave gun and taser shotgun.)
      02:28 (cur | prev) . . (+2,258). . Studenterhue (talk | contribs) (Explain the loadout system)

8 July 2020

     22:03  Security Officer‎ (diff | hist) . . (+445). . Studenterhue (talk | contribs) (Mention the new token and vendor system, split off the info about weapons into its own section)
     05:08  Chemicals‎‎ (2 changes | history) . . (+498). . [Studenterhue‎ (2×)]
      05:08 (cur | prev) . . (+299). . Studenterhue (talk | contribs) (Add new units to infect numbers, explains what these values mean in reality, clarify effects of conc. initropidril and space heartworms)
      02:25 (cur | prev) . . (+199). . Studenterhue (talk | contribs) (What stable mutagen copies)

7 July 2020

     07:21  Space Law‎ (diff | hist) . . (+767). . Fosstar (talk | contribs) (Adds Disorderly Conduct so vice officers can get on the cases of drunkards.)
     04:38  Security Objects‎‎ (6 changes | history) . . (+62). . [Studenterhue‎ (6×)]
      04:38 (cur | prev) . . (+29). . Studenterhue (talk | contribs) (Head of Security gets Security Pouch too)
      04:37 (cur | prev) . . (0). . Studenterhue (talk | contribs) (Security Pouch now has 300 PU cell)
 m    04:12 (cur | prev) . . (0). . Studenterhue (talk | contribs) (Also fix grammar error involving space around a comma)
      04:11 (cur | prev) . . (-2). . Studenterhue (talk | contribs) (Recharger rack no longer starts with tasers)
      03:50 (cur | prev) . . (+35). . Studenterhue (talk | contribs) (Update info about how many shots a taser can fire and where to find them.)
      02:18 (cur | prev) . . (0). . Studenterhue (talk | contribs) (Update wave gun costs)
     02:55  Beesmark's Goon Guide to Robust Security‎ (diff | hist) . . (+2). . Studenterhue (talk | contribs) (Update taser costs)
     02:53  Murder‎‎ (3 changes | history) . . (+62). . [Studenterhue‎ (3×)]
      02:53 (cur | prev) . . (-8). . Studenterhue (talk | contribs) (You can in fact sprint with stagger, though it's slower)
      02:17 (cur | prev) . . (+106). . Studenterhue (talk | contribs) (Add 250 cell, updates availability of 100, 200, and 300 PU cells)
      02:00 (cur | prev) . . (-36). . Studenterhue (talk | contribs) (Update to reflect a couple of changes to the battery capacity and shot costs for taser, taser shotgun, energy gun, laser gun, and wave gun.)
     01:48  Chemicals‎ (diff | hist) . . (-12). . Studenterhue (talk | contribs) (Rajaijah no longer causes drowsiness)
     01:35  Robots‎‎ (2 changes | history) . . (+157). . [Studenterhue‎ (2×)]
      01:35 (cur | prev) . . (+20). . Studenterhue (talk | contribs) (You also specifically need 5 lengths of coil for making a secbot)
      01:34 (cur | prev) . . (+137). . Studenterhue (talk | contribs) (Secbots now drop scrap upon destruction...but not Beepsky)

6 July 2020

     17:18  Robots‎ (diff | hist) . . (+53). . Zjdtmkhzt (talk | contribs) (updated securitron recipe)
 m   11:30  Chemicals‎ (diff | hist) . . (-1). . Zjdtmkhzt (talk | contribs) (Typo in Pure Hugs)
     03:30  Murder‎ (diff | hist) . . (+217). . Studenterhue (talk | contribs) (New mechanic on zipgun: explosion chance is now based on bullet power)
     02:13  Chemistry‎ (diff | hist) . . (+974). . Studenterhue (talk | contribs) (Add additional recipes needed to cover the synthesis of perf, add a little bit guidance regarding making it)

5 July 2020

 m   19:28  ThinkDOS‎ (diff | hist) . . (+70). . Aft2001 (talk | contribs) (sentence stating the max length of wizwrite lines)