Difference between revisions of "Z-level"

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(More on the crap around Oshan's Z-level. Honestly, we could probably talk more about each mpa's station z-level individually.)
(Space diner has been moved to Mining Level/Z5, John's Bus stops at the Mining Outpost too now. Also, now that Oshan (and eventually Manta) are a thing, not every map has a Mining Shuttle)
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=== Debris field ===
=== Debris field ===
A section of deep space long abandoned by Nanotrasen and Syndicate alike, the debris field is loaded with derelict stations, abandoned ships, dangerous attack drones, and plenty of goodies for the adventurous (and well-prepared) scavenger. It's also home to the more habitable [[Mining Outpost]] and space diner for those looking for a place to relax off-station.
A section of deep space long abandoned by Nanotrasen and Syndicate alike, the debris field is loaded with derelict stations, abandoned ships, dangerous attack drones, and plenty of goodies for the adventurous (and well-prepared) scavenger. It's also home to the somewhat more habitable [[Mining Outpost]].


Leaving the debris field via any edge will place you on the opposite edge of Mining Level (i.e. going off the left edge of debris will put you on the right side of Mining Level). Travelling back to the normal z-level requires a [[Space Pod|wormhole]], [[Telescience|teleportation]], or the Mining Shuttle (now available on every map).
Leaving the debris field via any edge will place you on the opposite edge of Mining Level (i.e. going off the left edge of debris will put you on the right side of Mining Level). Travelling back to the normal z-level requires going through a [[Space Pod|wormhole]], using [[Telescience|teleportation]], or hopping on John's Bus at the [[Mining Outpost]] to the space diner and then taking the Mining Shuttle there.  


===Mining Level===
===Mining Level===
A mining zone filled with very large, randomly generated asteroids similar to those from the mining magnet. Expect modest bounties of ore, the occasional angry drone, and some very strange, very weird asteroids that'll really leave you scratching your head. You access it by going off the edge of the debris field as described in that section; to go back, it's the same idea. For example, going off the right side of Mining Level will put you on the left side of the debris field, going off the north side will send you to the south side, and vice versa.
A mining zone filled with very large, randomly generated asteroids similar to those from the mining magnet. Expect modest bounties of ore, the occasional angry drone, and some very strange, very weird asteroids that'll really leave you scratching your head. You access it by going off the edge of the debris field as described in that section; to go back, it's the same idea. For example, going off the right side of Mining Level will put you on the left side of the debris field, going off the north side will send you to the south side, and vice versa.
This level also includes the pre-placed space diner, always generated smack-dab in the middle of the map. On top of having surprisingly edible diner food and hosting the famous Shitty Bill and friends, it's also a stop on John's Bus, a shuttle that'll take you between the diner, the [[Mining Outpost]], and the [[Adventure Zone#Frontier Space Owlery|Frontier Space Owlery]].


Bringing a [[Guide to Mining#Cargo Transporter|cargo transporter]] is very much recommended in order to be able to bring all the [[Guide to Mining#Interesting Finds|loot]] you find back to the station.
Bringing a [[Guide to Mining#Cargo Transporter|cargo transporter]] is very much recommended in order to be able to bring all the [[Guide to Mining#Interesting Finds|loot]] you find back to the station.

Revision as of 16:17, 2 September 2019

Z-Levels are the various maps with set borders that contain the playable areas of SS13. Moving off the edge of a z-level in space will place you somewhere on the opposite edge of the debris z-level. There are five different z-levels in SS13, each one serving a different purpose.

Normal space

Station

This z-level contains the main station/sealab or space ship. It also contains the Listening Post, as well as a few other items of mild interest around the borders. Oshan Lab's station z-level in particular contains many of the same things you'd find in the Debris Field, including the Martian derelict, the NPC Flockmind merchant, a special underwater-themed version of the Space Diner, and many locations unique to Oshan.

If you aren't on Oshan Lab, leaving this z-level from any edge will send you to the debris field. If you are, it won't, because the edges are surrounded by unbreakable trench wall. Try going center-ward instead.

Debris field

A section of deep space long abandoned by Nanotrasen and Syndicate alike, the debris field is loaded with derelict stations, abandoned ships, dangerous attack drones, and plenty of goodies for the adventurous (and well-prepared) scavenger. It's also home to the somewhat more habitable Mining Outpost.

Leaving the debris field via any edge will place you on the opposite edge of Mining Level (i.e. going off the left edge of debris will put you on the right side of Mining Level). Travelling back to the normal z-level requires going through a wormhole, using teleportation, or hopping on John's Bus at the Mining Outpost to the space diner and then taking the Mining Shuttle there.

Mining Level

A mining zone filled with very large, randomly generated asteroids similar to those from the mining magnet. Expect modest bounties of ore, the occasional angry drone, and some very strange, very weird asteroids that'll really leave you scratching your head. You access it by going off the edge of the debris field as described in that section; to go back, it's the same idea. For example, going off the right side of Mining Level will put you on the left side of the debris field, going off the north side will send you to the south side, and vice versa.

This level also includes the pre-placed space diner, always generated smack-dab in the middle of the map. On top of having surprisingly edible diner food and hosting the famous Shitty Bill and friends, it's also a stop on John's Bus, a shuttle that'll take you between the diner, the Mining Outpost, and the Frontier Space Owlery.

Bringing a cargo transporter is very much recommended in order to be able to bring all the loot you find back to the station.

The Trench

A supremely dark, elaborate, randomly-generated underwater cave system lurking underneath Oshan Laboratory. The pressure here is surprisingly tolerable, but you'll suffer rapidly accumulating BURN damage if you're not wearing some sort of diving suit or space suit.

Not much of a station presence besides a tiny, pitch black outpost for the Sea Elevator, but there's plenty of reason to be here. Miners explore these caves for ore, Engineers come here to boost the power of their hotspots, and there's something for everyone if you know where to look. If you tread carefully, you might find some truly tremendous treasures, and, if you're lucky, incredible secrets--and their incredibly tremendous guardians.

You enter and exit the Trench by riding the Sea Elevator, which will take you to small, dark outpost with a few supplies. In an interesting contrast to the Mining Level and Debris Field it "replaces", you can also enter it through the giant deep hole in the middle of the station z-level or any the smaller holes scattered about the rim of the station, either by piloting a minisub into it, climbing up/down a sea ladder, or simply walking into it, which is surprisingly not dangerous. You can also make your own holes by detonating bombs and other explosives on the seafloor. Unlike other holes, which all somehow lead to the same site, each of these holes leads directly to its corresponding area in the Trench.

Unlike the Debris Field, there isn't a Goonhub map of it. However, thanks to imcoder magic, there is a rough in-game map of the Trench as it was at the beginning of round, available as both an app on your PDA and as physical maps scattered about Oshan Lab.

Restricted space

The Adventure Zone

A mis-mash of all the different areas you can explore using telescience, separated together into individual Adventure Zones. It also contains VR.

Central Command (Centcomm)

A place that's normally only accessible by the emergency shuttle. Contains the admin's offices, along with a few Other Things.