Difference between revisions of "User:Studenterhue/Sandbox"

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(Created page with "{{Location |Picture=DestinyEngineering.png |Function=A cage for the uncontrollable beast that is the engine. |Access=Chief Engineer, Engineer }} Engineering is the ba...")
 
(a rev mode draft)
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{{Location
Do you feel the spirit of Che Guevera run through your veins? Do you want hear the people sing a song of angry men? Maybe you could be a '''Revolutionary'''! Viva!
|Picture=DestinyEngineering.png
|Function=A cage for the uncontrollable beast that is the engine.
|Access=[[Chief Engineer]], [[Engineer]]
}}


Engineering is the backbone of the station, containing the machines and supplies that keep the station from collapsing into a corpse littered derelict. It contains the thermo-electric generator and a variety of computers regulating power outflow to the station. The [[Chief Engineer|CE]]'s office is eastward of here.
Three crew members have had it the command staff and are leading a station-wide rebellion hell-bent on eliminating the [[heads of staff]] through any means possible.  


See also:<br>
A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.
[[Engine]]<br>
[[Engineer]]


==Engineering Gas Storage==
==VIVA LA REVOLUCION!==
[[Image:DestinyEngineGasStorage.png|left|150px]]


This is where the [[Engineer|engineering staff]] keeps all the [[Gas|gas]] stored. There are six [[Gas#Plasma|plasma]] canisters, two [[Gas#N2|N2]] canisters, four [[Gas#O2|O2]] canisters, and two [[Gas#CO2|CO2]] canisters. There are also two empty unmarked canisters for crazy custom gas mixes.
==Tips for a Red October==
<br>
*As a head revolutionary, you have a number of high-value targets you'll definitely want on your side.
<br>
**[[Mechanic]]s can scan and reliably equip your revolutionaries with a number of deadly weapons, including [[Security Officer]] equipment. Combined with a sympathetic [[Quartermaster]] or [[Miner]] to provide regular shipments of metal, [[Mechanics]] churn out hordes of weapons to arm your revolutionary party and balance out the equipment advantage of the Heads of Staff.
<br>
**[[Scientists]]s have access to [[Chemistry]], [[Toxins]], and [[Telescience]]. A good revolutionary scientist, like a [[Traitor]] scientist, can make hellmixes that'll make short work of any pig of a head of staff, manufacture bombs that'll utterly destroy Command strongholds, brew up drug cocktails that can laugh off Security's tasers, and forcefully beam those heads of staff [[Adventure Zone|far, far away]] from the station.
<br>
***If no scientists are available, the [[Chef]] and [[Barman]]'s chemistry equipment can work in a pinch.
==Engine Control Room==
**[[Roboticist]]s have access to Robotics Manufacturers, which can hacked to provide sweet, sweet flashes for stuns and recruiting more revolutionaries. They can also provide you with cyberhearts so you can eat Security's tasers, and robotics limbs so you can outrun those
[[Image:DestinyEngineControlRoom.png|left|150px]]
**[[Geneticist]]s empower even the lowest of greyshirts into a superpowered X-Man. Thermal Resistance is always handy, Chameleon and Cloak of Darkness can aid in ambushes, SMES Human is handy when the heads have turned the AI rogue, and even High Pressure Intestines can turn out to be surprisingly useful.
 
==Tips for
The Control Room is where all the fancy computers are kept in a nice air-conditioned environment, protected by the safety-minded Klaus the GuardBuddy. There is: A pump control computer, an [[Engineering Objects#Engine Output Monitoring Computer|engine monitoring computer]], and a [[TermOS#DWAINE|DWAINE]] terminal, as well as an array of lockers containing several common [[Engineering Objects]] and various materials and equipment for sealing hull breaches and fighting fires.
*Go into Security and break out those loyalty implants. Generally, the people you want implanted are the same ones the Revolutionaries would like on their side.
 
*The GuardBuddies have purge mode for a reason. Smoker Buddies work wonders against groups of revs, and even regular flash-equipped buddies can provide ample distraction for a rev crackdown.
This is also the room where the fancy-schmancy shield generator is kept in case of meteor showers, and it controlled by the shield generator computer in the upper right.
*Similarly, Heads have [[Computer Core|AI Upload]] access for a reason.
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<br>
<br>
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Revision as of 05:27, 10 May 2017

Do you feel the spirit of Che Guevera run through your veins? Do you want hear the people sing a song of angry men? Maybe you could be a Revolutionary! Viva!

Three crew members have had it the command staff and are leading a station-wide rebellion hell-bent on eliminating the heads of staff through any means possible.

A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.

VIVA LA REVOLUCION!

Tips for a Red October

  • As a head revolutionary, you have a number of high-value targets you'll definitely want on your side.
    • Mechanics can scan and reliably equip your revolutionaries with a number of deadly weapons, including Security Officer equipment. Combined with a sympathetic Quartermaster or Miner to provide regular shipments of metal, Mechanics churn out hordes of weapons to arm your revolutionary party and balance out the equipment advantage of the Heads of Staff.
    • Scientistss have access to Chemistry, Toxins, and Telescience. A good revolutionary scientist, like a Traitor scientist, can make hellmixes that'll make short work of any pig of a head of staff, manufacture bombs that'll utterly destroy Command strongholds, brew up drug cocktails that can laugh off Security's tasers, and forcefully beam those heads of staff far, far away from the station.
      • If no scientists are available, the Chef and Barman's chemistry equipment can work in a pinch.
    • Roboticists have access to Robotics Manufacturers, which can hacked to provide sweet, sweet flashes for stuns and recruiting more revolutionaries. They can also provide you with cyberhearts so you can eat Security's tasers, and robotics limbs so you can outrun those
    • Geneticists empower even the lowest of greyshirts into a superpowered X-Man. Thermal Resistance is always handy, Chameleon and Cloak of Darkness can aid in ambushes, SMES Human is handy when the heads have turned the AI rogue, and even High Pressure Intestines can turn out to be surprisingly useful.

==Tips for

  • Go into Security and break out those loyalty implants. Generally, the people you want implanted are the same ones the Revolutionaries would like on their side.
  • The GuardBuddies have purge mode for a reason. Smoker Buddies work wonders against groups of revs, and even regular flash-equipped buddies can provide ample distraction for a rev crackdown.
  • Similarly, Heads have AI Upload access for a reason.