Difference between revisions of "User:Nefarious6th"

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[[Image:SWORD-Beacon-Inactive.gif|thumb|The S.W.O.R.D.]] The Syndicate Weapon: Orion Retribution Device, or S.W.O.R.D. for short, is a boss critter that appears on the station [[Z-level]] with the initiation of the [[Random Events|random]] [[Random Events#Syndicate Retribution Event|Syndicate Retribution event]], which is a major event type. In order for the event to start, a few criteria must first be met, and there are some exclusions to when and where the S.W.O.R.D. can be summoned:
-----
Trying to leave behind less dust than I make.
[[Image:iiam.png|100px|center]]
<br><br>
<h4>
Evil place I store my evil nitroglycerin chemistry hints </h4>
<div class="mw-collapsible mw-collapsed">
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!<abbr title="Components">Comps</abbr>
!class="unsortable" | Hint
!Difficulty
!class="unsortable" | Effect
!class="unsortable" | Notes


::*A Makeshift Syndicate Signaller must be created and the 8 metadata slots must all be filled, and then the signaller can call the S.W.O.R.D. to the station (this method is currently '''''disabled for now''''', but exists in the code)
|-id="Nitroglycerin Hint"
::*The S.W.O.R.D. and the Syndicate Retribution Event can both be seen on the Classic Servers, but are not available to spawn on the RP Servers
|Nitroglycerin||3||Do some research on real nitroglycerin.||data-sort-value="3"|Easy||Liquid explosive with an incredibly foul temperament. The slightest jostle can set this stuff off, with its power ranging from minor to vicious depending on the reagent volume. Woe betide anyone who gets too much of it in their bloodstream, as any subsequent attack will instantly gib them in a violent blast!||Don't try to use it in smoke or foam. Bad things happen.<br><br>'''Note:''' This is the successor to Nitrogen-Triiodide, which functioned similarly by spreading contact explosive dust all over the floor and ''could'' be used in smoke and foam. It turned out to be a bit too abusable though, and was axed and later replaced with nitro.
::*The S.W.O.R.D. and the Syndicate Retribution Event can only show up after a round has progressed past 40 minutes long
|}
::*The S.W.O.R.D. and the Syndicate Retribution Event can both only show up once per round
</div>
::*At least 30 [[Jobs|crew members]] must be alive for the S.W.O.R.D. to be able to spawn
----
::*Of the entire living crew, 8% or less must have [[Jobs#Antagonist Roles|antagonist status]] for the Syndicate Retribution Event to be in the pool of random major events
*[[User:Nefarious6th/Mapping]]
::*The S.W.O.R.D. cannot appear on restricted Z-levels
*'''[[User:Nefarious6th/TEG|TEG]] startup guide page''' - updates images from the [[Powering the station]] page, combines the gas explanations from [[Plasma Research]] and makes them more accessible, describes vampire TEG events, and new TEG functionalities like the blowers and MatSci compatiblity
::*https://github.com/goonstation/goonstation/pull/3933
::*https://github.com/goonstation/goonstation/pull/3917
*'''Jobs Page Overhauls'''
::*Add headers to each job page
::*Add PDA Images to each job page
::*Add ID images to each job page (? maybe not)
::*Format each job page; with the radio channels near the top, a quick overview of essential equipment (preferably with images and in a bulleted list!)
::*Remove/update old content
*'''Spatial Interdictor''' - adding the spatial interdictor to [[Engineering Objects]] and [[Random Events]]
::*https://github.com/goonstation/goonstation/pull/4644
::*https://github.com/goonstation/goonstation/pull/4454
::*https://github.com/goonstation/goonstation/pull/4652
::*https://github.com/goonstation/goonstation/pull/4650  (Spatial Interdictor book PR; links into [[Books]] objectives below)
*'''[[Ore Processing]]''' - update since I went on a frenzied matsci quest and documented every property of every material in the game; overhaul page format (add basic ores, link to [[Guide to Mining]]; collapsible tables or sections; add material properties somewhere? maybe?)
::*'''[[Dummies' Guide to Material Science]]
::*'''[[User:Nefarious6th/Ore_Processing]] - Ore processing; with individual material statistics, complete materials listing and icons, and Collapsible Tables. Also includes base materials from mining. And any other essential updates.
::*'''Add Captain's Laser Gun quest guide.''' [[File:DisplayCaseAntiqueGunV2.png]]
::*spears with infused effects on the tips have a 10% chance to directly transfer reagents to a target being hit with the spear


== Summoning S.W.O.R.D. ==
===Medium Priority===
Though removed from the current methods of activation for the S.W.O.R.D. for players, there exists a method to summon the S.W.O.R.D. for players seeking a challenge or an additional asset to their nefarious goals with the help of a Makeshift Syndicate Signaller. It is currently only available from admin spawns.
*'''Destiny map images''' - update location/department pages and the primary [[Destiny]] page with the newest iteration of the Destiny re-map (also send the new map images to Wire, ahhhhhhhhhhhh). ::*https://github.com/goonstation/goonstation/pull/3756. You did this to yourself.
===Makeshift Syndicate Signaller===
*'''Security Officer page''' - work with others to update the [[Security Officer]] page and a new guide for playing sec off; "run away"
[[Image:SWORD-Makeshift-Signaller.gif]]
*'''Cargo rework''' - update the [[Quartermaster]] page to reflect changes from:
::*https://github.com/goonstation/goonstation/pull/4635 (Lab Monkey Crate Changes)
::*https://github.com/goonstation/goonstation/pull/4392 (Momoberry's Cargo re-balances)
::*https://github.com/goonstation/goonstation/pull/3979 (Changes to traders)
::*https://github.com/goonstation/goonstation/pull/3463 (Sec Equipment access for Sec crates)
::*Add crate images
::*Add collapsible tables and start them collapsed (second part is ?)


<tab name="Making">
*'''File through all the ''add to wiki'' tags on GitHub PRs'''
You will need:
*'''Reformat the [[Traits]] page?''' add images, maybe color coding based off trait type or break up the table or color code the points values...?
* [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Remote Signaller|Remote Signaller]]
::* https://github.com/goonstation/goonstation/pull/4533
* [[Image:wire.png]] 1 length of [[Engineering Objects#Wire|cable coil]]
*'''Clarion map images''' - update location/department pages and the primary [[Clarion]] page with the newest iteration of the Clarion (also send the new map images to Wire, ahhhhhhhhhhhh)
* [[Image:MultitoolV2-32x32.png]] A [[Engineering Objects#Multiool|multitool]]
*'''Clothing Booth Catalog''' - a list of all the buy prices + sprites for things in the Clothing Booth
* [[Image:metalSheetsSteel.png]] 1 [[Engineering Objects#Metal Sheets|metal sheet]]
::*https://github.com/goonstation/goonstation/pull/3872  (Walp's big clothing PR)
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Multitool|wrench]]
::*https://github.com/goonstation/goonstation/pull/4628  (Cash in the clothing booth won't be accepted if someone else is in there)
To make:
::*https://github.com/goonstation/goonstation/pull/4526 (Flabo's hats)
# Attach the cable coil to the Remote Signaller. There should be a little wire hanging <br>out the bottom of the Makeshift Signaller Frame now.<center>[[Image:Makeshift-Signaller-Frame.png]]</center>
*'''[[PDA]] page overhaul''' - include new functions
# Use a multitool on the Makeshift Signaller to attune to the wiring.
::*https://github.com/goonstation/goonstation/pull/4604/files (GPS addition)
# Use a metal sheet on the Signaller to make a circuit board port.
::*https://github.com/goonstation/goonstation/pull/3692  (PDA Ringtone setup in character setup)
# Secure everything with a wrench to create a Makeshift Syndicate Signaller.
::*https://github.com/goonstation/goonstation/pull/3122  (PDA Ringtone customization)
</tab>
::*https://github.com/goonstation/goonstation/pull/4187  (Unique CE Cartridge [TicketMaster and the Manifest added in later PR])
::*https://github.com/goonstation/goonstation/pull/4023  (Server time display)
::*https://github.com/goonstation/goonstation/pull/3746  (Spy thieves can print photos of targets from their PDAs)
::*Add images of all cartridges to the table
::*Add images of the module icons and add missing modules
::*Add images of all the PDAs
*'''Update book sprites and add them to the wiki''' - include all non-secret content book sprites on the pages that copy the text of the books over; update stamp images.  
::*https://github.com/goonstation/goonstation/pull/3970 (Flaborized's writing.dmi icon updates)
::*Add the full texts of the February 2021 Contest books on separate pages
::*Add images of each book to the text they refer to
::*Add any missing books to [[Books]]
*'''Make a Ranch page''' - make a page for the station area designated as the Ranch
*'''Reformat CE Page'''
::*Add RCD gif
::*Add Rocko!
::*Add special PDA
::*Note on Molitz B?


In practice, what would happen is that one could take circuit boards like the ones dropped by fishdrones on [[Manta]] or [[Oshan]] or in [[Trench|the Trench]], or destroy a non-aquatic drone in the [[Debris Field]] to gain metadata that would make the Makeshift Syndicate Signaller usable. [[Image:Drone-Circuit-Board.gif]]
===Small Tasks===
I may not necessarily do these; they're up for anyone to do. I just list them here so I don't forget things.
*'''Add collapsable tables to most pages'''
*'''Update the steel table sprite'''
*'''Add Job Rewards icons to pages missing them'''
*'''Add missing mutations to the [[Guide to Genetics]]'''
*'''Add images to the Spy Thief Bounties page'''
*'''Add images to the [[Traitor Objectives]] page'''
::*https://github.com/goonstation/goonstation/pull/3586 / Add the Captain's bottleship as a valid destroy objective


There would be eight metadata slots to fill, with each circuit board used or each drone destroyed granting one slot of filled metadata. Each used circuit board would produce a Fried Syndicate Circuit Board. [[Image:Fried-Circuit-Board.png]]
==Nefarious6th's Triage List==
Areas that I, personally, think are of high importance and relevancy; though I am not able or willing to do Every Single One Of These Pages on my own, so this is just a list of grab-bag "hey, this seems important to keep updated!" things (these are also the areas with the highest # of related PRs tagged for '[add to wiki]' [and sometimes without tags!]):


If no metadata slots are filled, no green lights will appear to be on when looking at the signaller. For every metadata slot filled, a green light will turn on on the signaller, with a total of four lights one once all the metadata slots are filled. When the signaller's metadata slots are full, a red light will blink on the upper right of the signaller. [[Image:SWORD-Makeshift-Signaller.gif]]
===[[Artifact Research]]===
<div class="mw-collapsible">
{| style="font-size: 85%;" class="wikitable sortable"
!PR Number
!class="unsortable" | PR Link
!class="unsortable" | PR Title
!class="unsortable" | Notes
|-


Those with access to an [[Syndicate Items#Emag|Electro-magnetic Card]](EMAG) can also use the EMAG on the Makeshift Syndiacte Signaller to randomly fill between two and seven of the metadata slots. This can only be done once. A red light would start blinking on the Makeshift Syndicate Signaller to indicate that it is active and ready to call the S.W.O.R.D. to its location. After use, the Signaller would break. [[Image:Makeshift-Signaller-Used-Loop.gif]]
!#3885
!<span style="background-color:##FAFAD2;">https://github.com/goonstation/goonstation/pull/3885</span>
|Makes stun artifacts stamina based
|
|-
!#3856
!<span style="background-color:##FAFAD2;">https://github.com/goonstation/goonstation/pull/3856</span>
|Adds visuals to plant helpers
|
|-
!#5217
!<span style="background-color:##FAFAD2;">https://github.com/goonstation/goonstation/pull/5217
|Adds more organs to organ-replacer artifacts
|
|-


== Retribution ==
|}
</div>


When the event starts, an event alert message is sent to all players 15 seconds after it begins, informing the crew of an unidentified long-range beacon near the station. The S.W.O.R.D. spawns somewhere on the station as an inactive beacon that is not capable of being moved. Two minutes after that the S.W.O.R.D. activates and a second alert announcement is sent to all players on the server telling them that a Syndicate-made object is aboard the station and that the crew is to survive however possible. The S.W.O.R.D. has high health and many attacks that deal moderate to high amounts of damage, even one with the potential for gibbing players that fall into the center of the attack radius, so organizing your crewmates and stocking up on useful weapons and medical supplies is essential. The S.W.O.R.D. is meant to be fought with the full force of the crew.
===[[Powering the station#The thermo-electric generator|The thermo-electric generator]]===
<div class="mw-collapsible">
{| style="font-size: 85%;" class="wikitable sortable"
!PR Number
!class="unsortable" | PR Link
!class="unsortable" | PR Title
!class="unsortable" | Notes
|-
</div>
===[[Ore Processing]]===
===[[Quartermaster]]===
===[[Beesmark's Goon Guide to Robust Security]]===
===[[Destiny]]===
===[[Mechanic]]===


== S.W.O.R.D. Abilities ==
==We Did It! Sorta...==
'''PRs that can have the ''add to wiki'' label removed:'''
{| style="font-size: 85%;" class="wikitable sortable"
!PR Number
!class="unsortable" | PR Link
!class="unsortable" | PR Title
!class="unsortable" | Notes
|-
!4231
| https://github.com/goonstation/goonstation/pull/4231
| Player vending machines
|
|-


The S.W.O.R.D. comes equipped with three different types of abilities: Anchored, Unanchored, and Universal. Anchored abilities can only be used by the S.W.O.R.D. when it is set in its anchored mode, but this does not necessarily mean that the S.W.O.R.D. has to be static on a tile and not moving. Unachored abilities can only be used by the S.W.O.R.D. when it has transformed to its unanchored mode. Universal abilities can be used by the S.W.O.R.D. when it is in either its Anchored or Unanchored configurations. The S.W.O.R.D. will activate an ability every two seconds. The chat window and combat log will show which player the S.W.O.R.D. is targeting on with each ability used.
{| cellpadding="4" class="wikitable sortable"
! data-sort-type=alphabetical | Ability Type!!Ability Name
! class="unsortable" | Sprite
! class="unsortable" | Boost to incoming damage taken by the S.W.O.R.D.
! class="unsortable" | Description
|- style="background-color:#EFDDFF;"
! rowspan="3"|'''Anchored'''
| Linear Purge
| <center>[[File:SWORD-Anch-LinearPurge.gif|center]]</center>
| {{yes|'''x 1.50'''}}
| The S.W.O.R.D. will begin to glow red, and after charging for 1.5 seconds, it will lock orientation and unleash a beam that destroys walls and floors for 10 tiles in front of it. This beam is very deadly for both silicons and non-silicons. Silicons can expect to take damage equal to 80-90% of their maximum health in {{BURN}} damage if they're directly in the beam. Non-silicons can easily fall into critical if they're caught in the laser.
|- style="background-color:#F3E5FF;"
| Gyrating Edge
| <center>[[File:SWORD-Anch-GyratingEdge-Delay.gif|center]]</center>
| {{no|'''x 0.50'''}}
| The S.W.O.R.D. rotates clockwise or counter-clockwise dealing mild {{BURN}} and {{BRUTE}} damage to those within 5 tiles in any direction.
|- style="background-color:#FAF4FF;"
| Destructive Leap
| <center>[[File:SWORD-Anch-DestructiveLeap.gif|center]]</center>
| {{no|'''x 0.75'''}}
| The S.W.O.R.D. will glow purple and leap at the target, causing breaches to the station. Being behind the S.W.O.R.D. will deal {{BURN}} damage and set nearby players on fire. Being in the center of the S.W.O.R.D.'s leap trajectory deals massive {{BRUTE}} damage and is likely to gib you outright. Others standing in any of the affected tiles will take massive {{BRUTE}} damage too. Stuns anyone caught in the attack path for 1 second and weakens them for 4 seconds. Has a chance to delimb.
|- style="background-color:#FFF8C9;"
! rowspan="3"|'''Unanchored'''
| Heat Reallocation
| <center>[[File:SWORD-Unanch-HeatReallocation.gif|center]]</center>
| {{yes|'''x 1.25'''}}
| The S.W.O.R.D. glows red across the entirety of the mob, between the external armor plates. Anyone adjacent to the mob will be set on fire for up to 8 seconds.
|- style="background-color:#FFF9D6;"
| Energy Absorption
| <center>[[File:SWORD-Unanch-EnergyAbsorption.gif|center]]</center>
| {{yes|'''x 1.25'''}}
| The S.W.O.R.D. will shield itself with an orange armor overlay and become immune to {{BURN}} damage for 12 seconds. Attacking with things that deal {{BURN}} damage while the S.W.O.R.D. is immune leads to it raising its stored heat value, which influences how long it sets nearby players on fire for when it uses Heat Reallocation.
|- style="background-color:#FFFFE1;"
| Destructive Flight
| <center>[[File:SWORD-Unanch-DestructiveFlight.gif|center]]</center>
| {{no|'''x 0.75'''}}
| The S.W.O.R.D. will glow purple and charge at the target, destroying any walls on impact. Like Destructive Flight, anyone standing near the thruster during the attack will be hit with moderate {{BURN}} damage and be set on fire. Anyone in the path of the S.W.O.R.D. will be hit with significant {{BRUTE}} damage. Stuns anyone caught in the attack path for 1 second and weakens them for 4 seconds.
|- style="background-color:#AADAFF;"
! rowspan="3"|'''Universal'''
| Configuration Swap
| <center>[[File:SWORDConfigurationSwap.gif]]</center>
| {{yes|'''x 1.25'''}}
| The S.W.O.R.D. will swap between Anchored and Unanchored configurations.
|- style="background-color:#D1EBFF;"
| Stifling Vacuum
| <center>[[File:SWORD-Uni-StiflingVacuum.gif|center]]</center>
| <center>'''x 1.00'''</center>
| The S.W.O.R.D. will glow blue and pull anyone within a small cone in front of it closer. Deals slight {{BURN}} damage, stuns for 2 seconds, and weakens affected players for 4 seconds.
|}
|}
== Rewards ==
When it is defeated, the S.W.O.R.D. will begin to smoke like any other [[Space Pod|pod]] that is about to explode. A safety update will apear shortly afterwards announcing the elimination of the Syndicate Weapon. The explosion of the S.W.O.R.D. will yield two to four [[Ore Processing#Iridium Allow|Iridium Alloys]], four to eight [[NT Reputation|Syndicate Drone Circuitboards]] and an engine covered in mangled metal. The engine can be further deconstructed to pull out the Engine Core. In turn, this can be used to create one of three special items that require the Engine Core to be activated.
===Deconstructing the Engine===
[[Image:SWORD-Engine-Mangled.gif]]
<tab name="Breaking">
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|wrench]]
* [[Image:CrowbarV2-32x32.png]] A [[Engineering Objects#Crowbar|crowbar]]
To deconstruct the engine:
# You might want to put on insulated gloves first. Removing the Engine Core will shock you.
# Weld the Mangled Engine to remove Iridium Alloy covering the Engine Core. <center>[[Image:SWORD-Engine-Closed.gif]][[Image:IridiumAlloy.png]]</center>
# Use a screwdriver to take the lid off the engine chamber.
# Use a crowbar to pry out the Engine Core. If there's nothing there, someone has taken it already! <center>[[Image:SWORD-Engine-Core.gif]]</center>
</tab>
After the engine is deconstructed, the Engine Core can be used to create the Syndicate Purge System, Syndicate Rewind System, or the Syndicate Destruction System. The blueprints for these are stashed in fabricators on the station already and can be accessed by [[Hacking#Fabricators|hacking]] or [[Syndicate Items#Emag|emagging]] the fabricators. The Syndicate Purge System and the Syndicate Rewind System can be found in hacked or emagged [[Making and Breaking#Ship Component Fabricator|ship component fabricators]]. The Syndicate Destruction System is a weapon that can be found in hacked or emagged [[Making and Breaking#Mining Fabricator|mining fabricators]].
====The Syndicate Purge System====
[[Image:SWORD-SPS-64.gif|thumb|A large [[Space Pod]] using the Syndicate Purge System]]
The Syndicate Purge System is a pod [[Space Pod#Main Weapons|Main Weapon]] that releases a tile-destroying laser just like the one the S.W.O.R.D. shoots when it attacks with Linear Purge, but this one is only 4 tiles long. It costs [[Guide to Mining#Ore|16 Sturdy Metal, 12 Conductive Material, and 8 Crystal]] to make the frame for it, and requires the S.W.O.R.D. Engine Core to become usable.
<center>[[Image:SWORD-Syndicate-Pod-System.gif]]</center>
====The Syndicate Rewind System====
[[Image:SWORD-SRS-64.gif|thumb|A large [[Space Pod]] using the Syndicate Rewind System]]
The Syndicate Rewind System is a pod [[Space Pod#Secondary Systems|Secondary System]]. Upon activation, it will take a snapshot of the pod's health. Five seconds afterwards, if the health value from the snapshot is higher than the pod's current health, it will rewind back to the higher health value. It covers the pod in shields like those seen on the S.W.O.R.D.'s Energy Absorption ability. It costs [[Guide to Mining#Ore|8 Sturdy Metal, 12 Conductive Material, and 16 Crystal]] to make the frame for it, and requires the S.W.O.R.D. Engine Core to become usable.
<center>[[Image:SWORD-Syndicate-Shield-System.gif]]</center>
====The Syndicate Destruction System====
The Syndicate Destruction System is a large, two-handed flaming sword. It has an attack area of three tiles by three tiles around the user when activated and after a short delay will deal moderate {{BURN}} damage to any players, including silicons, that are in the affected area. Silicons will be stunned for two seconds, while non-silicons hit by the attack are weakened for two seconds. It can also destroy walls that fall in the affected area of attack. The area of attack can be seen for a few seconds before initiated and is indicated in red. Executing a special attack with it using {{Disarm}} or {{Harm}} intent will light affected mobs on fire. It costs [[Guide to Mining#Bohrum|16 Heavy Metal]], [[Guide to Mining#Ore|12 Conductive Material]], and [[Guide to Mining#Molitz|8 High Density Crystalline Material]] to make the frame for it, and requires the S.W.O.R.D. Engine Core to become usable.
<center>[[Image:SWORD-Syndicate-Destruction-System.gif]]</center>
A screwdriver can be used to extract the S.W.O.R.D. Engine Core from any of the three systems.
=== Your S.W.O.R.D. Engine and You ===
But wait, there's more! With the Engine Core still inside of it, the S.W.O.R.D.'s Engine actually functions a bit like a [[Engineering Objects#SMES|SMES]]. The S.W.O.R.D. Engine comes charged with 30 MegaJoules of power, which is a fair bit. It can be wired into a [[Powering the Station|power network]], and the stored energy from the S.W.O.R.D. Engine can be used to send power to [[Engineering Objects#APC|APCs]] and machines in the network, but will continue to randomly emit electrical shocks, so be cautious!


-----
-----
<font color="red">''Nefarious6th pets the greater domestic space bee''.</font>
<font color="red">''Nefarious6th pets the greater domestic space bee''.</font>

Latest revision as of 02:16, 16 September 2021


Trying to leave behind less dust than I make.

Iiam.png



Evil place I store my evil nitroglycerin chemistry hints

Reagent Comps Hint Difficulty Effect Notes
Nitroglycerin 3 Do some research on real nitroglycerin. Easy Liquid explosive with an incredibly foul temperament. The slightest jostle can set this stuff off, with its power ranging from minor to vicious depending on the reagent volume. Woe betide anyone who gets too much of it in their bloodstream, as any subsequent attack will instantly gib them in a violent blast! Don't try to use it in smoke or foam. Bad things happen.

Note: This is the successor to Nitrogen-Triiodide, which functioned similarly by spreading contact explosive dust all over the floor and could be used in smoke and foam. It turned out to be a bit too abusable though, and was axed and later replaced with nitro.

  • Jobs Page Overhauls
  • Add headers to each job page
  • Add PDA Images to each job page
  • Add ID images to each job page (? maybe not)
  • Format each job page; with the radio channels near the top, a quick overview of essential equipment (preferably with images and in a bulleted list!)
  • Remove/update old content
  • Ore Processing - update since I went on a frenzied matsci quest and documented every property of every material in the game; overhaul page format (add basic ores, link to Guide to Mining; collapsible tables or sections; add material properties somewhere? maybe?)
  • Dummies' Guide to Material Science
  • User:Nefarious6th/Ore_Processing - Ore processing; with individual material statistics, complete materials listing and icons, and Collapsible Tables. Also includes base materials from mining. And any other essential updates.
  • Add Captain's Laser Gun quest guide. DisplayCaseAntiqueGunV2.png
  • spears with infused effects on the tips have a 10% chance to directly transfer reagents to a target being hit with the spear

Medium Priority

  • Destiny map images - update location/department pages and the primary Destiny page with the newest iteration of the Destiny re-map (also send the new map images to Wire, ahhhhhhhhhhhh). ::*https://github.com/goonstation/goonstation/pull/3756. You did this to yourself.
  • Security Officer page - work with others to update the Security Officer page and a new guide for playing sec off; "run away"
  • Cargo rework - update the Quartermaster page to reflect changes from:
  • File through all the add to wiki tags on GitHub PRs
  • Reformat the Traits page? add images, maybe color coding based off trait type or break up the table or color code the points values...?
  • Clarion map images - update location/department pages and the primary Clarion page with the newest iteration of the Clarion (also send the new map images to Wire, ahhhhhhhhhhhh)
  • Clothing Booth Catalog - a list of all the buy prices + sprites for things in the Clothing Booth
  • PDA page overhaul - include new functions
  • Update book sprites and add them to the wiki - include all non-secret content book sprites on the pages that copy the text of the books over; update stamp images.
  • Make a Ranch page - make a page for the station area designated as the Ranch
  • Reformat CE Page
  • Add RCD gif
  • Add Rocko!
  • Add special PDA
  • Note on Molitz B?

Small Tasks

I may not necessarily do these; they're up for anyone to do. I just list them here so I don't forget things.

  • Add collapsable tables to most pages
  • Update the steel table sprite
  • Add Job Rewards icons to pages missing them
  • Add missing mutations to the Guide to Genetics
  • Add images to the Spy Thief Bounties page
  • Add images to the Traitor Objectives page

Nefarious6th's Triage List

Areas that I, personally, think are of high importance and relevancy; though I am not able or willing to do Every Single One Of These Pages on my own, so this is just a list of grab-bag "hey, this seems important to keep updated!" things (these are also the areas with the highest # of related PRs tagged for '[add to wiki]' [and sometimes without tags!]):

Artifact Research

PR Number PR Link PR Title Notes
#3885 https://github.com/goonstation/goonstation/pull/3885 Makes stun artifacts stamina based
#3856 https://github.com/goonstation/goonstation/pull/3856 Adds visuals to plant helpers
#5217 https://github.com/goonstation/goonstation/pull/5217 Adds more organs to organ-replacer artifacts

The thermo-electric generator

Ore Processing

Quartermaster

Beesmark's Goon Guide to Robust Security

Destiny

Mechanic

We Did It! Sorta...

PRs that can have the add to wiki label removed:

PR Number PR Link PR Title Notes
PR Number PR Link PR Title Notes
4231 https://github.com/goonstation/goonstation/pull/4231 Player vending machines

Nefarious6th pets the greater domestic space bee.