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25 May 2024
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07:59 | Chaplain 3 changes history +234 [Studenterhue (3×)] | |||
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07:59 (cur | prev) +125 Studenterhue talk contribs →Chaplain XP: Add another way to gain XP, objectives (okay, just one objective in Chaplain's case), again from PR #18430 | ||||
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07:57 (cur | prev) +16 Studenterhue talk contribs →Crew Objectives: Update objective text | ||||
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07:57 (cur | prev) +93 Studenterhue talk contribs →Crew Objectives: Note objectives give XP, as introduced when PR #18430 was merged |
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07:24 | Traits 2 changes history +71 [Studenterhue (2×)] | |||
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07:24 (cur | prev) +16 Studenterhue talk contribs →Job Traits: Rewrite this joke, because you really do need Scientist Training to see "It appears to have a handle you can hold it by." | ||||
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07:21 (cur | prev) +55 Studenterhue talk contribs →Job Traits: Note some other jobs that have Scientist Training |
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05:17 | Foods and Drinks 2 changes history +11 [Studenterhue (2×)] | |||
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05:17 (cur | prev) +2 Studenterhue talk contribs →Alcoholic Cocktails: Update ethanol rate for Dirty Banana | ||||
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04:58 (cur | prev) +9 Studenterhue talk contribs →Alcoholic Cocktails: Mirror some ethanol value updates made on Chemicals. Basically going through drinks C-E...almost. |
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05:16 | Chemicals 5 changes history +2,156 [Studenterhue (5×)] | |||
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05:16 (cur | prev) +700 Studenterhue talk contribs →Food and Drink: Add Dirty Banana, added when PR #15717 was merged | ||||
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04:51 (cur | prev) +456 Studenterhue talk contribs →Food and Drink: Update ethanol rates for champagne, Cosmopolitan, Curacao, and Diesel (and confirm the one for Dragon's Breath) | ||||
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04:32 (cur | prev) +260 Studenterhue talk contribs →Food and Drink: Similar thing for cider | ||||
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04:23 (cur | prev) +167 Studenterhue talk contribs →Food and Drink: Move Espresso Martini out of Regular Drinks since PR #15065 also upped its depletion rate to 0.7. Regular Drinks assumes every drink has a 0.4 depletion rate, so it can't go there anymore. This also adds a little note about the drink | ||||
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04:16 (cur | prev) +573 Studenterhue talk contribs →Regular Drinks: Update ethanol values for cider, Crème de Menthe, Daiquiri, Derby, Duck Fart, and Espresso Martini, in accordance with PR #15065 being merged |
03:53 | Security Objects diffhist −109 Studenterhue talk contribs →Security Apparel: Remove police hat, since it was, as they say, "nuked" in commit 92ae226 |
24 May 2024
08:16 | Upload log Kregle talk contribs uploaded a new version of File:Remy.png |
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08:05 | Chemicals 4 changes history +1,846 [Studenterhue (4×)] | |||
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08:05 (cur | prev) −15 Studenterhue talk contribs →Food and Drink: Remove {{Instant}} template in Blue Lagoon entry, because this table assumes all reactions are instant | ||||
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07:46 (cur | prev) +182 Studenterhue talk contribs →Food and Drink: Move Blackberry Bramble out of Regular Drinks since its depletion rate is no longer 0.4, again as a result of #15065. Also taken liberty of adding a little note about it that incorporates the taste flavor text | ||||
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07:36 (cur | prev) +776 Studenterhue talk contribs →Regular Drinks: Update ethanol rates for Appletini, Bee's Knees, Blackberry Bramble, Black Russian, Bloody Mary. Blue Hawaiian, bourbon, and Brass Monkey, in keeping with same PR | ||||
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07:18 (cur | prev) +903 Studenterhue talk contribs →Food and Drink: Update ethanol amounts for beer, Beepskybrau, bitters, Bliss on the Beach, Bloody Scary, Blue Lagoon, Bo Jack Daniel's, BOOrbon, and Brave Bull, in light of PR #15065 being merged |
08:00 | Foods and Drinks diffhist +19 Studenterhue talk contribs →Alcoholic Cocktails: Mirror some ethanol rate adjustments on Chemicals. Basically going from A to B here. |
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06:28 | Head of Security 2 changes history +850 [Studenterhue (2×)] | |||
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06:28 (cur | prev) +242 Studenterhue talk contribs →Crew Objectives: Put the sort of boilerplate text about rewards for objectives | ||||
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06:23 (cur | prev) +608 Studenterhue talk contribs →Head of Security XP: Add methods for earning HoS XP, as PR #18430 being merged means doing objectives gives XP, and this applies to HoS. This also puts the job rewards table its own section to make things more organized |
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05:57 | XP 2 changes history −396 [Studenterhue (2×)] | |||
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05:57 (cur | prev) −282 Studenterhue talk contribs →Which jobs have XP? Job Rewards?: Reflect body to match, which mostly means axing parts saying HoS XP used to exist | ||||
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05:56 (cur | prev) −114 Studenterhue talk contribs →Which jobs have XP? Job Rewards?: Update table to reflect PR #18430 adding ways for Captain, Detective, and HoS to get XP |
23 May 2024
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09:04 | Traits 2 changes history +298 [Kregle; Studenterhue] | |||
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09:04 (cur | prev) +298 Kregle talk contribs →Job Traits | ||||
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06:22 (cur | prev) 0 Studenterhue talk contribs →Character Setup Traits: Update trip chance for Trippy, as that was decreased from 5% to 2% when PR #19089 was merged |
21 May 2024
20:43 | Guide to Botany diffhist +321 Lord earthfire talk contribs Changes from #18587 |
05:32 | File:BedV3.png diffhist +8 Studenterhue talk contribs →Summary: actually, hold on, I got the quote author wrong. Dang. |
05:26 | Upload log Studenterhue talk contribs uploaded File:BedV3.png (The sprite for the bed, without any sheets on it (or anyone in it). As a wiseman (okay, just Conor12) once said, like a chair, you clickdrag yourself or somebody else onto it to make you/them lie down. [https://github.com/goonstation/goonstation/pull/18135 New sprite by TemThrush]. Mattress design is a little different, but the main goal was to just make beds match the current art style. We've a nice colored outline, and everything just looks a little brighter. Plus, it looks extra comfy now...) |
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05:16 | Game Modes 2 changes history +792 [Studenterhue (2×)] | |||
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05:16 (cur | prev) +782 Studenterhue talk contribs Add a little section for salvager mode | ||||
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04:42 (cur | prev) +10 Studenterhue talk contribs →Intrigue: Add Salvager to list of modes in intrigue rotation |
20 May 2024
07:18 | Random Events diffhist +504 Studenterhue talk contribs →Hostile Critter: Add three other possible critter types from over the years |
19 May 2024
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06:30 | Fishing 3 changes history +787 [Studenterhue (3×)] | |||
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06:30 (cur | prev) +307 Studenterhue talk contribs →Fishing Supplies Vendor: Add more details about the angler's overalls | ||||
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06:25 (cur | prev) +34 Studenterhue talk contribs →Alien Fish: Workshop this disclaimer. It may need some further revisions. | ||||
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05:57 (cur | prev) +446 Studenterhue talk contribs →Alien Fish: Add some more details about lava fish. It burning people when attacking and being considered an open flame are from commit 2e18876, by the way |
18 May 2024
06:36 | Security Objects diffhist +24 Studenterhue talk contribs →Lethal: Add sprite for phaser rack to phaser gun's image column |
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06:15 | Fishing 2 changes history +617 [Studenterhue (2×)] | |||
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06:15 (cur | prev) +476 Studenterhue talk contribs →Fishing Supplies Vendor: Add Fish Wall Mount as added when PR #14642 was merged | ||||
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05:42 (cur | prev) +141 Studenterhue talk contribs →Fishing Supplies Vendor: Add IDs so we can link to each item shown, use book case |
17 May 2024
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08:02 | Fishing 3 changes history +397 [Studenterhue (3×)] | |||
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08:02 (cur | prev) −2 Studenterhue talk contribs Move these images up to match wiki standard | ||||
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08:00 (cur | prev) +427 Studenterhue talk contribs →Space Fishin' 101: Explain you turn the fish in at a terminal and then turn in the tickets at a vendor, do some very basic grammar fixes | ||||
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07:52 (cur | prev) −28 Studenterhue talk contribs Combine info explaining how to get started fishing into one section for convenience |
16 May 2024
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06:07 | Murder 2 changes history −29 [Studenterhue (2×)] | |||
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06:07 (cur | prev) 0 Studenterhue talk contribs →List of Longarms: Correct survival rifle's capacity in 5.56x45mm NATO mode | ||||
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06:05 (cur | prev) −29 Studenterhue talk contribs →List of Longarms: Fix capacity column for survival rifle displaying figures as damage numbers (by removing the {{BRUTE}} formatting) |
02:51 | Foods and Drinks diffhist +1 Meaow589 talk contribs →Candies and sweets |
15 May 2024
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22:23 | Being A Better Traitor 2 changes history +583 [NightmarechaMillian (2×)] | |||
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22:23 (cur | prev) +16 NightmarechaMillian talk contribs →Sawfly | ||||
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22:20 (cur | prev) +567 NightmarechaMillian talk contribs →Traitor item specific tricks |
14 May 2024
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06:27 | Guide to Botany 4 changes history +787 [Studenterhue (4×)] | |||
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06:27 (cur | prev) +344 Studenterhue talk contribs →Crop Mutations: Make a barebones entry for the tumbling creeper mutation, added when PR #12845 was merging | ||||
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05:59 (cur | prev) +56 Studenterhue talk contribs →Available Crops: Note sawing tools can cut coconuts too, a feature introduced by PR #18193. Probably overthought this, but to keep that note grammatically correct, I also expanded the wording of chairflips opening coconuts | ||||
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05:47 (cur | prev) +80 Studenterhue talk contribs →Tools & Machinery: Specify damage numbers for chainsaw | ||||
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05:42 (cur | prev) +308 Studenterhue talk contribs →Gene Strains: Elaborate on how Invasive Growth affects Creeper |
06:10 | Foods and Drinks diffhist +11 Studenterhue talk contribs →Other Ingredients: Note sawing tools can also be used for making coconut meat in coconut meat description. This was introduced in PR #18 |