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11 May 2024
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05:55 | Clothing 5 changes history +450 [Studenterhue (5×)] | |||
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05:55 (cur | prev) +90 Studenterhue talk contribs →Head: Likewise for formal turban | ||||
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05:52 (cur | prev) +103 Studenterhue talk contribs →Head: Add similar note for rabbi's hat | ||||
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05:50 (cur | prev) +100 Studenterhue talk contribs →Head: Note turban can appear in Haberdasher's Crate | ||||
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05:43 (cur | prev) +157 Studenterhue talk contribs →Gloves: Note black gloves are also obtainable from Pianzi | ||||
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05:38 (cur | prev) 0 Studenterhue talk contribs →Gloves: Fix unsulated gloves description saying Pianzi Hundan calls unsulated gloves yellow gloves, because he actually call them Mining Gloves |
10 May 2024
06:32 | Clothing diffhist +150 Studenterhue talk contribs →Gloves: Add transparent/bladed gloves |
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06:26 | Syndicate Items 4 changes history +399 [Studenterhue (4×)] | |||
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06:26 (cur | prev) +24 Studenterhue talk contribs →Standard Items: Organize fibre wire instructions into a numbered list, while also incorporating one of the notes into the main description | ||||
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06:11 (cur | prev) +223 Studenterhue talk contribs →Standard Items: Elaborate on some stealth-related details for the bladed glove, including some PR #18671 added (namely them leaving only insulative fibers and being "unscannable" ) | ||||
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05:49 (cur | prev) +141 Studenterhue talk contribs →Standard Items: Describe melee damage of bladed gloves, reorganizing things again to fit. When PR #18671 was merged, they got tweaked to do 15 damage with each strike, rather than more 11 in s and 16 in double | ||||
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05:21 (cur | prev) +11 Studenterhue talk contribs Reorganize bladed gloves description into two parts, one on the gloves themselves, one on their comparative value, while also tweaking some phrases |
9 May 2024
20:25 | Murder diffhist +28 Error2147483647 talk contribs The vega flamethrower contains syndicate napalm, rather than normal napalm |
19:02 | Medical Objects diffhist +15 Kregle talk contribs →Drug Application |
18:58 | Syndicate Items diffhist +143 Kregle talk contribs →Job-Specific Items |
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06:39 | Making and Breaking 2 changes history +387 [Studenterhue (2×)] | |||
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06:39 (cur | prev) +200 Studenterhue talk contribs →General Manufacturer: Likewise with mini oxygen tank | ||||
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06:38 (cur | prev) +187 Studenterhue talk contribs →General Manufacturer: Add mini plasma tank to list of items this can produce, per commit 7b83433 |
8 May 2024
07:04 | Syndicate Items diffhist 0 Studenterhue talk contribs →Job-Specific Items: Update damage listed for red chainsaw when active, since commit 61aadcb upped it from 20 to 30 |
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06:49 | Clothing 2 changes history +53 [Studenterhue (2×)] | |||
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06:49 (cur | prev) +27 Studenterhue talk contribs →Head: Add sprite for yellow s*t*unhat, from same PR | ||||
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06:49 (cur | prev) +26 Studenterhue talk contribs →Head: Add in yellow sunhat sprite, added when PR #18614 was merged |
7 May 2024
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05:37 | Clothing 2 changes history +237 [Studenterhue (2×)] | |||
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05:37 (cur | prev) +7 Studenterhue talk contribs →Labcoats: Got to update the description for the standard white labcoat as well | ||||
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05:36 (cur | prev) +230 Studenterhue talk contribs →Labcoats: Now that PR #18771 is merged, scientists actually do get the scientist's labcoat, so update description for scientist's labcoat to match |
5 May 2024
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06:06 | Murder 7 changes history +504 [Studenterhue (7×)] | |||
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06:06 (cur | prev) +171 Studenterhue talk contribs →List of Sidearms: Explain how to get foam dart revolver as well. | ||||
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06:01 (cur | prev) +216 Studenterhue talk contribs →List of Sidearms: Explain how to get foam darts and gun, fix a comma splice | ||||
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04:38 (cur | prev) +65 Studenterhue talk contribs →List of Longarms: Add keys/controls for lowering Striker-7 shotgun for reloading | ||||
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04:37 (cur | prev) +3 Studenterhue talk contribs →List of Longarms: Move Striker-7 up with the other shotties and standardize how its damage is displayed. Forgot to mention I also fixed a its'/it's/its type of grammar error in previous edit | ||||
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04:32 (cur | prev) +50 Studenterhue talk contribs →List of Longarms: Explain why Striker-7's pre-wound drum is notable | ||||
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04:21 (cur | prev) 0 Studenterhue talk contribs →List of Sidearms: Update Lo-Point capacity, per same PR | ||||
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04:02 (cur | prev) −1 Studenterhue talk contribs →List of Energy Weapons: Update Hafgan .93R damage, in keeping with it being upped from 11 to 14 when PR #18310 was merged |
05:51 | General Objects diffhist +6 Studenterhue talk contribs →General Items (handheld): Complete Handheld Arcade Games ID |
4 May 2024
17:29 | Foods and Drinks diffhist +3,214 Ilysen talk contribs Add new pizza mechanics, as implemented in #18692 |
15:00 | Computers diffhist +157 Sord213 talk contribs department ID comp |
3 May 2024
06:30 | Murder diffhist +585 Studenterhue talk contribs →List of Sidearms: Add in customized/salvager zip gun |
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05:55 | Guide to Botany 2 changes history +39 [Studenterhue (2×)] | |||
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05:55 (cur | prev) +19 Studenterhue talk contribs →Available Crops: Offer some more info about getting sunflower seeds, move some info over to Foods and Drinks | ||||
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05:34 (cur | prev) +16 Studenterhue talk contribs →Available Crops: Add images for sunflower plant and crop |
05:51 | Foods and Drinks diffhist +381 Studenterhue talk contribs →Snacks: Add sunflower seeds, introduced when PR #17626 was merged |
2 May 2024
05:31 | Syndicate Items diffhist −62 Studenterhue talk contribs →Job-Specific Items: Revise syndicate device analyzer somewhat, since, as a result of commit 4ec4a1e, the uplink description no longer claims it can "scan anything" |
1 May 2024
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07:09 | Janitor 2 changes history +377 [Studenterhue (2×)] | |||
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07:09 (cur | prev) +349 Studenterhue talk contribs →Janitor XP: Add objective-based methods for earning XP, which were added when PR #18430 was merged. This also tweaks the summary of actions that grant XP slightly. | ||||
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07:04 (cur | prev) +28 Studenterhue talk contribs →Crew Objectives: Update objective text |
30 April 2024
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06:16 | Murder 2 changes history +224 [Studenterhue (2×)] | |||
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06:16 (cur | prev) +99 Studenterhue talk contribs →List of Energy Weapons: Make a similar note in the entry for phasers | ||||
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06:14 (cur | prev) +125 Studenterhue talk contribs →Power cells: Note Armory phasers have 250 PU cells, as a result of commit 7060164 |
29 April 2024
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06:59 | Security Objects 5 changes history +378 [Studenterhue (5×)] | |||
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06:59 (cur | prev) +226 Studenterhue talk contribs →Lethal: Note some phasers have 250 PU cells while others have 200 PU cells, again due to commit 7060164 | ||||
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06:50 (cur | prev) +285 Studenterhue talk contribs →Lethal: Update phaser gun description to note they spawn in a rack that also recharges phasers. | ||||
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06:44 (cur | prev) −185 Studenterhue talk contribs →Less-than-Lethal: Replace references to shotgun rack with shotgun crate, since said commit also, indirectly, phased out the shotgun rack | ||||
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06:40 (cur | prev) +123 Studenterhue talk contribs →Armory Crates: Conversely, move phaser crate down and change its description to reflect it being replaced by the phaser rack in commit 7060164 | ||||
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06:38 (cur | prev) −71 Studenterhue talk contribs →Armory Crates: Rewrite shotgun crate description and move it up a bit to reflect it returning in commit 7060164 |
28 April 2024
20:02 | Murder diffhist +747 NightmarechaMillian talk contribs Adds the Webley revolver to the list of sidearms. Will try and get the actual sprite up later. |
04:38 | Clothing diffhist +566 Studenterhue talk contribs →Back: Separate travel backpack and travel satchel, because both have different methods for obtaining it |
27 April 2024
06:35 | Space Pod diffhist +111 Studenterhue talk contribs →Flying the Pod: Adjust to account for pod engines starting off, rather than already on |
26 April 2024
06:13 | Making and Breaking diffhist +139 Studenterhue talk contribs →Ship Component Fabricator: Note this thing can make the Storage Hold, per merging of PR #18574 |
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06:09 | Space Pod 2 changes history +689 [Studenterhue (2×)] | |||
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06:09 (cur | prev) +569 Studenterhue talk contribs →Secondary Systems: Add Storage Hold component, added when PR #18574 was merged | ||||
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05:37 (cur | prev) +120 Studenterhue talk contribs →Secondary Systems: Provide some more details about the tractor beam's pull in light of PR #18566 being merged, which significantly improved the module's pulling ability |
05:25 | Clothing diffhist +165 Studenterhue talk contribs →Head: Add construction cone |
05:21 | Engineering Objects diffhist +1,059 Studenterhue talk contribs →Building Materials: Add construction cone. These have been around since Manta, but the features described weren't added until PR #13820 was merged |
25 April 2024
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05:19 | Clothing 7 changes history +2,198 [Studenterhue (7×)] | |||
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05:19 (cur | prev) −348 Studenterhue talk contribs →Uniform: Remove Bartender's Uniform. Now that we have individual entries on each clothing item shown, having one that lumps them all together is no longer particularly useful | ||||
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05:14 (cur | prev) +585 Studenterhue talk contribs →(Exo)Suit: Add waistcoat | ||||
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05:02 (cur | prev) +631 Studenterhue talk contribs →Uniform: Add butler's suit | ||||
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04:52 (cur | prev) +581 Studenterhue talk contribs →Uniform: Add maid dress | ||||
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04:25 (cur | prev) +341 Studenterhue talk contribs →Uniform: Add bartender's suit | ||||
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04:18 (cur | prev) +27 Studenterhue talk contribs →Head: Note name of red and blue captain's space helmets/fill in "which are named" clause, which was sort of left incomplete. Ought to be listed separately, but don't have the files handy | ||||
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04:13 (cur | prev) +381 Studenterhue talk contribs →Back: Give randoseru and randoseru satchel different entries, since they have different names |
24 April 2024
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05:45 | Guide to Mining 2 changes history +161 [Studenterhue (2×)] | |||
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05:45 (cur | prev) +129 Studenterhue talk contribs →Advanced Equipment: Adjust indie armor description to match commit 5f3632e, which buffed up the protection but also added slowdown | ||||
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05:27 (cur | prev) +32 Studenterhue talk contribs →Advanced Equipment: Replace warning about mechboots depleting jetpacks faster with a further clarification about mechboots' movement effects. Now that mechboots just let you move at normal speeds in slowing armor, running out of jetpack air is less of a concern |
23 April 2024
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05:18 | Guide to Mining 2 changes history +212 [Studenterhue (2×)] | |||
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05:18 (cur | prev) +206 Studenterhue talk contribs →Advanced Equipment: Update mechanized boot effects, since commit 221e8ba made them negate certain slowdowns rather than directly boosting movement speed | ||||
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05:05 (cur | prev) +6 Studenterhue talk contribs →Advanced Equipment: Update material requirements for mechanized boots (and their diving boots subvariant), per commit 221e8ba |
05:04 | Making and Breaking diffhist +4 Studenterhue talk contribs →Mining Fabricator: Update mechanized boots' material requirements, per commit 221e8ba |
22 April 2024
21:12 | Foods and Drinks diffhist +1 Ilysen talk contribs update some old info and names. this page needs a lot of work but this is hopefully a good start |
05:46 | General Objects diffhist +1,317 Studenterhue talk contribs →General Items (handheld): Add pet carrier, introduced when PR #14245 was merged |
21 April 2024
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22:14 | Security Objects 5 changes history +1,553 [Studenterhue (5×)] | |||
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22:14 (cur | prev) +13 Studenterhue talk contribs →Lethal: Tweak explanation of damage vs pods and vs walls and humans | ||||
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20:43 (cur | prev) +54 Studenterhue talk contribs →Lethal: Note that collapsing it unloads the rocket, actually mention collapsing it | ||||
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20:38 (cur | prev) −11 Studenterhue talk contribs →Lethal: Tweak explanation of the pod-targeting missile launcher's homing works | ||||
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06:21 (cur | prev) +79 Studenterhue talk contribs →Armory Crates: Update contents of pod weapons crate to reflect #14069 being merged, as said missile launcher replaced the pod-seeking shells | ||||
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06:18 (cur | prev) +1,418 Studenterhue talk contribs →Lethal: Add pod-targeting missile launcher, introduced when PR #14069 was merged |
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22:13 | Murder 3 changes history +1,473 [Studenterhue (3×)] | |||
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22:13 (cur | prev) −10 Studenterhue talk contribs →List of Longarms: Mark 40mm pod-seekers as basically unobtainable since said PR also removed them from the Armory in favor of pod-seeking missiles | ||||
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22:07 (cur | prev) +571 Studenterhue talk contribs →List of Longarms: Add pod-seeking missile, from same PR | ||||
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21:34 (cur | prev) +912 Studenterhue talk contribs →List of Longarms: Add pod-targeting missile launcher, added when PR #14069 was merged |
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06:44 | Clothing 6 changes history +1,787 [Studenterhue (6×)] | |||
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06:44 (cur | prev) +16 Studenterhue talk contribs →Back: rewrite this mention of 40mm shells in general, because grouping different ones right after another, without any indication these are separate items, is generally considered bad practice | ||||
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06:41 (cur | prev) −23 Studenterhue talk contribs →Back: Cut mention of/link to 40mm pod-seeking shells, since those were replaced with pod-seeking missiles when PR #14069 was merged, and those don't fit in the bandolier | ||||
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05:17 (cur | prev) +381 Studenterhue talk contribs →(Exo)Suit: Add apron | ||||
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05:03 (cur | prev) +488 Studenterhue talk contribs →Back: Separate rucksack and rucksack satchel | ||||
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04:40 (cur | prev) +551 Studenterhue talk contribs →Head: Add constable's helmet | ||||
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04:26 (cur | prev) +372 Studenterhue talk contribs →Uniform: Add police uniform |
06:35 | Space Pod diffhist +28 Studenterhue talk contribs →Man vs Machine: Revise to reflect pod-seeking shells becoming pod-seeking missiles when PR #14069 was merged |
20 April 2024
06:08 | General Objects diffhist +106 Studenterhue talk contribs →General Items (large): Add instructions on how to shower to fix Hygiene motive in showerhead description |
04:57 | Engineering Objects diffhist +159 Studenterhue talk contribs →Engineering Apparel: Note what access this thing requires |
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04:36 | Medical Objects 5 changes history +5,936 [Studenterhue (5×)] | |||
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04:36 (cur | prev) +71 Studenterhue talk contribs →Miscellaneous: Replace some mentions of medical clothing locker with Medical Apparel machine. Medical clothing locker does technically exists, but it's sort of unobtainable, so replacing rather than adding | ||||
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04:33 (cur | prev) +112 Studenterhue talk contribs →Medical Apparel: Expand on description, including listing access required, remove link to Medical Uniform Locker because it's not particularly useful | ||||
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04:27 (cur | prev) +5,775 Studenterhue talk contribs →Medical Apparel: List out contents | ||||
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04:26 (cur | prev) +14 Studenterhue talk contribs →Miscellaneous: Change "Medical Coat" to "Medical Winter Coat" to match in-game name better | ||||
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03:24 (cur | prev) −36 Studenterhue talk contribs →Machinery: Spin off Medical Apparel into its own section to document its contents |
19 April 2024
23:34 | Murder diffhist +27 NightmarechaMillian talk contribs →Grenades |
18 April 2024
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06:05 | Security Objects 2 changes history −228 [Studenterhue (2×)] | |||
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06:05 (cur | prev) −220 Studenterhue talk contribs →Machinery: Move Special Equipment locker down to Armory Crates, change up description to reflect this | ||||
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05:59 (cur | prev) −8 Studenterhue talk contribs →Equipment Lockers: Rename Special Equipment Locker to Special Equipment Crate to reflect commit c6ff335, change its sprite as well |
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05:41 | Clothing 5 changes history +2,322 [Studenterhue (5×)] | |||
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05:41 (cur | prev) +59 Studenterhue talk contribs →Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines | ||||
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05:37 (cur | prev) +616 Studenterhue talk contribs →Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version | ||||
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05:23 (cur | prev) +712 Studenterhue talk contribs →Labcoats: Add alternate roboticist's labcoat, adjust some link text | ||||
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05:11 (cur | prev) +541 Studenterhue talk contribs →Labcoats: Add alternate version of geneticist's labcoat as well | ||||
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05:01 (cur | prev) +394 Studenterhue talk contribs →Labcoats: Add alternate version of doctor's labcoat |
17 April 2024
04:41 | General Objects diffhist +292 Studenterhue talk contribs →General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged |
16 April 2024
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06:17 | Clothing 3 changes history +1,836 [Studenterhue (3×)] | |||
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06:17 (cur | prev) +720 Studenterhue talk contribs →(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole | ||||
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06:02 (cur | prev) +965 Studenterhue talk contribs →(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail. | ||||
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05:15 (cur | prev) +151 Studenterhue talk contribs →Head: Add NT combat helmet, with a similar format |