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- 05:11, 15 September 2021 diff hist +48 N File:VariableTree.png For the mapping guide Category:Other Images current
- 05:08, 15 September 2021 diff hist +48 N File:EditedVariablesinEditor.png For the mapping guide Category:Other Images current
- 05:06, 15 September 2021 diff hist +49 N File:VariableEditor.png For the mapping guide. Category:Other Images current
- 05:05, 15 September 2021 diff hist +69 N File:HowtoVaredit1.png For the mapping guide, on how to var-edit. Category:Other Images current
- 04:58, 15 September 2021 diff hist +1 m User:Nefarious6th/Mapping →Machinery and Furniture
- 04:41, 15 September 2021 diff hist +10 m User:Nefarious6th/Mapping →More on Prefabs
- 04:39, 15 September 2021 diff hist +10 m User:Nefarious6th/Mapping →Okay but How do I Actually Make Map
- 04:36, 15 September 2021 diff hist +5,628 m User:Nefarious6th/Mapping →More on Prefabs
- 04:03, 15 September 2021 diff hist +146 N File:LythineCasinoPrefabSlots.png Code by Lythine, from the [https://github.com/goonstation/goonstation/pull/4884/files Space Casino prefab] by Lythine. Category: Other Images current
- 03:38, 15 September 2021 diff hist −1 m User:Nefarious6th/Mapping →Getting Started
- 03:27, 15 September 2021 diff hist +10 m User:Nefarious6th/Mapping →Getting Started
- 03:26, 15 September 2021 diff hist +5 m User:Nefarious6th/Mapping
- 03:25, 15 September 2021 diff hist +185 N File:Cog2Sketch.jpg Dr. Cogwerks' original sketch of the layout for what would become Cogmap2 Used with permission from cogwerks#8895; originally created by cogwerks#8895. Category:Historical Images current
- 10:51, 14 September 2021 diff hist +554 m User:Nefarious6th/Mapping →Var-editing
- 11:27, 2 July 2021 diff hist +437 m User:Nefarious6th/Mapping →Machinery and Furniture
- 11:45, 29 June 2021 diff hist +906 m Foods and Drinks →Cakes: clarifies the basic cake recipe is for making custom cakes.
- 12:40, 27 June 2021 diff hist +370 m Security Objects →Machinery: adds viewporting
- 12:35, 27 June 2021 diff hist +200 m User:Nefarious6th
- 12:32, 27 June 2021 diff hist +11 m Rancher
- 12:32, 27 June 2021 diff hist −8 m Chaplain header thing
- 12:30, 27 June 2021 diff hist +13 m Research Director adds ai laws as a guide
- 12:29, 27 June 2021 diff hist +13 m Captain adds ai laws as a guide
- 12:23, 27 June 2021 diff hist 0 m Head of Personnel
- 12:21, 27 June 2021 diff hist −3 m Head of Personnel →The AccessPro
- 12:19, 27 June 2021 diff hist +2 m Head of Personnel →The AccessPro
- 12:18, 27 June 2021 diff hist +17 m Head of Personnel
- 12:14, 27 June 2021 diff hist +19 m Head of Personnel
- 12:13, 27 June 2021 diff hist +4,405 m Head of Personnel rearranged to put How To Use Tools stuff Towards the top; adds accesspro and header. some other work on text. also FINALLY learned what the "worn" nature of the ID is; not that ID is old, but that it's checking the one on your person. dispels that myth
- 12:11, 27 June 2021 diff hist +66 N File:AccessProClown.png A Clown ID is in the AccessPro. Honk! Category:Object Sprites current
- 12:10, 27 June 2021 diff hist +71 N File:AccessProHead.png An AccessPro with a Head of Staff ID in it Category:Object Sprites current
- 12:08, 27 June 2021 diff hist +74 N File:AccessProEng.png An AccessPro with an Engineering ID inserted. Category:Object Sprites current
- 12:06, 27 June 2021 diff hist +71 N File:AccessProSec.png The AccessPro with a Security ID inserted. Category:Object Sprites current
- 12:04, 27 June 2021 diff hist +69 N File:AccessProCiv.png An AccessPro with the ID set to Civilian Category:Object Sprites current
- 10:59, 27 June 2021 diff hist +128 m User:Nefarious6th
- 09:35, 27 June 2021 diff hist +130 N File:AccessProRes.png An AccessPro with a Research ID in it, or any ID from a scientist, doctor, roboticist, or geneticist. Category:Object Sprites current
- 09:33, 27 June 2021 diff hist +48 N File:AccessProEmpty.png An empty AccessPro. Category:Object Sprites current
- 07:32, 27 June 2021 diff hist +8 m Foods and Drinks →My Dream Bakery
- 07:26, 27 June 2021 diff hist −1 m Foods and Drinks →My Dream Bakery
- 07:24, 27 June 2021 diff hist +4 m Foods and Drinks →ToppingsImage:CherryV4.png: links cherries correctly
- 04:39, 27 June 2021 diff hist +13 m Head of Security adds ai laws as a guide
- 14:43, 26 June 2021 diff hist +18 m S.W.O.R.D. template tagged notes on the disbaled sig method for clarity. sorry for using harm temp since we dont have a bg highlight color one (yet???)
- 12:16, 26 June 2021 diff hist 0 File:DiplomatV3-64x64.gif Nefarious6th uploaded a new version of File:DiplomatV3-64x64.gif current
- 12:13, 26 June 2021 diff hist +6 m Jobs →Gimmick Jobs: updates diplomat sprites. this page is done now! human resprite:documented???
- 12:13, 26 June 2021 diff hist +305 N File:DiplomatV3-64x64.gif They're here to work towards peace on the frontier. Diplomat/Ambassador is a latejoin role that allows you to play as a mutantrace in a nice suit. Well, unless you're a Martian or Blob. 64x64 means it's 64 pixels by 64 pixels, perfect for the Jobs pag...
- 12:11, 26 June 2021 diff hist +11 m File:Diplomat64.gif mvd hst img current
- 06:46, 26 June 2021 diff hist +12 m User:Nefarious6th
- 14:17, 25 June 2021 diff hist +6 m Jobs omnitraitor image update
- 14:16, 25 June 2021 diff hist +6 m Template:Game Mechanics changes omnitraitor image
- 14:16, 25 June 2021 diff hist +11 m File:Omnitraitor64.png mvd hst img current
- 14:15, 25 June 2021 diff hist +303 N File:OmniTraitorV2-64x64.gif The do-it-all antag; a little bit of wizard, vampire, werewolf, changeling, grinch, and traitor all in one. The 64x96 is the size of the image, perfect for the jobs page. This one's a little taller than most others (the arachnid-like abomination legs... current
- 13:29, 25 June 2021 diff hist +3 m Guide to AI →AI Shells: updates cyborg image
- 13:26, 25 June 2021 diff hist +3 m Jobs img update of cyborgs
- 13:26, 25 June 2021 diff hist +3 m Cyborg img update
- 13:25, 25 June 2021 diff hist +3 m Template:Game Mechanics changes the cyborg gif to the updated one
- 13:24, 25 June 2021 diff hist +11 m File:BJobcyborg2.gif mvd hst img current
- 13:24, 25 June 2021 diff hist +225 N File:CyborgV3-64x64.gif Borgs and more borgs. Cyborgs are silicon life; some spontaneously find conciousness and some are re-purposed human brains. The 64x64 means 64 by 64 pixels, which is a good fit for jobs pages. Category:Character Sprites current
- 04:06, 23 June 2021 diff hist +1 m Jobs →Gimmick Jobs
- 04:06, 23 June 2021 diff hist +3 m Jobs →Gimmick Jobs
- 03:43, 23 June 2021 diff hist +1 m User:Nefarious6th/Mapping →Design Tips and Fundamentals
- 02:57, 23 June 2021 diff hist 0 m User:Nefarious6th/Mapping →Design Tips and Fundamentals
- 02:56, 23 June 2021 diff hist +1,015 m User:Nefarious6th/Mapping →Design Tips and Fundamentals
- 02:49, 23 June 2021 diff hist −19 m User:Nefarious6th/Mapping →Var-editing
- 02:49, 23 June 2021 diff hist +18 User:Nefarious6th/Mapping →Your Editor and You
- 02:48, 23 June 2021 diff hist +16 m User:Nefarious6th/Mapping →Machinery and Furniture
- 02:47, 23 June 2021 diff hist +1 m User:Nefarious6th/Mapping →Wires and Pipes
- 02:47, 23 June 2021 diff hist −11 m User:Nefarious6th/Mapping →Wires and Pipes
- 02:46, 23 June 2021 diff hist +453 m User:Nefarious6th/Mapping →Wires and Pipes
- 02:42, 23 June 2021 diff hist +135 m User:Nefarious6th/Mapping →Terminology and Basics
- 01:58, 23 June 2021 diff hist +154 m User:Nefarious6th →Artifact Research
- 01:42, 23 June 2021 diff hist +9 m Jobs →Please note!
- 01:41, 23 June 2021 diff hist +6 m Jobs →Research Jobs: consistency
- 01:36, 23 June 2021 diff hist −5 m Jobs →Spooktober Jobs: done only if i link the file correctly, though
- 01:36, 23 June 2021 diff hist +21 m Jobs →Spooktober Jobs: ghost sprite. this section is done!
- 01:35, 23 June 2021 diff hist +31 m Jobs →Gimmick Jobs: most of the remaining job images. gotta keep trying to roll diplomat as a gimmick slot on my local server to get more sprites
- 01:34, 23 June 2021 diff hist +11 m File:Psych64.png mvd hst img current
- 01:34, 23 June 2021 diff hist +413 N File:PsychologistV2-64x64.png Clearly this person is very qualified to help you through counselling; just look at them! A Psychologist/therapist/psychiatrist/counsellor is a gimmick job that runs around medbay attempting to help distressed patients of the station and eats ridiculo... current
- 01:31, 23 June 2021 diff hist +11 m File:SousChef64.png mvd hst igs current
- 01:31, 23 June 2021 diff hist +314 N File:SousChefV2-64x64.png If a sous-chef makes soup, are they a soup-chef? Equipped with the essentials: a rolling pin for smacking monkeys with and a dramatic chef's horn to honk for that fine-dining atmosphere in the cafeteria. 64x64 means it's 64 by 64 pixels, the perfect... current
- 01:29, 23 June 2021 diff hist +11 m File:Waiter64.png mvd hst img current
- 01:28, 23 June 2021 diff hist +294 N File:WaiterV2-64x64.png Check please! A waiter, one of the gimmick jobs that works in the kitchen and aids in food deliveries across the station. 64x64 means 64 pixels wide by 64 pixels tall. That's the conventional format for character sprites, which are used for jobs pages... current
- 01:27, 23 June 2021 diff hist +359 N File:SpooktoberGhostV2-64x64.png A terrifying, frightening, supernatural, incorporeal ghost! Or maybe just a person with a bedsheet on. This is the Spooktober job of "Ghost", not to be confused with the observer role. 64x64 means 64 pixels wide by 64 pixels tall. That's the conventi... current
- 01:26, 23 June 2021 diff hist +31 m File:MusicianV2-64x64.png forgot to tag sorry stu
- 01:26, 23 June 2021 diff hist +11 m File:Ghost64.png mvd hst img current
- 01:21, 23 June 2021 diff hist +6 m Musician update image
- 01:20, 23 June 2021 diff hist +298 N File:MusicianV2-64x64.png A screenshot of a musician about to serenade you with their custom rendition of Hot Cross Buns, now on the bagpipe. 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs page and a page on the job depicted, if applicable. New v...
- 01:15, 23 June 2021 diff hist +11 m File:Musician64.png current
- 00:32, 23 June 2021 diff hist +861 m User:Nefarious6th
- 00:24, 23 June 2021 diff hist +33 m Syndicate Items →Surplus crate items: adds ocular implanter sprite
- 00:22, 23 June 2021 diff hist +283 N File:OcularImplanterKit.png A terrifying and evil device used to swap out your eyeballs with cybernetic ones loaded into the holders. This one has cybernetic replacements prepared for the left and right eyes. [https://github.com/goonstation/goonstation/pull/5125 Sprite by Gannet... current
- 23:59, 22 June 2021 diff hist −92 m User:Nefarious6th →We Did It! Sorta...
- 15:30, 22 June 2021 diff hist +15 m Ore Processing →Properties: who am i if i do not make tables collapsible? coming back to this later to make sure properties vals and descs are up to date.
- 15:28, 22 June 2021 diff hist +56 m Ore Processing adds thermal conduc. definition. revises to make diff between hardness and density more apparent
- 13:27, 22 June 2021 diff hist −10 m User:Nefarious6th/Mapping →Design Tips and Fundamentals
- 13:27, 22 June 2021 diff hist +4 m User:Nefarious6th/Mapping →SAVE. Also, Save.
- 13:24, 22 June 2021 diff hist +4 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:23, 22 June 2021 diff hist +9 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:22, 22 June 2021 diff hist +17 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:20, 22 June 2021 diff hist −4 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:19, 22 June 2021 diff hist +4 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:18, 22 June 2021 diff hist +8 m User:Nefarious6th/Mapping →Wires and Pipes