Uploads by Nefarious6th
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
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02:22, 18 September 2021 | DreamMakerFileBrowserDME.png (file) | 28 KB | For the maping guide Category:Other Images | 1 | |
02:21, 16 September 2021 | InfoOverlaysCog1PublicMarket.png (file) | 238 KB | For the mapping guide. Category:Other Images | 1 | |
02:10, 16 September 2021 | InfoOverlayOption.png (file) | 5 KB | For the mapping guide Category:Other Images | 1 | |
01:57, 16 September 2021 | Cog2DisposalNet.png (file) | 44 KB | For the mapping guide Category:Other Images | 1 | |
01:48, 16 September 2021 | LayerFilter.png (file) | 14 KB | For the mapping guide. Category:Other Images | 1 | |
05:29, 15 September 2021 | MapPathErrorsFixed.png (file) | 7 KB | For the mapping guide. Category:Other Images | 1 | |
05:29, 15 September 2021 | MapPathErrors.png (file) | 7 KB | For the mapping guide Category:Other Images | 1 | |
05:13, 15 September 2021 | EditedVariablesinVariableTree.png (file) | 25 KB | For the mapping guide Category:Other Images | 1 | |
05:11, 15 September 2021 | VariableTree.png (file) | 13 KB | For the mapping guide Category:Other Images | 1 | |
05:08, 15 September 2021 | EditedVariablesinEditor.png (file) | 28 KB | For the mapping guide Category:Other Images | 1 | |
05:06, 15 September 2021 | VariableEditor.png (file) | 28 KB | For the mapping guide. Category:Other Images | 1 | |
05:05, 15 September 2021 | HowtoVaredit1.png (file) | 56 KB | For the mapping guide, on how to var-edit. Category:Other Images | 1 | |
04:03, 15 September 2021 | LythineCasinoPrefabSlots.png (file) | 11 KB | Code by Lythine, from the [https://github.com/goonstation/goonstation/pull/4884/files Space Casino prefab] by Lythine. Category: Other Images | 1 | |
03:25, 15 September 2021 | Cog2Sketch.jpg (file) | 3.99 MB | Dr. Cogwerks' original sketch of the layout for what would become Cogmap2 Used with permission from cogwerks#8895; originally created by cogwerks#8895. Category:Historical Images | 1 | |
12:11, 27 June 2021 | AccessProClown.png (file) | 257 bytes | A Clown ID is in the AccessPro. Honk! Category:Object Sprites | 1 | |
12:10, 27 June 2021 | AccessProHead.png (file) | 253 bytes | An AccessPro with a Head of Staff ID in it Category:Object Sprites | 1 | |
12:08, 27 June 2021 | AccessProEng.png (file) | 255 bytes | An AccessPro with an Engineering ID inserted. Category:Object Sprites | 1 | |
12:06, 27 June 2021 | AccessProSec.png (file) | 255 bytes | The AccessPro with a Security ID inserted. Category:Object Sprites | 1 | |
12:04, 27 June 2021 | AccessProCiv.png (file) | 255 bytes | An AccessPro with the ID set to Civilian Category:Object Sprites | 1 | |
09:35, 27 June 2021 | AccessProRes.png (file) | 255 bytes | An AccessPro with a Research ID in it, or any ID from a scientist, doctor, roboticist, or geneticist. Category:Object Sprites | 1 | |
09:33, 27 June 2021 | AccessProEmpty.png (file) | 255 bytes | An empty AccessPro. Category:Object Sprites | 1 | |
12:16, 26 June 2021 | DiplomatV3-64x64.gif (file) | 11 KB | Frames should all be the same length now :^) | 2 | |
14:15, 25 June 2021 | OmniTraitorV2-64x64.gif (file) | 6 KB | The do-it-all antag; a little bit of wizard, vampire, werewolf, changeling, grinch, and traitor all in one. The 64x96 is the size of the image, perfect for the jobs page. This one's a little taller than most others (the arachnid-like abomination legs... | 1 | |
13:24, 25 June 2021 | CyborgV3-64x64.gif (file) | 16 KB | Borgs and more borgs. Cyborgs are silicon life; some spontaneously find conciousness and some are re-purposed human brains. The 64x64 means 64 by 64 pixels, which is a good fit for jobs pages. Category:Character Sprites | 1 | |
01:34, 23 June 2021 | PsychologistV2-64x64.png (file) | 830 bytes | Clearly this person is very qualified to help you through counselling; just look at them! A Psychologist/therapist/psychiatrist/counsellor is a gimmick job that runs around medbay attempting to help distressed patients of the station and eats ridiculo... | 1 | |
01:31, 23 June 2021 | SousChefV2-64x64.png (file) | 779 bytes | If a sous-chef makes soup, are they a soup-chef? Equipped with the essentials: a rolling pin for smacking monkeys with and a dramatic chef's horn to honk for that fine-dining atmosphere in the cafeteria. 64x64 means it's 64 by 64 pixels, the perfect... | 1 | |
01:28, 23 June 2021 | WaiterV2-64x64.png (file) | 1 KB | Check please! A waiter, one of the gimmick jobs that works in the kitchen and aids in food deliveries across the station. 64x64 means 64 pixels wide by 64 pixels tall. That's the conventional format for character sprites, which are used for jobs pages... | 1 | |
01:27, 23 June 2021 | SpooktoberGhostV2-64x64.png (file) | 959 bytes | A terrifying, frightening, supernatural, incorporeal ghost! Or maybe just a person with a bedsheet on. This is the Spooktober job of "Ghost", not to be confused with the observer role. 64x64 means 64 pixels wide by 64 pixels tall. That's the conventi... | 1 | |
01:20, 23 June 2021 | MusicianV2-64x64.png (file) | 1 KB | A screenshot of a musician about to serenade you with their custom rendition of Hot Cross Buns, now on the bagpipe. 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs page and a page on the job depicted, if applicable. New v... | 1 | |
00:22, 23 June 2021 | OcularImplanterKit.png (file) | 283 bytes | A terrifying and evil device used to swap out your eyeballs with cybernetic ones loaded into the holders. This one has cybernetic replacements prepared for the left and right eyes. [https://github.com/goonstation/goonstation/pull/5125 Sprite by Gannet... | 1 | |
12:28, 22 June 2021 | SampleRoomFootprints.png (file) | 72 KB | Sample footprints of a chemistry lab | 1 | |
03:26, 17 June 2021 | FastDMM2VariableEditor.png (file) | 12 KB | The variable editor in FastDMM2 | 1 | |
03:22, 17 June 2021 | DreamMakerMapViewer.png (file) | 10 KB | The map inst view in DreamMaker | 1 | |
17:19, 16 June 2021 | EnvironmentTree.png (file) | 23 KB | An example image of an environment tree (in StrongDMM) | 1 | |
17:18, 16 June 2021 | Donut3Full.png (file) | 391 KB | An example image of how all areas overlaid on Donut 3 look when toggled on. | 1 | |
17:18, 16 June 2021 | Donut3TurretProtected.png (file) | 278 KB | An example image of how Donut 3's turret protection around the Armory works. | 1 | |
17:17, 16 June 2021 | Donut3CargoBelts.png (file) | 38 KB | An example schematic of how Donut 3's cargo intake and output work. | 1 | |
17:16, 16 June 2021 | ReinforcedTableAutoR.png (file) | 277 bytes | The right side of an autoconnected reinforced table. | 1 | |
17:16, 16 June 2021 | ReinforcedTableAutoL.png (file) | 273 bytes | The left side of an auto-connected reinforced table. | 1 | |
17:15, 16 June 2021 | ReinforcedTable.png (file) | 328 bytes | A reinforced table. Category:Object Sprites | 1 | |
17:14, 16 June 2021 | AreaRanch.png (file) | 282 bytes | Ranch Area | 1 | |
17:14, 16 June 2021 | AreaHOS.png (file) | 232 bytes | HOS Officer Area | 1 | |
17:14, 16 June 2021 | AreaAICore.png (file) | 295 bytes | AI core area | 1 | |
17:13, 16 June 2021 | RedLandmarkSpawn.png (file) | 240 bytes | Red Landmark Spawn | 1 | |
17:13, 16 June 2021 | GreenLandmarkSpawn.png (file) | 240 bytes | Green Landmark Spawn | 1 | |
17:12, 16 June 2021 | RedCheckerTile.png (file) | 705 bytes | Red checkered tile | 1 | |
17:12, 16 June 2021 | YellowCheckerTile.png (file) | 660 bytes | Yellow checkered tile | 1 | |
17:11, 16 June 2021 | ReinforcedFloor.png (file) | 192 bytes | Reinforced floor tiles. Category:Sprites | 1 | |
17:10, 16 June 2021 | ReinforcedWallAuto.png (file) | 308 bytes | Supernorn's reinforced wall style | 1 | |
17:09, 16 June 2021 | WallAuto.png (file) | 215 bytes | Supernorn's normal wall style | 1 |