Uploads by Nefarious6th

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This special page shows all uploaded files.

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Date Name Thumbnail Size Description Versions
02:22, 18 September 2021 DreamMakerFileBrowserDME.png (file) 28 KB For the maping guide Category:Other Images 1
02:21, 16 September 2021 InfoOverlaysCog1PublicMarket.png (file) 238 KB For the mapping guide. Category:Other Images 1
02:10, 16 September 2021 InfoOverlayOption.png (file) 5 KB For the mapping guide Category:Other Images 1
01:57, 16 September 2021 Cog2DisposalNet.png (file) 44 KB For the mapping guide Category:Other Images 1
01:48, 16 September 2021 LayerFilter.png (file) 14 KB For the mapping guide. Category:Other Images 1
05:29, 15 September 2021 MapPathErrorsFixed.png (file) 7 KB For the mapping guide. Category:Other Images 1
05:29, 15 September 2021 MapPathErrors.png (file) 7 KB For the mapping guide Category:Other Images 1
05:13, 15 September 2021 EditedVariablesinVariableTree.png (file) 25 KB For the mapping guide Category:Other Images 1
05:11, 15 September 2021 VariableTree.png (file) 13 KB For the mapping guide Category:Other Images 1
05:08, 15 September 2021 EditedVariablesinEditor.png (file) 28 KB For the mapping guide Category:Other Images 1
05:06, 15 September 2021 VariableEditor.png (file) 28 KB For the mapping guide. Category:Other Images 1
05:05, 15 September 2021 HowtoVaredit1.png (file) 56 KB For the mapping guide, on how to var-edit. Category:Other Images 1
04:03, 15 September 2021 LythineCasinoPrefabSlots.png (file) 11 KB Code by Lythine, from the [https://github.com/goonstation/goonstation/pull/4884/files Space Casino prefab] by Lythine. Category: Other Images 1
03:25, 15 September 2021 Cog2Sketch.jpg (file) 3.99 MB Dr. Cogwerks' original sketch of the layout for what would become Cogmap2 Used with permission from cogwerks#8895; originally created by cogwerks#8895. Category:Historical Images 1
12:11, 27 June 2021 AccessProClown.png (file) 257 bytes A Clown ID is in the AccessPro. Honk! Category:Object Sprites 1
12:10, 27 June 2021 AccessProHead.png (file) 253 bytes An AccessPro with a Head of Staff ID in it Category:Object Sprites 1
12:08, 27 June 2021 AccessProEng.png (file) 255 bytes An AccessPro with an Engineering ID inserted. Category:Object Sprites 1
12:06, 27 June 2021 AccessProSec.png (file) 255 bytes The AccessPro with a Security ID inserted. Category:Object Sprites 1
12:04, 27 June 2021 AccessProCiv.png (file) 255 bytes An AccessPro with the ID set to Civilian Category:Object Sprites 1
09:35, 27 June 2021 AccessProRes.png (file) 255 bytes An AccessPro with a Research ID in it, or any ID from a scientist, doctor, roboticist, or geneticist. Category:Object Sprites 1
09:33, 27 June 2021 AccessProEmpty.png (file) 255 bytes An empty AccessPro. Category:Object Sprites 1
12:16, 26 June 2021 DiplomatV3-64x64.gif (file) 11 KB Frames should all be the same length now :^) 2
14:15, 25 June 2021 OmniTraitorV2-64x64.gif (file) 6 KB The do-it-all antag; a little bit of wizard, vampire, werewolf, changeling, grinch, and traitor all in one. The 64x96 is the size of the image, perfect for the jobs page. This one's a little taller than most others (the arachnid-like abomination legs... 1
13:24, 25 June 2021 CyborgV3-64x64.gif (file) 16 KB Borgs and more borgs. Cyborgs are silicon life; some spontaneously find conciousness and some are re-purposed human brains. The 64x64 means 64 by 64 pixels, which is a good fit for jobs pages. Category:Character Sprites 1
01:34, 23 June 2021 PsychologistV2-64x64.png (file) 830 bytes Clearly this person is very qualified to help you through counselling; just look at them! A Psychologist/therapist/psychiatrist/counsellor is a gimmick job that runs around medbay attempting to help distressed patients of the station and eats ridiculo... 1
01:31, 23 June 2021 SousChefV2-64x64.png (file) 779 bytes If a sous-chef makes soup, are they a soup-chef? Equipped with the essentials: a rolling pin for smacking monkeys with and a dramatic chef's horn to honk for that fine-dining atmosphere in the cafeteria. 64x64 means it's 64 by 64 pixels, the perfect... 1
01:28, 23 June 2021 WaiterV2-64x64.png (file) 1 KB Check please! A waiter, one of the gimmick jobs that works in the kitchen and aids in food deliveries across the station. 64x64 means 64 pixels wide by 64 pixels tall. That's the conventional format for character sprites, which are used for jobs pages... 1
01:27, 23 June 2021 SpooktoberGhostV2-64x64.png (file) 959 bytes A terrifying, frightening, supernatural, incorporeal ghost! Or maybe just a person with a bedsheet on. This is the Spooktober job of "Ghost", not to be confused with the observer role. 64x64 means 64 pixels wide by 64 pixels tall. That's the conventi... 1
01:20, 23 June 2021 MusicianV2-64x64.png (file) 1 KB A screenshot of a musician about to serenade you with their custom rendition of Hot Cross Buns, now on the bagpipe. 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs page and a page on the job depicted, if applicable. New v... 1
00:22, 23 June 2021 OcularImplanterKit.png (file) 283 bytes A terrifying and evil device used to swap out your eyeballs with cybernetic ones loaded into the holders. This one has cybernetic replacements prepared for the left and right eyes. [https://github.com/goonstation/goonstation/pull/5125 Sprite by Gannet... 1
12:28, 22 June 2021 SampleRoomFootprints.png (file) 72 KB Sample footprints of a chemistry lab 1
03:26, 17 June 2021 FastDMM2VariableEditor.png (file) 12 KB The variable editor in FastDMM2 1
03:22, 17 June 2021 DreamMakerMapViewer.png (file) 10 KB The map inst view in DreamMaker 1
17:19, 16 June 2021 EnvironmentTree.png (file) 23 KB An example image of an environment tree (in StrongDMM) 1
17:18, 16 June 2021 Donut3Full.png (file) 391 KB An example image of how all areas overlaid on Donut 3 look when toggled on. 1
17:18, 16 June 2021 Donut3TurretProtected.png (file) 278 KB An example image of how Donut 3's turret protection around the Armory works. 1
17:17, 16 June 2021 Donut3CargoBelts.png (file) 38 KB An example schematic of how Donut 3's cargo intake and output work. 1
17:16, 16 June 2021 ReinforcedTableAutoR.png (file) 277 bytes The right side of an autoconnected reinforced table. 1
17:16, 16 June 2021 ReinforcedTableAutoL.png (file) 273 bytes The left side of an auto-connected reinforced table. 1
17:15, 16 June 2021 ReinforcedTable.png (file) 328 bytes A reinforced table. Category:Object Sprites 1
17:14, 16 June 2021 AreaRanch.png (file) 282 bytes Ranch Area 1
17:14, 16 June 2021 AreaHOS.png (file) 232 bytes HOS Officer Area 1
17:14, 16 June 2021 AreaAICore.png (file) 295 bytes AI core area 1
17:13, 16 June 2021 RedLandmarkSpawn.png (file) 240 bytes Red Landmark Spawn 1
17:13, 16 June 2021 GreenLandmarkSpawn.png (file) 240 bytes Green Landmark Spawn 1
17:12, 16 June 2021 RedCheckerTile.png (file) 705 bytes Red checkered tile 1
17:12, 16 June 2021 YellowCheckerTile.png (file) 660 bytes Yellow checkered tile 1
17:11, 16 June 2021 ReinforcedFloor.png (file) 192 bytes Reinforced floor tiles. Category:Sprites 1
17:10, 16 June 2021 ReinforcedWallAuto.png (file) 308 bytes Supernorn's reinforced wall style 1
17:09, 16 June 2021 WallAuto.png (file) 215 bytes Supernorn's normal wall style 1
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