Difference between revisions of "Doctoring"

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(RIP His Grace)
(Merged "Damage" with this one, since it was more or less duplicate information. Page views agree: 1300 vs. 20000+. Also got rid of bloat.)
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[[Medical Doctor]]s have a bad rep for never being around and being useless. Can you do better?
[[Medical Doctor|Medical doctors]] have a bad reputation for never being around and being useless. Can you do better?


==The Health System==
==The Health System==
All crewmembers begin at 100% health, and with 4 categories of damage- suffocation, toxin, burn, and brute. Any damage taken will add to its corresponding category and subtract from total health. As one's health declines, they will find it harder to move around. At 0% health, the patient enters '''critical''' health. They will fall in and out of consciousness with an ever increasing chance of cardiac arrest. If left untreated, they will slowly take suffocation damage until they reach 200 total damage (-100% health) and die.
All crew members spawn with 100% health, and with 4 categories of damage: suffocation, toxin, burn, and brute. Any damage taken will add to its corresponding category and subtract from total health. There is also brain damage, which works differently from the others. As one's health declines, they will find it harder to move around. At 0% health, the patient enters '''critical''' health. They will stumble around, fall in and out of consciousness, begin to slowly take suffocation as well as brain damage and have an ever-increasing chance to develop shock and cardiac arrest. If left untreated, they will eventually reach a certain amount of damage (overall, but brain in particular) and die. Generally, people are unlikely to survive 200 (-100% health) or more total damage.


==Drugs==
==Drugs==
[[Medical Doctor|Medical doctors]] begin with some of these in [[Medbay|medbay]], and some can be created by [[Botanist|botanists]] (though you'll really have to nag them for it). The [[Quartermaster|quartermaster]] can also provide a medical resupply kit. Advanced drugs can be created by the [[Scientist|scientists]], assuming they haven't already burned themselves to death.
[[Medical Doctor|Medical doctors]] have access to some of these in [[Medbay|medbay]], and others can be created by [[Botanist|botanists]] (though you'll really have to nag them for it). The [[Quartermaster|quartermaster]] can also provide a medical resupply kit. Advanced drugs can be created by the [[Scientist|scientists]], assuming they haven't already burned themselves to death. [[Robots#Medbot|Medbots]] synthesize a number of different medicines, which are indicated in the table below.


For a more complete list of medical chemicals, how to make them, and what they do, see [[Chemistry#Medical_Chems|Chemistry]].
For a more complete list of medical chemicals, how to make them, and what they do, see [[Chemistry#Medical_Chems|Chemistry]].
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|- id="Perfluorodecalin"
|- id="Perfluorodecalin"
! Perfluorodecalin
! Perfluorodecalin
| Treats suffocation very well, but leaves the patient unable to talk in the meantime. Slowly heals burn and brute damage.
| Treats suffocation very well, but leaves the patient unable to talk in the meantime. Slowly heals burn and brute damage. Synthesized by the [[Head Surgeon]] medbot instead of salbutamol.


|- id="Synthflesh"
|- id="Synthflesh"
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|- id="Haloperidol"
|- id="Haloperidol"
! Haloperidol
! Haloperidol
| Anti-psychotic/sedative. Rapidly removes psychoactive drugs and stimulants, can cure certain psychoses, causes brain damage. Regular darts fired by the [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]], available to [[Security (place)#Armory|security]] and the [[Medical Director]], also contain it.
| Anti-psychotic/sedative. Rapidly removes psychoactive drugs and stimulants, can cure certain psychoses, causes brain damage. Regular darts fired by the [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]] also contain it.


|- id="Spaceacillin"
|- id="Spaceacillin"
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|- id="Mutadone"
|- id="Mutadone"
! Mutadone
! Mutadone
| Cures [[Clown|genetic]] [[Chef#I hefe-a eccent huly sheet, Bork Bork Bork!|defects]].
| Cures genetic defects.


|- id="Oculine"
|- id="Oculine"
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==Damage==
==Damage==
Not all mobs are susceptible to all damage types, but humans and [[Monkey|monkeys]] are generally the most vulnerable. A couple of mutations, for example [[Guide to Genetics#Mutations|thermal resistance]], offer some immunity. [[Changeling|Changelings]] don't have to breathe and are thus not affected by suffocation and gas leaks. This also applies to [[Cyborg#Patching up|cyborgs]], but they can still be dented or burned. On the other hand, they don't have to worry about toxins, brain damage or radiation.
'''Note:''' Don't forget that every [[Medical Objects#Health Analyzer|medical PDA]] (cyborgs included) is equipped with a reagent scanner! Its usefulness to quickly identify poisons cannot be overstated.
===Suffocation===
===Suffocation===
The patient has been exposed to an area without proper atmosphere, or strangled. Suffocation damage will heal naturally if the patient gets air again, provided the patient has not gone into critical health.
The patient has been exposed to an area without proper atmosphere, or strangled. Other possible causes include:


Treat with Salbutamol and/or move them to an area with air, where they will breath normally and the damage will reduce itself. If the patient has an air tank on them, make sure it's on-- and if it is on, their suffocation may be because it's empty, so take it off.
* Presence of [[Gas#Carbon Dioxide|CO2]].
* Certain chemicals and chemical fumes, for example [[Chemistry#Medical Poisons|pancuronium]].


A patient in critical health can't breathe unassisted. Inject saline and/or epinephrine to stabilize them, or give CPR by using an empty hand on them with the help intent on. Make sure neither of you are wearing [[Clothing#Masks|masks]] or large [[Hats|hats]] in the latter case.
Salbutamol will speed up recovery, but suffocation damage will heal naturally if there is enough air to breathe, provided the patient has not gone into critical health. If they are wearing an [[General Objects#Gas Tank|air tank]] and mask, make sure the valve isn't closed. If it isn't and they are still gasping, the tank is probably empty or [[Health Indicators|not configured properly]], so take it off.
 
A patient in critical health can't breathe unassisted. Inject saline and/or epinephrine to stabilize them, or give CPR by using an empty hand on them with the ''help'' intent. Make sure neither of you are wearing [[Clothing#Masks|masks]] or [[Clothing#Head|hats]].


===Toxin===
===Toxin===
Toxin damage can come from a few sources. The primary remedy is activated charcoal (anti-toxin pills). In severe cases, calomel will rapidly flush the patient, at the cost of toxic damage. Pentetic acid is a superior alternative.
Toxin damage can come from a few sources:
* Breathing plasma can cause toxic damage-- move the patient to a safe area if there is a [[gas]] leak.
 
* Certain [[Virus|virii]] can cause toxic damage, treat the virus first, then treat for toxins.
* Breathing [[Gas#Plasma|plasma]] causes toxic damage. Move the patient to a safe area if there is a gas leak.
* Ingesting harmful chemicals can cause toxin damage. Treat the poisoning first, then treat for toxins.
* Certain [[Virus|viruses]] can cause toxic damage. Treat the virus first, then deal with the toxin damage.
* Ingesting harmful chemicals can cause toxin damage. Treat the poisoning first, then administer anti-toxins.
* Toxin damage is a byproduct of [[Doctoring#Radiation|radiation poisoning]]. Deal with the poisoning first if anti-rad medicine is available.
 
The primary remedy is activated charcoal (anti-toxin pills). In severe cases, calomel will rapidly flush the patient at the cost of causing toxic damage itself. Pentetic acid is a superior alternative.


Certain toxins warrant special considerations:
Certain toxins warrant special considerations:


*Embalming fluid: Will decay into histamine, which can cause anaphylaxis.
* Embalming fluid: Will decay into histamine, which can cause [[Doctoring#Anaphylaxis|anaphylaxis]].
*Amanitin: This poison will cause toxic damage when the last unit decays, damage based on how long it was in the patient.
* Amanitin: This poison will cause toxic damage when the last unit decays. The amount of damage is based on how long it was in the patient's bloodstream.
*Coniine: Causes rapid asphyxiation and renders the victim incapable of speech.
* Coniine: Causes rapid asphyxiation and renders the victim incapable of speech.
*Sarin: Causes paralysis, shaking, vomiting, suffocation, toxin damage, and some burn damage. Neutralize with Atropine.
* Sarin: Causes paralysis, shaking, vomiting, suffocation, toxin damage, and some burn damage. Neutralize with atropine.
*Venom: Causes toxic and brute damage. Decays into histamine, and can [[Terminology#Gib|gib]] in large doses.
* Venom: Causes toxic and brute damage. Decays into histamine, and can [[Terminology#Gib|gib]] in large doses.


===Burn===
===Burn===
Burn damage can come many sources, such as:  
Burn damage can come many sources, such as:  
* Fire, acid, and electrical shocks are the most common.
* Exposure to space tiles without protective gear will cause burns.
* Explosions
* Freezing temperature will not hurt someone unless they are standing on a space tile.
* Inhaling superheated gas will fry someone's lungs from within, causing massive burn damage. Make sure you have internals on before rushing to help these patients.
* Certain weapons (such as a [[welder]] or energy weapons) will also cause burn damage.
* Eating spicy food or food injected with certain hot chemicals
* Blasts from a [[laser gun]]


If the patient is on fire, put the fire out before anything else. The "burning" sprite can be [[Terminology#Lag|slow to update]] sometimes, so it can be hard to tell if you have extinguished the fire. The easiest way to extinguish a burning patient is to stand next to them and use the "spray all around you" command on the extinguisher, though this will deplete it. If you put a burning patient into cryo, they will take burn damage faster than the cryo can heal them! Once the source of the burn damage is removed, treat with burn medication or cryo.
* Fire, acid and electrical shocks are the most common.
* Exposure to space tiles without protective gear.
* Exposure to extremely high or low temperatures.
* [[Murder#Bombs|Explosions]].
* [[Health Indicators|Inhaling superheated gas]] will fry someone's lungs from within, causing massive burn damage. Make sure you have internals on before rushing to help these patients.
* Certain weapons (such as a [[Engineering Objects#Welder|welder]] or [[Murder#LaserGun|laser guns]]) will also cause burn damage.
* Eating [[Guide to Botany#Fiery Chili|spicy food]] or food injected with certain hot chemicals.
 
If the patient is on fire, [[General Objects#Fire Extinguisher|put the fire out]] before anything else. The ''burning sprite'' can be [[Terminology#Lag|slow to update]] sometimes, so it can be hard to tell if you have extinguished the fire. Don't stuff a burning patient into [[Medical Doctor#Using the Cryo Chambers|cryo]], they will take burn damage faster than the apparatus can heal them! Once the source of the burn damage is removed, treat with burn medication (e.g. silver sulfadiazine, burn patches) or cryo.


===Brute===
===Brute===
Brute damage is probably the most common form you will see. It comes in many forms:
Brute damage is probably the most common form you will see. It comes in many forms:
* Bruises from physical combat, melee weapons, bullets, etc.
* Explosions
* Slipping on space lube
* Taking a trip through a waste disposal chute


If the patient is shot with a projectile, they will take "bleeding" damage until the bullet is removed-- this requires use of a surgery table, or if they are knocked out, you may place them on a normal table, and a scalpel. Two surgery tables are located near the main doors to [[Medbay]], another is located in the [[Morgue]], another in [[Robotics]], and one last one located in the Test Chamber that is to the left of [[Chemistry]]. If you cannot get the bullet out of the patent, give said patent a pill of Salicylic Acid, which will boost their speed up to almost normal running speed, and heal them slightly. Brute damage can be treated with styptic powder, synthflesh, healing patches, or cryo. [[Robots#Medbot|Medbots]] will treat most minor brute damage on their own.
* Bruises from physical combat, melee weapons etc.
* Being struck by a thrown object.
* Being shot by a [[Murder#357Revolver|revolver]] or other kinetic weapon.
* Explosions.
* Certain [[Virus|viruses]] and chemicals, for instance [[Chemistry#Toxic Shit|itching powder]].
* Slipping on space lube.
* Taking a trip through a waste [[General Objects#Disposal Unit|disposal chute]].
 
Brute damage can be treated with styptic powder, synthflesh, healing patches or cryo. If the patient has been shot, they will continue to bleed until the bullet is removed. This requires [[Doctoring#Bullets and foreign objects|surgery]] and a scalpel. If you cannot get the bullet out immediately, administer a pill of salicylic acid, which will boost their movement speed to normal, and send them to medbay for further treatment.
 
===Brain===
Brain damage is typically caused when other types of damage force a person into critical condition. It is the only type of damage that will directly kill a human or monkey. Other possible factors include:
 
* Severe head injuries.
* Certain viruses.
* Exposure to a number of chemicals, such as [[Chemistry#Toxic Shit|neurotoxin]], haloperidol, sarin or mercury.
 
Health analyzers don't provide an exact value for brain damage. If the patient has suffered brain damage, the readout will indicate the fact: Concussion (slight), Retardation (heavy), Braindead (unable to breathe). Examining the patient may also reveal that they have a stupid expression on their face. Having brain damage also makes it difficult to do certain tasks, for example using computers or operating doors.
 
Mannitol is the primary counter to brain damage. If the patient is in critical condition, stabilize them with epinephrine or other means first, preventing further accumulation of brain damage. To deal with any poisons, follow the [[Doctoring#Toxin|standard detox procedures]] and then follow up with a pill of mannitol.


==Surgery==
==Surgery==
Two surgery tables are located near the main doors to [[Medbay]], a third is located in the [[Morgue]], a fourth in [[Robotics]], and a fifth located in the Test Chamber to the left of [[Chemistry]]. There are now several problems people can run into that require immediate surgery in order to save the patient. People coming into the [[Medbay]] will expect you to be able to help with surgery, so you should familiarize yourself with it. Don't worry, it's surprisingly easy to do,<strike> just like in real life!</strike> 
There are several problems that require immediate surgery in order to save the patient. People coming into medbay will expect you to be able to help, so you should familiarize yourself with this guide. There are multiple [[Medical Objects#Operating Table|operating tables]] in the MedSci department. [[Cyborg#Medical|Medical cyborgs]] can utilize them as well by using drag & drop, but not actually assist with limb reattachment. Alternatively, it is possible to operate on somebody by using a regular table if the patient has been rendered unconscious, for example by breathing [[Medical Objects#Anesthetic|N2O]].
 
===Bullets and foreign objects===
===Bullets and foreign objects===
'''Scenario:''' The patient has all his limbs, but is bleeding profusely.<br>
'''Scenario:''' The patient has all his limbs, but is bleeding profusely.<br>
'''Diagnosis:''' Your patient is most likely suffering from a case of bullet-having. Inquire if he's been in any gun fights lately to confirm your suspicion. He needs to be placed on the surgery table and hit in the stomach with a scalpel to be cured.
'''Diagnosis:''' Your patient has likely been shot or within the blast radius of a [[Murder#Pipe bomb|pipe bomb]]. Ask a few questions to confirm your suspicion.<br>
'''Required tools:''' [[Medical Objects#Scalpel|Scalpel]]<br>
'''Remedy:''' Place the patient on an operating table and aim for their chest with the scalpel. Any [[Implants|implants]] will be removed first, so you may have to repeat the procedure twice.
 
'''Scenario:''' The patient was fighting a [[Changeling|changeling]] and ended up being infected by its headspider.<br>
'''Diagnosis:''' Time is of an essence. Unless removed quickly, the parasite will take over its new host.<br>
'''Required tools:''' [[Medical Objects#Scalpel|Scalpel]]<br>
'''Remedy:''' Place the patient on an operating table and aim for their chest with the scalpel. This should cut a "strange tumor" out - if it doesn't after repeated attempts, it means the transformation has already been completed.
 
===Limb removal and cauterization===
'''Scenario:''' The patient is a healthy human with four limbs. For augmentation or other reasons, some of the limbs have to go.<br>
'''Diagnosis:''' Surgery is the only safe option.<br>
'''Required tools:''' [[Medical Objects#Scalpel|Scalpel]], [[Medical Objects#Circular Saw|circular saw]]<br>
'''Remedy:''' Place the patient on an operating table and aim for the limb in question, then use the tools in the order scalpel-saw-scalpel. Note that even if you neglect to do the final step, the half-cut limb will still fall off after some time. This procedure will inflict a lot of tissue damage and could potentially put the patient in critical condition, so you need to have medical drugs at the ready.


'''Scenario:''' The patient is delusional, screaming about monsters that eat people and that he's some kind of super hero who beat said monster, but ended up accidentally swallowing something he refers to as a [[Changeling|headspider]].<br>
'''Scenario:''' The patient is missing at least one limb and bleeding profusely.<br>
'''Diagnosis:''' Your patient is clearly insane, but he should be put on a surgery table and shanked in the stomach with a scalpel until he stops screaming about monsters. Any foreign object, including the heads of space monsters, will be removed in the process. Make sure to stop operating on him after the foreign object comes out or when it's clear that he was in fact making the whole thing up.
'''Diagnosis:''' Rule out the possibility that the bleeding is caused by bullets or shrapnel. If limb loss is the source, the wound(s) will have to be cauterized.<br>
'''Required tools:''' [[Engineering Objects#Welder|Welding tool]]<br>
'''Remedy:''' Aim for the relevant stump and cauterize the wound with the welder. As the patient doesn't have to lay down, this can be done anywhere. Setting the patient on fire will achieve the same result, but is generally a very bad idea.


===Limb removal===
''Author's note: The cauterization aspect appears to be broken. At the the moment, limb loss will never cause permanent bleeding.''
'''Scenario:''' The patient is a healthy human with four or more limbs. For reasons known only to him, he'd like to have less limbs.<br>
'''Diagnosis:''' Limb removal is the only cure to limbs. Put the patient on a surgery table and use a scalpel, circular saw and then scalpel again to cut if off. Note that even if you neglect to do the final scalpel cut, the half-cut limb will still fall off after some time. This procedure will inflict a lot of tissue damage, start a bleeding and could put the patient into critical damage where they could die from shock. You need to have medical drugs at the ready. If you are unable to stop the bleeding from a missing limb, cauterize the wound with an open flame by either using a welder on the missing limb or setting the patient on fire. Note that setting patients on fire is very bad for their health, and if they die, [[Banned Camp|it is very bad for you]].


===Limb replacement===
===Limb replacement===
'''Scenario:''' The patient is either an amputee or is already undergoing limb removal. He claims he needs his limbs in order to do his job.<br>
'''Scenario:''' The patient is either an amputee or already underwent limb removal, and wishes to have all of them restored.<br>
'''Diagnosis:''' Your patient is a liar, no one does their job, but you should probably give him some more limbs anyway. You have three options:
'''Diagnosis:''' Surgery is the only option.<br>
*Find and re-attached the missing limb. Put the patient on the table and hit his missing limb with the new limb. Attach it with a medical stapler.
'''Required tools:''' [[Medical Objects#Staple Gun|Staple gun]]<br>
*Use the limb from a donor. Put the patient on the table and hit his missing limb with the new limb. Attach it with a medical stapler. Note that donated limbs tend to reject their new owners, which may lead to the patient beating you to death in a fit of rage while flipping you off in a very rude manner. For your own personal health, donor limbs should only be the absolute last resort.
'''Remedy:''' There are three options for replacement limbs, but the surgery procedure is the same regardless. Place the patient on an operating table and aim for the stump. Attach the corresponding limb and swiftly secure it with the medical stapler. Said limb may be:
*Use a robotic limb. Put the patient on the table, hit his missing limb with the robotic one and attach it using a staple gun.
* From the patient him-/herself.
* A robotic limb.
* From a donor. Note that these tend to reject their new owners and may cause more trouble than they're worth, thus using such limbs should only be the last resort.
 
''Author's note: Donor limbs behaving oddly is another broken feature. There are currently no drawbacks if you chose this option.''
 
===Butt removal===
'''Scenario:''' The patient is alive or dead, and you need their behind for a [[Robots#Buttbot|buttbot]] or the [[Foods and Drinks#Main course|kitchen]].<br>
'''Diagnosis:''' Surgery [[Guide to Wizard#EXTREMELY UNFORGIVABLE CURSES|generally]] is the only option.<br>
'''Required tools:''' [[Medical Objects#Scalpel|Scalpel]], [[Medical Objects#Circular Saw|circular saw]]<br>
'''Remedy:''' Place the patient on an operating table and aim for the groin. Follow the sequence scalpel-saw-scalpel-saw to detach the butt.


===Brain surgery===
===Brain surgery===
'''Scenario:''' Your patient is quite dead, or wishes to be, and you need his brain for whatever reason.<br>
'''Scenario:''' Your patient is quite dead, or wishes to be a [[Cyborg|cyborg]], and you need their brain.<br>
'''Diagnosis:''' Surgery is the only way. Put the patient on a surgery table, alternate between using a scalpel and a circular saw on his head until his brain rolls out.
'''Diagnosis:''' Surgery is the only way.<br>
'''Required tools:''' [[Medical Objects#Scalpel|Scalpel]], [[Medical Objects#Circular Saw|circular saw]]<br>
'''Remedy:''' Place the patient on an operating table and aim for the head. If they are wearing any kind of headgear (hats, masks, glasses), you have to get them off before proceeding. To remove the brain, use the tools in the order scalpel-saw-scalpel-saw.


'''Scenario:''' You are in possession of a detached brain, the [[Chef]] does not want it, the [[Chapel]] doesn't have brain-sized coffins and there is no [[Cyborg]] to put it in.<br>
'''Scenario:''' You are in possession of a detached brain (e.g. from a [[Terminology#Husk|husk]]) and want to clone it in a new body.<br>
'''Diagnosis:''' The brain will need a new host, and surgery is the only way. Ask the geneticists for a dead body from someone they've already cloned or were unable to clone due to it being braindead. It should not be rotted. Remove its dead brain, and while the host body is on a surgery table, click on its head with the other brain to insert it into its skull. Take the body back to genetics and ask them to scan and clone it. If everything went right, the brain should be cloned in its new host body.
'''Diagnosis:''' The brain needs a new host, and surgery is the only way.<br>
'''Required tools:''' [[Medical Objects#Scalpel|Scalpel]], [[Medical Objects#Circular Saw|circular saw]]<br>
'''Remedy:''' Acquire a body (human or monkey), which should not be rotten or a husk. Place it on an operating table and prepare it by removing its brain. After you've done that, insert the new one and clone the whole abomination in [[Genetics|genetics]].


==Other Ailments==
==Other Ailments==
As a MD, you will likely encounter a wide variety of oddities which require special attention. Don't make the mistake to view them as an isolated condition. The treatment should always be flexible enough to handle any ailments and other underlying conditions at the same time. If these go unchecked, chances are the patient will simply relapse.


===Viruses===
===Shock===
There are many different types of [[Virus|viruses]] on the station, each with its own effects and possible cures. Using a medical analyzer on someone who is infected will display a report in red text, containing the name of the virus, its stage, and possible cure. Wear gloves and a medical mask to offer some minor protection against disease and load up on spaceacillin.
Shock is usually the first medical emergency that occurs when a patient enters critical health. If not addressed in a timely manner, their condition will continue to deteriorate with an increasing chance to developed cardiac arrest. What you should do:
* '''Food poisoning''' is the most common virus you will encounter, caused by eating bad food. The patient need only sleep it off. Stuff them in a sleeper or let them sleep in the [[Medbay|recovery area]].
 
* '''Robotic Transformation''' is caused by eating [[Food|roburgers]] or exposure to nanites. If untreated, the patient will explode and become a cyborg. Treat with [[Security Objects#Stun Baton|electric]] [[Medical Objects#Defibrillator|shocks]].
* Inject saline either manually or with the [[Medical Objects#Sleeper|sleeper control panel]]. Medbots may also be of help.
* '''Kuru''' is caused by eating [[Food|brain burgers]] or exposure to prions. There is no known cure, so scan them at [[Genetics]] before they die.
* Stabilize the patient with CPR or epinephrine if required.
* '''Grave Fever''' is caused by a [[Vampire]] ability and must be quickly counteracted with spaceacillin to prevent the patient from rotting away.
 
* '''Necrotic Degeneration''' is similar to grave fever but extremely contagious. Don't approach someone who is infected unless you have protective gear and the ability to cure yourself. It is initially spread by [[Critter#Zombie|NPC zombies]], or board [[Admin|admins]].  
===Cardiac arrest===
* '''Type D-Owns Syndrome''' occurs after eating a [[Foods#Main course|droopy cake]]. It will eventually kill the patient, so hassle [[Chemistry]] for [[Chemistry#Medical Chems|curing drugs]].
Cardiac arrest is a major emergency that, if left untreated, will rapidly lead to the death of your patient. Suggested cures include:
 
* Epinephrine can be sufficient, provided the patient's health isn't worse than -60%.
* In acute cases, atropine should be administered instead.
 
===Heart failure===
The final stage of the struggle with death, so to speak. If they aren't already in medbay, it is rare for patients to survive this encounter. Aside from grave injuries, it can also be caused by certain poisons ([[Chemistry#Medical Poisons|initropidril]] being the primary candidate). Remedies include:
 
* Application of a [[Medical Objects#Defibrillator|defibrillator]].
* Atropine may be effective as a substitute.
* If both are unavailable, one should find other sources of electric shock. Examples: [[Security Objects#Stun Baton|stun batons]], messing with powered wires, electrified grills or doors.


Other viruses do not appear outside of [[admin]] intervention or [[Random Events|random event]]. For the "full" list (Read; ''Not at all a full list''), check out the [[Virus]] page.
===Anaphylaxis===
Is the patient full of [[Chemistry#Toxic Shit|histamine]] and rapidly accumulating brute, toxic, and suffocation damage? You should try:


===Addiction===
* Epinephrine is plentiful and works reasonably well.
Addiction functions similar to a non-contagious disease. You will receive an indication using a health scanner that also displays what stage it's in. The patient will know they are addicted because they are receiving constant messages to use whatever chem they are addicted to. Common addiction sources are methamphetamine and nicotine. With each progressive stage of withdrawal, the symptoms become worse-- stunning, vomiting, shaking, and so on. An addict can be treated either with hair of the dog for temporary relief, or they'll just have to tough it out. If they have the chemical in their system, try flushing it out as if it were a poison. If the patient consents, keep them in the secure area of [[Medbay]] with the beds until they overcome the addiction. This is more for their safety, as they are very weak and open to mugging/assault during withdrawal. If the addict is still shaking after they're no longer reliant, you can optionally inject them with 5 units of Haloperidol. It might cause some brain damage, but it will stop the shaking and addiction effects. If they do actually have brain damage because of it, a mannitol pill will probably fix that.
* Diphenhydramine/antihistamine is the superior alternative.


===Radiation===
===Radiation===
Radiation will cause toxic damage as long as it's in someone's system. Radiation can come from certain poisons, a [[Blowout]], [[Mining]] accidents, or being shot with a [[Syndicate Items#Miniature Crossbow|rad-bow]]. Potassium Iodide or Pentetic Acid will remove the radiation, but if those are unavailable, the patient will have to wait for the radiation to subside on its own. Radiation can be monitored using the [[Geneticist]]'s GeneTek Console, or using a [[Health Analyzer]] by observing the point until toxin damage stops accumulating.
Radiation sickness usually isn't obvious at a glance, but a health analyzer will reveal the extend of the contamination. Exposure can come from multiple sources, such as [[Random Events#Radstorm|radstorms]], [[Guide to Mining#Ore|cerenkite ore]], being shot by a [[Syndicate Items#Miniature Crossbow|rad-bow]] or [[Chemistry#Base Elements|radium]]. As long as the patient is irradiated, he will suffer from increasing toxin damage, slight burns and may even randomly [[Guide to Genetics#Mutations|mutate]]. Worthwhile cures are:
 
* Potassium iodide, basic anti-rad medicine. Trivial to synthesize in chemistry, should you have to.
* Superior in every aspect is pentetic acid, which heals toxin damage too.
 
If those are unavailable, the patient will have to wait for the radiation to subside on its own.
 
===Genetic defects===
These are often a direct result of large doses of radiation. Other common factors are imperfect [[Geneticist#The Cloner|cloning cycles]] or [[Chemistry#Miscellanea|unstable mutagen]]. Some jobs, for example the [[Chef#I hefe-a eccent huly sheet, Bork Bork Bork!|chef]], may spawn with a mostly harmless mutation. The cure is simple:
 
* Administering mutadone will get rid of all mutations, good or bad.
 
To elaborate, this may also come in handy to stop a cloaked, superfarting geneticist.
 
===Addictions===
Addiction functions similar to a non-contagious disease. When scanning the patient, the health analyzer will tell you to which substance (methamphetamine and nicotine are common) they are addicted to and the stage of withdrawal. With each progressive stage, the symptoms become worse: falling over, vomiting, shaking and so on.  


===Genetic Defects===
* There is little you can do. If they still have the chemical in their veins, you can try flushing it out as if it were a poison.  
Quite often caused by large amounts of radiation that got in the [[Captain|victim]]'s body [[Syndicate Items#Miniature Crossbow|for]] [[Geneticist#Syndicate Geneticist|some]] [[Barman#Treachery|reason]], these [[Guide to Genetics#Mutations|defects]] can cause a great amount of damage to anyone being ailed by them. Common symptoms include: [[Chef#I hefe-a eccent huly sheet, Bork Bork Bork!|Speaking oddly]], [[Miner|becoming very short]], blindness, quickly gaining a surplus of [[Captain|excess fat]],   [[Clown|tourettes]], and even '''permanent''' radiation sickness, which can cause even more defects to appear within the patent. Thankfully, these can all be cured by simply giving the patent a pill of Mutadone, which will quickly and safely eradicate any and all [[Guide to Genetics#Mutations|genetic mutations]] from them.            
* The patient can either take a further dose of the drug for temporary relief, or they'll just have to tough it out and wait until they overcome the addiction.
* Chronic jitteriness can be fixed with five units of morphine or haloperidol.


===Anaphylaxis===
In the meantime, you can offer your patient a bed in medbay until they no longer feel reliant. This is more for their safety, as they are very weak and open to mugging/assault during withdrawal.
The patient is full of histamine, causing brute, toxic, and suffocation damage. Epinephrine and especially Diphenhydramine will treat it.


===Concussion===
===Viruses===
The analyzer will report that the subject has suffered minor/major brain damage, and looking at the patient may reveal they have a stupid expression on their face. A concussion can be treated with Mannitol, but if the brain damage is [[Clown|genetic in nature]], some Mutadone will be required to fix it.
There are many different types of [[Virus|viruses]] on the station, each with its own effects and possible cures. Using a medical analyzer on someone who is infected will display specific information. For minor protection, wearing gloves and a [[Clothing#Biosuit|biosuit]] is recommended. It doesn't hurt to have a syringe of spaceacillin on hand either. You may come in contact with:


===Cardiac arrest===
* '''Food poisoning'''
Cardiac arrest is a major emergency that if left untreated will rapidly lead to the death of your patient. Causes include an untreated cardiac emergency and certain poisons. Treatment consists of defibrillation, ''coupled with treatment of other underlying conditions''. If these go untreated, the patient will simply go into cardiac arrest again. If a [[Medical Objects#Defibrillator|defibrillator]] is unavailable, one should find other sources of electric shock. A [[Security Officer]] will be happy to assist in these cases. If electric shock is unavailable, atropine and CPR may be effective.
** The most common condition you will encounter, which is caused by eating bad food. There is no quick fix, so advise your patient to take a nap. He can either fall asleep in medbay or any other [[General Objects#Bed|bed]].
* '''Robotic transformation'''  
** The patient has nanomachines in their bloodstream. If nothing is done, their flesh will eventually rip apart to reveal a [[Cyborg|cyborg]]. Treat with electric shocks (see [[Doctoring#Heart failure|heart failure]]).
* '''Kuru'''
** This lethal condition can be caused by cannibalism, eating [[Food#Main course|brain burgers]] or exposure to prions. There is no known cure, so scan them at [[Genetics|genetics]] before they inevitably die.
* '''Grave Fever'''
** Transmitted by [[Vampire|vampires]]. It must be quickly counteracted with spaceacillin to prevent the patient from rotting away.
* '''Clowning around'''
** Usually the result of a random event. Without an injection of spaceacillin, this virus gradually turns the patient into a clumsy [[Clown|clown]].
* '''Necrotic degeneration'''
** Initially spread by [[Zombie|NPC zombies]]. Extremely dangerous and contagious. Don't approach someone who is infected unless you have protective gear and the ability to cure yourself. Even then, it's much safer to avoid them entirely. Should you dare, synthflesh is rumoured to cure this condition.


[[Category:Tutorial]]
[[Category:Tutorial]]

Revision as of 12:36, 15 May 2014

Medical doctors have a bad reputation for never being around and being useless. Can you do better?

The Health System

All crew members spawn with 100% health, and with 4 categories of damage: suffocation, toxin, burn, and brute. Any damage taken will add to its corresponding category and subtract from total health. There is also brain damage, which works differently from the others. As one's health declines, they will find it harder to move around. At 0% health, the patient enters critical health. They will stumble around, fall in and out of consciousness, begin to slowly take suffocation as well as brain damage and have an ever-increasing chance to develop shock and cardiac arrest. If left untreated, they will eventually reach a certain amount of damage (overall, but brain in particular) and die. Generally, people are unlikely to survive 200 (-100% health) or more total damage.

Drugs

Medical doctors have access to some of these in medbay, and others can be created by botanists (though you'll really have to nag them for it). The quartermaster can also provide a medical resupply kit. Advanced drugs can be created by the scientists, assuming they haven't already burned themselves to death. Medbots synthesize a number of different medicines, which are indicated in the table below.

For a more complete list of medical chemicals, how to make them, and what they do, see Chemistry.

Basic

Drug Use Advanced version
Ephedrine Stabilizes critical patients. Reduces the duration of stuns and increases movement speed slightly. Addictive. Epinephrine
Epinephrine Stops suffocation, stabilizes critical patients. Treats cardiac problems and allergic reactions. Reduces stun/knockdown effects. Causes sickness on overdose (20+ units). Atropine
Salbutamol Treats suffocation damage. Part of the standard medbot injection set. Perfluorodecalin
Styptic Powder Slows down the health loss from bleeding and heals brute damage. Only apply topically (patch, dropper etc)! Synthflesh
Silver Sulfadiazine Heals people with burn damage. Only apply topically (patch, dropper etc)! Synthflesh
Saline-glucose Solution Slowly heals brute and burn damage, handles circulatory shock. Part of the standard medbot injection set.
Activated Charcoal Treats toxin damage, absorbs other reagents in the body. Part of the standard medbot injection set. Pentetic Acid
Calomel Flushes chemicals out of people's bloodstreams, but causes toxin damage in the process. Pentetic Acid
Potassium Iodide Basic anti-radiation medicine. Pentetic Acid
Cryoxodone All damage types; used in cryo chambers. Only works at low temperatures! Omnizine
Salicylic Acid Basic painkiller. Heals small amounts of brute damage. Decently reduces the speed penalty from injuries, and reduces overheating. Morphine
Morphine Sedation. Low doses significantly reduce the speed penalty from severe injuries and help with jitteriness.

Advanced

Drug Use
Atropine More powerful version of epinephrine, useful when patient is near death. Fixes cardiac problems and rapidly flushes sarin out of the body.
Perfluorodecalin Treats suffocation very well, but leaves the patient unable to talk in the meantime. Slowly heals burn and brute damage. Synthesized by the Head Surgeon medbot instead of salbutamol.
Synthflesh Heals brute and burn damage very effectively. Only apply topically (patch, dropper etc)!
Pentetic Acid Reduces radiation, heals toxin damage, flushes all other chemicals. Causes brute damage.
Omnizine Heals most types of damage. Addictive.
Haloperidol Anti-psychotic/sedative. Rapidly removes psychoactive drugs and stimulants, can cure certain psychoses, causes brain damage. Regular darts fired by the tranquilizer rifle also contain it.
Spaceacillin Treats viruses. Part of the standard medbot injection set.
Mannitol Cures brain damage.
Mutadone Cures genetic defects.
Oculine Treats eye damage.
Antihol Treats drunkenness.
Insulin Handles hyperglycaemic coma if someone passed out from 200+ units of sugar in their bloodstream.
Teporone Normalizes body temperature.
Diphenhydramine Also known as antihistamine. This can help deal with histamine, itching powder, certain bug bites too. More planned!

Damage

Not all mobs are susceptible to all damage types, but humans and monkeys are generally the most vulnerable. A couple of mutations, for example thermal resistance, offer some immunity. Changelings don't have to breathe and are thus not affected by suffocation and gas leaks. This also applies to cyborgs, but they can still be dented or burned. On the other hand, they don't have to worry about toxins, brain damage or radiation.

Note: Don't forget that every medical PDA (cyborgs included) is equipped with a reagent scanner! Its usefulness to quickly identify poisons cannot be overstated.

Suffocation

The patient has been exposed to an area without proper atmosphere, or strangled. Other possible causes include:

  • Presence of CO2.
  • Certain chemicals and chemical fumes, for example pancuronium.

Salbutamol will speed up recovery, but suffocation damage will heal naturally if there is enough air to breathe, provided the patient has not gone into critical health. If they are wearing an air tank and mask, make sure the valve isn't closed. If it isn't and they are still gasping, the tank is probably empty or not configured properly, so take it off.

A patient in critical health can't breathe unassisted. Inject saline and/or epinephrine to stabilize them, or give CPR by using an empty hand on them with the help intent. Make sure neither of you are wearing masks or hats.

Toxin

Toxin damage can come from a few sources:

  • Breathing plasma causes toxic damage. Move the patient to a safe area if there is a gas leak.
  • Certain viruses can cause toxic damage. Treat the virus first, then deal with the toxin damage.
  • Ingesting harmful chemicals can cause toxin damage. Treat the poisoning first, then administer anti-toxins.
  • Toxin damage is a byproduct of radiation poisoning. Deal with the poisoning first if anti-rad medicine is available.

The primary remedy is activated charcoal (anti-toxin pills). In severe cases, calomel will rapidly flush the patient at the cost of causing toxic damage itself. Pentetic acid is a superior alternative.

Certain toxins warrant special considerations:

  • Embalming fluid: Will decay into histamine, which can cause anaphylaxis.
  • Amanitin: This poison will cause toxic damage when the last unit decays. The amount of damage is based on how long it was in the patient's bloodstream.
  • Coniine: Causes rapid asphyxiation and renders the victim incapable of speech.
  • Sarin: Causes paralysis, shaking, vomiting, suffocation, toxin damage, and some burn damage. Neutralize with atropine.
  • Venom: Causes toxic and brute damage. Decays into histamine, and can gib in large doses.

Burn

Burn damage can come many sources, such as:

  • Fire, acid and electrical shocks are the most common.
  • Exposure to space tiles without protective gear.
  • Exposure to extremely high or low temperatures.
  • Explosions.
  • Inhaling superheated gas will fry someone's lungs from within, causing massive burn damage. Make sure you have internals on before rushing to help these patients.
  • Certain weapons (such as a welder or laser guns) will also cause burn damage.
  • Eating spicy food or food injected with certain hot chemicals.

If the patient is on fire, put the fire out before anything else. The burning sprite can be slow to update sometimes, so it can be hard to tell if you have extinguished the fire. Don't stuff a burning patient into cryo, they will take burn damage faster than the apparatus can heal them! Once the source of the burn damage is removed, treat with burn medication (e.g. silver sulfadiazine, burn patches) or cryo.

Brute

Brute damage is probably the most common form you will see. It comes in many forms:

  • Bruises from physical combat, melee weapons etc.
  • Being struck by a thrown object.
  • Being shot by a revolver or other kinetic weapon.
  • Explosions.
  • Certain viruses and chemicals, for instance itching powder.
  • Slipping on space lube.
  • Taking a trip through a waste disposal chute.

Brute damage can be treated with styptic powder, synthflesh, healing patches or cryo. If the patient has been shot, they will continue to bleed until the bullet is removed. This requires surgery and a scalpel. If you cannot get the bullet out immediately, administer a pill of salicylic acid, which will boost their movement speed to normal, and send them to medbay for further treatment.

Brain

Brain damage is typically caused when other types of damage force a person into critical condition. It is the only type of damage that will directly kill a human or monkey. Other possible factors include:

  • Severe head injuries.
  • Certain viruses.
  • Exposure to a number of chemicals, such as neurotoxin, haloperidol, sarin or mercury.

Health analyzers don't provide an exact value for brain damage. If the patient has suffered brain damage, the readout will indicate the fact: Concussion (slight), Retardation (heavy), Braindead (unable to breathe). Examining the patient may also reveal that they have a stupid expression on their face. Having brain damage also makes it difficult to do certain tasks, for example using computers or operating doors.

Mannitol is the primary counter to brain damage. If the patient is in critical condition, stabilize them with epinephrine or other means first, preventing further accumulation of brain damage. To deal with any poisons, follow the standard detox procedures and then follow up with a pill of mannitol.

Surgery

There are several problems that require immediate surgery in order to save the patient. People coming into medbay will expect you to be able to help, so you should familiarize yourself with this guide. There are multiple operating tables in the MedSci department. Medical cyborgs can utilize them as well by using drag & drop, but not actually assist with limb reattachment. Alternatively, it is possible to operate on somebody by using a regular table if the patient has been rendered unconscious, for example by breathing N2O.

Bullets and foreign objects

Scenario: The patient has all his limbs, but is bleeding profusely.
Diagnosis: Your patient has likely been shot or within the blast radius of a pipe bomb. Ask a few questions to confirm your suspicion.
Required tools: Scalpel
Remedy: Place the patient on an operating table and aim for their chest with the scalpel. Any implants will be removed first, so you may have to repeat the procedure twice.

Scenario: The patient was fighting a changeling and ended up being infected by its headspider.
Diagnosis: Time is of an essence. Unless removed quickly, the parasite will take over its new host.
Required tools: Scalpel
Remedy: Place the patient on an operating table and aim for their chest with the scalpel. This should cut a "strange tumor" out - if it doesn't after repeated attempts, it means the transformation has already been completed.

Limb removal and cauterization

Scenario: The patient is a healthy human with four limbs. For augmentation or other reasons, some of the limbs have to go.
Diagnosis: Surgery is the only safe option.
Required tools: Scalpel, circular saw
Remedy: Place the patient on an operating table and aim for the limb in question, then use the tools in the order scalpel-saw-scalpel. Note that even if you neglect to do the final step, the half-cut limb will still fall off after some time. This procedure will inflict a lot of tissue damage and could potentially put the patient in critical condition, so you need to have medical drugs at the ready.

Scenario: The patient is missing at least one limb and bleeding profusely.
Diagnosis: Rule out the possibility that the bleeding is caused by bullets or shrapnel. If limb loss is the source, the wound(s) will have to be cauterized.
Required tools: Welding tool
Remedy: Aim for the relevant stump and cauterize the wound with the welder. As the patient doesn't have to lay down, this can be done anywhere. Setting the patient on fire will achieve the same result, but is generally a very bad idea.

Author's note: The cauterization aspect appears to be broken. At the the moment, limb loss will never cause permanent bleeding.

Limb replacement

Scenario: The patient is either an amputee or already underwent limb removal, and wishes to have all of them restored.
Diagnosis: Surgery is the only option.
Required tools: Staple gun
Remedy: There are three options for replacement limbs, but the surgery procedure is the same regardless. Place the patient on an operating table and aim for the stump. Attach the corresponding limb and swiftly secure it with the medical stapler. Said limb may be:

  • From the patient him-/herself.
  • A robotic limb.
  • From a donor. Note that these tend to reject their new owners and may cause more trouble than they're worth, thus using such limbs should only be the last resort.

Author's note: Donor limbs behaving oddly is another broken feature. There are currently no drawbacks if you chose this option.

Butt removal

Scenario: The patient is alive or dead, and you need their behind for a buttbot or the kitchen.
Diagnosis: Surgery generally is the only option.
Required tools: Scalpel, circular saw
Remedy: Place the patient on an operating table and aim for the groin. Follow the sequence scalpel-saw-scalpel-saw to detach the butt.

Brain surgery

Scenario: Your patient is quite dead, or wishes to be a cyborg, and you need their brain.
Diagnosis: Surgery is the only way.
Required tools: Scalpel, circular saw
Remedy: Place the patient on an operating table and aim for the head. If they are wearing any kind of headgear (hats, masks, glasses), you have to get them off before proceeding. To remove the brain, use the tools in the order scalpel-saw-scalpel-saw.

Scenario: You are in possession of a detached brain (e.g. from a husk) and want to clone it in a new body.
Diagnosis: The brain needs a new host, and surgery is the only way.
Required tools: Scalpel, circular saw
Remedy: Acquire a body (human or monkey), which should not be rotten or a husk. Place it on an operating table and prepare it by removing its brain. After you've done that, insert the new one and clone the whole abomination in genetics.

Other Ailments

As a MD, you will likely encounter a wide variety of oddities which require special attention. Don't make the mistake to view them as an isolated condition. The treatment should always be flexible enough to handle any ailments and other underlying conditions at the same time. If these go unchecked, chances are the patient will simply relapse.

Shock

Shock is usually the first medical emergency that occurs when a patient enters critical health. If not addressed in a timely manner, their condition will continue to deteriorate with an increasing chance to developed cardiac arrest. What you should do:

  • Inject saline either manually or with the sleeper control panel. Medbots may also be of help.
  • Stabilize the patient with CPR or epinephrine if required.

Cardiac arrest

Cardiac arrest is a major emergency that, if left untreated, will rapidly lead to the death of your patient. Suggested cures include:

  • Epinephrine can be sufficient, provided the patient's health isn't worse than -60%.
  • In acute cases, atropine should be administered instead.

Heart failure

The final stage of the struggle with death, so to speak. If they aren't already in medbay, it is rare for patients to survive this encounter. Aside from grave injuries, it can also be caused by certain poisons (initropidril being the primary candidate). Remedies include:

  • Application of a defibrillator.
  • Atropine may be effective as a substitute.
  • If both are unavailable, one should find other sources of electric shock. Examples: stun batons, messing with powered wires, electrified grills or doors.

Anaphylaxis

Is the patient full of histamine and rapidly accumulating brute, toxic, and suffocation damage? You should try:

  • Epinephrine is plentiful and works reasonably well.
  • Diphenhydramine/antihistamine is the superior alternative.

Radiation

Radiation sickness usually isn't obvious at a glance, but a health analyzer will reveal the extend of the contamination. Exposure can come from multiple sources, such as radstorms, cerenkite ore, being shot by a rad-bow or radium. As long as the patient is irradiated, he will suffer from increasing toxin damage, slight burns and may even randomly mutate. Worthwhile cures are:

  • Potassium iodide, basic anti-rad medicine. Trivial to synthesize in chemistry, should you have to.
  • Superior in every aspect is pentetic acid, which heals toxin damage too.

If those are unavailable, the patient will have to wait for the radiation to subside on its own.

Genetic defects

These are often a direct result of large doses of radiation. Other common factors are imperfect cloning cycles or unstable mutagen. Some jobs, for example the chef, may spawn with a mostly harmless mutation. The cure is simple:

  • Administering mutadone will get rid of all mutations, good or bad.

To elaborate, this may also come in handy to stop a cloaked, superfarting geneticist.

Addictions

Addiction functions similar to a non-contagious disease. When scanning the patient, the health analyzer will tell you to which substance (methamphetamine and nicotine are common) they are addicted to and the stage of withdrawal. With each progressive stage, the symptoms become worse: falling over, vomiting, shaking and so on.

  • There is little you can do. If they still have the chemical in their veins, you can try flushing it out as if it were a poison.
  • The patient can either take a further dose of the drug for temporary relief, or they'll just have to tough it out and wait until they overcome the addiction.
  • Chronic jitteriness can be fixed with five units of morphine or haloperidol.

In the meantime, you can offer your patient a bed in medbay until they no longer feel reliant. This is more for their safety, as they are very weak and open to mugging/assault during withdrawal.

Viruses

There are many different types of viruses on the station, each with its own effects and possible cures. Using a medical analyzer on someone who is infected will display specific information. For minor protection, wearing gloves and a biosuit is recommended. It doesn't hurt to have a syringe of spaceacillin on hand either. You may come in contact with:

  • Food poisoning
    • The most common condition you will encounter, which is caused by eating bad food. There is no quick fix, so advise your patient to take a nap. He can either fall asleep in medbay or any other bed.
  • Robotic transformation
    • The patient has nanomachines in their bloodstream. If nothing is done, their flesh will eventually rip apart to reveal a cyborg. Treat with electric shocks (see heart failure).
  • Kuru
    • This lethal condition can be caused by cannibalism, eating brain burgers or exposure to prions. There is no known cure, so scan them at genetics before they inevitably die.
  • Grave Fever
    • Transmitted by vampires. It must be quickly counteracted with spaceacillin to prevent the patient from rotting away.
  • Clowning around
    • Usually the result of a random event. Without an injection of spaceacillin, this virus gradually turns the patient into a clumsy clown.
  • Necrotic degeneration
    • Initially spread by NPC zombies. Extremely dangerous and contagious. Don't approach someone who is infected unless you have protective gear and the ability to cure yourself. Even then, it's much safer to avoid them entirely. Should you dare, synthflesh is rumoured to cure this condition.