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- 06:39, 29 July 2023 diff hist +489 N File:SpongeToyCapsuleV2.png The item sprite for a sponge capsule, whether from a BioToys or BioWeapons Sponge Capsules pack. The name and sprite itself are sort of generalized; in-game, this is named "[critter] capsule" and has a randomly selected color (chosen from a list, actually). [https://github.com/goonstation/goonstation/pull/14146 New sprite by TheColorCyan], also known as Shawtylikeamelody (on BYOND) and Sian. It's bigger, basically, and has a bit more shading. Category:Object Sprites current
- 06:31, 29 July 2023 diff hist +591 N File:BioToysSpongeCapsulesV2.png The item sprite for BioToys Sponge Capsules. This is like those chiclet gum packets, but with animals instead of gum. [https://github.com/goonstation/goonstation/pull/14146 New sprite by TheColorCyan], also known as Shawtylikeamelody (on BYOND) and Sian. Very different design here: the previous was a sort of blister pack, but this one is something that is apparently called a "single blister with card" package. The sprite itself is much larger, and it has a sort of sea theme going on, inst...
- 06:29, 29 July 2023 diff hist +704 N File:BioWeaponsSpongeCapsulesV2.png The item sprite for BioWeapons Sponge Capsules, a package that contains six capsules that turn into angry creatures when exposed to water. While the capsules in this thing get random color, the ones on this sprite don't. Just imagine it's like wrapping or something. [https://github.com/goonstation/goonstation/pull/14146 New sprite by TheColorCyan], also known as Shawtylikeamelody (on BYOND) and Sian. Very different design here: the previous was a sort of blister pack, but this one is somet...
- 06:11, 29 July 2023 diff hist +164 Changeling →Shambling Abomination: Add some additional damage effects of using Devour, introduced when PR #15034 was merged
- 05:49, 29 July 2023 diff hist +1,228 Changelog →Friday, July 28th, 2023: Other updates for July 28th
- 08:04, 28 July 2023 diff hist −1,295 Changelog →Current Testmerged PRs: PR #14516 has been removed from testmerge, so removing its entries here
- 08:01, 28 July 2023 diff hist +209 Changelog →July 2023: An update for July 28th
- 07:59, 28 July 2023 diff hist +344 Changelog →July 2023: July 27th updates. Went ahead and fixed an error
- 10:14, 27 July 2023 diff hist +157 Changelog →Current Testmerged PRs: Add entries for PR #15096, since it's on testmerge now
- 10:11, 27 July 2023 diff hist +465 Changelog →July 2023: July 26's updates
- 09:59, 27 July 2023 diff hist −5 m Traits →Character Setup Traits: Add some parallelism in the list of negative trait examples. Finally, an error I didn't introduce.
- 09:56, 27 July 2023 diff hist −9 m Traits →Character Setup Traits: Word some phrases in the paragraph about traits and roleplaying better
- 09:21, 27 July 2023 diff hist −3 m Clothing →Head: Meant to be consistent by using singular forms, so I meant to say "it's" rather than "they're" here
- 09:19, 27 July 2023 diff hist +562 Clothing →Head: Add serpico hat. This thing is ancient.
- 09:07, 27 July 2023 diff hist +1 m Traits →Character Setup Traits: Rephrase a few things in the Picky eater description
- 09:05, 27 July 2023 diff hist +64 Traits →Character Setup Traits: Finish what I was about to say. This section was harder to write than normal, you see.
- 08:57, 27 July 2023 diff hist +181 Clothing →Gloves: Explain what boxing gloves do
- 08:43, 27 July 2023 diff hist +1 Traits →Job Traits: Use "Nanotrasen Security Consultant" instead of "Nanotrasen Security Operative", just to minimize chance of confusion
- 08:42, 27 July 2023 diff hist +4 m Traits →Job Traits: Phrase this differently
- 08:32, 27 July 2023 diff hist +766 Traits →Character Setup Traits: Add Picky eater, introduced when PR #15012 got merged
- 08:14, 27 July 2023 diff hist −17 m Traits →Character Setup Traits: Remove a mention of the Space French accent adding unique profanity, which wound up getting axed by commit 04fd2dd, fix a link to more info about the accent
- 08:11, 27 July 2023 diff hist +893 Traits →Character Setup Traits: Explain more about the point system, give some ways to play with traits
- 06:51, 27 July 2023 diff hist +175 Traits Justify the mention of genetics better
- 06:49, 27 July 2023 diff hist +416 Traits Make the difference between job traits and traits from character setup more clear by giving them separate sections and adding some blurbs that explain the difference between them
- 06:29, 27 July 2023 diff hist +418 Foods and Drinks →Alcoholic Cocktails: Copy over WIP warning from Chemicals
- 06:28, 27 July 2023 diff hist −5 m Chemicals →Disease Reagents: More direct link for Mutini info
- 06:27, 27 July 2023 diff hist +417 Chemicals →Food and Drink: Actually, the general tweak to ethanol creation makes documenting these more complicated that I previously though. Let's put up a WIP warning since this will definitely take some time.
- 05:57, 27 July 2023 diff hist +60 Chemicals →Food and Drink: Move champagne out of the Regular Drinks table, because, as a result of PR #15065 getting merged, it no longer has a depletion rate of 0.4. Instead it's 0.7.
- 05:51, 27 July 2023 diff hist +1 Chemicals →Regular Drinks: Update ethanol rate for Brass Monkey, which was lowered from 0.30 to 0.25 when PR #6106 was merged
- 05:48, 27 July 2023 diff hist +57 Chemicals →Food and Drink: Move info on Blue Lagoon out of Regular Drinks, because it no longer has a depletion rate of 0.4, as a result of PR #15065 getting merged
- 05:39, 27 July 2023 diff hist 0 Chemicals →Regular Drinks: Correct ethanol rate for Black Russian. This was apparently chanced from 0.15 to 0.20 quite some time ago, when PR #6106 was merged
- 05:32, 27 July 2023 diff hist 0 Chemicals →Food and Drink: Move the "10% chance to *fart" to the Per life cycle column, since that occurs there rather than upon ingestion
- 07:54, 26 July 2023 diff hist −308 Changelog →Current Testmerged PRs: Remove PR #14958's entries since it's full-merged into the game
- 07:52, 26 July 2023 diff hist +642 Changelog →Tuesday, July 25th, 2023: More updates for this day
- 07:48, 26 July 2023 diff hist −29 m Doctoring →Stopping the Bleeding: Rephrase this warning not to wait for the bleeding to fix itself, so it's less awkward.
- 07:46, 26 July 2023 diff hist +57 Doctoring →Organ Damage & Ailments: Shove a mention that changelings are immune to missing organs somewhere, per commit 215259d
- 07:38, 26 July 2023 diff hist +161 Changeling →Mechanics: Mention that lings are immune to missing organs, per commit 215259d
- 07:26, 26 July 2023 diff hist −7 Antagonist →Current Antagonists: On a similar note, use thralls when referring to vampire minions to minimize confusion current
- 07:25, 26 July 2023 diff hist −1 Antagonist →Current Antagonists: Update mindslaves->mindhacks. Those were renamed when PR #9868 was merged. (Surprised this was still here)
- 07:19, 26 July 2023 diff hist +2 Revolutionary →The Revolutionary Estate: Update the name of the mindslave implant and another questionable choice of terminology
- 07:15, 26 July 2023 diff hist +68 m Revolutionary →You Have Nothing If You Have No Rights: The Rev Uplink: Center these images
- 07:13, 26 July 2023 diff hist −378 Revolutionary Reorganize info on the game mode itself. "Red October" has been refocused to technical info about the game mode (like win-states) and some broad statements about the overall "plot" have been excised/moved to the intro to bulk it up
- 06:38, 26 July 2023 diff hist +55 Revolutionary →Red October: Note some other jobs that cannot spawn as Head Revs
- 06:35, 26 July 2023 diff hist +99 Revolutionary →Red October: Shove a mention that people with NT Loyalist can't be Head Revs in there somewhere
- 06:27, 26 July 2023 diff hist +250 Traits Explain that NT Loyalist prevents you from spawning as a Head Rev. This has evidently been around since at least open source
- 06:17, 26 July 2023 diff hist +62 Template:JobDetailsHeader →Parameter Definitions: Note the change in the documentation for the Guides parameter
- 06:16, 26 July 2023 diff hist +9 Template:JobDetailsHeader Set default value for Guides to "This is the guide." to handle all the cases of it going undefined on various job pages
- 06:14, 26 July 2023 diff hist +75 Tourist Note tourists get a lanyard now, thanks to PR #14807 getting merged, note that they also don't get a PDA (which is not due to that PR)
- 06:05, 26 July 2023 diff hist +95 Tourist Add blob and cow to the list of possible races, something that was made possible as a result of PR #14807 getting merged
- 05:59, 26 July 2023 diff hist +44 Tourist Actually define the guides parameter in the jobDetailsHeader so that it no longer says "Undefined" (now it says "This is the guide.")