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- 00:19, 1 July 2023 diff hist +335 Terminology →S-Z: Guess we should have an entry for Werewolf too if there are ones for other antags
- 00:16, 1 July 2023 diff hist +38 Terminology →S-Z: Add WW
- 00:05, 1 July 2023 diff hist +22 N WW Redirected page to Werewolf current Tag: New redirect
- 00:00, 1 July 2023 diff hist +36 Werewolf Mention the abbreviation in intro
- 23:59, 30 June 2023 diff hist +41 Security Objects →Equipment: While we're here, specify how long it takes to get out of silver cuffs
- 23:58, 30 June 2023 diff hist −28 Security Objects →Equipment: Update info on how silver cuffs affect werewolves. Per commit 5e7cf52, they can resist out of them now, but it takes time
- 23:54, 30 June 2023 diff hist +139 Werewolf →Restrictions: Update info on how silvercuffs work, per commit 5e7cf52. Now, you can get out of them when in werewolf form, but you have to resist out of them like a normal person
- 23:14, 30 June 2023 diff hist −49 Genetic Mutations →Speech Mutations: Copying over some changes to info about Frontal Gyrus Alteration Type-SD in Guide to Genetics: Remove reference to werewolves getting the Scooby-Doo speech mutation. They lost that accent when #14639 was merged
- 23:12, 30 June 2023 diff hist −51 Guide to Genetics →Mutation List: Remove reference to werewolves getting the Scooby-Doo speech mutation. They lost that accent when #14639 was merged
- 23:11, 30 June 2023 diff hist −137 Werewolf →Restrictions: Remove reference to werewolves talking like Scooby-Doo, since they lost their accent when PR #14639 was merged
- 23:02, 30 June 2023 diff hist +134 MechComp →Machines: Add syringe guns to the list of guns that can go into the gun component, per commit 68f2d40. Also tweak some wording and add a link to a list of kinetic weapons for reference
- 22:51, 30 June 2023 diff hist +120 Wizard →Offensive: Update info about effects of fireball's explosion. Commit made it "turf_safe", which basically removes its ability to blow stuff up
- 06:59, 30 June 2023 diff hist +150 Wizard →Offensive: Elaborate how fireball interacts with Chaplain
- 06:33, 30 June 2023 diff hist +2 Wizard →Offensive: Update Fireball cooldown. It was upped from 35 to 40 in commit dbe30c2
- 05:29, 30 June 2023 diff hist +20 Engineering Objects Comment out some mentions of Destiny, since that was moved out of rotation with commit 4cb4c8187876bff04b95d17e16dca4bfdad35e07
- 05:21, 30 June 2023 diff hist +11 Engineering Objects →Equipment: Note Nadir has radiation gear as well
- 05:16, 30 June 2023 diff hist +671 Engineering Objects →Equipment: Corrects/updates info on where to find the red jetpack and where to find the blue one. Nukies getting red ones, it turns out, was just a feature unique to Manta
- 04:47, 30 June 2023 diff hist −1 m Listening Post Fix a link
- 23:48, 29 June 2023 diff hist +132 Traits →Job Traits: Talk about an exception/special interaction between Engineering Training and catwalks, introduced when PR #13643 was merged
- 23:30, 29 June 2023 diff hist +151 Construction →Catwalks: Meant to say, "t is actually possible", but I think you get the gist. Anyways, note how Engineering Training affects catwalk creation in the Making portion
- 23:02, 29 June 2023 diff hist +339 Construction →Catwalks: Elaborate on Breaking instructions. Notably, it actually possible to cut the supports now, a feature that was added when PR #13643 was merged
- 22:47, 29 June 2023 diff hist +56 Changelog →Current Testmerged PRs: Update major changes entry for #12845
- 22:44, 29 June 2023 diff hist +350 Changelog →June 2023: June 29th updates so far
- 07:23, 29 June 2023 diff hist +77 m Game Modes →Alien: Tweak some wording, like relocating an extra center-embedded clause
- 06:49, 29 June 2023 diff hist +52 Game Modes →Current Game Modes: Copy it over to the mild version since they come in pairs in that mode as well, be more specific about what the two part means
- 06:44, 29 June 2023 diff hist +36 Game Modes →Mixed (Action): Somewhat awkwardly shove a mention that spy thieves now come in pairs, per commit 59068fe
- 06:34, 29 June 2023 diff hist +24 Game Modes →Mixed (Action): Likewise: add Arcfiend to the list of starting and late-join antags that can spawn in this mode
- 06:31, 29 June 2023 diff hist +25 Game Modes →Mixed (Mild): Add Arcfiend to the list of starting and late-join antags that can spawn in this mode
- 06:12, 29 June 2023 diff hist −103 Genetic Mutations →Speech Mutations: Remove mention to the Quebecois/French accent adding Quebec French profanity. That got axed in commit 04fd2dd
- 06:09, 29 June 2023 diff hist −103 Guide to Genetics →Mutation List: Remove mention to the Quebecois/French accent adding Quebec French profanity. That got axed in commit 04fd2dd.
- 06:02, 29 June 2023 diff hist −183 User:Studenterhue/Adminhelp →Common Concerns: Rewrite "What if it's already being looked into/has been resolved?", partly to future-proof the numbers, reword a handful of phrases in "Can't I just do it myself?" current
- 05:42, 29 June 2023 diff hist −1 User:Studenterhue/Adminhelp →When to Use Adminhelp: We call them Mindhacks now
- 05:34, 29 June 2023 diff hist +4 m User:Studenterhue/Adminhelp →Common Concerns: Missing pronoun
- 23:42, 28 June 2023 diff hist +206 Clothing →Uniform: Talk about the Donk space suit's tweaked stats, also from PR #9247. Elaborate on the name change
- 23:25, 28 June 2023 diff hist +96 Clothing →Uniform: Update header and ID from SNAZZA suit to Donkini, which came out of the same PR. Mentioned the old name.
- 23:22, 28 June 2023 diff hist 0 m Clothing →Uniform: Book case for IDs and header for the Donk space suit, to be consistent with how other IDs are capitalized. Can't believe I nearly forgot that
- 23:17, 28 June 2023 diff hist +329 Clothing →Uniform: Change header and ID for the Donk space suit from "NASSA space suit" to "Donk space suit", to complete the name change that occurred when PR #9247 was merged. Updated one other reference to it and explained the old name.
- 23:06, 28 June 2023 diff hist +5 m Construction →Scrap Weapons: Add more numbered list formatting
- 07:44, 28 June 2023 diff hist +283 Changelog →June 2023: First updates of June 28th
- 07:43, 28 June 2023 diff hist +777 Changelog →June 2023: June 27th updates
- 07:36, 28 June 2023 diff hist +70 Werewolf →Abilities: I suppose it's worth mentioning Maul victim fills hunger in the description for Maul victim. This part is getting a little chaotic
- 07:31, 28 June 2023 diff hist +476 Werewolf →Restrictions: Talk about Ravenous Hunger mechanic introduced by
- 07:01, 28 June 2023 diff hist +263 Werewolf →Abilities: don't pet wolves (describe what happens if you try to "pet"/use help intent on werewolf, as per the changes introduced by commit be12cba)
- 06:18, 28 June 2023 diff hist +202 Being A Better Traitor →Derringer: Replace link to a list of energy weapons with some suggestions for stun weapons. Linking to a list of energy guns is kinda vague (and not all of them incapacitate people)
- 05:56, 28 June 2023 diff hist −13 m Being A Better Traitor →Derringer: Fix commas and do some misc. grammar fixes
- 01:27, 28 June 2023 diff hist +165 Clothing →Ears: Add syndicate radio headset
- 01:24, 28 June 2023 diff hist +19 Syndicate Items →Starter Gear: Give some more details about the CARL version too
- 01:20, 28 June 2023 diff hist +23 Syndicate Items →Starter Gear: Give a few more details about the syndicate headset's icon, just to give the note about the versions from CARL having the generic S some context
- 01:17, 28 June 2023 diff hist +13 Syndicate Items →Starter Gear: Nearly mixed up my radio keys here with the instructions for using the Syndicate headset
- 00:58, 28 June 2023 diff hist +84 Syndicate Items →Starter Gear: Add a note about getting Syndicate radio headsets from CARL, to reflect PR #6794 getting merged