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- 07:11, 16 June 2023 diff hist +294 N File:Cogmap2Armory-June-13th-2023.png The Armory of Cog2. Originally taken by PowerfulXtian, looks to have been clipped from Goonhub on June 13, 2023. Lot has changed between the years, and it'd be hard to list all the changes. There are new sprites, hazard stripes, extra items, all the works. Category:Map Images
- 06:40, 16 June 2023 diff hist 0 File:Cogmap2Armory-June-6th-2021.png Studenterhue reverted File:Cogmap2Armory-June-6th-2021.png to an old version
- 06:37, 16 June 2023 diff hist +174 General Objects →General Items (large): Note two things about washing cash: 1) it cleans up blood 2) the money gets split into a bunch of stacks
- 06:29, 16 June 2023 diff hist −93 General Objects →General Items (large): The cash doesn't actually gain the "freshly-laundered" label. My mistake.
- 05:58, 16 June 2023 diff hist +60 Security (place) Taser recharger rack became security weapon recharger rack in commit fc600dc, so updating links and names in tabs for current maps
- 05:55, 16 June 2023 diff hist −13 Security Officer →The Security Weapons Vendor and You: As a result of commit fc600dc, all four of those weapons can fit the recharger rack now (which also got renamed), so we need to update this tip about recharging them
- 07:25, 15 June 2023 diff hist +20 Access Levels Taser recharger rack was became security weapon recharger rack with commit fc600dc
- 07:22, 15 June 2023 diff hist +182 Changelog →June 2023: Updates for June 14th
- 07:16, 15 June 2023 diff hist −6 m Security Objects →Non-Lethal: Actually, this was a bad way to phrase it
- 07:09, 15 June 2023 diff hist +150 Security Objects →Non-Lethal: Somewhat awkwardly shove a mention that the taser shotgun can go on the security weapon recharger rack
- 07:04, 15 June 2023 diff hist +163 Security Objects →Non-Lethal: Mention taser SMG can go into the security weapon recharger rack, significantly rearrange description for organization
- 06:44, 15 June 2023 diff hist +174 Security Objects →Non-Lethal: Mention that the wave gun can be recharged at the security weapons recharger rack
- 06:36, 15 June 2023 diff hist +80 Security Objects →Machinery: Point out the old name and functionality for security weapon recharger rack
- 06:34, 15 June 2023 diff hist +20 Security Objects →Non-Lethal: That means updating the link and name used in the taser description
- 06:32, 15 June 2023 diff hist +316 Security Objects →Machinery: Update header and description for the taser rack. As a result of commit fc600dc, it was renamed to "security weapon recharger rack" and it can now accept three other security weapons
- 06:15, 15 June 2023 diff hist −110 Syndicate Items →Standard Items: Remove tip claiming that headsets are so bad that people might not realize there's a signal jammer, because this doesn't really happen nowadays. Replaced it with the note about machine talk being unaffected by the jammer.
- 06:10, 15 June 2023 diff hist +1 m Syndicate Items →Items CARL Sells: Fix a minor grammar error
- 06:03, 15 June 2023 diff hist +26 Syndicate Items →Items CARL Sells: Point out a pun
- 06:02, 15 June 2023 diff hist +161 Contraband →Contraband Levels: Add (syndicate) frame plating kit, added when PR #7129 was merged
- 05:56, 15 June 2023 diff hist +66 Syndicate Items →Items CARL Sells: Note you can't use the frame plating kit if the AI already has a skin, a restriction that was introduced when PR #8502 was merged
- 05:54, 15 June 2023 diff hist +304 Syndicate Items →Items CARL Sells: Add Red AI Kit, which CARL gained when PR #7129 was merged
- 05:34, 15 June 2023 diff hist −2 Getting Started →Game Startup: Also, the antag options are on the right now rather than below.
- 05:30, 15 June 2023 diff hist −44 Getting Started →Game Startup: Condense a sentence about spawning as antag (which might also be an oblique reference to late-join antags not respecting preferences? Either way, that was changed with commit 1f8cbfa)
- 00:21, 15 June 2023 diff hist +295 N File:InspectorsBoots.png The item sprite for the "inspector's boots", a reskin of the "worn boots" item for the Detective. It's much cooler than the ones actual inspectors get; they just get brown shoes. [https://github.com/goonstation/goonstation/pull/9342 Sprite by DimWhat.] Category:Object Sprites current
- 00:18, 15 June 2023 diff hist +518 N File:InspectorsUniformV3.png The item sprite for the "inspector's uniform" clothing item, is actually an alt skin for the Detective jumpsuit item (the "hard worn suit") rather than something the actual Inspector job uses. This time, the Detective has opted to put on a tie. [https://github.com/goonstation/goonstation/pull/9342/ New sprite by DimWhat]. No more badge, but otherwise pretty identical to the previous sprite. In fact, I'm still seeing a sailor suit. I think it's the blue around the collar. [[Category:Object Sp... current
- 00:13, 15 June 2023 diff hist +659 N File:InspectorsUniformV2.png The item sprite for the "inspector's uniform." This is actually an alt skin for the Detective jumpsuit rather than something the actual Inspector job uses. Only the Detective would be tacky enough to wear their badge this way. Or wear a badge that looks like a hazard stripe. [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized]. Now it better resembles the new worn sprite added in the human resprite, which is to say more depth (look at those sleeves!) and brighter c... current
- 00:07, 15 June 2023 diff hist +697 N File:InspectorsShortCoatOpenV2.png The item sprite for the "inspector's short coat" clothing item, open/unbuttoned. This is actually an alt skin for the Detective rather than something the actual Inspector job uses. You know, isn't it kinda weird that you can turn a long coat into a short coat? Where did the extra fabric go? [https://github.com/goonstation/goonstation/pull/9342 New sprite by DimWhat.] Looks pretty similar to the old one, down to the lack of a collar, but it has a stylish blue-black color scheme that's not onl... current
- 00:02, 15 June 2023 diff hist +645 N File:InspectorsShortCoatClosedV2.png The item sprite for the "inspector's short coat" clothing item, closed/buttoned up. This is actually an alt skin for the Detective rather than something the actual Inspector job uses. The actual Inspector just gets a long coat, which as the Matrix shows, is definitely cooler than a short coat. [https://github.com/goonstation/goonstation/pull/9342 New sprite by DimWhat.] Looks fairly similar to the old one, but now we have a cool blue-black theme that not only looks stylish but is also more i... current
- 23:57, 14 June 2023 diff hist +330 N File:InspectorsUniformV1.png The item sprite for the "inspector's uniform."This is actually an alt skin for the Detective rather than something the actual Inspector job uses. Only the Detective would be tacky enough to wear their badge this way. [https://forum.ss13.co/showthread.php?tid=2254 Sprite by KikiMofo.] Category:Historical Images current
- 23:55, 14 June 2023 diff hist +339 N File:InspectorsShortCoatOpenV1.png The item sprite for the "inspector's short coat" clothing item, open/unbuttoned. This is actually an alt skin for the Detective rather than something the actual Inspector job uses. They get long coats instead. [https://forum.ss13.co/showthread.php?tid=2254 Sprite by KikiMofo, it looks like.] Category:Historical Images current
- 23:54, 14 June 2023 diff hist +352 N File:InspectorsShortCoatClosedV1.png The item sprite for the "inspector's short coat" clothing item, closed/buttoned up. This is actually an alt skin for the Detective rather than something the actual Inspector job uses. This is way too cool for them anyways. [https://forum.ss13.co/showthread.php?tid=2254 Sprite by KikiMofo, it looks like.] Category:Historical Images current
- 23:43, 14 June 2023 diff hist +441 N File:AIFramePlatingKitClown.png The item sprite for an AI Frame Plating Kit that gives the AI a colorful clown-themed skin. ''synthesized honk'' In-game, this is just called "AI Framing Plating Kit" (and sold by a vendor as "Circus AI Parts"), but we gotta differentiate the sprites somehow on the wiki. [https://github.com/goonstation/goonstation/pull/7129 Initial sprite design by TheStoneGol, with some touchups by Nexusuxen.] Category:Object Sprites current
- 23:18, 14 June 2023 diff hist +375 N File:AIFramePlatingKitSyndicate.png The item sprite for an AI Frame Plating Kit that gives the AI a red Syndicate-themed skin. In-game, this is just called "AI Framing Plating Kit", but we gotta differentiate the sprites somehow on the wiki. [https://github.com/goonstation/goonstation/pull/7129 Initial sprite design by TheStoneGol, with some touchups by Nexusuxen.] Category:Object Sprites current
- 23:14, 14 June 2023 diff hist +211 N File:MonkeyWrenchV1.png The item sprite for the monkey wrench, a silly little pun. Not a wrench made of monkeys...at least, I hope not... Who made this sprite? That is yet to be determined. Category:Historical Images current
- 23:13, 14 June 2023 diff hist +382 N File:GoldenWrenchV2.png The item sprite for the "golden wrench", which is, well, a wrench with gold plating. Not that shiny, surprisingly. [https://github.com/goonstation/goonstation/pull/2394 New sprite by Flaborized.] Instead of looking like it's made of butter, now it looks like it's made of brass. Also, it's oriented at an angle now, like the other tools. Category:Object Sprites current
- 23:09, 14 June 2023 diff hist +210 N File:GoldenWrenchV1.png The item sprite for the golden wrench, which is, well, a wrench with gold plating. Surprisingly not very shiny. Who made this sprite? That is yet to be determined. Category:Historical Images current
- 23:06, 14 June 2023 diff hist −4 Roboticist →Lungs: Update plasmatoid lungs image. They got a new sprite when PR #14547 was merged.
- 23:03, 14 June 2023 diff hist +600 N File:PlasmatoidLungsV2.png The item sprite for two plasmatoid lungs, the end result of plasmatoid disease. They usually don't come in pairs, but we're using an image with both of them for convenience. There's also a sprite where they're connected by a windpipe, but this is not that one. [https://github.com/goonstation/goonstation/pull/14547 New sprites by DimWhat.] To quote the artist, they "more resemble plasma spores with all sorts of pointy bits. This should help characterize plasmatoid into something that's Not Go... current
- 07:28, 14 June 2023 diff hist −8 m Engineer →Crew Objectives: A less wordy way to phrase this
- 07:27, 14 June 2023 diff hist +757 Changelog →June 2023: Updates for June 13th
- 07:08, 14 June 2023 diff hist +49 m Doctoring →Other Ailments: Might as well add a few more links to the addiction description while we're here
- 06:59, 14 June 2023 diff hist +36 N Phenergan Redirected page to Chemicals#Promethazine current Tag: New redirect
- 06:57, 14 June 2023 diff hist +36 N Promethiazine Redirected page to Chemicals#Promethazine current Tag: New redirect
- 06:56, 14 June 2023 diff hist +36 N Promethaizine Redirected page to Chemicals#Promethazine current Tag: New redirect
- 06:56, 14 June 2023 diff hist −1 m Doctoring →Other Ailments: Close but not quite with that spelling of Promethazine
- 06:54, 14 June 2023 diff hist +36 N Prometh Redirected page to Chemicals#Promethazine current Tag: New redirect
- 06:53, 14 June 2023 diff hist +36 N Promethazine Redirected page to Chemicals#Promethazine current Tag: New redirect
- 06:51, 14 June 2023 diff hist +104 Doctoring →Other Ailments: Briefly mention promethazine as a chem for dealing with addictions
- 06:42, 14 June 2023 diff hist +234 Doctoring →Basic: Add promethazine to list of drugs. That was introduced when PR #13946 was introduced, if you're curious
- 06:35, 14 June 2023 diff hist +40 Doctoring →Other surgery: Add body bags to the list of things that can't be used as item arms, per commit bb40682. This will probably never happen, but it's worth bringing it up for completeness.