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- 09:10, 9 November 2020 diff hist −72 Adventure Zone It's possible to solo each area? Not with the recent zones!
- 07:25, 9 November 2020 diff hist +24 N Trunkmap Redirected page to Devstation current
- 04:33, 9 November 2020 diff hist +53 Construction →Chemical grenade: add note about the beaker capacity limit
- 04:31, 9 November 2020 diff hist −129 Being A Better Traitor RIP watering cans (and art beakers) in chem grenades
- 07:42, 8 November 2020 diff hist +466 Foods and Drinks Adds chicken sammy recipes
- 07:34, 8 November 2020 diff hist +168 Getting Started Somewhat sloppily adds link to the shorter xkeeper tutorial
- 07:31, 8 November 2020 diff hist +67 Template:Game Mechanics Adds xkeeper goonstation tutorial
- 07:02, 8 November 2020 diff hist +668 Space Pod what's the deal with Pods (and miniputts)
- 06:49, 8 November 2020 diff hist +417 Space Pod Where to find them armors + what pods are associated with them
- 06:12, 8 November 2020 diff hist −12 Space Pod These pod armors all use the item frame kit for their sprite
- 06:11, 8 November 2020 diff hist +55 m Space Pod and left-align the descriptions of the minisubs
- 06:10, 8 November 2020 diff hist +90 Space Pod oops, forgot to add headers
- 06:10, 8 November 2020 diff hist +87 Space Pod similar for cars
- 06:09, 8 November 2020 diff hist +295 Space Pod A more Pods style format for the Minisubs section
- 06:04, 8 November 2020 diff hist +335 Space Pod Brings a similar format to the MiniPutts table. But this time, there's no capacity table since each one fits only one person (and it's noted as such at top) (maybe they should say so anyways?)
- 05:57, 8 November 2020 diff hist +282 Space Pod Experiments with adding Health + Capacity columns to the Pods table
- 05:42, 8 November 2020 diff hist −611 Space Pod →Types of Pods: No use having Resource Cost here...
- 05:40, 8 November 2020 diff hist +2,489 Space Pod Begins a project to make a separate sections for the armor kits used in pod construction and for the pods themselves, starting with renaming and adding some sections
- 07:11, 7 November 2020 diff hist +101 Space Pod Oh, there's another reason you might have a code.
- 07:09, 7 November 2020 diff hist +29 Space Pod Huh, this page still claims the locks occur by map rather than by RP mode
- 07:08, 7 November 2020 diff hist −87 Random Events Also, why we still claiming blob occurs more often than other mid-round antags? They were equalized
- 07:07, 7 November 2020 diff hist +144 Random Events Did you know the antag spawn event is disabled on RP? No? I didn't!
- 06:45, 7 November 2020 diff hist +3 Murder Taser shotgun's single stun pellet setting has gotten a small power boost
- 06:43, 7 November 2020 diff hist +20 N Trait Redirected page to Traits current
- 06:38, 7 November 2020 diff hist +23 File:ChemicalGrenadeAssembly.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 06:37, 7 November 2020 diff hist +1 Construction Adds space to separate description of chem grenade assembly from the set of sprites
- 06:37, 7 November 2020 diff hist +164 Construction Add sprites for chem grenade assemblies
- 06:36, 7 November 2020 diff hist +125 Murder Add new sprites for chem grenade bombs
- 06:26, 7 November 2020 diff hist +593 N File:ChemicalGrenadeAssemblyTimerV2-32x32.png A chemical grenade connected to a timer, set to explode when time runs out. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonstation/pull/2458 New spr... current
- 06:17, 7 November 2020 diff hist +579 N File:ChemicalGrenadeAssemblySignalerV2-32x32.png It's a chemical grenade hooked up to a signaler, so it'll detonate upon receiving a radio signal. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonstat... current
- 06:15, 7 November 2020 diff hist +586 N File:ChemicalGrenadeAssemblyProximitySensorV2-32x32.png It's a chem grenade hooked up to a proximity sensor, so it'll go off a set time after the sensor detects motion. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goon... current
- 08:15, 6 November 2020 diff hist +509 Changelog Nov 5th update
- 23:40, 5 November 2020 diff hist +23 File:PlasmaTankAssemblyBomb.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 23:39, 5 November 2020 diff hist +135 Murder Add new single tank bomb sprites, specify they're plasma tank assemblies
- 23:36, 5 November 2020 diff hist +326 Construction Add new sprites for single tank bombs, list out the variants
- 23:34, 5 November 2020 diff hist +988 N File:TimerIgniterPlasmaTankAssemblyV2-32x32.png The classic, the Timer/Igniter/Plasma Tank Assembly, often just called a timer single tank because that other name just doesn't really roll off the tongue, even if it makes the most sense. When the timer on this thing counts down, the gas in the tank w... current
- 23:29, 5 November 2020 diff hist +845 N File:ProximityIgniterPlasmaTankAssemblyV2-32x32.png A Proximity/Igniter/Plasma Tank Assembly, often simply called a prox single tank bomb because that is quite a mouthful. Basically, when the sensor detects nearby motion, it'll ignite all the explosive gas contained in the tank. 32x32 means it's 32 p... current
- 23:25, 5 November 2020 diff hist +755 N File:RadioIgniterPlasmaTankAssemblyV2-32x32.png A, *ahem*, Radio/Igniter/Plasma Tank Assembly, often simply called a radio single tank bomb. Basically, it's a tank of superhot plasma that will ignite when a radio signal is received. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bull... current
- 07:31, 5 November 2020 diff hist −202 SS13 Wiki:Current events Got these detonator assemblies
- 07:20, 5 November 2020 diff hist +6 File:IgniterAssemblies2.png Reassign to Historical Images since these sprites are no longer used by the game current
- 07:19, 5 November 2020 diff hist −34 Construction Retires detonator assemblies image
- 07:19, 5 November 2020 diff hist +260 Construction Adds images for signaller assemblies, explains more bit of what they do
- 07:08, 5 November 2020 diff hist +40 Construction Adds sprite for radio horn assembly
- 07:07, 5 November 2020 diff hist +456 N File:RadioHornAssemblyV2-32x32.png A horn that's activated by radio signal received through the remote signaller attached to it, honk! 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonst... current
- 07:06, 5 November 2020 diff hist +667 N File:SignallerTimerAssemblyV2-32x32.png Like those Power Rangers shows, or maybe Steven Universe, the remote signaller and timer have combined into something new, a timer that sends a radio signal when it finishes counting down. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a... current
- 07:02, 5 November 2020 diff hist +835 N File:SignallerProxSensorAssemblyV2-32x32.png A proximity sensor and signaller are together and KISSING! For some reason, the signaller part is specifically called "signaller", while other assemblies call it "radio", and the proximity sensor part is "prox sensor", while others call it "proximity"... current
- 06:51, 5 November 2020 diff hist +1,047 Changelog Nov 4th update
- 06:04, 5 November 2020 diff hist −84 Construction →Signaller assembly: Did I mention to redact mentions of the horn assembly here? Yes.
- 06:00, 5 November 2020 diff hist +2 m Construction proper heading FOR REAL AAA this is why we have Show preview
- 06:00, 5 November 2020 diff hist −4 m Construction and give it the proper heading this time