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- 05:01, 5 June 2020 diff hist +85 File:9HI.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 05:00, 5 June 2020 diff hist +85 File:8HI.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 05:00, 5 June 2020 diff hist +85 File:7HI.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 05:00, 5 June 2020 diff hist +85 File:6HI.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 04:59, 5 June 2020 diff hist +85 File:5HI.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 04:59, 5 June 2020 diff hist +85 File:4HI.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 04:58, 5 June 2020 diff hist +85 File:3HIGH.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 04:58, 5 June 2020 diff hist +84 File:2LOW.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 04:58, 5 June 2020 diff hist +85 File:2HI.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 04:57, 5 June 2020 diff hist +115 File:1HI.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 04:56, 5 June 2020 diff hist +85 File:OneHigh.PNG Assign to Screenshots since it's screenshot of an UI, add bit of description. current
- 04:38, 5 June 2020 diff hist +27 File:IntelligenceFormationChip.png Reassign to Historical Images now that it's no longer used by the game, add attribution current
- 04:36, 5 June 2020 diff hist +59 Foods and Drinks Add new sprite and link for intelligence formation ship/Spontaneous Intelligence Creation Core
- 04:29, 5 June 2020 diff hist +53 File:Intelligence Form Chip Rework2.gif Assign to Object Sprites, add attribution current
- 04:28, 5 June 2020 diff hist +31 File:PodComponent.png Reassign to Historical Images now that it's no longer used by the game, attempt attribution current
- 04:24, 5 June 2020 diff hist −8 Space Pod Add new sprites for pod construction components
- 04:23, 5 June 2020 diff hist −2 Space Pod Add new sprite for paint job kit
- 04:17, 5 June 2020 diff hist +100 Construction Pod armor and paint job kits also use the same sprites as the other pod components
- 04:14, 5 June 2020 diff hist −16 Construction Use new images for pod components
- 02:44, 5 June 2020 diff hist +88 Nuclear Operative →Prepping Up: Bold important things for '''emphasis''', add a few summary statements to bold
- 02:32, 5 June 2020 diff hist +24 Nuclear Operative →Prepping Up: There's another place for green pinpointers
- 02:30, 5 June 2020 diff hist +494 Nuclear Operative →Sound Syndicate strategies: Make separate section for infiltration tips
- 01:56, 5 June 2020 diff hist −2,755 Nuclear Operative →Toys for big boys: try to condense this down
- 01:54, 5 June 2020 diff hist +7,692 Syndicate Battlecruiser Move from the explanation of items on the cruiser Nuke Op page to here because goddamn it's getting big and you don't have to know about allof. Add section headers, make a few brief descriptions of the rooms, and try something new by adding a collapsible.
- 01:26, 5 June 2020 diff hist −2 m Making and Breaking →Automated: what's this random T here for i don't remember what i was going to do with it let's just remove it
- 18:22, 4 June 2020 diff hist +572 Changelog June 4th update so far
- 05:26, 4 June 2020 diff hist +54 Clothing →ID: Three items that fit the ID slot now
- 05:24, 4 June 2020 diff hist +509 Spacebux Add...what now? A dabbing license?
- 05:14, 4 June 2020 diff hist +21 Clothing how to unbutton and button your lab coat now
- 05:05, 4 June 2020 diff hist +390 Antagonist Antag weighting is no more. It's random now.
- 04:59, 4 June 2020 diff hist +12 Syndicate Items Barman can now buy syringe gun. Scientists can too, but it's apparently been that way for a while.
- 04:52, 4 June 2020 diff hist +1,585 Changelog June 3rd update
- 05:30, 3 June 2020 diff hist +766 Changelog June 2nd update
- 04:37, 2 June 2020 diff hist +248 Changelog June 1st update
- 05:31, 1 June 2020 diff hist 0 m Changelog add in missing ]
- 05:30, 1 June 2020 diff hist +1,025 Changelog May 31st update
- 05:20, 1 June 2020 diff hist +410 Ore Processing Add hauntium
- 02:54, 1 June 2020 diff hist +7 Chemicals sure let's capitalize "stamina regeneration" and "maximum stamina" everywhere else to make them more prominent
- 02:42, 1 June 2020 diff hist +1 m Chemicals that's not how you spell "regeneration" either
- 02:40, 1 June 2020 diff hist +1 m Chemicals not how you spell "regeneration"
- 02:38, 1 June 2020 diff hist +96 Chemicals Add specific numbers on aranesp's stamina buffs, mention chance for unique messages
- 02:33, 1 June 2020 diff hist +222 Chemicals More details on stimulants, namely how to extract it from the stimpack and more about the effects
- 02:23, 1 June 2020 diff hist +79 Chemicals Add specific number for fliptonium's stamina regen
- 02:18, 1 June 2020 diff hist +29 Chemicals Add specific number for coffee's stamina regen buff
- 02:10, 1 June 2020 diff hist +67 Chemicals Add specific numbers for nicotine, meth, and bath salts stamina buffs
- 02:03, 1 June 2020 diff hist −7 Chemicals Add stamina debuff for cholesterol
- 01:58, 1 June 2020 diff hist −29 Chemicals Also integrate the mention of monkeys having Robust AI in the rajaijah entry
- 01:52, 1 June 2020 diff hist +205 Chemicals Add specific numbers for initropidril, ketamine, pancuronium, sulfonal, sodium thiopental, rajaijah, and strychnine's other stamina buffs/debuffs
- 01:28, 1 June 2020 diff hist +1 Chemicals Epinephrine's stun resist went from 5%->10%, and ephedrine's from 10%->15%
- 01:21, 1 June 2020 diff hist +129 Chemicals Add specific numbers for diphenhydramine, ephredine, synaptizine, atropine, and morphine's stamina buffs and debuffs. Also, Ammonium Bicarbonate has a stamina buff too, made a more useful note for it