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- 04:48, 10 September 2019 diff hist −7 m Head of Personnel Security Vendor->SecTech
- 04:48, 10 September 2019 diff hist −8 m Security Officer Security Vendor, SecVend->SecTech
- 04:47, 10 September 2019 diff hist −8 m Quartermaster Security Vendor->SecTech
- 04:46, 10 September 2019 diff hist −8 m Murder Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Implants Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Security (place) Security Vendor->SecTech
- 04:43, 10 September 2019 diff hist +49 Security Objects Today's the day I'm changing the Security Vendor to its actual in-game name SecTech.
- 04:40, 10 September 2019 diff hist +137 Being A Better Traitor Dunno if emagging an auto-mender or NT syringe gun makes sparks, but it definitely removes their security features.
- 04:39, 10 September 2019 diff hist +37 Medical Objects Correct a small verb mistake, point out something obvious about the syringe gun
- 04:34, 10 September 2019 diff hist +746 Medical Objects Add NT Syringe gun
- 03:35, 10 September 2019 diff hist 0 m Janitor Make the image of Atlas's Janitor Office actually link to Atlas's, rather than Oshan's
- 03:31, 10 September 2019 diff hist −1 m AI Upload Foyer Four tasers shots-> four taser shots
- 03:30, 10 September 2019 diff hist +1 m Listening Post the warning'll attract->the warnings'll attract
- 03:28, 10 September 2019 diff hist +134 Contraband Add taser shotgun's contraband rating
- 03:56, 9 September 2019 diff hist +10 Murder So the taser shotgun's spread mode is in fact stam damage, even though the tooltip claims it's 100% lethal damage. Also,its appears the stun mode actually costs 15 PU
- 20:21, 8 September 2019 diff hist +178 N File:Kleptomaniac64.png The embodiment of items, some maniac who's somehow obtained Gnome Chompski, an RCD, an NASSA suit, galoshes, the obsidian crown, a captain bedsheet cape, and who knows what else.
- 20:20, 8 September 2019 diff hist +106 N File:HoSBeret64.png An ever-popular Head of Security, who aligns himself with the Beret faction of the eternal HoS Hat Debate.
- 20:19, 8 September 2019 diff hist +116 N File:GuideWizard64.png A wizened old man with the hair and beard of a wise man, flowing with ancient wisdom and guiding guides of guidance.
- 20:17, 8 September 2019 diff hist +59 N File:JohnBill64.png Brother of Shitty Bill and driver of John's Bus, John Bill.
- 20:16, 8 September 2019 diff hist +51 N File:AssDrFloorpills64.png The inimitable Dr. Floorpills as a Staff Assistant.
- 20:15, 8 September 2019 diff hist +171 N File:GannetsNukeOp64V2.png A lone nuclear operative in specialist combat helmet and heavy combat armor, drawn by Gannets, wielding a MPRT to blow themself up and a c-saber they'll lose to the Clown.
- 20:14, 8 September 2019 diff hist +252 N File:GannetsNukeOp64V1.png A nuclear operative in Gannet's specialist heavy combat armory and helmet, wielding a MPRT they're going to blow a teammate up with and a csaber that they'll drop and will end up being used by a crew member to destroy the nuclear bomb they're carrying.
- 19:39, 8 September 2019 diff hist +191 Revolutionary Mention Rev Heads can instantly identify Heads of Staff, note the roundstart Heads are the ones mentioned in Rev objectives, shove the note about only roundstart Heads countingtowards the beginning where it fits somewhat better
- 19:26, 8 September 2019 diff hist −18 Engineering Objects Replace power cell's link to the mining guide to the cyborg section on batteries. While it's mostly written for cyborgs, it's general enough that non-borgs can get something else or it. Or, at least, not get an entry that leads back to itself.
- 19:08, 8 September 2019 diff hist +8 Quartermaster "Airlock near the console" & "mail chute" are true for most maps, but I'd say "outbound belt and pod bay" and "any chutes" are better because they're more general
- 18:53, 8 September 2019 diff hist −3 Ghostdrone What ghostdrones hear humans as
- 18:51, 8 September 2019 diff hist 0 m Ghostdrone Meant to put fire guns, not fire anys. Not sure how I did that.
- 18:50, 8 September 2019 diff hist +1 m Engineering Objects Furnaces can accept, not furnace can accept
- 18:47, 8 September 2019 diff hist +73 Medical Objects Specify where in Medbay straight jackets are found, note that only Clarion's Armory has straight jackets now (the older maps still do, but it's outside scope of normal gameplay)
- 18:35, 8 September 2019 diff hist −1 m Medical Objects Unfuck a link in the implant gun entry
- 06:40, 8 September 2019 diff hist +76 Implants Seems I've been misreading the changelog. It specifically mentions the Rev Flash, not all flashes, converting through loyalty implants, which implies the implant prevents conversion when other flashes are used.
- 06:17, 8 September 2019 diff hist +464 Revolutionary Head Revs can now convert with any flash. This is probably the change, of out many, that involves the least rewriting.
- 05:40, 8 September 2019 diff hist +671 Security Objects Mention that SecTechs can vend items for people who can't open Security equipment lockers, make a table of items vended by SecTechs, including the hidden ones
- 05:18, 8 September 2019 diff hist −5 Syndicate Items Put Flash/Cell Assembly image in its original size, because before it was resized to 13px, and boy it looked so weird.
- 04:57, 8 September 2019 diff hist −1 Murder Have the energy cost and damage for the taser shotgun's spread mode. Seems to 100% lethal damage though, not sure what type it is (or if it's intended to be that way, which would be interesting)
- 03:49, 8 September 2019 diff hist +37 Syndicate Items Combat Medic gets a poison bottle now...and perhaps some other stuff too
- 03:48, 8 September 2019 diff hist +12 Syndicate Items The Assault Trooper's assault rifle is now...the M19A4 Assault Rifle.
- 03:47, 8 September 2019 diff hist +12 Contraband Assault Rifle is now M19A4 Assault Rifle
- 03:46, 8 September 2019 diff hist +12 Murder Neat the assault rifle from the Assault Trooper class crate has a sorta real name now
- 03:43, 8 September 2019 diff hist +428 SS13 Wiki:Current events Now we've a mostly updated page of the new version of vampire, there's still quite a few things left to ascertain
- 23:54, 7 September 2019 diff hist +294 Clothing Add the specialist combat cover, make a list of the specialist combat helmet variants
- 23:45, 7 September 2019 diff hist +145 Clothing Add Specialist operative marksman suit. It's not that I don't have the sprite, it's that its sprite is same as the espionage suit.
- 23:42, 7 September 2019 diff hist +111 N File:SpecialistCombatCover.png The standard specialist combat helmet, but now there's a bigass scarf covering it. Apparently marksmen like it.
- 23:39, 7 September 2019 diff hist −3 m Clothing remove this random word sitting in the cap space suit entry
- 19:50, 7 September 2019 diff hist +95 Murder Precise damage numbers for the marksman rifle and its mag, notes about how it slows you down and requires holding shift/space with movement keys to zoom around.
- 19:47, 7 September 2019 diff hist +30 Syndicate Items Also, marksman rifle slows you down
- 19:45, 7 September 2019 diff hist −60 Syndicate Items Marksman crate doesn't actually have a cham projector which is odd, because the uplink description mentions one. Also, rifle two shots into crit, smoke grenade pouch has 6 nades, and you WASD while holding shift/space
- 06:45, 7 September 2019 diff hist +2,403 N User:Studenterhue/Manta V. barebones map page
- 05:52, 7 September 2019 diff hist +11,357 Vampire Finally, after four months since the vamp revamp, update this page with most of the new changes. Heard rumors someone was offering a prize for this.
- 05:43, 7 September 2019 diff hist +340 User:Studenterhue/Vampire Specifiy that most blood drain abilities require a human victim, though there are ways around it current