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- 11:47, 1 December 2015 diff hist +27 N File:Uniforms Captain.gif All the captain's uniforms.
- 11:47, 1 December 2015 diff hist +81 N File:Uniforms Barman.gif All the barman's uniforms. The waistcoat is technically an exosuit, but whatever.
- 10:48, 1 December 2015 diff hist +229 Changelog →November 2015
- 18:37, 30 November 2015 diff hist −1 m Discontinued Syndicate Items Link updated: spray bottle.
- 18:36, 30 November 2015 diff hist +33 m Chemistry Link added: spray bottle.
- 18:35, 30 November 2015 diff hist −1 m Cyborg Link updated: spray bottle.
- 18:33, 30 November 2015 diff hist −86 m Janitor Some information on spray bottles was ported to 'General Objects'.
- 18:27, 30 November 2015 diff hist +521 General Objects Added: spray bottle (well, mostly ported from 'Janitor').
- 18:20, 30 November 2015 diff hist +20 N File:SprayBottle.png It's a spray bottle.
- 17:29, 29 November 2015 diff hist +44 m Syndicate Items The amplified vuvuzela does actually cause a little bit of hearing damage now.
- 17:11, 29 November 2015 diff hist +299 Vampire There's a new ability, radio interference. It's a temporary signal jammer.
- 17:00, 29 November 2015 diff hist +220 Changelog →November 2015
- 16:47, 29 November 2015 diff hist +78 m Medical Objects Minor beaker and medicine bottle clarification.
- 16:44, 29 November 2015 diff hist +22 N File:ReagentBottle.png It's a reagent bottle.
- 16:44, 29 November 2015 diff hist +20 N File:LargeBeaker.png It's a large beaker.
- 16:20, 29 November 2015 diff hist +22 m Grinch There's more than just garlands for static Christmas decoration now.
- 17:06, 28 November 2015 diff hist −20 m Random Events I guess blowouts are enabled once again.
- 10:31, 28 November 2015 diff hist +89 m Game FAQ There's now a shortcut for mentorhelp.
- 10:09, 28 November 2015 diff hist +394 Changelog
- 11:06, 27 November 2015 diff hist +349 Construction Added: cardboard box disguise.
- 11:01, 27 November 2015 diff hist +146 m Clothing New image: cardboard box.
- 10:43, 27 November 2015 diff hist +54 N File:CardboardBoxes.gif It's a variety of cardboard boxes. Exciting stuff, no?
- 20:58, 25 November 2015 diff hist +2 m Clothing New images: hat and robe.
- 20:57, 25 November 2015 diff hist +3 m Wizard New images: hat, robe, staff.
- 20:55, 25 November 2015 diff hist +21 N File:WizardRobes2.gif All the wizard robes.
- 20:54, 25 November 2015 diff hist +20 N File:WizardHats2.gif All the wizard hats.
- 20:53, 25 November 2015 diff hist +30 N File:WizardStaves.gif The two regular wizard staves.
- 20:16, 25 November 2015 diff hist +90 m Being A Better Traitor The red chainsaw now has a somewhat more distinctive in-hand sprite.
- 20:09, 25 November 2015 diff hist +114 m Syndicate Items The red chainsaw now has a somewhat more distinctive in-hand sprite.
- 19:54, 25 November 2015 diff hist +280 Changelog →November 2015
- 21:05, 24 November 2015 diff hist −1 m Getting Started Some minor polish.
- 14:58, 23 November 2015 diff hist +37 m Chemistry And these examples should be listed too.
- 14:34, 23 November 2015 diff hist +792 m Chemistry Some TOUCH/INGEST clarification.
- 13:54, 23 November 2015 diff hist +17 m Medical Objects It's all there on the 'Chemistry' page. Short version: hyposprays don't trigger INGEST (styptic/sulfadizine giving tox damage).
- 18:59, 21 November 2015 diff hist +153 m Engineering Objects The electrical toolbox mechanics spawn with contains their specialized tools (device analyzer, soldering iron).
- 18:08, 21 November 2015 diff hist +152 m Medical Objects Medical doctors get a medkit with the health analyzer upgrade already installed.
- 13:13, 21 November 2015 diff hist +1 m Murder Amount of shells in Frag-12 ammo boxes was un-nerfed (back to 8). Also, 300 PU power cells can now be bought from the Syndicate merchant.
- 10:43, 21 November 2015 diff hist +401 Changelog →November 2015
- 20:29, 20 November 2015 diff hist +9 m Security Objects Tasers can now fire two bursts per battery charge.
- 20:28, 20 November 2015 diff hist +17 m Murder Tasers can now fire two bursts per battery charge.
- 20:02, 20 November 2015 diff hist +91 m Murder Stun batons now use small energy cells as well.
- 18:56, 20 November 2015 diff hist +27 File:LockedPhaser.png
- 18:55, 20 November 2015 diff hist +74 m Security Objects Minor stun baton clarification.
- 18:35, 20 November 2015 diff hist +263 m Syndicate Items Highlighted the fact that EMPs drain the power cell of energy guns and stun batons.
- 20:47, 19 November 2015 diff hist +192 m Security Objects Added a mention of the VIP's stun cane (baton with a different sprite).
- 20:43, 19 November 2015 diff hist +41 N File:StunCane.png It's a stun cane, i.e. a resprited baton.
- 12:14, 18 November 2015 diff hist +3 m Getting Started New image: human HUD. Good thing it's not displayed as a thumbnail because that would be broken.
- 11:52, 18 November 2015 diff hist +34 N File:HumanGUINew.png It's the GUI of a human or monkey.
- 11:28, 18 November 2015 diff hist +59 User:Convair880
- 11:25, 18 November 2015 diff hist +96 m Health Indicators New images: health indicators. Also, the health implant now shows a radiation warning (previously discontinued entirely).