Difference between revisions of "User:Studenterhue/Communications Officer"

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(Spell out the responsibilities of the Comms officer)
(Explain Manta's comms system)
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==The Communications System==
==The Communications System==
[[Image:CommunicationsTower.png]]
[[Image:CommunicationsTower.png|right]]
What the comms tower controls
 
What happens when the comms tower goes down
The comms system of the NSS ''Manta'' centers around the '''communications tower''' in the [[Communications Office#Manta|Communications Office]], the pigsty of antennas and blinkenlights that looks like a rejected tree design from ''A Charlie Brown Christmas'', depicted on the right. Pretty much all communication systems, aside from [[Game FAQ#Silicon Frequencies|machinetalk]] and [[Computers#Announcement Computer|announcement computers]] (and, obviously, writing and talking), are relayed through this central hub, including:
*[[PDA]] messages.
*[[Clothing#Radio Headset |Headsets]].
*[[General Objects#Phone|Phonelines]].
*[[General Objects#Intercom|Intercoms]].
*[[General Objects#Station Bounced Radio|Station-bounced radios]].
 
Should the communications tower be taken offline, such as via a [[Murder#Bombs|bomb]], the system will attempt to fix itself by establishing an uplink to [[Oshan Laboratory]]. This takes about eight minutes, and in the meantime, all the aforementioned systems will be completely nonfunctional--period. You can't just spam messages until it goes through like in a [[Random Events#Solar Flare|solar flare]]. Despite what you might think, the extra distance doesn't slow down or otherwise affect radio communications, and they continue along as normal once the uplink is established.
 
===Your Role===
===Your Role===
  it's absolutely nothing
  it's absolutely nothing
==The Radio Lab==
==The Radio Lab==
  Explain how to work the radio equipment, probably gonna link to the Radio Host page, after adding better instructions on the page.
  Explain how to work the radio equipment, probably gonna link to the Radio Host page, after adding better instructions on the page.

Revision as of 05:57, 16 October 2019

MantaCommunicationsOffice.png

What if we told you there was a position on the NSS Manta where you get paid to just stand around and talk? That's essentially what you do as the Communications Officer. All you do is just sit in your office, watching the communications tower and informing the crew of what's happening on the ship, ideally with some flair. Because of this, it's easily the most laid-back Head role on the ship and is an easy choice for those looking for simple responsibilities and ample roleplaying opportunity.

The Communications System

CommunicationsTower.png

The comms system of the NSS Manta centers around the communications tower in the Communications Office, the pigsty of antennas and blinkenlights that looks like a rejected tree design from A Charlie Brown Christmas, depicted on the right. Pretty much all communication systems, aside from machinetalk and announcement computers (and, obviously, writing and talking), are relayed through this central hub, including:

Should the communications tower be taken offline, such as via a bomb, the system will attempt to fix itself by establishing an uplink to Oshan Laboratory. This takes about eight minutes, and in the meantime, all the aforementioned systems will be completely nonfunctional--period. You can't just spam messages until it goes through like in a solar flare. Despite what you might think, the extra distance doesn't slow down or otherwise affect radio communications, and they continue along as normal once the uplink is established.

Your Role

it's absolutely nothing

The Radio Lab

Explain how to work the radio equipment, probably gonna link to the Radio Host page, after adding better instructions on the page.

Radio Show Ideas

Probably gonna look similar to a theoretical list of radio show ideas that would theoretically be on the Radio Host page

Supplementary Video

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