Difference between revisions of "User:Sundance"
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| '''Appearance:''' Pretty much the entire goon population. | | '''Appearance:''' Pretty much the entire goon population. | ||
'''Crime:''' Breaking into places, eating security donuts. Sometimes both at the same time. Tripping people up, severely hurting themselves in the process. | '''Crime:''' Breaking into places, eating security donuts. Sometimes both at the same time, the bastards. Tripping people up, severely hurting themselves in the process. | ||
'''Notes:''' Some people may not like individuals in their workspace, such as barman or HoP. Be sure to mediate. | '''Notes:''' Some people may not like individuals in their workspace, such as barman or HoP. Be sure to mediate. | ||
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| '''Appearance:''' Often take the appearance of an [[Dumb_Pubbies|idiot]] | | '''Appearance:''' Often take the appearance of an [[Dumb_Pubbies|idiot]] | ||
'''Crime:''' Taking shit [[Rules#Don.27t_grief|a step too far]]. Constantly harassing individuals. Being rude when told to stop. | '''Crime:''' Taking shit [[Rules#Don.27t_grief|a step too far]]. Constantly harassing individuals. Being rude when told to stop. | ||
'''Notes''': Certain assholes might actually be a [[Terminology#Miscreant|miscreant]] or a [[Traitor]] | '''Notes''': Certain assholes might actually be a [[Terminology#Miscreant|miscreant]] or a [[Traitor]] | ||
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| Medium | | Medium | ||
| <center>[[Image:Sec64.gif]]</center> | | <center>[[Image:Sec64.gif]]</center> | ||
| '''Appearance:''' Looks like alot like | | '''Appearance:''' Looks like alot like ''you'' | ||
'''Crime:''' Treating prisoners like animals. Being a bloodthirsty nutjob. Basically acting like Hitler. | '''Crime:''' Treating prisoners like animals. Being a bloodthirsty nutjob. Basically acting like Hitler. | ||
'''Notes:''' Weed shit security out asap. One bad egg spoils the bunch. It doesn't have to be sec either, the [[Captain]],[[HoP]],[[Detective]] or any acting sec may also be shit. Absolute power corrupts absolutely. | |||
|- id="Rogue Silicons" body style="background-color:#F5F6CE;" | |- id="Rogue Silicons" body style="background-color:#F5F6CE;" | ||
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'''Notes:''' While killing antagonists isn't against the rules, vigilantes are hated amongst the community. It's often hard to distinguish between who's a traitor and who's a non traitor just abusing traitor gear. Use your head when dealing with these assholes! | '''Notes:''' While killing antagonists isn't against the rules, vigilantes are hated amongst the community. It's often hard to distinguish between who's a traitor and who's a non traitor just abusing traitor gear. Use your head when dealing with these assholes! | ||
|- id="Traitor" body style="background-color:#F5D0A9;" | |- id="Traitor" body style="background-color:#F5D0A9;" | ||
! [[Traitor]] | ! [[Traitor]] | ||
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'''Crime:''' Biting. Noise Pollution with their screams. Spreading rabies with their pet bats. | '''Crime:''' Biting. Noise Pollution with their screams. Spreading rabies with their pet bats. | ||
'''Notes:''' Vampires weaknesses are strong lights, holy water and space (even if they're shielding themselves from the cold!) A vampire can and will resist one of your first stuns you inflict. | '''Notes:''' Vampires weaknesses are strong lights, holy water and space (even if they're shielding themselves from the cold!) | ||
A vampire can and will resist one of your first stuns you inflict. | |||
|- id="Wraith" body style="background-color:#F5D0A9;" | |- id="Wraith" body style="background-color:#F5D0A9;" | ||
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| High | | High | ||
| <center>[[Image:Wraith64.png]]</center> | | <center>[[Image:Wraith64.png]]</center> | ||
| '''Appearance:''' | | '''Appearance:''' Invisible mostly. Tangible if they crossed salt lines like an idiot or chosen to be for the spooks. Possessed items are a dead give away, such as the lone frosted donut in security yelling for the blood of innocents. | ||
'''Crime:''' | '''Crime:''' Invasion of privacy. Weaponizing station property. Flagrant abuse of spooking. | ||
'''Notes:''' | '''Notes:''' The wraith will strike when people are weakest, often targeting security HQ and medbay. They'll turn your baton and [[Officer_Beepsky#Securitron|beepsky]] against you. Laying salt lines is your only defense, so consider visiting [[chemistry]] or the [[bar]]. Keep corpses out of sight, whether it be in a coffin, body-bag or a crate as they'll absorb it or [[Wraith#Revenants|worse]]. | ||
|- id="Wizard" body style="background-color:#F5A9A9;" | |- id="Wizard" body style="background-color:#F5A9A9;" | ||
! [[Wizard]] | ! [[Wizard]] | ||
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'''Crime''': Flinging spells. Conjuring mayhem. Being hipster. | '''Crime''': Flinging spells. Conjuring mayhem. Being hipster. | ||
'''Notes:''' Wizards are a mixed bag. Be sure to study what spells they are using before making the assault. Wizards are just wrinkly dorks without their robes, and severely weakened if you manage to disarm them! | '''Notes:''' Wizards are a mixed bag. Be sure to study what spells they are using before making the assault. Wizards are just wrinkly dorks without their robes, and severely weakened if you manage to disarm them! Consider having the recruiting the ignoble [[chaplain]] to your cause if things get too tough. | ||
|- id="Changeling" body style="background-color:#F5A9A9;" | |- id="Changeling" body style="background-color:#F5A9A9;" | ||
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'''Crime:''' Making [[Terminology#Husk|husks]]. Making people hallucinate dragons and monkeys. Looking ugly as heck. | '''Crime:''' Making [[Terminology#Husk|husks]]. Making people hallucinate dragons and monkeys. Looking ugly as heck. | ||
'''Notes:''' Do not go | '''Notes:''' Do not go ''alone'' when fighting a changeling. They thrive in 1-on-1 fights. They're susceptible to fire. Unless you're armed to the teeth and have a death-wish, it's advised to run against an abomination. They are vulnerable when returning back to their human state. | ||
|- id="Blob " body style="background-color:#F5A9A9;" | |- id="Blob " body style="background-color:#F5A9A9;" | ||
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| Very High | | Very High | ||
| <center>[[Image:BlobOvermind64.png]]</center> | | <center>[[Image:BlobOvermind64.png]]</center> | ||
| '''Appearance:''' | | '''Appearance:''' Obese gelatinous goop of varying color | ||
'''Crime:''' | '''Crime:''' Consuming all in its path of ever hunger. Clogging up disposals. Making the station look even more shit that usual. | ||
'''Notes:''' | '''Notes:''' This antagonist is too fat to be arrested. It should be noted that most of the crew will be defending themselves against this creature as it takes over their department. The [[chemistry|scientists]] are often better armed than you at fighting this thing, consider their support. | ||
|- id="Nuclear Operative " body style="background-color:#F5A9A9;" | |- id="Nuclear Operative " body style="background-color:#F5A9A9;" |
Revision as of 12:01, 9 May 2015
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
Name | Attention | Mugshot | Description |
---|---|---|---|
Joker | Low | Appearance: Pretty much the entire goon population.
Crime: Breaking into places, eating security donuts. Sometimes both at the same time, the bastards. Tripping people up, severely hurting themselves in the process. Notes: Some people may not like individuals in their workspace, such as barman or HoP. Be sure to mediate. | |
Asshole | Medium | Appearance: Often take the appearance of an idiot
Crime: Taking shit a step too far. Constantly harassing individuals. Being rude when told to stop. Notes: Certain assholes might actually be a miscreant or a Traitor | |
Shit Sec | Medium | Appearance: Looks like alot like you
Crime: Treating prisoners like animals. Being a bloodthirsty nutjob. Basically acting like Hitler. Notes: Weed shit security out asap. One bad egg spoils the bunch. It doesn't have to be sec either, the Captain,HoP,Detective or any acting sec may also be shit. Absolute power corrupts absolutely. | |
Rogue Silicons | Medium | Appearance: Takes shape in a once friendly metallic buddies, or the ominous AI
Crime: Not following their laws, murdering, bolting and shocking doors, calling you fleshling repeatedly. Notes: Just like humans, try to use non lethal force, rogue AIs and borgs can be fixed by resetting their laws. This does not apply to emagged borgs or Syndicate robots! | |
Vigilante | Medium | Appearance: Covered in the blood of innocents, boasting about how they murdered someone.
Crime: Non-antagonists outright murdering others they suspect to be antagonist, often stealing sec items and hurting innocents in the process. More than likely abusing stolen traitor gear. Notes: While killing antagonists isn't against the rules, vigilantes are hated amongst the community. It's often hard to distinguish between who's a traitor and who's a non traitor just abusing traitor gear. Use your head when dealing with these assholes! | |
Traitor | High | Appearance: Frequently well disguised, a dead give-away is their nefarious tools
Crime: Murder. Arson. Grievous bodily harm. You name it, they've done it. Notes: It's not particularly necessary to always murder a traitor, especially if they're just goofing around. Be creative with your punishments. | |
Vampire | High | Appearance: More than likely invisible and lurking in the dark with their bats.
Crime: Biting. Noise Pollution with their screams. Spreading rabies with their pet bats. Notes: Vampires weaknesses are strong lights, holy water and space (even if they're shielding themselves from the cold!) A vampire can and will resist one of your first stuns you inflict. | |
Wraith | High | Appearance: Invisible mostly. Tangible if they crossed salt lines like an idiot or chosen to be for the spooks. Possessed items are a dead give away, such as the lone frosted donut in security yelling for the blood of innocents.
Crime: Invasion of privacy. Weaponizing station property. Flagrant abuse of spooking. Notes: The wraith will strike when people are weakest, often targeting security HQ and medbay. They'll turn your baton and beepsky against you. Laying salt lines is your only defense, so consider visiting chemistry or the bar. Keep corpses out of sight, whether it be in a coffin, body-bag or a crate as they'll absorb it or worse. | |
Wizard | Very High | Appearance: Comes in blue, red and black, but always with a white archaic beard. Smells like moth balls and urine.
Crime: Flinging spells. Conjuring mayhem. Being hipster. Notes: Wizards are a mixed bag. Be sure to study what spells they are using before making the assault. Wizards are just wrinkly dorks without their robes, and severely weakened if you manage to disarm them! Consider having the recruiting the ignoble chaplain to your cause if things get too tough. | |
Changeling | Very High | Appearance: So deadly as they can look like anyone, but their twisted fleshy abomination form makes no mistake what they are.
Crime: Making husks. Making people hallucinate dragons and monkeys. Looking ugly as heck. Notes: Do not go alone when fighting a changeling. They thrive in 1-on-1 fights. They're susceptible to fire. Unless you're armed to the teeth and have a death-wish, it's advised to run against an abomination. They are vulnerable when returning back to their human state. | |
Blob | Very High | Appearance: Obese gelatinous goop of varying color
Crime: Consuming all in its path of ever hunger. Clogging up disposals. Making the station look even more shit that usual. Notes: This antagonist is too fat to be arrested. It should be noted that most of the crew will be defending themselves against this creature as it takes over their department. The scientists are often better armed than you at fighting this thing, consider their support. | |
Nuclear Operative | Very High | Appearance: Have a very obvious name, stating their affiliation. Often sporting red. May be holding a disk depending how shit the captain is.
Crime: Blowing up absolutely everything you can imagine to hell and back, including the entire station. Notes: Protect the disk. Arm yourselves as much as you can. Some might consider arresting an operative valiant, others a stupid affair. | |
Other Threats | ??? | Appearance: Gangsters, Zombies, Werewolves, Predators or Critters to name but a few.
Crime: All of (or none of) the above Notes: Threats don't have to be actual players. NPCs such as critters can just be equally bad. And asteroids. Or even the occasional omnipresent badmin. Anything that is a danger to the crew should be noted. Don't forget: In space, nobody can hear you scream. |