Difference between revisions of "User:Studenterhue/Races"
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==Rules Regarding Races== | |||
Racism is terrible. Whether it's serious or tongue-in-cheek/ironic, role-played in-character or espoused out-of-character, done well or done poorly, it doesn't belong on Goonstation. Slurs don't belong either, in any context. That includes slurs against fictional races. End of story. | |||
You may have heard that in some places, the rules allow non-humans can be killed for little to no reason. Goonstation's rules do not. Vast majority of races are protected by [[Grief]] rules, so you can't simply kill them for being non-human or for no reason at all. | |||
==List of Races== | |||
===Humans=== | ===Humans=== | ||
[[File:Jobclown.png]] [[File:Ass64.png]] | [[File:Jobclown.png]] [[File:Ass64.png]] | ||
Bipedal mostly hairless apes who come in many colors. Humans are the default race, and thus the most ubiquitous, and all races usually are mechanically and cosmetically like humans unless otherwise noted. | Bipedal mostly hairless apes who come in many colors and one of the only races with access to the suite of hair styles available through the [[Barber]] and in Character Preferences. Humans are the default race, and thus the most ubiquitous, and all races usually are mechanically and cosmetically like humans unless otherwise noted. | ||
'''Occurrence:''' You can always play as one. The GeneTek consoles start capable of [[Guide to Genetics#Body|turning other races]] into humans (and other races if | *'''Occurrence:''' You can always play as one. The GeneTek consoles start capable of [[Guide to Genetics#Body|turning other races]] into humans (and other races if certain mutations are researched). | ||
*'''[[Human|Human by Default under Silicon Laws?]]''': Yes, obviously. | |||
*'''Cosmetic Differences:''' None. | |||
*'''Gameplay Differences:''' None. | |||
===Monkeys=== | |||
===Dwarves=== | |||
===Cowpeople=== | |||
===Lizardpeople=== | |||
===Skeletons=== | |||
===Roachpeople=== | |||
===Amphibians=== | |||
' | Hoppy frog-people that can eat almost anything and make strange sounds. They're adept in swimming, and their skin helps protect them from blunt force but burns rather easily. There is a "Shelter Amphibian" variant with an...interesting facial expression better seen than explained. | ||
'''Gameplay Differences:''' | *'''Occurrence:''' [[Tourist]]s, [[Jobs#Gimmick Jobs|Diplomats]], and [[Jobs#Gimmick Jobs|Merchants]] can occasionally spawn as them. The Shelter Amphibian is the result of drinking [[Chemicals#Sheltergrog Hint|sheltergrog]]. | ||
*'''[[Human|Human by Default under Silicon Laws?]]''': No. | |||
*'''Cosmetic Differences:''' | |||
**Has "croaks" instead of "says". | |||
**Extends their r's into rrr's. | |||
**Spawns with [[Guide to Genetics#Frontal Gyrus Alteration Type-C|Frontal Gyrus Alteration C]] (aka, the chavish accent) AND [[Guide to Genetics#Frontal Gyrus Alteration Type-O|Frontal Gyrus Alteration Type-O]] (aka, vowelitis). In short, wanton murder of vowels. | |||
**Gets a unique "awful noise" sound clip for screaming, howling, and laughing and another unique "croak" clip for burping, farting, and gasping. | |||
**No options for hair. | |||
*'''Gameplay Differences:''' | |||
**Can breathe underwater and in fluids. | |||
**Can swim through water and wade through fluids without any slowdown. | |||
**Less vulnerable to {{BRUTE}}. | |||
**More vulnerable to {{BURN}}. | |||
**Spawns with [[Guide to Genetics#Matter Eater|matter eater]], an ability that lets them eat items they can hold that are normally not edible, and [[Guide to Genetics#Jumpy|jumpy]], an ability that lets them hop. | |||
===Squidpeople=== | |||
===Blobpeople=== | |||
===Martians=== | ===Martians=== | ||
Bulbous tentacled creatures famous for deploying strange organic technology and claiming they're not actually from Mars. | Bulbous tentacled creatures famous for deploying strange organic technology and claiming they're not actually from Mars. | ||
'''Occurrence:''' [[Tourist]]s, [[Jobs#Gimmick Jobs|Diplomats]], and [[Jobs#Gimmick Jobs|Merchants]] can occasionally spawn as them. | *'''Occurrence:''' [[Tourist]]s, [[Jobs#Gimmick Jobs|Diplomats]], and [[Jobs#Gimmick Jobs|Merchants]] can occasionally spawn as them. | ||
*'''[[Human|Human by Default under Silicon Laws?]]''': No. | |||
'''[[Human|Human by Default under Silicon Laws?]]''': No. | *'''Cosmetic Differences:''' | ||
**Speak "Martian", which only other player Martian mobs can understand. They cannot understand words said by NPC Martians [[critter]]s, like those in certain derelicts. | |||
**No options for hair. | |||
*'''Gameplay Differences:''' Can only wear back items, glasses/goggles, and gloves. | |||
===Kudzupeople=== | |||
===Predators=== | |||
==Supplementary Video== | |||
<youtube>HhDah9LT91c</youtube> |
Latest revision as of 03:34, 28 November 2020
Rules Regarding Races
Racism is terrible. Whether it's serious or tongue-in-cheek/ironic, role-played in-character or espoused out-of-character, done well or done poorly, it doesn't belong on Goonstation. Slurs don't belong either, in any context. That includes slurs against fictional races. End of story.
You may have heard that in some places, the rules allow non-humans can be killed for little to no reason. Goonstation's rules do not. Vast majority of races are protected by Grief rules, so you can't simply kill them for being non-human or for no reason at all.
List of Races
Humans
Bipedal mostly hairless apes who come in many colors and one of the only races with access to the suite of hair styles available through the Barber and in Character Preferences. Humans are the default race, and thus the most ubiquitous, and all races usually are mechanically and cosmetically like humans unless otherwise noted.
- Occurrence: You can always play as one. The GeneTek consoles start capable of turning other races into humans (and other races if certain mutations are researched).
- Human by Default under Silicon Laws?: Yes, obviously.
- Cosmetic Differences: None.
- Gameplay Differences: None.
Monkeys
Dwarves
Cowpeople
Lizardpeople
Skeletons
Roachpeople
Amphibians
Hoppy frog-people that can eat almost anything and make strange sounds. They're adept in swimming, and their skin helps protect them from blunt force but burns rather easily. There is a "Shelter Amphibian" variant with an...interesting facial expression better seen than explained.
- Occurrence: Tourists, Diplomats, and Merchants can occasionally spawn as them. The Shelter Amphibian is the result of drinking sheltergrog.
- Human by Default under Silicon Laws?: No.
- Cosmetic Differences:
- Has "croaks" instead of "says".
- Extends their r's into rrr's.
- Spawns with Frontal Gyrus Alteration C (aka, the chavish accent) AND Frontal Gyrus Alteration Type-O (aka, vowelitis). In short, wanton murder of vowels.
- Gets a unique "awful noise" sound clip for screaming, howling, and laughing and another unique "croak" clip for burping, farting, and gasping.
- No options for hair.
- Gameplay Differences:
- Can breathe underwater and in fluids.
- Can swim through water and wade through fluids without any slowdown.
- Less vulnerable to BRUTE.
- More vulnerable to BURN.
- Spawns with matter eater, an ability that lets them eat items they can hold that are normally not edible, and jumpy, an ability that lets them hop.
Squidpeople
Blobpeople
Martians
Bulbous tentacled creatures famous for deploying strange organic technology and claiming they're not actually from Mars.
- Occurrence: Tourists, Diplomats, and Merchants can occasionally spawn as them.
- Human by Default under Silicon Laws?: No.
- Cosmetic Differences:
- Speak "Martian", which only other player Martian mobs can understand. They cannot understand words said by NPC Martians critters, like those in certain derelicts.
- No options for hair.
- Gameplay Differences: Can only wear back items, glasses/goggles, and gloves.
Kudzupeople
Predators
Supplementary Video