Difference between revisions of "User:Studenterhue/Quickstart"
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===Declaring Ready=== | ===Declaring Ready=== | ||
===Which Job Should I Join As?/How Should I Set My Job Preferences?=== | ===Which Job Should I Join As?/How Should I Set My Job Preferences?=== | ||
'''Summary: Prioritize [[Janitor]], [[Botanist]], [[Chef]], and [[Barman]], which are relatively easy to learn, low-stress, and fairly engaging. Go [[Staff Assistant]] if you want to get a better grasp of controls or slots for the aforementioned jobs are full. Avoid [[Security Officer]], [[Detective]], [[AI]], and [[Cyborg]] for now.''' | |||
Space Station 13 is a pretty in-depth game, and it can be overwhelming at first, which is not helped at times by its somewhat archaic interface and controls that seems to take cues from at least two genres. The first few hours of SS13 where you're just trying to get into the swing of things are already stressful enough, so with that in mind, we recommend these following jobs for beginners, which are all relatively easy to pick up, possess a fair amount of things to do without being too stressful, and have relatively low consequences for messing up: | |||
*[[Janitor]] - You clean messes and pick up trash. Most of the cleaning instruments are relatively straight forward, and barring the occasional thief going after your galoshes, most people tend to either leave you alone or politely ask for you to clean up some place. It's unlikely you'll be bored during this job, because the crew tends to make a lot of messes. | |||
*[[Botanist]] - You grow plants, sometimes for food, sometimes for useful materials, sometimes for, ahem, recreation. Tending plants is a lot simpler than it is in real life, and there's a whole lot of different plants. If you're looking for something deeper, there's still a system of plant genetics and traits, but it can be safely ignored when you're new. Sometimes the Chef, Scientists, and/or Quartermasters will request plants from you, but these are usually not very urgent requests. | |||
*[[Chef]] - You make food. Some people will request certain dishes, but most will be happy with whatever grub you serve, so you can cook up whatever you want. And there's a whole lot of foods you can cook up, from burgers to pizza to pies to cookies. The cooking system involves a lot of different inventory and item interactions, so it's particularly good for newbies. | |||
*[[Barman]] - You make drinks. Learning how to use the dispensers and pour drinks can be daunting at first, but it's good to learn, because like Chef, it teaches a lot of common inventory and item interactions. People usually aren't picky about what they want to drink, and there's a crazy amount of possible drinks. Be aware though, sometimes people will try to break into behind the bar counter and use their stuff, so try ask them to stop or call Security in over the radio--your starting shotgun, which fires less-than-lethal rubber slugs that knock people back, is a last resort. | |||
*[[Staff Assistant]] - You help people. Or really just do whatever, you don't have many responsibilities besides that. Lack of any real duties means you can spend however much time you want learning the controls with no risk or pressure, but some people find this job rather dull exactly because of the lack of duties. You can also try playing this sort of like an intern; you can try to ask people to let you into their job department/workplace so you can watch them do stuff and occasionally help out. | |||
We recommend ''against'' these jobs: | |||
*[[Security Officer]] - You're a cop, basically; you enforce the law, persecute crimes, and generally try to keep the crew safe. You need to understand a lot of systems, including ticketing, brigging, and combat, and have a good grasp of the player culture surrounding what punishments are appropriate to what crimes. If you mess up, there's a good chance you'll die. Couple this with a general intense scrutiny of Security, and it's all really too much for a newbie to handle. | |||
*[[Detective]] - You're also a cop, kinda, but bent more on investigating crimes than stopping them. It's a little less punishing than Security Officer, but you still need a pretty good grasp of many different mechanics, so once again it can too overwhelming to new players. | |||
*[[Artificial Intelligence|AI]] - You're a computer that has surveillance of much of the ship/station. and control over much of its machines and infrastructure. Controls are simple, but the real trouble is that you are bound to a special set of robot laws, which have a lot of nuances and subtleties aren't immediately obvious and require some background experience to interpret. It can done, but it's still a lot for people just starting out. | |||
*[[Cyborg]] - You're a robot that can be configured to serve many different functions/jobs. You bound to the same laws as the AI, so you have the same issues as AI, on top of a somewhat obtuse interface. | |||
==Controls & Inventory== | ==Controls & Inventory== |
Revision as of 01:24, 16 June 2020
Requirements
Summary: Make sure you're on Windows and your Internet Explorer/Microsoft Edge and graphics drivers are up to date. Download The BYOND client and register a BYOND account.
- The BYOND client - SS13 is hosted through BYOND, a primitive and admittingly rather sketchy-looking game suite from the 1990s and 2000s. It doesn't matter whether you choose to download of the .exe or the .zip; both give you the same client, compiler, and server software, though the .exe will allow you to join servers via byond:// links on the web.
- Since this is Goonstation, make sure you've the Beta version listed on the Main Page.
- A BYOND account - While some games on BYOND allow you to join as a Guest, without having register, SS13 in general and the Goonstation version in particular don't. If you try to log in on a Goonstation server without an account, you'll get a "connection closed" error.
- Windows - The BYOND client only runs on Windows, though it is possible to run it on VMWare, WINE, and VirtualBox. This is because...
- Internet Explorer 11+ or Equivalent - BYOND uses Internet Explorer for some of the HTML popups, among other things. Is that stupid? Yes, yes it is. Is it something we just have to deal with for now? Yes, yes it is.
- DirectX 11+/Updated Graphics Drivers - SS13's graphics are far from cutting edge, but in order for lighting and other things to look the way it should, you need updated graphics drivers. Otherwise, it'll look something like this.
Aside from that, there aren't any hardware requirements. For clients, there's no minimum CPU bus speed, ram size, etc.
Understanding the Rules
Summary: Read the General Game Rules. If you're on the Roleplay server, read the RP Rules too.
Before you connect, we at the Goonstation community would like you to read our Rules! Our rules are different from most other servers' and communities', so please take the time go through them. You should at least go through the General Game Rules. You don't have to read the Roleplay Server ones if you're not planning on playing on the Roleplay server.
You should really read the Rules page yourself, but let's go over the most important rules.
- "Rule 4: Bigotry and sexual content is a non-negotiable hard 'no'":
- This is a lot broader than other versions of "no bigotry" rules because all slurs and other forms are forbidden, regardless of context, intent, or identity of the person saying it. This also includes using "gay" as an insult/pejorative or saying "retarded". Swears are fine, because they're directed towards things people can actually change.
- Likewise, some people interpret this to just mean "no erotic roleplay", but it's a lot wider than that. References to genitalia and sexual acts are also prohibited, so just as you shouldn't ask people to have sex with you, you also shouldn't call someone's dick small or ask if they just ejaculated cum. As a wiseperson as once said, calling people dicks is fine, talking about your dick is not.
- "Rule 1: Don't grief." The actual Rules and Grief page explain what this rule means more thoroughly, but basically, if it's something that would get you in trouble in real life, like attacking someone with a crowbar for no reason or murdering someone who accidentally wanders into your workplace, it'll get you in trouble in-game too.
Fortunately, the Goonstation administration team usually tends to be lenient. When handling a new person like you breaking the rules, an admin will usually try to talk to you through AdminPMs. Be honest, respectful, and willing to take responsibility for your deeds and change, and things'll go well. You won't get banned just for your first offense; bans are only used if you're a repeat offender or if you log off before the Admins can talk to you, in which case you can go to the forums to explain yourself and show repentance.
If you have any questions about the rules while you're in-game, press F1 to fill out an Adminhelp, a request to the Adminstrators who run Goonstation and manage its players.
Connecting to a Server
Which Server Do I Connect to?
- Goonstation Roleplay
- Goonstation
Setting Up
Character Preferences
Declaring Ready
Which Job Should I Join As?/How Should I Set My Job Preferences?
Summary: Prioritize Janitor, Botanist, Chef, and Barman, which are relatively easy to learn, low-stress, and fairly engaging. Go Staff Assistant if you want to get a better grasp of controls or slots for the aforementioned jobs are full. Avoid Security Officer, Detective, AI, and Cyborg for now.
Space Station 13 is a pretty in-depth game, and it can be overwhelming at first, which is not helped at times by its somewhat archaic interface and controls that seems to take cues from at least two genres. The first few hours of SS13 where you're just trying to get into the swing of things are already stressful enough, so with that in mind, we recommend these following jobs for beginners, which are all relatively easy to pick up, possess a fair amount of things to do without being too stressful, and have relatively low consequences for messing up:
- Janitor - You clean messes and pick up trash. Most of the cleaning instruments are relatively straight forward, and barring the occasional thief going after your galoshes, most people tend to either leave you alone or politely ask for you to clean up some place. It's unlikely you'll be bored during this job, because the crew tends to make a lot of messes.
- Botanist - You grow plants, sometimes for food, sometimes for useful materials, sometimes for, ahem, recreation. Tending plants is a lot simpler than it is in real life, and there's a whole lot of different plants. If you're looking for something deeper, there's still a system of plant genetics and traits, but it can be safely ignored when you're new. Sometimes the Chef, Scientists, and/or Quartermasters will request plants from you, but these are usually not very urgent requests.
- Chef - You make food. Some people will request certain dishes, but most will be happy with whatever grub you serve, so you can cook up whatever you want. And there's a whole lot of foods you can cook up, from burgers to pizza to pies to cookies. The cooking system involves a lot of different inventory and item interactions, so it's particularly good for newbies.
- Barman - You make drinks. Learning how to use the dispensers and pour drinks can be daunting at first, but it's good to learn, because like Chef, it teaches a lot of common inventory and item interactions. People usually aren't picky about what they want to drink, and there's a crazy amount of possible drinks. Be aware though, sometimes people will try to break into behind the bar counter and use their stuff, so try ask them to stop or call Security in over the radio--your starting shotgun, which fires less-than-lethal rubber slugs that knock people back, is a last resort.
- Staff Assistant - You help people. Or really just do whatever, you don't have many responsibilities besides that. Lack of any real duties means you can spend however much time you want learning the controls with no risk or pressure, but some people find this job rather dull exactly because of the lack of duties. You can also try playing this sort of like an intern; you can try to ask people to let you into their job department/workplace so you can watch them do stuff and occasionally help out.
We recommend against these jobs:
- Security Officer - You're a cop, basically; you enforce the law, persecute crimes, and generally try to keep the crew safe. You need to understand a lot of systems, including ticketing, brigging, and combat, and have a good grasp of the player culture surrounding what punishments are appropriate to what crimes. If you mess up, there's a good chance you'll die. Couple this with a general intense scrutiny of Security, and it's all really too much for a newbie to handle.
- Detective - You're also a cop, kinda, but bent more on investigating crimes than stopping them. It's a little less punishing than Security Officer, but you still need a pretty good grasp of many different mechanics, so once again it can too overwhelming to new players.
- AI - You're a computer that has surveillance of much of the ship/station. and control over much of its machines and infrastructure. Controls are simple, but the real trouble is that you are bound to a special set of robot laws, which have a lot of nuances and subtleties aren't immediately obvious and require some background experience to interpret. It can done, but it's still a lot for people just starting out.
- Cyborg - You're a robot that can be configured to serve many different functions/jobs. You bound to the same laws as the AI, so you have the same issues as AI, on top of a somewhat obtuse interface.
Controls & Inventory
A Learning Exercise
Chatting
Common Scenarios
Boredom
Hull Breach
You might notice a low O2 warning pop up in your HUD, indicating you're currently lacking oxygen. Sometimes, this is because some of disease or poison preventing you from breathing, but more often, it's because some part of the area you're in has been exposed to space/the ocean and has lost air. In these situations, to breathe, you must have what are called internals, which consist of:
- A breath mask or gas mask /.
- Some sort of tank of air or oxygen, frequently in form of an emergency oxygen tank , gas tank (oxygen) , or gas tank (air mix) .
- If you're lucky, you might have an emergency oxygen tank in your box . You can extract from the box in the same way you extracted the breath mask.
- Look in the Arrivals area for any closets, mini-closests, etc. that might have oxygen tanks.
- If you're lucky, someone might have opened EVA, in which case you can simply walk up to the tank dispenser , click on it to open up its interface, click on the "Dispense" link right of the part that says "Oxygen", and then click on the oxygen tank to pick it up.
- If you have access to maintenance areas (that is, you can go through doors marked "maintenance access"), you can find air tanks in emergency oxygen closets . Goonstation's version of maintenance is, thankfully, much less confusing than codebases, but you can still get lost if you're new.
- If you're lucky, you might have an emergency oxygen tank in your box . You can extract from the box in the same way you extracted the breath mask.
Just having this won't keep from suffocating. To configure your internals to start supplying air to you:
- Equip your breath mask or gas mask / by clicking on the mask slot while the mask is in your active hand. The exact appearance depends on your HUD style, but each style uses a fairly similar icon.
- Make sure you're, at the very least, holding your air tank .in one of your hands.
- Turn on the Toggle Tank Valve [name of air tank] button in the top right. If you've set up your mask correctly, it should change from to Again, exact appearance depends on your HUD style choice, but the icon is always either in the top left or middle right.