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4 November 2024
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
07:45 | Medical Objects diffhist +90 Studenterhue talk contribs →Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged |
3 November 2024
05:11 | Traitor diffhist +189 Studenterhue talk contribs Guess we should mention that how Traitor can access the Listening Post |
04:21 | Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged |
2 November 2024
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07:09 | Listening Post 3 changes history +61 [Studenterhue (3×)] | |||
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07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time. | ||||
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06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts | ||||
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06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post |
31 October 2024
07:17 | Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene. |
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07:00 | Locker Room 2 changes history +94 [Studenterhue (2×)] | |||
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07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers | ||||
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06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged. |
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06:52 | General Objects 2 changes history +129 [Studenterhue (2×)] | |||
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06:52 (cur | prev) +72 Studenterhue talk contribs →General Items (large): Similarly, note that bathtubs are also useful for people with Stinky | ||||
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06:49 (cur | prev) +57 Studenterhue talk contribs →General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase. |
05:21 | Security Objects diffhist −388 Studenterhue talk contribs →Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509 |
30 October 2024
14:20 | Security Objects diffhist −1 Shromply talk contribs →Less-than-Lethal |
28 October 2024
27 October 2024
22:39 | Engineering Objects diffhist +306 Studenterhue talk contribs →Personal Protective Equipment: Discuss firefighter helm stats. |
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06:42 | Chemicals 2 changes history +165 [Studenterhue (2×)] | |||
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06:42 (cur | prev) +166 Studenterhue talk contribs →Pyrotechnic Chems: Note somewhere that pouring thermite creates a thermite powder pile, a feature introduced in commit e030c1e | ||||
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06:33 (cur | prev) −1 Studenterhue talk contribs →Pyrotechnic Chems: Correct seconds of Burning caused by pouring thermite on someone who's already on fire |
26 October 2024
07:19 | Chemicals diffhist 0 Studenterhue talk contribs →Pyrotechnic Chems: Lower amount of thermite needed to blow a wall, per commit e030c1e |
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06:57 | Security Objects 2 changes history +49 [Studenterhue (2×)] | |||
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06:57 (cur | prev) +53 Studenterhue talk contribs →Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997. | ||||
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06:55 (cur | prev) −4 Studenterhue talk contribs →Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it |
25 October 2024
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22:37 | Murder 10 changes history +545 [NightmarechaMillian (10×)] | |||
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22:37 (cur | prev) +3 NightmarechaMillian talk contribs | ||||
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22:32 (cur | prev) +5 NightmarechaMillian talk contribs →List of Longarms | ||||
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22:30 (cur | prev) +10 NightmarechaMillian talk contribs rewords the gang 9mm rounds to fmj surplus so they don't get confused with the bellatrix -p rounds | ||||
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22:26 (cur | prev) +424 NightmarechaMillian talk contribs adds grease gun | ||||
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22:14 (cur | prev) −17 NightmarechaMillian talk contribs →List of Longarms | ||||
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22:12 (cur | prev) +8 NightmarechaMillian talk contribs rewords the FLW section | ||||
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22:05 (cur | prev) −61 NightmarechaMillian talk contribs Removes the things that just aren't true from the AKM section | ||||
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21:56 (cur | prev) +109 NightmarechaMillian talk contribs Sorts longarms by cartridge | ||||
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21:46 (cur | prev) +69 NightmarechaMillian talk contribs Adds "-p" designations to guns shooting weaker cartridges | ||||
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21:33 (cur | prev) −5 NightmarechaMillian talk contribs adds sprite to webley |
24 October 2024
06:01 | Security Objects diffhist +131 JORJ949 talk contribs →Security Apparel: Add security towel as per #21116 being merged |
23 October 2024
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06:52 | Head of Security 3 changes history −301 [Studenterhue; JORJ949 (2×)] | |||
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06:52 (cur | prev) −140 Studenterhue talk contribs →The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort | ||||
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03:59 (cur | prev) +18 JORJ949 talk contribs →Your Equipment: Replace no access example with an accurate one | ||||
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03:55 (cur | prev) −179 JORJ949 talk contribs →Your Equipment: Remove part about HoS access being removed in IDcomp (this was fixed 3 years ago in commit 36480df) |
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06:25 | Security Objects 5 changes history +3 [Studenterhue (5×)] | |||
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06:25 (cur | prev) +59 Studenterhue talk contribs →Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged | ||||
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06:03 (cur | prev) −29 Studenterhue talk contribs →Gear: Similar dealio with NT Gas Mask | ||||
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06:01 (cur | prev) +5 Studenterhue talk contribs →Gear: Likewise update info on where to find the NT pressure suit, and correct a misspelling of "Nanotrasen" | ||||
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05:59 (cur | prev) +28 Studenterhue talk contribs →Gear: Update info on where to find the NT combat helmet, because it got moved to the belt when PR #21133 was merged | ||||
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05:48 (cur | prev) −32 Studenterhue talk contribs →Equipment: Fix this clause claiming NTSCs get security whistles on their belt; with PR #21133 merged, it's in their pouch, as is standard. |
22 October 2024
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06:10 | Robots 2 changes history +438 [Studenterhue (2×)] | |||
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06:10 (cur | prev) +111 Studenterhue talk contribs →Variants: Explain that the tourguide bots can have different names and make the pronouns gender neutral to suit this | ||||
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05:47 (cur | prev) +327 Studenterhue talk contribs →MULEBot: Explain when the MULEBot might run people over, mostly in order to mention that they run over people with the Was It Something I Said? trait introduced when PR #20880 was merged |
21 October 2024
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06:52 | Robots 4 changes history +1,907 [Studenterhue (4×)] | |||
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06:52 (cur | prev) −22 Studenterhue talk contribs →Variants: While we're here, we might as well try to straighten out the pronouns and . | ||||
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06:50 (cur | prev) +192 Studenterhue talk contribs →Variants: Talk about Murray's/the tourbot's specific interactions with the Was It Something I Said? trait. By the way, the trait was introduced when #20880 was merged | ||||
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06:40 (cur | prev) +1,211 Studenterhue talk contribs →GuardBuddy: Talk about how GuardBuddies interact with the Was It Something I Said? trait on a general basis | ||||
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06:02 (cur | prev) +526 Studenterhue talk contribs →GuardBuddy: Try to split this big paragraph full of disparate facts, adding some details to make things fit together more |
19 October 2024
07:47 | Engineering Objects diffhist +46 Studenterhue talk contribs →Personal Protective Equipment: Note aurora belt gives radiation resistance, which it gained when PR #21059 was merged |
07:24 | Chief Engineer diffhist +13 Studenterhue talk contribs →Equipment: Briefly mention that the aurora belt provides rad protection |
07:22 | Robots diffhist +522 Studenterhue talk contribs →Securitron: Describe some interactions with the Was It Something I Said? trait, introduced when PR #20880 was merged |
17 October 2024
06:52 | Chemicals diffhist +141 Studenterhue talk contribs →Poisons and Toxic Shit: Guess we could mention that there's cytotoxin in cytotoxin bottles, from when PR #20421 was merged |