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Show new changes starting from 18:26, 10 November 2024
   
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10 November 2024

     06:45  Head of Personnel‎‎ 2 changes history +388 [Cheekybrdy‎ (2×)]
     
06:45 (cur | prev) +9 Cheekybrdy talk contribs →‎The Proper HoP
     
06:45 (cur | prev) +379 Cheekybrdy talk contribs →‎Know your HoP
     06:26  Artifact Research‎‎ 5 changes history +332 [Studenterhue‎ (5×)]
     
06:26 (cur | prev) −39 Studenterhue talk contribs →‎Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form
     
06:09 (cur | prev) +43 Studenterhue talk contribs →‎Stimuli: Note igniters can produce an electricity stimulus too, from the same PR
     
06:06 (cur | prev) +46 Studenterhue talk contribs →‎Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.)
     
06:04 (cur | prev) +155 Studenterhue talk contribs →‎Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale.
     
05:41 (cur | prev) +127 Studenterhue talk contribs →‎Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli

9 November 2024

     16:11  Ore Processing‎‎ 3 changes history +1,120 [Studenterhue‎; NightmarechaMillian‎ (2×)]
     
16:11 (cur | prev) +306 NightmarechaMillian talk contribs moves and rewords the space suit section
     
06:15 (cur | prev) −69 Studenterhue talk contribs →‎The Nano-Fabricator (Refining): Cut what seems to be a leftover from a rough draft
     
03:23 (cur | prev) +883 NightmarechaMillian talk contribs makes the bow and quiver section Not Suck(tm)
     06:49  Artifact Research‎‎ 2 changes history +85 [Studenterhue‎ (2×)]
     
06:49 (cur | prev) +8 Studenterhue talk contribs →‎Artifact Interaction: Update mentions of the "Robot" artifact family to match this change
     
06:48 (cur | prev) +77 Studenterhue talk contribs →‎Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way

8 November 2024

     09:04  Artifact Research‎‎ 2 changes history +1,225 [Studenterhue‎ (2×)]
     
09:04 (cur | prev) +157 Studenterhue talk contribs →‎Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off
     
08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later.

7 November 2024

     06:30  Syndicate Items‎‎ 2 changes history +59 [Studenterhue‎ (2×)]
     
06:30 (cur | prev) −3 Studenterhue talk contribs →‎Surplus crate items: Fix a sentence implying you aim the Quickhack/can use it at range
     
06:30 (cur | prev) +62 Studenterhue talk contribs →‎Job-Specific Items: Note that mindhack cloner does not PDA medical, a featured introduced when PR #21200 was merged. Also condense the prose a bit.

4 November 2024

     08:57  Artifact Research diffhist +698 Studenterhue talk contribs →‎Stimuli: Start discussing the Language stimulus added when PR #21162 was merged
     07:21  Power Grid diffhist +320 Studenterhue talk contribs →‎PTL UI: Mention the PTL's MechComp controls somewhere. This seems like a good place to put it. Most of these were introduced when PR #19880 was merged, by the way.

3 November 2024

     04:21  Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged

2 November 2024

     07:09  Listening Post‎‎ 3 changes history +61 [Studenterhue‎ (3×)]
     
07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time.
     
06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts
     
06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post
     06:08  Syndicate Items‎‎ 3 changes history −12 [Studenterhue‎ (3×)]
     
06:08 (cur | prev) −98 Studenterhue talk contribs →‎Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money
     
06:05 (cur | prev) +163 Studenterhue talk contribs →‎CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged
     
05:57 (cur | prev) −77 Studenterhue talk contribs →‎Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged.

31 October 2024

     07:17  Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene.
     07:00  Locker Room‎‎ 2 changes history +94 [Studenterhue‎ (2×)]
     
07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers
     
06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged.
     06:52  General Objects‎‎ 2 changes history +129 [Studenterhue‎ (2×)]
     
06:52 (cur | prev) +72 Studenterhue talk contribs →‎General Items (large): Similarly, note that bathtubs are also useful for people with Stinky
     
06:49 (cur | prev) +57 Studenterhue talk contribs →‎General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase.
     05:21  Security Objects diffhist −388 Studenterhue talk contribs →‎Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509

30 October 2024

     14:20  Security Objects diffhist −1 Shromply talk contribs →‎Less-than-Lethal
     13:53  Security Officer diffhist 0 Shromply talk contribs →‎Due Process
     05:21  Detective diffhist +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section

29 October 2024

     05:22  Syndicate Items diffhist +122 Studenterhue talk contribs →‎Job-Specific Items: Talk about boom boots blowing things up, a functionality introduced in commit 6568cb (and toned down in commit aedda79)

26 October 2024

     20:50  Syndicate Items diffhist +207 NightmarechaMillian talk contribs sawflies and tactical pouch descriptions
     06:57  Security Objects‎‎ 2 changes history +49 [Studenterhue‎ (2×)]
     
06:57 (cur | prev) +53 Studenterhue talk contribs →‎Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997.
     
06:55 (cur | prev) −4 Studenterhue talk contribs →‎Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it

24 October 2024

     07:36  Syndicate Items‎‎ 2 changes history +3 [Studenterhue‎ (2×)]
     
07:36 (cur | prev) −44 Studenterhue talk contribs →‎Job-Specific Items: Move a chicken grenade note that seems a bit lengthy and kinda important into the main description, condense the prose a bit
     
07:32 (cur | prev) +47 Studenterhue talk contribs →‎Job-Specific Items: Note max buy limit for chicken grenades, added in commit 5fe7e86
     06:01  Security Objects diffhist +131 JORJ949 talk contribs →‎Security Apparel: Add security towel as per #21116 being merged

23 October 2024

     06:52  Head of Security‎‎ 3 changes history −301 [Studenterhue‎; JORJ949‎ (2×)]
     
06:52 (cur | prev) −140 Studenterhue talk contribs →‎The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort
     
03:59 (cur | prev) +18 JORJ949 talk contribs →‎Your Equipment: Replace no access example with an accurate one
     
03:55 (cur | prev) −179 JORJ949 talk contribs →‎Your Equipment: Remove part about HoS access being removed in IDcomp (this was fixed 3 years ago in commit 36480df)
     06:25  Security Objects‎‎ 5 changes history +3 [Studenterhue‎ (5×)]
     
06:25 (cur | prev) +59 Studenterhue talk contribs →‎Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged
     
06:03 (cur | prev) −29 Studenterhue talk contribs →‎Gear: Similar dealio with NT Gas Mask
     
06:01 (cur | prev) +5 Studenterhue talk contribs →‎Gear: Likewise update info on where to find the NT pressure suit, and correct a misspelling of "Nanotrasen"
     
05:59 (cur | prev) +28 Studenterhue talk contribs →‎Gear: Update info on where to find the NT combat helmet, because it got moved to the belt when PR #21133 was merged
     
05:48 (cur | prev) −32 Studenterhue talk contribs →‎Equipment: Fix this clause claiming NTSCs get security whistles on their belt; with PR #21133 merged, it's in their pouch, as is standard.

20 October 2024

     06:13  Syndicate Items diffhist +581 JORJ949 talk contribs →‎Job-Specific Items: Add portable record player to job-specific items aswell as per #20985