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10 November 2024
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06:45 | Head of Personnel 2 changes history +388 [Cheekybrdy (2×)] | |||
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06:45 (cur | prev) +9 Cheekybrdy talk contribs →The Proper HoP | ||||
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06:45 (cur | prev) +379 Cheekybrdy talk contribs →Know your HoP |
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06:26 | Artifact Research 5 changes history +332 [Studenterhue (5×)] | |||
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06:26 (cur | prev) −39 Studenterhue talk contribs →Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form | ||||
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06:09 (cur | prev) +43 Studenterhue talk contribs →Stimuli: Note igniters can produce an electricity stimulus too, from the same PR | ||||
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06:06 (cur | prev) +46 Studenterhue talk contribs →Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.) | ||||
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06:04 (cur | prev) +155 Studenterhue talk contribs →Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale. | ||||
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05:41 (cur | prev) +127 Studenterhue talk contribs →Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli |
9 November 2024
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16:11 | Ore Processing 3 changes history +1,120 [Studenterhue; NightmarechaMillian (2×)] | |||
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16:11 (cur | prev) +306 NightmarechaMillian talk contribs moves and rewords the space suit section | ||||
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06:15 (cur | prev) −69 Studenterhue talk contribs →The Nano-Fabricator (Refining): Cut what seems to be a leftover from a rough draft | ||||
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03:23 (cur | prev) +883 NightmarechaMillian talk contribs makes the bow and quiver section Not Suck(tm) |
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06:49 | Artifact Research 2 changes history +85 [Studenterhue (2×)] | |||
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06:49 (cur | prev) +8 Studenterhue talk contribs →Artifact Interaction: Update mentions of the "Robot" artifact family to match this change | ||||
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06:48 (cur | prev) +77 Studenterhue talk contribs →Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way |
8 November 2024
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09:04 | Artifact Research 2 changes history +1,225 [Studenterhue (2×)] | |||
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09:04 (cur | prev) +157 Studenterhue talk contribs →Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off | ||||
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08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later. |
7 November 2024
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06:30 | Syndicate Items 2 changes history +59 [Studenterhue (2×)] | |||
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06:30 (cur | prev) −3 Studenterhue talk contribs →Surplus crate items: Fix a sentence implying you aim the Quickhack/can use it at range | ||||
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06:30 (cur | prev) +62 Studenterhue talk contribs →Job-Specific Items: Note that mindhack cloner does not PDA medical, a featured introduced when PR #21200 was merged. Also condense the prose a bit. |
4 November 2024
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
07:21 | Power Grid diffhist +320 Studenterhue talk contribs →PTL UI: Mention the PTL's MechComp controls somewhere. This seems like a good place to put it. Most of these were introduced when PR #19880 was merged, by the way. |
3 November 2024
04:21 | Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged |
2 November 2024
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07:09 | Listening Post 3 changes history +61 [Studenterhue (3×)] | |||
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07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time. | ||||
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06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts | ||||
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06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post |
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06:08 | Syndicate Items 3 changes history −12 [Studenterhue (3×)] | |||
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06:08 (cur | prev) −98 Studenterhue talk contribs →Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money | ||||
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06:05 (cur | prev) +163 Studenterhue talk contribs →CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged | ||||
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05:57 (cur | prev) −77 Studenterhue talk contribs →Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged. |
31 October 2024
07:17 | Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene. |
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07:00 | Locker Room 2 changes history +94 [Studenterhue (2×)] | |||
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07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers | ||||
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06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged. |
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06:52 | General Objects 2 changes history +129 [Studenterhue (2×)] | |||
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06:52 (cur | prev) +72 Studenterhue talk contribs →General Items (large): Similarly, note that bathtubs are also useful for people with Stinky | ||||
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06:49 (cur | prev) +57 Studenterhue talk contribs →General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase. |
05:21 | Security Objects diffhist −388 Studenterhue talk contribs →Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509 |
30 October 2024
14:20 | Security Objects diffhist −1 Shromply talk contribs →Less-than-Lethal |
13:53 | Security Officer diffhist 0 Shromply talk contribs →Due Process |
05:21 | Detective diffhist +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section |
29 October 2024
05:22 | Syndicate Items diffhist +122 Studenterhue talk contribs →Job-Specific Items: Talk about boom boots blowing things up, a functionality introduced in commit 6568cb (and toned down in commit aedda79) |
26 October 2024
20:50 | Syndicate Items diffhist +207 NightmarechaMillian talk contribs sawflies and tactical pouch descriptions |
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06:57 | Security Objects 2 changes history +49 [Studenterhue (2×)] | |||
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06:57 (cur | prev) +53 Studenterhue talk contribs →Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997. | ||||
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06:55 (cur | prev) −4 Studenterhue talk contribs →Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it |
24 October 2024
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07:36 | Syndicate Items 2 changes history +3 [Studenterhue (2×)] | |||
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07:36 (cur | prev) −44 Studenterhue talk contribs →Job-Specific Items: Move a chicken grenade note that seems a bit lengthy and kinda important into the main description, condense the prose a bit | ||||
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07:32 (cur | prev) +47 Studenterhue talk contribs →Job-Specific Items: Note max buy limit for chicken grenades, added in commit 5fe7e86 |
06:01 | Security Objects diffhist +131 JORJ949 talk contribs →Security Apparel: Add security towel as per #21116 being merged |
23 October 2024
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06:52 | Head of Security 3 changes history −301 [Studenterhue; JORJ949 (2×)] | |||
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06:52 (cur | prev) −140 Studenterhue talk contribs →The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort | ||||
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03:59 (cur | prev) +18 JORJ949 talk contribs →Your Equipment: Replace no access example with an accurate one | ||||
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03:55 (cur | prev) −179 JORJ949 talk contribs →Your Equipment: Remove part about HoS access being removed in IDcomp (this was fixed 3 years ago in commit 36480df) |
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06:25 | Security Objects 5 changes history +3 [Studenterhue (5×)] | |||
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06:25 (cur | prev) +59 Studenterhue talk contribs →Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged | ||||
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06:03 (cur | prev) −29 Studenterhue talk contribs →Gear: Similar dealio with NT Gas Mask | ||||
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06:01 (cur | prev) +5 Studenterhue talk contribs →Gear: Likewise update info on where to find the NT pressure suit, and correct a misspelling of "Nanotrasen" | ||||
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05:59 (cur | prev) +28 Studenterhue talk contribs →Gear: Update info on where to find the NT combat helmet, because it got moved to the belt when PR #21133 was merged | ||||
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05:48 (cur | prev) −32 Studenterhue talk contribs →Equipment: Fix this clause claiming NTSCs get security whistles on their belt; with PR #21133 merged, it's in their pouch, as is standard. |
20 October 2024
06:13 | Syndicate Items diffhist +581 JORJ949 talk contribs →Job-Specific Items: Add portable record player to job-specific items aswell as per #20985 |