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- This edit created a new page (also see list of new pages)
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28 September 2024
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06:25 | Gang 2 changes history +713 [Studenterhue (2×)] | |||
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06:25 (cur | prev) +235 Studenterhue talk contribs →Would Be a Shame If Someone Were to Vandalize It: Note a useful UI element that tells people if they've earned Vandalism Points | ||||
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06:20 (cur | prev) +478 Studenterhue talk contribs →Would Be a Shame If Someone Were to Vandalize It: Be more specific about what kind of areas you might be asked to vandalize and note that one area has a different point requirement. Workshopped the prose a bit too |
27 September 2024
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07:12 | Mail Courier 2 changes history +2,180 [Studenterhue (2×)] | |||
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07:12 (cur | prev) +1,212 Studenterhue talk contribs →Going Postal: Antagonist Mail Courier: Add a section talking about the associated traitor items, as promised | ||||
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06:32 (cur | prev) +968 Studenterhue talk contribs Add a section on playing antag Mail Courier, mostly as a prelude to discussing the traitor items |
05:02 | Syndicate Items diffhist +4 Studenterhue talk contribs →Surplus crate items: Make Old Hunting Rifle's ID match its header/"buylist" entry name |
26 September 2024
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06:10 | Gang 2 changes history +63 [Studenterhue (2×)] | |||
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06:10 (cur | prev) +25 Studenterhue talk contribs →Taggin' up turf: Specify that you use 'Red X' Xtra Heavy Spray Paint cans, to reduce the chances of someone thinking you use the ProPaint for this | ||||
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06:09 (cur | prev) +38 Studenterhue talk contribs →Taggin' up turf: Shove in an image of the Red X spray can |
25 September 2024
06:15 | Gang diffhist +259 Studenterhue talk contribs →Crate Wars: Note second crate has a guaranteed "big gun", as introduced when PR #20699 was merged. |
24 September 2024
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05:53 | Gang 2 changes history +1,034 [Studenterhue (2×)] | |||
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05:53 (cur | prev) −40 Studenterhue talk contribs →Taggin' up turf: Cut this spray can image, because also due to PR #18986, gangs use a different spray can for tags | ||||
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05:53 (cur | prev) +1,074 Studenterhue talk contribs →Locker Purchases: Add ProPaint purchase introduced when PR #18986 was merged |
23 September 2024
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05:58 | Traits 2 changes history +51 [Studenterhue (2×)] | |||
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05:58 (cur | prev) +26 Studenterhue talk contribs →Job Traits: Note Technical Trainee has Engineering Trainee, another thing from PR #20779 | ||||
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05:56 (cur | prev) +25 Studenterhue talk contribs →Job Traits: Note Medical Trainee has Medical Training (now that's fun to say). They got this trait when PR #20779 was merged |
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05:32 | Quartermaster 2 changes history −200 [Studenterhue (2×)] | |||
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05:32 (cur | prev) +79 Studenterhue talk contribs →Josh: Add Wicked Spray Can purchase, added when PR #20769 was merged | ||||
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05:26 (cur | prev) −279 Studenterhue talk contribs →Security Department: Remove the Anti-Biological Hazard Supplies crate listing. They were given the axe when PR #20325 was merged |
22 September 2024
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06:26 | Gang 2 changes history +686 [Studenterhue (2×)] | |||
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06:26 (cur | prev) +35 Studenterhue talk contribs →Would Be a Shame If Someone Were to Vandalize It: Note a caveat about attacking NPCs | ||||
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06:20 (cur | prev) +651 Studenterhue talk contribs →Locker Purchases: Add machete purchase, added when PR #18986 was merged |
21 September 2024
06:15 | Gang diffhist +129 Studenterhue talk contribs →Would Be A Shame If Someone Were to Vandalize It: Provide Vandalism Point values for each action in a handy table. |
06:05 | Syndicate Items diffhist +32 Studenterhue talk contribs →Standard Items: Mention pickpocket gun's real name. It got renamed to something different when PR #20753 was merged, but it's still called "Pickpocket Gun" in the uplink. |
20 September 2024
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06:30 | Gang 3 changes history +1,006 [Studenterhue (3×)] | |||
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06:30 (cur | prev) +100 Studenterhue talk contribs →Locker Purchases: Mention the starting points here too, so people have a bit of a baseline for evaluating purchases | ||||
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06:27 (cur | prev) +74 Studenterhue talk contribs →Rollin' in the dou- erm, points: Note that gang members start with points. This change and the vandalism event were both introduced when PR #18986 was merged | ||||
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06:26 (cur | prev) +832 Studenterhue talk contribs →Rollin' in the dou- erm, points: Add a basic section on vandalism. Don't worry, I do plan to expand on this later. |
19 September 2024
06:46 | Gang diffhist +493 Studenterhue talk contribs →Locker Purchases: Add baseball bat purchase, introduced when PR #18986 was merged |
06:29 | Vampire diffhist +306 Studenterhue talk contribs →Powers: Describe new Toggle blood tracking effects, as it was significantly reworked when PR #20583 was merged |
05:07 | Syndicate Items diffhist +102 Studenterhue talk contribs →Items CARL Sells: Rewrite flare shells description to emphasize one of the use cases more |
18 September 2024
06:19 | Traits diffhist −6 Studenterhue talk contribs →Character Setup Traits: Set Medical Allergy and Allergy's trait categories to None, matching commit 83b6de4 |
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06:00 | Technical Trainee 2 changes history +239 [Studenterhue (2×)] | |||
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06:00 (cur | prev) −1 Studenterhue talk contribs →Cue Training Montage: Rename "Making Do" into "Prepwork", with the idea that will be a section on acquiring certain tools for the job. I've moved the paragraph on the flash under here because I think it makes more sense there, seeing it's about an interesting "tool" | ||||
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05:57 (cur | prev) +240 Studenterhue talk contribs →Cue Training Montage: Rework "Making Fun" into a section on things people can do in their downtime. I've renamed the section, moved it further down, and added a couple of sentences in service of this |
05:37 | Spy Thief diffhist +12 Studenterhue talk contribs →Items: Use full name of riot launcher, just for additional clarity |
17 September 2024
12:20 | Revolutionary diffhist −110 JORJ949 talk contribs →Head Revolutionary Selection: Remove NT loyalist reference, as this is no longer intended as per #20726 |
12:18 | Traits diffhist −250 JORJ949 talk contribs →Character Setup Traits: Remove loyalist headrev reference, as it is no longer intended as per #20726 |
06:25 | Nuclear Operative diffhist +14 Studenterhue talk contribs →Sound Syndicate strategies: Specify we're talking about the crew member armory in this tip, because the Cairngorm also has an armory, and this page refers to it a number of times. |
06:18 | Medical Director diffhist +21 Studenterhue talk contribs Add Medical Trainee to the list of subordinate jobs listed in the jobs details header |
06:13 | Chief Engineer diffhist +18 Studenterhue talk contribs Add Tech Trainee to the list of subordinate jobs shown in the jobs details header |
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06:05 | Motives 2 changes history +85 [Studenterhue (2×)] | |||
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06:05 (cur | prev) +99 Studenterhue talk contribs →Hunger: Note what happens if you reach 0% hunger, because it has significantly different effects from other games | ||||
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06:01 (cur | prev) −14 Studenterhue talk contribs →Hunger: Fix up several comma splices and spruce up the prose up just a little bit. (Grammar aside, it's not too bad) |
16 September 2024
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06:37 | Motives 3 changes history +1,076 [Studenterhue (3×)] | |||
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06:37 (cur | prev) +144 Studenterhue talk contribs →Hygiene: Note some traits increase handwashing hygiene gains. I'm mostly adding this to be comprehensive/consolidate information I found while fixing references to RP having the hygiene motive | ||||
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06:34 (cur | prev) +312 Studenterhue talk contribs →Hygiene: Discuss bathing and fix some punctuation and grammar errors I stupidly introduced | ||||
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06:28 (cur | prev) +620 Studenterhue talk contribs →Hygiene: Heavily rewrite this prose (so many comma splices) and explain more about chemical resistance and showering |
05:43 | Traits diffhist −77 Studenterhue talk contribs →Job Traits: Cut a different reference to RP having the hygiene motive. Again,that was removed from RP's motive set when PR #20205 was merged |
15 September 2024
05:39 | Traits diffhist −78 Studenterhue talk contribs →Job Traits: Cut reference to RP having the hygiene motive, as that was removed from RP's motive set when PR #20205 was merged |
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05:27 | Cyborg 2 changes history +58 [Studenterhue (2×)] | |||
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05:27 (cur | prev) +47 Studenterhue talk contribs →Module Types: Explicitly draw a comparison to the foam dart gun/Super! Gun Friend rather than just link it (link itself has changed by the way) | ||||
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05:22 (cur | prev) +11 Studenterhue talk contribs →Module Types: Use in-game name of Brobocop's dart gun |
14 September 2024
03:29 | Motives diffhist +102 Rubicubie talk contribs added a note for the removed hygiene from RP servers and moved it to sims |
11 September 2024
06:21 | Syndicate Items diffhist +45 Studenterhue talk contribs →Job-Specific Items: Add hyper vomitium to the list of possible poison bottle chems. Hyper vomitium was added when PR #20606 was merged, and that also added it to the poison bottle list. |
9 September 2024
21:42 | Template:JobMenu diffhist +3,667 MitchTheStationPreformer talk contribs Overhauls the Job Menu to include icons, changing order and positioning of certain jobs, etc... |
18:55 | Upload log MitchTheStationPreformer talk contribs uploaded a new version of File:SpaceMouse64.png |
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07:46 | Jobs 2 changes history +842 [Studenterhue (2×)] | |||
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07:46 (cur | prev) +188 Studenterhue talk contribs →Command/Security Jobs: Mirror Head of Security's access list on its page too | ||||
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07:28 (cur | prev) +654 Studenterhue talk contribs →Command/Security Jobs: Mirror Security Officer access list on the job's page |
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07:27 | Security Officer 2 changes history +626 [Studenterhue (2×)] | |||
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07:27 (cur | prev) +462 Studenterhue talk contribs Give a fuller picture of what access secoff gets and also remove Toxins, because it's not in there. Oops! | ||||
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07:05 (cur | prev) +164 Studenterhue talk contribs Add some Access Levels they did gain with PR #20186 |