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Show new changes starting from 23:00, 20 September 2024
   
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20 September 2024

     06:30  Gang‎‎ 3 changes history +1,006 [Studenterhue‎ (3×)]
     
06:30 (cur | prev) +100 Studenterhue talk contribs →‎Locker Purchases: Mention the starting points here too, so people have a bit of a baseline for evaluating purchases
     
06:27 (cur | prev) +74 Studenterhue talk contribs →‎Rollin' in the dou- erm, points: Note that gang members start with points. This change and the vandalism event were both introduced when PR #18986 was merged
     
06:26 (cur | prev) +832 Studenterhue talk contribs →‎Rollin' in the dou- erm, points: Add a basic section on vandalism. Don't worry, I do plan to expand on this later.

19 September 2024

     06:46  Gang diffhist +493 Studenterhue talk contribs →‎Locker Purchases: Add baseball bat purchase, introduced when PR #18986 was merged
     06:29  Vampire diffhist +306 Studenterhue talk contribs →‎Powers: Describe new Toggle blood tracking effects, as it was significantly reworked when PR #20583 was merged
     05:07  Syndicate Items diffhist +102 Studenterhue talk contribs →‎Items CARL Sells: Rewrite flare shells description to emphasize one of the use cases more

18 September 2024

     06:00  Technical Trainee‎‎ 2 changes history +239 [Studenterhue‎ (2×)]
     
06:00 (cur | prev) −1 Studenterhue talk contribs →‎Cue Training Montage: Rename "Making Do" into "Prepwork", with the idea that will be a section on acquiring certain tools for the job. I've moved the paragraph on the flash under here because I think it makes more sense there, seeing it's about an interesting "tool"
     
05:57 (cur | prev) +240 Studenterhue talk contribs →‎Cue Training Montage: Rework "Making Fun" into a section on things people can do in their downtime. I've renamed the section, moved it further down, and added a couple of sentences in service of this
     05:37  Spy Thief diffhist +12 Studenterhue talk contribs →‎Items: Use full name of riot launcher, just for additional clarity

17 September 2024

     12:20  Revolutionary diffhist −110 JORJ949 talk contribs →‎Head Revolutionary Selection: Remove NT loyalist reference, as this is no longer intended as per #20726
     06:25  Nuclear Operative diffhist +14 Studenterhue talk contribs →‎Sound Syndicate strategies: Specify we're talking about the crew member armory in this tip, because the Cairngorm also has an armory, and this page refers to it a number of times.
     06:18  Medical Director diffhist +21 Studenterhue talk contribs Add Medical Trainee to the list of subordinate jobs listed in the jobs details header
     06:13  Chief Engineer diffhist +18 Studenterhue talk contribs Add Tech Trainee to the list of subordinate jobs shown in the jobs details header

15 September 2024

     05:27  Cyborg‎‎ 2 changes history +58 [Studenterhue‎ (2×)]
     
05:27 (cur | prev) +47 Studenterhue talk contribs →‎Module Types: Explicitly draw a comparison to the foam dart gun/Super! Gun Friend rather than just link it (link itself has changed by the way)
     
05:22 (cur | prev) +11 Studenterhue talk contribs →‎Module Types: Use in-game name of Brobocop's dart gun

11 September 2024

     06:21  Syndicate Items diffhist +45 Studenterhue talk contribs →‎Job-Specific Items: Add hyper vomitium to the list of possible poison bottle chems. Hyper vomitium was added when PR #20606 was merged, and that also added it to the poison bottle list.

9 September 2024

     21:42  Template:JobMenu diffhist +3,667 MitchTheStationPreformer talk contribs Overhauls the Job Menu to include icons, changing order and positioning of certain jobs, etc...
     18:55 Upload log MitchTheStationPreformer talk contribs uploaded a new version of File:SpaceMouse64.png
     07:46  Jobs‎‎ 2 changes history +842 [Studenterhue‎ (2×)]
     
07:46 (cur | prev) +188 Studenterhue talk contribs →‎Command/Security Jobs: Mirror Head of Security's access list on its page too
     
07:28 (cur | prev) +654 Studenterhue talk contribs →‎Command/Security Jobs: Mirror Security Officer access list on the job's page
     07:27  Security Officer‎‎ 3 changes history +270 [Studenterhue‎ (3×)]
     
07:27 (cur | prev) +462 Studenterhue talk contribs Give a fuller picture of what access secoff gets and also remove Toxins, because it's not in there. Oops!
     
07:05 (cur | prev) +164 Studenterhue talk contribs Add some Access Levels they did gain with PR #20186
     
06:54 (cur | prev) −356 Studenterhue talk contribs Set rpAccess to one, since Secoffs getting extra access on RP was nixed when PR #20186 was merged
     06:53  Head of Security‎‎ 2 changes history +184 [Studenterhue‎ (2×)]
     
06:53 (cur | prev) +190 Studenterhue talk contribs Update access list in accordance with PR #20186
     
06:33 (cur | prev) −6 Studenterhue talk contribs Mark Additional RP Access as none. With PR #20186 merged, HoS starts with the same access levels regardless of whether it's Classic or Roleplay

8 September 2024

     06:54  Syndicate Items‎‎ 2 changes history −19 [Studenterhue‎ (2×)]
     
06:54 (cur | prev) −66 Studenterhue talk contribs →‎Standard Items: Cut mention of emag shortening shuttle time, as it lost this feature when PR #19423 was merged.
     
06:51 (cur | prev) +47 Studenterhue talk contribs →‎Standard Items: Mention emags can corrupt law modules, a feature introduced when PR #20361 was merged
     05:59  Template:JobMenu diffhist −12 Studenterhue talk contribs Change Med/Tech/Research Assistant to Med/Tech/Research Trainee, per merging of #20588
     05:51  Research Trainee‎‎ 2 changes history +856 [Studenterhue‎ (2×)]
     
05:51 (cur | prev) +73 Studenterhue talk contribs Note this cap in jobs detail header's requirements field.
     
05:49 (cur | prev) +783 Studenterhue talk contribs Add section about rounds played cap, introduced when PR #19165 was merged
     05:46  Medical Trainee‎‎ 3 changes history +934 [Studenterhue‎ (3×)]
     
05:46 (cur | prev) +50 Studenterhue talk contribs Forgot to include a link to the relevant section on the roundcap
     
05:44 (cur | prev) +22 Studenterhue talk contribs Note round cap in requirements field of jobsDetailHeader too.
     
05:43 (cur | prev) +862 Studenterhue talk contribs Add section about rounds played cap, introduced when PR #19165 was merged
     05:34  Technical Trainee‎‎ 2 changes history +873 [Studenterhue‎ (2×)]
     
05:34 (cur | prev) +74 Studenterhue talk contribs Note this in the jobs detail header too. Forgot to mention this cap was introduced when PR #19165 was merged
     
05:31 (cur | prev) +799 Studenterhue talk contribs Add section about rounds played cap

7 September 2024

     07:04  Technical Trainee‎‎ 3 changes history +429 [Studenterhue‎ (3×)]
     
07:04 (cur | prev) +212 Studenterhue talk contribs →‎Assisting, Technically: Rewrite the intro and switch out this section heading, because this relies a lot on workplay with the old "Technical Assistant" title
     
06:43 (cur | prev) −3 Studenterhue talk contribs →‎A Brief History of Yellowshirts: Rewrite reference to Tech Trainees not having Engineering access
     
06:43 (cur | prev) +220 Studenterhue talk contribs →‎A Brief History of Yellowshirts: Switch back to using "Technical Assistant" for historical accuracy, add a note about the rename
     06:41  Research Trainee‎‎ 7 changes history +224 [Studenterhue‎ (7×)]
     
06:41 (cur | prev) 0 Studenterhue talk contribs →‎A Brief History of Labradors: Oops, wrong date on that rename
     
06:37 (cur | prev) +2 Studenterhue talk contribs →‎A Brief History of Labradors: Use old-term for Technical Trainee for historical accuracy
     
06:36 (cur | prev) +329 Studenterhue talk contribs →‎A Brief History of Labradors: Add a quick note about the old Research Assistant name. I would like to develop this section more, but that's something for later.
     
06:31 (cur | prev) −23 Studenterhue talk contribs →‎Crew Objectives: Lots of jobs don't get objectives, so axe this part claiming they're the only one not to get objectives
     
06:31 (cur | prev) −42 Studenterhue talk contribs →‎Crew Objectives: Fix a stray mention of Research Trainee's old name, plus use new names for Med Ass and Tech Ass roles. The Staff Assistant comparison is also unwarranted here.
     
06:28 (cur | prev) −38 Studenterhue talk contribs This Staff Assistant comparison is probably unwarranted now, so cut that. Maybe mentioning they can't use Tech Storage is still okay? I don't think it's particularly useful, but I can't be arsed to remove it either.
     
06:22 (cur | prev) −4 Studenterhue talk contribs Rename Research Assistant->Research Trainee, except in the history section, a change introduced by PR #20588
     06:14  Medical Trainee‎‎ 2 changes history +292 [Studenterhue‎ (2×)]
     
06:14 (cur | prev) +298 Studenterhue talk contribs →‎A Brief History of Whiteshirts: Make a quick note that this job was previously called Medical Assistant. I'd like to work on this section some more, but I've other things to do.
     
06:07 (cur | prev) −6 Studenterhue talk contribs Update Medical Assistant -> Medical Trainee, except in the history section

5 September 2024

     06:02  Medical Doctor‎‎ 2 changes history +2 [Studenterhue‎ (2×)]
     
06:02 (cur | prev) −15 Studenterhue talk contribs Removed Pathology from the access list because it's kinda ripperino now
     
06:02 (cur | prev) +17 Studenterhue talk contribs Add Medical Assistant to list of subordinates. I was reluctant to add the job here before, because they were kinda uncommon, but with PR #19165 merged, Medical Doctors can now expect to see Medical Assistants on a regular basis
     06:01  Scientist diffhist +18 Studenterhue talk contribs Add Research Assistant to the list of subordinates. I was reluctant to list them before because it was a weird, slightly uncommon gimmick job back then, but now that PR #19165's merged, they're full roundstart jobs Scientists can expect to encounter on a regular basis