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Show new changes starting from 18:09, 10 November 2024
   
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10 November 2024

     06:45  Head of Personnel‎‎ 2 changes history +388 [Cheekybrdy‎ (2×)]
     
06:45 (cur | prev) +9 Cheekybrdy talk contribs →‎The Proper HoP
     
06:45 (cur | prev) +379 Cheekybrdy talk contribs →‎Know your HoP
     06:26  Artifact Research‎‎ 5 changes history +332 [Studenterhue‎ (5×)]
     
06:26 (cur | prev) −39 Studenterhue talk contribs →‎Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form
     
06:09 (cur | prev) +43 Studenterhue talk contribs →‎Stimuli: Note igniters can produce an electricity stimulus too, from the same PR
     
06:06 (cur | prev) +46 Studenterhue talk contribs →‎Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.)
     
06:04 (cur | prev) +155 Studenterhue talk contribs →‎Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale.
     
05:41 (cur | prev) +127 Studenterhue talk contribs →‎Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli

9 November 2024

     16:11  Ore Processing‎‎ 3 changes history +1,120 [Studenterhue‎; NightmarechaMillian‎ (2×)]
     
16:11 (cur | prev) +306 NightmarechaMillian talk contribs moves and rewords the space suit section
     
06:15 (cur | prev) −69 Studenterhue talk contribs →‎The Nano-Fabricator (Refining): Cut what seems to be a leftover from a rough draft
     
03:23 (cur | prev) +883 NightmarechaMillian talk contribs makes the bow and quiver section Not Suck(tm)
     07:37  Medical Objects‎‎ 2 changes history +147 [Studenterhue‎ (2×)]
     
07:37 (cur | prev) +182 Studenterhue talk contribs →‎Miscellaneous: Note some other places to find sterile masks. Also split off the info on how to obtain it to make things more digestble
     
07:32 (cur | prev) −35 Studenterhue talk contribs →‎Miscellaneous: Cut incorrect claim about sterile masks: they not render you immune to airborne diseases
     06:49  Artifact Research‎‎ 2 changes history +85 [Studenterhue‎ (2×)]
     
06:49 (cur | prev) +8 Studenterhue talk contribs →‎Artifact Interaction: Update mentions of the "Robot" artifact family to match this change
     
06:48 (cur | prev) +77 Studenterhue talk contribs →‎Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way

8 November 2024

     09:04  Artifact Research‎‎ 2 changes history +1,225 [Studenterhue‎ (2×)]
     
09:04 (cur | prev) +157 Studenterhue talk contribs →‎Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off
     
08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later.
     07:31  Engineering Objects diffhist +759 Studenterhue talk contribs →‎Personal Protective Equipment: Add heavy firesuit

4 November 2024

     08:57  Artifact Research diffhist +698 Studenterhue talk contribs →‎Stimuli: Start discussing the Language stimulus added when PR #21162 was merged
     07:45  Medical Objects diffhist +90 Studenterhue talk contribs →‎Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged

3 November 2024

     04:21  Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged

2 November 2024

     07:09  Listening Post‎‎ 3 changes history +61 [Studenterhue‎ (3×)]
     
07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time.
     
06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts
     
06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post

31 October 2024

     07:17  Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene.
     07:00  Locker Room‎‎ 2 changes history +94 [Studenterhue‎ (2×)]
     
07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers
     
06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged.
     06:52  General Objects‎‎ 2 changes history +129 [Studenterhue‎ (2×)]
     
06:52 (cur | prev) +72 Studenterhue talk contribs →‎General Items (large): Similarly, note that bathtubs are also useful for people with Stinky
     
06:49 (cur | prev) +57 Studenterhue talk contribs →‎General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase.

27 October 2024

     22:39  Engineering Objects diffhist +306 Studenterhue talk contribs →‎Personal Protective Equipment: Discuss firefighter helm stats.
     21:40  Random Events‎‎ 2 changes history +73 [Studenterhue‎ (2×)]
     
21:40 (cur | prev) +32 Studenterhue talk contribs →‎Travelling Trader: Add "Commerce and Customs Alert" headline, as this is one of those events with a static headline
     
21:39 (cur | prev) +41 Studenterhue talk contribs →‎Travelling Trader: Update event text to reflect commits f9f32be and acec3ec, which both added more details to the event text. May need a little bit of adjustment.

25 October 2024

     22:37  Murder‎‎ 10 changes history +545 [NightmarechaMillian‎ (10×)]
     
22:37 (cur | prev) +3 NightmarechaMillian talk contribs
     
22:32 (cur | prev) +5 NightmarechaMillian talk contribs →‎List of Longarms
     
22:30 (cur | prev) +10 NightmarechaMillian talk contribs rewords the gang 9mm rounds to fmj surplus so they don't get confused with the bellatrix -p rounds
     
22:26 (cur | prev) +424 NightmarechaMillian talk contribs adds grease gun
     
22:14 (cur | prev) −17 NightmarechaMillian talk contribs →‎List of Longarms
     
22:12 (cur | prev) +8 NightmarechaMillian talk contribs rewords the FLW section
     
22:05 (cur | prev) −61 NightmarechaMillian talk contribs Removes the things that just aren't true from the AKM section
     
21:56 (cur | prev) +109 NightmarechaMillian talk contribs Sorts longarms by cartridge
     
21:46 (cur | prev) +69 NightmarechaMillian talk contribs Adds "-p" designations to guns shooting weaker cartridges
     
21:33 (cur | prev) −5 NightmarechaMillian talk contribs adds sprite to webley

23 October 2024

     06:52  Head of Security‎‎ 3 changes history −301 [Studenterhue‎; JORJ949‎ (2×)]
     
06:52 (cur | prev) −140 Studenterhue talk contribs →‎The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort
     
03:59 (cur | prev) +18 JORJ949 talk contribs →‎Your Equipment: Replace no access example with an accurate one
     
03:55 (cur | prev) −179 JORJ949 talk contribs →‎Your Equipment: Remove part about HoS access being removed in IDcomp (this was fixed 3 years ago in commit 36480df)

22 October 2024

     06:10  Robots‎‎ 2 changes history +438 [Studenterhue‎ (2×)]
     
06:10 (cur | prev) +111 Studenterhue talk contribs →‎Variants: Explain that the tourguide bots can have different names and make the pronouns gender neutral to suit this
     
05:47 (cur | prev) +327 Studenterhue talk contribs →‎MULEBot: Explain when the MULEBot might run people over, mostly in order to mention that they run over people with the Was It Something I Said? trait introduced when PR #20880 was merged

21 October 2024

     06:52  Robots‎‎ 4 changes history +1,907 [Studenterhue‎ (4×)]
     
06:52 (cur | prev) −22 Studenterhue talk contribs →‎Variants: While we're here, we might as well try to straighten out the pronouns and .
     
06:50 (cur | prev) +192 Studenterhue talk contribs →‎Variants: Talk about Murray's/the tourbot's specific interactions with the Was It Something I Said? trait. By the way, the trait was introduced when #20880 was merged
     
06:40 (cur | prev) +1,211 Studenterhue talk contribs →‎GuardBuddy: Talk about how GuardBuddies interact with the Was It Something I Said? trait on a general basis
     
06:02 (cur | prev) +526 Studenterhue talk contribs →‎GuardBuddy: Try to split this big paragraph full of disparate facts, adding some details to make things fit together more