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Show new changes starting from 22:47, 31 October 2024
   
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31 October 2024

     07:17  Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene.
     07:00  Locker Room‎‎ 2 changes history +94 [Studenterhue‎ (2×)]
     
07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers
     
06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged.
     05:21  Security Objects diffhist −388 Studenterhue talk contribs →‎Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509

30 October 2024

     14:20  Security Objects diffhist −1 Shromply talk contribs →‎Less-than-Lethal
     13:53  Security Officer diffhist 0 Shromply talk contribs →‎Due Process
     05:21  Detective diffhist +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section

27 October 2024

     22:39  Engineering Objects diffhist +306 Studenterhue talk contribs →‎Personal Protective Equipment: Discuss firefighter helm stats.

26 October 2024

     06:57  Security Objects‎‎ 2 changes history +49 [Studenterhue‎ (2×)]
     
06:57 (cur | prev) +53 Studenterhue talk contribs →‎Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997.
     
06:55 (cur | prev) −4 Studenterhue talk contribs →‎Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it

24 October 2024

     06:01  Security Objects diffhist +131 JORJ949 talk contribs →‎Security Apparel: Add security towel as per #21116 being merged

23 October 2024

     06:52  Head of Security‎‎ 3 changes history −301 [Studenterhue‎; JORJ949‎ (2×)]
     
06:52 (cur | prev) −140 Studenterhue talk contribs →‎The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort
     
03:59 (cur | prev) +18 JORJ949 talk contribs →‎Your Equipment: Replace no access example with an accurate one
     
03:55 (cur | prev) −179 JORJ949 talk contribs →‎Your Equipment: Remove part about HoS access being removed in IDcomp (this was fixed 3 years ago in commit 36480df)
     06:25  Security Objects‎‎ 5 changes history +3 [Studenterhue‎ (5×)]
     
06:25 (cur | prev) +59 Studenterhue talk contribs →‎Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged
     
06:03 (cur | prev) −29 Studenterhue talk contribs →‎Gear: Similar dealio with NT Gas Mask
     
06:01 (cur | prev) +5 Studenterhue talk contribs →‎Gear: Likewise update info on where to find the NT pressure suit, and correct a misspelling of "Nanotrasen"
     
05:59 (cur | prev) +28 Studenterhue talk contribs →‎Gear: Update info on where to find the NT combat helmet, because it got moved to the belt when PR #21133 was merged
     
05:48 (cur | prev) −32 Studenterhue talk contribs →‎Equipment: Fix this clause claiming NTSCs get security whistles on their belt; with PR #21133 merged, it's in their pouch, as is standard.

22 October 2024

     06:10  Robots‎‎ 2 changes history +438 [Studenterhue‎ (2×)]
     
06:10 (cur | prev) +111 Studenterhue talk contribs →‎Variants: Explain that the tourguide bots can have different names and make the pronouns gender neutral to suit this
     
05:47 (cur | prev) +327 Studenterhue talk contribs →‎MULEBot: Explain when the MULEBot might run people over, mostly in order to mention that they run over people with the Was It Something I Said? trait introduced when PR #20880 was merged

21 October 2024

     06:52  Robots‎‎ 4 changes history +1,907 [Studenterhue‎ (4×)]
     
06:52 (cur | prev) −22 Studenterhue talk contribs →‎Variants: While we're here, we might as well try to straighten out the pronouns and .
     
06:50 (cur | prev) +192 Studenterhue talk contribs →‎Variants: Talk about Murray's/the tourbot's specific interactions with the Was It Something I Said? trait. By the way, the trait was introduced when #20880 was merged
     
06:40 (cur | prev) +1,211 Studenterhue talk contribs →‎GuardBuddy: Talk about how GuardBuddies interact with the Was It Something I Said? trait on a general basis
     
06:02 (cur | prev) +526 Studenterhue talk contribs →‎GuardBuddy: Try to split this big paragraph full of disparate facts, adding some details to make things fit together more

19 October 2024

     07:47  Engineering Objects diffhist +46 Studenterhue talk contribs →‎Personal Protective Equipment: Note aurora belt gives radiation resistance, which it gained when PR #21059 was merged
     07:24  Chief Engineer diffhist +13 Studenterhue talk contribs →‎Equipment: Briefly mention that the aurora belt provides rad protection
     07:22  Robots diffhist +522 Studenterhue talk contribs →‎Securitron: Describe some interactions with the Was It Something I Said? trait, introduced when PR #20880 was merged

17 October 2024

     06:41  Chemistry diffhist +40 Studenterhue talk contribs Add section of IgniChem (by piping the info in on a subpage)

16 October 2024

     06:35  Chemistry‎‎ 3 changes history +1,441 [Studenterhue‎ (3×)]
     
06:35 (cur | prev) +264 Studenterhue talk contribs →‎Tools & Equipment: Explain where condensers can be found
     
06:27 (cur | prev) +153 Studenterhue talk contribs →‎Tools & Equipment: Mention that you can make beaker lids at a science fab
     
06:10 (cur | prev) +1,024 Studenterhue talk contribs →‎Machines & Storage: Add large orbital shaker. These were added way back when PR #15713 was merged, so it's a long time coming...

14 October 2024

     06:54  Virtual Reality diffhist +371 Studenterhue talk contribs Rewrite intro

13 October 2024

     19:15  Security Objects‎‎ 2 changes history +38 [Studenterhue‎ (2×)]
     
19:15 (cur | prev) +33 Studenterhue talk contribs →‎Gear: Change "Detective's VR Goggles" to something closer to its in-game name and mention it somewhere
     
19:04 (cur | prev) +5 Studenterhue talk contribs →‎Gear: Add new sprite for detective VR goggles, resprited when PR #20406 was merged
     19:02  Detective diffhist +5 Studenterhue talk contribs →‎Your Equipment: Add in new sprite for the Detective's VR goggles, introduced when PR #20406 was merged

12 October 2024

     06:47  Robots‎‎ 2 changes history +1,100 [Studenterhue‎ (2×)]
     
06:47 (cur | prev) +512 Studenterhue talk contribs →‎Cleanbot: Talk about how said trait also interacts with cleanbots
     
06:22 (cur | prev) +588 Studenterhue talk contribs →‎Firebot: Describe how they interact with the Was It Something I Said? trait introduced when PR #20880 was merged

10 October 2024

     05:59  Detective‎‎ 2 changes history +127 [Studenterhue‎ (2×)]
     
05:59 (cur | prev) −79 Studenterhue talk contribs →‎Forensics: Axe this The Video Guide section because said video guide is now private
     
05:58 (cur | prev) +206 Studenterhue talk contribs Note that Detective does not get mindhack protection
     05:42  Robots‎‎ 2 changes history +858 [Studenterhue‎ (2×)]
     
05:42 (cur | prev) +546 Studenterhue talk contribs →‎Medibot: Add a table showing how and when medibots treat people
     
05:30 (cur | prev) +312 Studenterhue talk contribs →‎Medibot: Describe how this interacts with the Was It Something I Said? trait, which was added when PR #20880 was merged

5 October 2024

     06:44  Head of Security‎‎ 2 changes history +149 [Studenterhue‎ (2×)]
     
06:44 (cur | prev) +49 Studenterhue talk contribs On that same token, we should also mention the NTSC access
     
06:43 (cur | prev) +100 Studenterhue talk contribs I guess we should mention somewhere that being HoS also unlocks some Spooktober jobs.