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8 October 2024
19:13 | Chemicals diffhist 0 Colossusqw talk contribs →Poisons and Toxic Shit |
05:36 | Traits diffhist +1,372 Studenterhue talk contribs →Character Setup Traits: Add Was It Something I Said? trait introduced when PR #20880 was merged |
7 October 2024
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06:25 | Spacebux 2 changes history +73 [Studenterhue (2×)] | |||
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06:25 (cur | prev) +1 Studenterhue talk contribs →Purchasable Items: Correct Handkerchief ID. This shouldn't break any links to this row, because there aren't any | ||||
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06:23 (cur | prev) +72 Studenterhue talk contribs →Purchasable Items: Correct number of possible handkerchief colors, specify what colors can appear |
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06:10 | Gas 2 changes history +72 [Studenterhue (2×)] | |||
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06:10 (cur | prev) +2 Studenterhue talk contribs →Special Notes: Hold on this is not how "Joule" is spelled | |||
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06:09 (cur | prev) +70 Studenterhue talk contribs →Gas Properties: Guess we should mention that fallout can also come from the Radioactive Farts mutation added when PR #20943 was merged |
6 October 2024
06:27 | Game FAQ diffhist +134 UrsulaMejor talk contribs →Common RP Questions |
05:50 | Traits diffhist +126 Studenterhue talk contribs →Character Setup Traits: Talk about Jailbird automatically sending wanted posters, a feature added when PR #20876 was merged |
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05:24 | Chemicals 2 changes history +513 [Studenterhue (2×)] | |||
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05:24 (cur | prev) +262 Studenterhue talk contribs →Food and Drink: Move Hot Toddy out as well to explain the different recipes | ||||
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05:03 (cur | prev) +251 Studenterhue talk contribs →Food and Drink: Move Spiced Rum out of Regular Drinks to talk about some funny things that happen with the capsaicin-based recipe |
5 October 2024
08:01 | Syndicate Items diffhist +31 JORJ949 talk contribs →Starter Gear: Mention that Nukeop masks have built in voice changers as per #20881 |
4 October 2024
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06:40 | Foods and Drinks 3 changes history +224 [Studenterhue (3×)] | |||
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06:40 (cur | prev) +38 Studenterhue talk contribs →Non-Alcoholic Drinks: Update Pumpkin Spice Latte. PR #20775 gave that one a cinnamon requirement too, but also, the required espresso was wrong. | ||||
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06:38 (cur | prev) +34 Studenterhue talk contribs →Alcoholic Cocktails: Update first Hot Toddy recipe. Also due to PR #20775, it now requires cinnamon | ||||
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06:37 (cur | prev) +152 Studenterhue talk contribs →Alcoholic Cocktails: Add second Spiced Rum recipe introduced when PR #20775 was merged. |
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06:28 | Chemicals 3 changes history +129 [Studenterhue (3×)] | |||
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06:28 (cur | prev) +72 Studenterhue talk contribs →Regular Drinks: Add spiced rum recipe from same PR. Technically, the capsaicin-based recipe is "fake", but it's not mechanically different | ||||
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06:25 (cur | prev) +29 Studenterhue talk contribs →Regular Drinks: Update Sweet Tea + Lemon Juice-based recipe for Hot Toddy. PR #20775 added a cinnamon requirement to that one too, though it did not touch the Half and Half-based recipe. | ||||
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06:21 (cur | prev) +28 Studenterhue talk contribs →Regular Drinks: Update Pumpkin Spice Latte's recipe. Due to PR #20775 being merged, it now requires cinnamon. |
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06:11 | Making and Breaking 2 changes history +248 [Studenterhue (2×)] | |||
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06:11 (cur | prev) +124 Studenterhue talk contribs →Uniform Manufacturer: Add handkerchief here as well. This could make hankies previously, but PR #20879 unhid it, so you can now make white hankies without having to hack this. | ||||
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06:08 (cur | prev) +124 Studenterhue talk contribs →Personnel Manufacturer: Add handkerchief. When PR #20879 was merged, this machine gained the ability to make white hankies. |
2 October 2024
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06:13 | Making and Breaking 4 changes history −120 [Studenterhue (4×)] | |||
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06:13 (cur | prev) −16 Studenterhue talk contribs →Medical Fabricator: Update scrubs and gown costs. Yes, the commit touched that as well. | ||||
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06:11 (cur | prev) −46 Studenterhue talk contribs →Personnel Manufacturer: Do the same for this section as well | ||||
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06:10 (cur | prev) −50 Studenterhue talk contribs →Uniform Manufacturer: Update other jumpsuit costs, because commit d80ddee touched those too | ||||
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06:07 (cur | prev) −8 Studenterhue talk contribs →Automated: Update Grey Jumpsuit requirement, as it was bumped to 1.0 Fabric in commit d80ddee |
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05:13 | Traits 2 changes history −84 [Studenterhue (2×)] | |||
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05:13 (cur | prev) −26 Studenterhue talk contribs →Character Setup Traits: Change this to something less unfortunate/silly | ||||
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05:04 (cur | prev) −58 Studenterhue talk contribs →Job Traits: There's probably no use to mentioning that Discount Vigilante Superhero gets Security Training given that commit bade024 basically disabled it |
1 October 2024
06:17 | General Objects diffhist +168 Studenterhue talk contribs →General Items (large): Mention that you can change table shape, mostly to note that it requires Harm intent, a change introduced when PR #20894 was merged. |
06:08 | Quartermaster diffhist −8 Studenterhue talk contribs →Civilian Requisitions: Update Crew Embarcation requirements, as commit 7fce45d significantly rebalanced the possible range of quantities demanded |
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05:47 | Syndicate Items 2 changes history −7 [Studenterhue (2×)] | |||
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05:47 (cur | prev) −7 Studenterhue talk contribs →Standard Items: This also requires rewriting the cluster sawfly's Usage summary, since calling it "5 sawflies for the price of 2 and a half" is longer accurate, given the price drop. Also correct a little grammar error while we're here. | ||||
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05:44 (cur | prev) 0 Studenterhue talk contribs →Standard Items: Lower Sawfly cost, as it was dropped from 2 to 1 in commit 809d3ca |
27 September 2024
m 18:47 | Foods and Drinks diffhist +347 LeahTheTech talk contribs Add century eggs |
m 05:07 | Construction diffhist −7 Studenterhue talk contribs →Airlocks: Link to the magazine rather than the gun when mentioning .308 rounds |
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05:05 | Murder 2 changes history +13 [Studenterhue (2×)] | |||
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05:05 (cur | prev) +9 Studenterhue talk contribs →List of Longarms: Change hunting rifle's ID and header to something closer to its in-game name | ||||
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05:02 (cur | prev) +4 Studenterhue talk contribs Text replacement - "Syndicate Items#Hunting Rifle" to "Syndicate Items#Old Hunting Rifle" |
m 05:02 | Contraband diffhist +4 Studenterhue talk contribs Text replacement - "Syndicate Items#Hunting Rifle" to "Syndicate Items#Old Hunting Rifle" |
m 05:02 | Terminology diffhist +4 Studenterhue talk contribs Text replacement - "Syndicate Items#Hunting Rifle" to "Syndicate Items#Old Hunting Rifle" |
05:02 | Syndicate Items diffhist +4 Studenterhue talk contribs →Surplus crate items: Make Old Hunting Rifle's ID match its header/"buylist" entry name |
26 September 2024
06:36 | File:DisposalUnit.png diffhist 0 Studenterhue talk contribs Reroute to the updated version |
06:36 | Move log Studenterhue talk contribs moved page File:DisposalUnit.png to File:DisposalUnitV1.png (With PR #19505 merged, this is now the old/original version of the disposal unit sprite (as far as I do)) |
06:35 | Upload log Studenterhue talk contribs uploaded File:DisposalUnitV2.png (It's the sprite for a disposal unit, a machine for disposing of trash...though sometimes it's instead used to transport things to places other than disposals. [https://github.com/goonstation/goonstation/pull/19505 Sprite by TemThrush]. Not only do they better align with modern sprite standards, but they're also slightly bigger, to aid the "shoving syndie trash down disposals" experience. Category:Sprites) |
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04:04 | Adventure Zone 2 changes history 0 [8c2v (2×)] | |||
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04:04 (cur | prev) +57 8c2v talk contribs Undo revision 65674 by 8c2v (talk) Tag: Undo | ||||
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04:04 (cur | prev) −57 8c2v talk contribs Page originally from the ss13 wiki, edited a bit to add stuff. Tag: Reverted |
25 September 2024
06:30 | Security Objects diffhist −14 Studenterhue talk contribs →AmmoTech: Update AmmoTech, as it got a recolor when PR #20837 was merged |
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05:48 | Murder 3 changes history −2 [Studenterhue (3×)] | |||
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05:48 (cur | prev) −2 Studenterhue talk contribs →List of Longarms: Same with Four Letter Word, another gun that uses birdshot by default. | ||||
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05:40 (cur | prev) 0 Studenterhue talk contribs →List of Longarms: Mirror this on the Striker-7 entry, since it's loaded with birdshot by default | ||||
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05:39 (cur | prev) 0 Studenterhue talk contribs →List of Longarms: Lower birdshot ammo damage, as it was reduced when PR #20845 was merged. |