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10 November 2024
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06:26 | Artifact Research 5 changes history +332 [Studenterhue (5×)] | |||
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06:26 (cur | prev) −39 Studenterhue talk contribs →Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form | ||||
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06:09 (cur | prev) +43 Studenterhue talk contribs →Stimuli: Note igniters can produce an electricity stimulus too, from the same PR | ||||
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06:06 (cur | prev) +46 Studenterhue talk contribs →Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.) | ||||
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06:04 (cur | prev) +155 Studenterhue talk contribs →Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale. | ||||
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05:41 (cur | prev) +127 Studenterhue talk contribs →Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli |
9 November 2024
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16:11 | Ore Processing 3 changes history +1,120 [Studenterhue; NightmarechaMillian (2×)] | |||
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16:11 (cur | prev) +306 NightmarechaMillian talk contribs moves and rewords the space suit section | ||||
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06:15 (cur | prev) −69 Studenterhue talk contribs →The Nano-Fabricator (Refining): Cut what seems to be a leftover from a rough draft | ||||
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03:23 (cur | prev) +883 NightmarechaMillian talk contribs makes the bow and quiver section Not Suck(tm) |
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08:15 | Decomposition 2 changes history +1,151 [Studenterhue (2×)] | |||
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08:15 (cur | prev) +626 Studenterhue talk contribs →Counteracting Miasma: Discuss how lavender essence can help with miasma. Lavender essence removing miasma was introduced when PR #13090 was merged | ||||
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07:48 (cur | prev) +525 Studenterhue talk contribs →Counteracting Miasma: Go into further detail about where to get sterile masks |
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07:37 | Medical Objects 2 changes history +147 [Studenterhue (2×)] | |||
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07:37 (cur | prev) +182 Studenterhue talk contribs →Miscellaneous: Note some other places to find sterile masks. Also split off the info on how to obtain it to make things more digestble | ||||
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07:32 (cur | prev) −35 Studenterhue talk contribs →Miscellaneous: Cut incorrect claim about sterile masks: they not render you immune to airborne diseases |
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06:49 | Artifact Research 3 changes history +87 [Studenterhue (3×)] | |||
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06:49 (cur | prev) +8 Studenterhue talk contribs →Artifact Interaction: Update mentions of the "Robot" artifact family to match this change | ||||
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06:48 (cur | prev) +77 Studenterhue talk contribs →Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way | ||||
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06:28 (cur | prev) +2 Studenterhue talk contribs →Flavors of Artifacts: Do some basic grammar/punctuation fixes |
8 November 2024
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09:04 | Artifact Research 2 changes history +1,225 [Studenterhue (2×)] | |||
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09:04 (cur | prev) +157 Studenterhue talk contribs →Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off | ||||
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08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later. |
07:37 | Clothing diffhist +155 Studenterhue talk contribs →(Exo)Suit: Add heavy firesuit |
07:31 | Engineering Objects diffhist +759 Studenterhue talk contribs →Personal Protective Equipment: Add heavy firesuit |
7 November 2024
07:23 | Foods and Drinks diffhist +160 Studenterhue talk contribs →Other Food-Related Items: Mention that the shaker changes appearance based on the temperature, a functionality introduced when PR #21211 was merged. Plan to expand on this later. |
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06:48 | Decomposition 2 changes history +500 [Studenterhue (2×)] | |||
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06:48 (cur | prev) +349 Studenterhue talk contribs →Preventing Decay: Note that said Devera board can help with preventing miasma formation | ||||
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06:43 (cur | prev) +151 Studenterhue talk contribs →Miasma: Note corpses do not emit decay if they're near a spatial interdictor with a Devera board, which was added when PR #12172 was merged. I made the list of conditions where corpses do not emit miasma a bullet point list because it was getting rather cumbersome. |
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06:30 | Syndicate Items 2 changes history +59 [Studenterhue (2×)] | |||
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06:30 (cur | prev) −3 Studenterhue talk contribs →Surplus crate items: Fix a sentence implying you aim the Quickhack/can use it at range | ||||
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06:30 (cur | prev) +62 Studenterhue talk contribs →Job-Specific Items: Note that mindhack cloner does not PDA medical, a featured introduced when PR #21200 was merged. Also condense the prose a bit. |
5 November 2024
05:44 | Jobs diffhist +468 Studenterhue talk contribs →Gimmick Jobs: Add an entry for Hall Monitor. "Mugshot"/image is still TBA |
4 November 2024
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m 18:51 | Chemicals 2 changes history −313 [LeahTheTech (2×)] | |||
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18:51 (cur | prev) +50 LeahTheTech talk contribs Add non secret mirabilis entry | |||
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18:46 (cur | prev) −363 LeahTheTech talk contribs remove mirabilis secret hint |
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
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08:27 | Decomposition 2 changes history −21 [Studenterhue (2×)] | |||
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08:27 (cur | prev) +251 Studenterhue talk contribs →Counteracting Miasma: Note that sterile masks can be useful for dealing with miasma since they prevent inhaling it, a feature introduced when PR #21153 was merged | ||||
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08:22 (cur | prev) −272 Studenterhue talk contribs →Dealing with Decay: Give these proper topic sentences/introductory paragraphs, with the idea that "Preventing Decay" handles just stopping decay and "Counteracting Miasma" handles dealing with one of the consequences of decay, namely miasma |
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07:50 | Medical Objects 2 changes history +94 [Studenterhue (2×)] | |||
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07:50 (cur | prev) +4 Studenterhue talk contribs →Miscellaneous: Add a missing article | |||
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07:45 (cur | prev) +90 Studenterhue talk contribs →Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged |
07:21 | Power Grid diffhist +320 Studenterhue talk contribs →PTL UI: Mention the PTL's MechComp controls somewhere. This seems like a good place to put it. Most of these were introduced when PR #19880 was merged, by the way. |
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07:14 | MechComp 2 changes history +586 [Studenterhue (2×)] | |||
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07:14 (cur | prev) +160 Studenterhue talk contribs →Signal-compatible Station Machinery: Note that PTL can output some other things too. These are not from PR #19880 | ||||
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07:11 (cur | prev) +426 Studenterhue talk contribs →Signal-compatible Station Machinery: Add PTL, in order to touch upon the MechComp controls introduced when PR #19880 was merged. Not my area of expertise, so this one is perhaps bare. |
3 November 2024
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06:04 | Gang 2 changes history +143 [Studenterhue (2×)] | |||
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06:04 (cur | prev) +104 Studenterhue talk contribs →Locker Purchases: Note Quickhack is not ranged | ||||
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05:40 (cur | prev) +39 Studenterhue talk contribs →Locker Purchases: Give some more details about the switchblade special attack |
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04:38 | Nuclear Operative 2 changes history +176 [Studenterhue (2×)] | |||
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04:38 (cur | prev) +26 Studenterhue talk contribs →By Listening Post: Tweak bolded tip saying people shouldn't leave without a teleport remote so that it doesn't imply the remote is for the Listening Post | ||||
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04:36 (cur | prev) +150 Studenterhue talk contribs →By Listening Post: Update to reflect PR #20547 being merged. Now, you no longer need an agent card to enter the Listening Post as a syndie, but entering poses some security risks |
2 November 2024
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06:08 | Syndicate Items 3 changes history −12 [Studenterhue (3×)] | |||
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06:08 (cur | prev) −98 Studenterhue talk contribs →Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money | ||||
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06:05 (cur | prev) +163 Studenterhue talk contribs →CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged | ||||
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05:57 (cur | prev) −77 Studenterhue talk contribs →Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged. |
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05:46 | Jobs 2 changes history +67 [Studenterhue (2×)] | |||
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05:46 (cur | prev) +42 Studenterhue talk contribs →Spooktober Jobs: Add in another joke for the Super Spy, referencing how you get both a medical eyepatch and a sneaking suit, which comes with its own eyepatch | ||||
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05:44 (cur | prev) +25 Studenterhue talk contribs →Spooktober Jobs: Add in images for Space Cowboy, Discount Wizard, and Super Spy. I'm not late, I'm 11 months early... |
31 October 2024
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06:52 | General Objects 2 changes history +129 [Studenterhue (2×)] | |||
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06:52 (cur | prev) +72 Studenterhue talk contribs →General Items (large): Similarly, note that bathtubs are also useful for people with Stinky | ||||
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06:49 (cur | prev) +57 Studenterhue talk contribs →General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase. |
05:21 | Security Objects diffhist −388 Studenterhue talk contribs →Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509 |
30 October 2024
14:20 | Security Objects diffhist −1 Shromply talk contribs →Less-than-Lethal |
14:15 | Traits diffhist −6 Shromply talk contribs →Job Traits |
13:53 | Security Officer diffhist 0 Shromply talk contribs →Due Process |