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Show new changes starting from 23:01, 20 September 2024
   
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20 September 2024

     06:30  Gang‎‎ 3 changes history +1,006 [Studenterhue‎ (3×)]
     
06:30 (cur | prev) +100 Studenterhue talk contribs →‎Locker Purchases: Mention the starting points here too, so people have a bit of a baseline for evaluating purchases
     
06:27 (cur | prev) +74 Studenterhue talk contribs →‎Rollin' in the dou- erm, points: Note that gang members start with points. This change and the vandalism event were both introduced when PR #18986 was merged
     
06:26 (cur | prev) +832 Studenterhue talk contribs →‎Rollin' in the dou- erm, points: Add a basic section on vandalism. Don't worry, I do plan to expand on this later.

19 September 2024

     06:46  Gang diffhist +493 Studenterhue talk contribs →‎Locker Purchases: Add baseball bat purchase, introduced when PR #18986 was merged
     06:29  Vampire diffhist +306 Studenterhue talk contribs →‎Powers: Describe new Toggle blood tracking effects, as it was significantly reworked when PR #20583 was merged
     05:07  Syndicate Items diffhist +102 Studenterhue talk contribs →‎Items CARL Sells: Rewrite flare shells description to emphasize one of the use cases more

18 September 2024

     06:19  Traits diffhist −6 Studenterhue talk contribs →‎Character Setup Traits: Set Medical Allergy and Allergy's trait categories to None, matching commit 83b6de4
     06:00  Technical Trainee‎‎ 2 changes history +239 [Studenterhue‎ (2×)]
     
06:00 (cur | prev) −1 Studenterhue talk contribs →‎Cue Training Montage: Rename "Making Do" into "Prepwork", with the idea that will be a section on acquiring certain tools for the job. I've moved the paragraph on the flash under here because I think it makes more sense there, seeing it's about an interesting "tool"
     
05:57 (cur | prev) +240 Studenterhue talk contribs →‎Cue Training Montage: Rework "Making Fun" into a section on things people can do in their downtime. I've renamed the section, moved it further down, and added a couple of sentences in service of this
     05:37  Spy Thief diffhist +12 Studenterhue talk contribs →‎Items: Use full name of riot launcher, just for additional clarity

17 September 2024

     12:20  Revolutionary diffhist −110 JORJ949 talk contribs →‎Head Revolutionary Selection: Remove NT loyalist reference, as this is no longer intended as per #20726
     12:18  Traits diffhist −250 JORJ949 talk contribs →‎Character Setup Traits: Remove loyalist headrev reference, as it is no longer intended as per #20726
     06:25  Nuclear Operative diffhist +14 Studenterhue talk contribs →‎Sound Syndicate strategies: Specify we're talking about the crew member armory in this tip, because the Cairngorm also has an armory, and this page refers to it a number of times.
     06:18  Medical Director diffhist +21 Studenterhue talk contribs Add Medical Trainee to the list of subordinate jobs listed in the jobs details header
     06:13  Chief Engineer diffhist +18 Studenterhue talk contribs Add Tech Trainee to the list of subordinate jobs shown in the jobs details header
     06:05  Motives‎‎ 2 changes history +85 [Studenterhue‎ (2×)]
     
06:05 (cur | prev) +99 Studenterhue talk contribs →‎Hunger: Note what happens if you reach 0% hunger, because it has significantly different effects from other games
     
06:01 (cur | prev) −14 Studenterhue talk contribs →‎Hunger: Fix up several comma splices and spruce up the prose up just a little bit. (Grammar aside, it's not too bad)

16 September 2024

     06:37  Motives‎‎ 3 changes history +1,076 [Studenterhue‎ (3×)]
     
06:37 (cur | prev) +144 Studenterhue talk contribs →‎Hygiene: Note some traits increase handwashing hygiene gains. I'm mostly adding this to be comprehensive/consolidate information I found while fixing references to RP having the hygiene motive
     
06:34 (cur | prev) +312 Studenterhue talk contribs →‎Hygiene: Discuss bathing and fix some punctuation and grammar errors I stupidly introduced
     
06:28 (cur | prev) +620 Studenterhue talk contribs →‎Hygiene: Heavily rewrite this prose (so many comma splices) and explain more about chemical resistance and showering
     05:43  Traits diffhist −77 Studenterhue talk contribs →‎Job Traits: Cut a different reference to RP having the hygiene motive. Again,that was removed from RP's motive set when PR #20205 was merged

15 September 2024

     05:39  Traits diffhist −78 Studenterhue talk contribs →‎Job Traits: Cut reference to RP having the hygiene motive, as that was removed from RP's motive set when PR #20205 was merged
     05:27  Cyborg‎‎ 2 changes history +58 [Studenterhue‎ (2×)]
     
05:27 (cur | prev) +47 Studenterhue talk contribs →‎Module Types: Explicitly draw a comparison to the foam dart gun/Super! Gun Friend rather than just link it (link itself has changed by the way)
     
05:22 (cur | prev) +11 Studenterhue talk contribs →‎Module Types: Use in-game name of Brobocop's dart gun

14 September 2024

     03:29  Motives diffhist +102 Rubicubie talk contribs added a note for the removed hygiene from RP servers and moved it to sims

11 September 2024

     06:21  Syndicate Items diffhist +45 Studenterhue talk contribs →‎Job-Specific Items: Add hyper vomitium to the list of possible poison bottle chems. Hyper vomitium was added when PR #20606 was merged, and that also added it to the poison bottle list.

9 September 2024

     21:42  Template:JobMenu diffhist +3,667 MitchTheStationPreformer talk contribs Overhauls the Job Menu to include icons, changing order and positioning of certain jobs, etc...
     18:55 Upload log MitchTheStationPreformer talk contribs uploaded a new version of File:SpaceMouse64.png
     07:46  Jobs‎‎ 2 changes history +842 [Studenterhue‎ (2×)]
     
07:46 (cur | prev) +188 Studenterhue talk contribs →‎Command/Security Jobs: Mirror Head of Security's access list on its page too
     
07:28 (cur | prev) +654 Studenterhue talk contribs →‎Command/Security Jobs: Mirror Security Officer access list on the job's page
     07:27  Security Officer‎‎ 3 changes history +270 [Studenterhue‎ (3×)]
     
07:27 (cur | prev) +462 Studenterhue talk contribs Give a fuller picture of what access secoff gets and also remove Toxins, because it's not in there. Oops!
     
07:05 (cur | prev) +164 Studenterhue talk contribs Add some Access Levels they did gain with PR #20186
     
06:54 (cur | prev) −356 Studenterhue talk contribs Set rpAccess to one, since Secoffs getting extra access on RP was nixed when PR #20186 was merged
     06:53  Head of Security‎‎ 2 changes history +184 [Studenterhue‎ (2×)]
     
06:53 (cur | prev) +190 Studenterhue talk contribs Update access list in accordance with PR #20186
     
06:33 (cur | prev) −6 Studenterhue talk contribs Mark Additional RP Access as none. With PR #20186 merged, HoS starts with the same access levels regardless of whether it's Classic or Roleplay

8 September 2024

     06:54  Syndicate Items‎‎ 2 changes history −19 [Studenterhue‎ (2×)]
     
06:54 (cur | prev) −66 Studenterhue talk contribs →‎Standard Items: Cut mention of emag shortening shuttle time, as it lost this feature when PR #19423 was merged.
     
06:51 (cur | prev) +47 Studenterhue talk contribs →‎Standard Items: Mention emags can corrupt law modules, a feature introduced when PR #20361 was merged
     05:59  Template:JobMenu diffhist −12 Studenterhue talk contribs Change Med/Tech/Research Assistant to Med/Tech/Research Trainee, per merging of #20588
     05:51  Research Trainee‎‎ 2 changes history +856 [Studenterhue‎ (2×)]
     
05:51 (cur | prev) +73 Studenterhue talk contribs Note this cap in jobs detail header's requirements field.
     
05:49 (cur | prev) +783 Studenterhue talk contribs Add section about rounds played cap, introduced when PR #19165 was merged
     05:46  Medical Trainee‎‎ 3 changes history +934 [Studenterhue‎ (3×)]
     
05:46 (cur | prev) +50 Studenterhue talk contribs Forgot to include a link to the relevant section on the roundcap
     
05:44 (cur | prev) +22 Studenterhue talk contribs Note round cap in requirements field of jobsDetailHeader too.
     
05:43 (cur | prev) +862 Studenterhue talk contribs Add section about rounds played cap, introduced when PR #19165 was merged
     05:34  Technical Trainee‎‎ 2 changes history +873 [Studenterhue‎ (2×)]
     
05:34 (cur | prev) +74 Studenterhue talk contribs Note this in the jobs detail header too. Forgot to mention this cap was introduced when PR #19165 was merged
     
05:31 (cur | prev) +799 Studenterhue talk contribs Add section about rounds played cap

7 September 2024

     07:04  Technical Trainee‎‎ 3 changes history +429 [Studenterhue‎ (3×)]
     
07:04 (cur | prev) +212 Studenterhue talk contribs →‎Assisting, Technically: Rewrite the intro and switch out this section heading, because this relies a lot on workplay with the old "Technical Assistant" title
     
06:43 (cur | prev) −3 Studenterhue talk contribs →‎A Brief History of Yellowshirts: Rewrite reference to Tech Trainees not having Engineering access
     
06:43 (cur | prev) +220 Studenterhue talk contribs →‎A Brief History of Yellowshirts: Switch back to using "Technical Assistant" for historical accuracy, add a note about the rename
     06:41  Research Trainee‎‎ 2 changes history +2 [Studenterhue‎ (2×)]
     
06:41 (cur | prev) 0 Studenterhue talk contribs →‎A Brief History of Labradors: Oops, wrong date on that rename
     
06:37 (cur | prev) +2 Studenterhue talk contribs →‎A Brief History of Labradors: Use old-term for Technical Trainee for historical accuracy