Changes related to "Syndicate Items"

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Show new changes starting from 19:54, 6 July 2020
   
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6 July 2020

     17:18  Robots‎ (diff | hist) . . (+53). . Zjdtmkhzt (talk | contribs) (updated securitron recipe)
 m   11:30  Chemicals‎ (diff | hist) . . (-1). . Zjdtmkhzt (talk | contribs) (Typo in Pure Hugs)
     04:44  Chaplain‎ (diff | hist) . . (+697). . Studenterhue (talk | contribs) (On Faith, the Chaplain's new pistol)
     03:30  Murder‎ (diff | hist) . . (+217). . Studenterhue (talk | contribs) (New mechanic on zipgun: explosion chance is now based on bullet power)

5 July 2020

     05:35  Chemicals‎‎ (4 changes | history) . . (+564). . [Tarmunora‎; Studenterhue‎ (3×)]
      05:35 (cur | prev) . . (0). . Tarmunora (talk | contribs) (Recipe change for salbutamol and perfluorodecalin)
      04:43 (cur | prev) . . (+6). . Studenterhue (talk | contribs) (LSR bounces the person with LSR too)
      04:20 (cur | prev) . . (+158). . Studenterhue (talk | contribs) (How to counter LSR. Also, forgot to mention in the last edit, alphabetized luminol correctly)
      04:14 (cur | prev) . . (+400). . Studenterhue (talk | contribs) (Add full entry for liquified space rubber, which is not how I expected it to be spelled)
     05:19  Murder‎ (diff | hist) . . (+495). . Studenterhue (talk | contribs) (Add Faith)
     05:03  Clothing‎ (diff | hist) . . (-22). . Studenterhue (talk | contribs) (SWAT gloves now deflect attacks when blocking rather than while unarmed and on Disarm)
     05:00  Construction‎ (diff | hist) . . (-4). . Studenterhue (talk | contribs) (Can't make stunner rounds at general fab anymore, so .22 LR is the next best (and what you're supposed to fire anyways))
     04:56  Making and Breaking‎‎ (2 changes | history) . . (+146). . [Studenterhue‎ (2×)]
      04:56 (cur | prev) . . (+267). . Studenterhue (talk | contribs) (Medical fab also has cyberheart and cybereye for hidden recipes)
      04:51 (cur | prev) . . (-121). . Studenterhue (talk | contribs) (Can't make stunner rounds at general fab anymore)
     03:47  Spy Thief‎ (diff | hist) . . (+209). . Studenterhue (talk | contribs) (A new assessment of magboots)
     03:30  Engineering Objects‎ (diff | hist) . . (+222). . Studenterhue (talk | contribs) (Expand on the functionalities of magboots, namely noting you have activate them first to get all the benefits)
     03:02  Miner‎ (diff | hist) . . (+23). . Studenterhue (talk | contribs) (Need to activate the magboots first before they prevent you from getting tsunami'd)
     02:59  Powering the station‎ (diff | hist) . . (+25). . Studenterhue (talk | contribs) (Need to activate the magboots first before they prevent you from being swallowed by a singularity)
 m   02:42  Syndicate Battlecruiser‎ (diff | hist) . . (+45). . Studenterhue (talk | contribs) (Add link to Syndicate Items's entry on the Syndicate Weapons Vendor)
     00:45  Medical Objects‎ (diff | hist) . . (+71). . Studenterhue (talk | contribs) (Ammonium Bicarbonate is now on the hypo whitelist)
     00:43  Doctoring‎‎ (3 changes | history) . . (+471). . [Studenterhue‎ (3×)]
      00:43 (cur | prev) . . (+258). . Studenterhue (talk | contribs) (Note that atropine and synaptizine together reduce random death chance, note that some drugs can negate penalties to movement from damage)
      00:30 (cur | prev) . . (+142). . Studenterhue (talk | contribs) (Some updates to the summaries of synaptizine, proconvertin, styptic, menthol,and smelling salts given their recent updates)
      00:05 (cur | prev) . . (+71). . Studenterhue (talk | contribs) (Recommend synaptizine for brain damage)

4 July 2020

     23:52  Chemicals‎‎ (5 changes | history) . . (+712). . [Studenterhue‎; Superlagg‎ (4×)]
      23:52 (cur | prev) . . (+1). . Studenterhue (talk | contribs) (Proconvertin's chance to reduce bleeding has been upped from 5% to 90%)
      06:27 (cur | prev) . . (+10). . Superlagg (talk | contribs) (Updated styptic powder description)
      06:04 (cur | prev) . . (+154). . Superlagg (talk | contribs) (Updated synaptizine, atropine description)
      06:00 (cur | prev) . . (+312). . Superlagg (talk | contribs) (Updated smelling salt description, menthol too)
      05:52 (cur | prev) . . (+235). . Superlagg (talk | contribs) (Updated synaptizine description)
     23:38  Murder‎‎ (2 changes | history) . . (+142). . [Studenterhue‎ (2×)]
      23:38 (cur | prev) . . (-33). . Studenterhue (talk | contribs) (Specify which intents you need for pointblank shots. Also, running out of ammo makes the gun sadly go click-click instead of pistol whipping)
      23:19 (cur | prev) . . (+175). . Studenterhue (talk | contribs) (Update info on M1992 now that it's a nuke op sidearm option)
     23:18  Syndicate Items‎‎ (9 changes | history) . . (+4,726). . [Studenterhue‎ (9×)]
      23:18 (cur | prev) . . (+167). . Studenterhue (talk | contribs) (Finished the intro to the storage options of the vendor)
      21:05 (cur | prev) . . (-100). . Studenterhue (talk | contribs) (Syndicate nuke ops don't spawn with a revolver, so I'm replacing the Revolver box's note about it with a mention that it accepts .38)
      20:10 (cur | prev) . . (-5). . Studenterhue (talk | contribs) (SWAT gloves work a little differently now that the chance to deflect attacks has been moved to blocking rather than Disarm)
      20:04 (cur | prev) . . (+518). . Studenterhue (talk | contribs) (Add syndicate requisitions token)
      19:45 (cur | prev) . . (+46). . Studenterhue (talk | contribs) (Mention specific names for the belt items of the Sidearm options)
      19:38 (cur | prev) . . (+58). . Studenterhue (talk | contribs) (Add sprites for syndicate weapons vendor, assault rucksack, pistol belt, and revolver belt)
      18:59 (cur | prev) . . (-157). . Studenterhue (talk | contribs) (Some updates to the class crates: infiltrator lost the smoke grenades, grenadier lost the bandolier and had explosives consolidated into pouches, similar for assault trooper's grenade loadout)
      06:09 (cur | prev) . . (+96). . Studenterhue (talk | contribs) (update info about versions of syndicate uplinks, now that the ops redeem a token for a choice of uplink, among other things, rather than straight-up getting an uplink, and it uses the weird emergency radio sprite.)
      05:42 (cur | prev) . . (+4,103). . Studenterhue (talk | contribs) (Add new section explaining nuke ops' Syndicate Weapons Vendor , add tables for sidearm and storage items, rename class crates section to loadout, add custom class uplink entry to that table,)
     22:46  Clothing‎‎ (2 changes | history) . . (+407). . [Studenterhue‎ (2×)]
      22:46 (cur | prev) . . (+455). . Studenterhue (talk | contribs) (Add pistol belt, revolver belt, and assault rucksack)
      22:28 (cur | prev) . . (-48). . Studenterhue (talk | contribs) (Bandolier is no longer in the grenadier crate)
     22:25  General Objects‎ (diff | hist) . . (+130). . Studenterhue (talk | contribs) (Update ways of getting the syndie satchel and fanny packs)
     20:54  Nuclear Operative‎‎ (2 changes | history) . . (+280). . [Studenterhue‎ (2×)]
 m    20:54 (cur | prev) . . (+239). . Studenterhue (talk | contribs) (Add links to all the new Syndicate Weapons Vendor stuff)
      20:47 (cur | prev) . . (+41). . Studenterhue (talk | contribs) (Add picture of the requisition token)
 m   19:36  File:SyndicateRequisitionToken.gif‎ (diff | hist) . . (0). . Studenterhue (talk | contribs) (Seeing, not saying)
     19:35  (Upload log). . [Studenterhue‎ (5×)]
      19:35 . . Studenterhue (talk | contribs) uploaded File:SyndicateRequisitionToken.gif(Shiny token you can redeem for weapons and equipment at a Syndicate weapons vendor. I know this is meant to be like a card, but I'm kinda saying half a coffeemaker. Is anyone else seeing it? Sprite by Gannets! Category: Object Sprites)
      19:32 . . Studenterhue (talk | contribs) uploaded File:SyndicateWeaponsVendor.png(Syndicate Weapons Vendor offers weapons and gear if you insert a Syndicate requisition token. While you think you might just be able to stag one from the machine without paying, you can't, you greedy thief. Sprite by Gannets! Category:Sprites)
      19:30 . . Studenterhue (talk | contribs) uploaded File:RevolverBelt.png(A belt for a revolver and its speedloaders, used by Nuclear Operatives Sprite by Gannets! Category: Object Sprites)
      19:30 . . Studenterhue (talk | contribs) uploaded File:PistolBelt.png(A belt for a M1992 pistol and its ammo. Lookit that pouch. Sprite by Gannets! Category: Object Sprites)
      19:28 . . Studenterhue (talk | contribs) uploaded File:TacticalAssaultRucksack.png(A big ol' backpack with 10 slots for Syndicate operatives. It's black so it's TACTICAL, it's going into battle on the attacking side, so it's ASSAULT, and RUCKSACK is cooler than BACKPACK so IT'S RUCKSACK. Sprite by Gannets! Category: Object Sprites)
     06:11  File:Syndicateradio.png‎ (diff | hist) . . (-27). . Studenterhue (talk | contribs) (We are in fact using this image on the wiki now)