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20 February 2026
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08:07 | Chemicals 2 changes history +5 [Studenterhue (2×)] | |||
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08:07 (cur | prev) −1 Studenterhue talk contribs (→Drugs: Fix spelling error in meth's Notes column) | |||
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07:59 (cur | prev) +6 Studenterhue talk contribs (→TOUCH & INGEST Effects: Add sink to the list of things that apply TOUCH, made possible by PR #25961 getting merged) | ||||
| 07:53 | Quartermaster diffhist +85 Studenterhue talk contribs (→Medical Department: Note somewhere Restricted Medicine Shipment is cardlocked to Pharmacy. Bit of a hack, but it Works (tm)) | ||||
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07:08 | Medical Director 3 changes history +78 [Studenterhue (3×)] | |||
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07:08 (cur | prev) +34 Studenterhue talk contribs (→Crew Objectives: Offer a somewhat more up-to-date assessment of how far the MDir office is from the cloner area) | ||||
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07:00 (cur | prev) +7 Studenterhue talk contribs (Comment out the Atlas image, given that that map is no longer in rotation) | ||||
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06:57 (cur | prev) +37 Studenterhue talk contribs (Add Pharmacy to the list of MDir's job accesses. This is a new access level granted to the MDir as a result of PR #25932 getting merged) | ||||
| 06:48 | Medical Objects diffhist +51 Studenterhue talk contribs (→Lockers: With PR #25932 merged, the restricted medical locker now uses Pharmacy access rather than Medical Director Office access, so let's update its description) | ||||
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06:38 | Access Levels 2 changes history +124 [Studenterhue (2×)] | |||
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06:38 (cur | prev) +150 Studenterhue talk contribs (Add Pharmacy access, also from PR #25932) | ||||
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06:32 (cur | prev) −26 Studenterhue talk contribs (Remove/rewrite some lines saying that restricted medical locker requires Medical Director Office access, as the locker now uses Pharmacy access instead, as a result of PR #25932 getting merged) | ||||
19 February 2026
| m 09:45 | Medical Director diffhist +16 Cheekybrdy talk contribs (Adds the Pharmacist as a subordinate) | ||||
| 07:35 | Guide to Genetics diffhist +142 Studenterhue talk contribs (→Genetics Booth: Mention the default sell price somewhere, since there is a reasoning behind it. Recently, it got upped from 200 to 300 when PR #25833 was merged.) | ||||
18 February 2026
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08:00 | Clothing 5 changes history +527 [Studenterhue (5×)] | |||
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08:00 (cur | prev) +254 Studenterhue talk contribs (→Uniform: A few things I forgot to say about the security hawaiian shirt) | ||||
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07:26 (cur | prev) −16 Studenterhue talk contribs (→Uniform: With PR #25500 merged, the hawaiian shirts with shorts outnumber the ones with pants/trousers, so let's rewrite some lines that assume they're evenly matched) | ||||
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07:13 (cur | prev) −3 Studenterhue talk contribs (→Uniform: Rename "Max Payne" to "Jungle", the clothing booth's name for the pattern and something more official/visible) | ||||
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07:11 (cur | prev) −102 Studenterhue talk contribs (→Uniform: Remove a few lines saying the blue/tourist hawaiian shirt appears in Security Apparel, because that is simply no longer true as a result of PR #25757 removing it from that vendor) | ||||
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07:03 (cur | prev) +394 Studenterhue talk contribs (→Uniform: Add security hawaiian shirt, added when PR #25757 was merged) | ||||
17 February 2026
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06:45 | Medical Objects 2 changes history +102 [Studenterhue (2×)] | |||
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06:45 (cur | prev) +22 Studenterhue talk contribs (→Drug Application: Note that cutting tools in general can slice open IVs, not just scalpels. But it's a good example of a cutting tool someone might have access to if they have access to IVs.) | ||||
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06:33 (cur | prev) +80 Studenterhue talk contribs (→Drug Application: Note snipping tools can slice open IV bags too, made possible by PR #25903 being merged) | ||||
| 00:21 | AI Laws diffhist +300 Sord213 talk contribs (clarifying letter of the law standards for ai laws) | ||||
15 February 2026
| 07:31 | General Objects diffhist +183 Studenterhue talk contribs (→General Items (handheld): Explain where to get/find Ouija boards) | ||||
| 07:29 | Foods and Drinks diffhist +78 Studenterhue talk contribs (→Snacks: Note fortune cookies can be obtained from hacked Zoldorfs, a result of PR #22865 (the player-controlled Zoldorf removal) getting merged) | ||||
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06:15 | Clothing 2 changes history −250 [Studenterhue (2×)] | |||
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06:15 (cur | prev) −240 Studenterhue talk contribs (→Uniform: Remove sentence claiming you can get the dirty vest from Security Apparel. This is no longer true due to PR #25757 removing them from that machine) | ||||
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06:11 (cur | prev) −10 Studenterhue talk contribs (→Head: Update info on getting flat caps. Now that PR #25757 has been merged, flat caps no longer appear in Security Apparel, but it's now possible to buy them from the clothing booth.) | ||||
14 February 2026
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08:29 | Clothing 2 changes history +167 [Studenterhue (2×)] | |||
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08:29 (cur | prev) +198 Studenterhue talk contribs (→Head: Update info on where to get the bucket hat, since PR #25757 also moved the bucket hat in Security Apparel to the Fishing Supplies Vendor) | ||||
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08:20 (cur | prev) −31 Studenterhue talk contribs (→Uniform: Update information on where to get the poncho and shirt, since it was relocated from Security Apparel to the clothing booth when PR #25757 was merged.) | ||||
| 08:17 | Fishing diffhist +446 Studenterhue talk contribs (→Fishing Supplies Vendor: Add bucket hat, given to the vendor when PR #25757 was merged) | ||||
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07:39 | Murder 2 changes history +424 [Studenterhue (2×)] | |||
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07:39 (cur | prev) +267 Studenterhue talk contribs (→List of Energy Weapons: Note the macro phaser can appear in Special Equipment crates. The description for the weapon was getting a bit long, so I split it up into two paragraphs. Added a link to Armory access while I was at it.) | ||||
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07:32 (cur | prev) +157 Studenterhue talk contribs (→List of Energy Weapons: Note eguns also appear in the Special Equipment crate) | ||||
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07:30 | Security Objects 3 changes history +252 [Studenterhue (3×)] | |||
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07:30 (cur | prev) 0 Studenterhue talk contribs (→Lethal: Update chance for the macro phaser to appear in the Special Equipment crate) | ||||
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07:25 (cur | prev) +245 Studenterhue talk contribs (→Armory Crates: Give some specific chances for the three randomly chosen guns in the Special Equipment crate) | ||||
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07:16 (cur | prev) +7 Studenterhue talk contribs (→Armory Crates: Note the Special Equipment crate always has a stasis rifle, thanks to commit 90a0a49. The contents list was already updated; I'm just correcting the description too.) | ||||