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Show new changes starting from 20:55, 20 February 2026
 
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20 February 2026

     08:07  Chemicals 2 changes history +5 [Studenterhue (2×)]
 m   
08:07 (cur | prev) −1 Studenterhue talk contribs (Drugs: Fix spelling error in meth's Notes column)
     
07:59 (cur | prev) +6 Studenterhue talk contribs (TOUCH & INGEST Effects: Add sink to the list of things that apply TOUCH, made possible by PR #25961 getting merged)
     07:53  Quartermaster diffhist +85 Studenterhue talk contribs (Medical Department: Note somewhere Restricted Medicine Shipment is cardlocked to Pharmacy. Bit of a hack, but it Works (tm))
     07:08  Medical Director 3 changes history +78 [Studenterhue (3×)]
     
07:08 (cur | prev) +34 Studenterhue talk contribs (Crew Objectives: Offer a somewhat more up-to-date assessment of how far the MDir office is from the cloner area)
     
07:00 (cur | prev) +7 Studenterhue talk contribs (Comment out the Atlas image, given that that map is no longer in rotation)
     
06:57 (cur | prev) +37 Studenterhue talk contribs (Add Pharmacy to the list of MDir's job accesses. This is a new access level granted to the MDir as a result of PR #25932 getting merged)
     06:48  Medical Objects diffhist +51 Studenterhue talk contribs (Lockers: With PR #25932 merged, the restricted medical locker now uses Pharmacy access rather than Medical Director Office access, so let's update its description)
     06:38  Access Levels 2 changes history +124 [Studenterhue (2×)]
     
06:38 (cur | prev) +150 Studenterhue talk contribs (Add Pharmacy access, also from PR #25932)
     
06:32 (cur | prev) −26 Studenterhue talk contribs (Remove/rewrite some lines saying that restricted medical locker requires Medical Director Office access, as the locker now uses Pharmacy access instead, as a result of PR #25932 getting merged)

19 February 2026

 m   09:45  Medical Director diffhist +16 Cheekybrdy talk contribs (Adds the Pharmacist as a subordinate)
     07:35  Guide to Genetics diffhist +142 Studenterhue talk contribs (Genetics Booth: Mention the default sell price somewhere, since there is a reasoning behind it. Recently, it got upped from 200 to 300 when PR #25833 was merged.)

18 February 2026

     08:00  Clothing 5 changes history +527 [Studenterhue (5×)]
     
08:00 (cur | prev) +254 Studenterhue talk contribs (Uniform: A few things I forgot to say about the security hawaiian shirt)
     
07:26 (cur | prev) −16 Studenterhue talk contribs (Uniform: With PR #25500 merged, the hawaiian shirts with shorts outnumber the ones with pants/trousers, so let's rewrite some lines that assume they're evenly matched)
     
07:13 (cur | prev) −3 Studenterhue talk contribs (Uniform: Rename "Max Payne" to "Jungle", the clothing booth's name for the pattern and something more official/visible)
     
07:11 (cur | prev) −102 Studenterhue talk contribs (Uniform: Remove a few lines saying the blue/tourist hawaiian shirt appears in Security Apparel, because that is simply no longer true as a result of PR #25757 removing it from that vendor)
     
07:03 (cur | prev) +394 Studenterhue talk contribs (Uniform: Add security hawaiian shirt, added when PR #25757 was merged)

17 February 2026

     06:45  Medical Objects 2 changes history +102 [Studenterhue (2×)]
     
06:45 (cur | prev) +22 Studenterhue talk contribs (Drug Application: Note that cutting tools in general can slice open IVs, not just scalpels. But it's a good example of a cutting tool someone might have access to if they have access to IVs.)
     
06:33 (cur | prev) +80 Studenterhue talk contribs (Drug Application: Note snipping tools can slice open IV bags too, made possible by PR #25903 being merged)
     00:21  AI Laws diffhist +300 Sord213 talk contribs (clarifying letter of the law standards for ai laws)

15 February 2026

     07:31  General Objects diffhist +183 Studenterhue talk contribs (General Items (handheld): Explain where to get/find Ouija boards)
     07:29  Foods and Drinks diffhist +78 Studenterhue talk contribs (Snacks: Note fortune cookies can be obtained from hacked Zoldorfs, a result of PR #22865 (the player-controlled Zoldorf removal) getting merged)
     06:15  Clothing 2 changes history −250 [Studenterhue (2×)]
     
06:15 (cur | prev) −240 Studenterhue talk contribs (Uniform: Remove sentence claiming you can get the dirty vest from Security Apparel. This is no longer true due to PR #25757 removing them from that machine)
     
06:11 (cur | prev) −10 Studenterhue talk contribs (Head: Update info on getting flat caps. Now that PR #25757 has been merged, flat caps no longer appear in Security Apparel, but it's now possible to buy them from the clothing booth.)

14 February 2026

     08:29  Clothing 2 changes history +167 [Studenterhue (2×)]
     
08:29 (cur | prev) +198 Studenterhue talk contribs (Head: Update info on where to get the bucket hat, since PR #25757 also moved the bucket hat in Security Apparel to the Fishing Supplies Vendor)
     
08:20 (cur | prev) −31 Studenterhue talk contribs (Uniform: Update information on where to get the poncho and shirt, since it was relocated from Security Apparel to the clothing booth when PR #25757 was merged.)
     08:17  Fishing diffhist +446 Studenterhue talk contribs (Fishing Supplies Vendor: Add bucket hat, given to the vendor when PR #25757 was merged)
     07:39  Murder 2 changes history +424 [Studenterhue (2×)]
     
07:39 (cur | prev) +267 Studenterhue talk contribs (List of Energy Weapons: Note the macro phaser can appear in Special Equipment crates. The description for the weapon was getting a bit long, so I split it up into two paragraphs. Added a link to Armory access while I was at it.)
     
07:32 (cur | prev) +157 Studenterhue talk contribs (List of Energy Weapons: Note eguns also appear in the Special Equipment crate)
     07:30  Security Objects 3 changes history +252 [Studenterhue (3×)]
     
07:30 (cur | prev) 0 Studenterhue talk contribs (Lethal: Update chance for the macro phaser to appear in the Special Equipment crate)
     
07:25 (cur | prev) +245 Studenterhue talk contribs (Armory Crates: Give some specific chances for the three randomly chosen guns in the Special Equipment crate)
     
07:16 (cur | prev) +7 Studenterhue talk contribs (Armory Crates: Note the Special Equipment crate always has a stasis rifle, thanks to commit 90a0a49. The contents list was already updated; I'm just correcting the description too.)