User:Sundance

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Revision as of 19:48, 18 June 2014 by Sundance (talk | contribs)
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Rework of the silly shitty sec page.

Tickets to the Prom

An officer that doesn't know how to fine or ticket is an officer without any balls.

Your security PDA is your key to this system, known as Ticket Master. To access ticket master: Boot up your PDA and go to file browser, click into Ticket Master. You have two options: Ticket or Fine.

Ticketing is regarded as a mild punishment, fit for clowns and drunks alike. It's also fit for inanimate objects, if you feel like ticketing the janitor's mop instead of the janitor himself. Feel free to give whatever reason you feel like.

Fining is a step further, invoking angry reactions of various degrees. Unlike ticketing, this requires the full name (i.e: Joe Mc Scrubs) of the recipient, as it will drain the bank account of those you fine. Obviously you can't fine George the dog as he doesn't have a bank account. Fining requires confirmation from a Head of Staff, unless of course you are a Head.

Whats even cooler about this is that it will go onto an online stat. Be creative!

Know your enemy

A good security officer should know that there's more enemies to the station than just the antagonists.

Name Attention Mugshot Description
Joker Low
TargetJoker.png
Appearance: Pretty much the entire goon population.

Crime: Breaking into places, eating security donuts. Sometimes both at the same time. Tripping people up, severely hurting themselves in the process.

Notes: Some people may not like individuals in their workspace, such as barman or HoP. Be sure to mediate.

Asshole Medium
TargetAss.png
Appearance: Often take the appearance of an idiot

Crime: Taking shit a step too far. Constantly harassing individuals. Being rude when told to stop.

Notes: Certain assholes might actually be a miscreant or a Traitor

Shit Sec Medium
TargetSec.png
Appearance: Looks like alot like you

Crime: Treating prisoners like animals. Being a bloodthirsty nutjob. Basically acting like hitler.

Notes: Weed shit security out asap. One bad egg spoils the bunch.

Traitor Medium
TargetTraitor.png
Appearance: Frequently well disguised, a dead give-away is their nefarious tools

Crime: Murder. Arson. Grievous bodily harm. You name it, they've done it.

Notes: It's not particularly necessary to always murder a traitor, especially if they're just goofing around. Be creative with your punishments.

Rogue Silicons Medium
TargetRogue.png
Appearance: Takes shape in a once friendly metallic buddies, or the ominous AI

Crime: Not following their laws, murdering, bolting and shocking doors, calling you fleshling repeatedly.

Notes: Rogue AI's and borgs can be fixed by reseting their laws. This does not apply to emagged borgs or Syndicate robots!

Vigilante High
TargetVigil.png
Appearance: Covered in the blood of innocents, boasting about how they murdered someone.

Crime: Non-antagonists outright murdering others they suspect to be antagonist, often stealing sec items and hurting innocents in the process. More than likely abusing stolen traitor gear.

Notes: While killing antagonists isn't against the rules, vigilantes are hated amongst the community. Use your head when dealing with these assholes!

Wizard High
TargetWiz.png
Appearance: Comes in blue, red and black, but always with a white archaic beard. Smells like moth balls and urine.

Crime: Flinging spells. Conjuring mayhem. Being hipster.

Notes: Wizards are a mixed bag. Be sure to study what spells they are using before making the assault. Wizards are just wrinkly dorks without their robes, and severely weakened if you manage to disarm them!

Vampire High
TargetVampire.png
Appearance: More than likely invisible and lurking in the dark with their bats.

Crimes: Biting. Noise Pollution with their screams. Spreading rabies with their pet bats.

Notes: Vampires weaknesses are strong lights, holy water and space (even if they're shielding themselves from the cold!) A vampire can and will resist one of your first stuns you inflict.

Changeling Very High
TargetLing.png
Appearance: So deadly as they can look like anyone, but their twisted fleshy abomination form makes no mistake what they are.

Crimes: Making husks. Making people hallucinate dragons and monkeys. Looking ugly as heck.

Notes: Do not go alone when fighting a changeling. They thrive in 1-on-1 fights. They're susceptible to fire. Unless you're armed to the teeth and have a death-wish, it's advised to run against an abomination. They are weakened when returning back to their human state.

Nuclear Operative Very High
TargetNuke.png
Appearance: Have a very obvious name, stating their affiliation. Often sporting red. May be holding a disk depending how shit the captain is.

Crimes: Blowing up absolutely everything you can imagine to hell and back, including the entire station.

Notes: Protect the disk. Arm yourselves as much as you can. Some might consider arresting an operative valiant, others a stupid affair.

Other Threats ???
TargetOther.png
Appearance: Gangsters, Zombies, Werewolves, Spies, or Critters to name but a few.

Crimes: All of (or none of) the above

Notes: There's alot of badness out in space. Be sure to prioritise. For example if there's a space yeti eating the entire medical staff, it'd probably better to deal with that first than the wizard spawning THC golems.