User:Studenterhue/Races

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Revision as of 01:16, 27 July 2020 by Studenterhue (talk | contribs) (Add in section titles for races I'd like to cover)
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Rules Regarding Races

Racism is terrible. Whether it's serious or tongue-in-cheek/ironic, role-played in-character or espoused out-of-character, done well or done poorly, it doesn't belong on Goonstation. Slurs don't belong either, in any context. That includes slurs against fictional races. End of story.

You may have heard that in some places, the rules allow non-humans can be killed for little to no reason. Goonstation's rules do not. Vast majority of races are protected by Grief rules, so you can't simply kill them for being non-human or for no reason at all.

List of Races

Humans

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Bipedal mostly hairless apes who come in many colors. Humans are the default race, and thus the most ubiquitous, and all races usually are mechanically and cosmetically like humans unless otherwise noted.

Occurrence: You can always play as one. The GeneTek consoles start capable of turning other races into humans (and other races if the console encounters them).

Human by Default under Silicon Laws?: Yes, obviously.

Cosmetic Differences: None.

Gameplay Differences: None.

Monkeys

Dwarves

Cowpeople

Lizardpeople

Skeletons

Roachpeople

Frogpeople

Squidpeople

Blobpeople

Martians

Bulbous tentacled creatures famous for deploying strange organic technology and claiming they're not actually from Mars.

Occurrence: Tourists, Diplomats, and Merchants can occasionally spawn as them.

Human by Default under Silicon Laws?: No.

Cosmetic Differences:

  • Speak "Martian", which only other player Martian mobs can understand. They cannot understand words said by NPC Martians critters, like those in certain derelicts.
  • No options for hair.

Gameplay Differences: Can only wear back items, glasses/goggles, and gloves.

Kudzupeople

Predators