Difference between revisions of "User:Studenterhue/Botany Reagents Table"

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(Updated infusion stats, basically)
(→‎Agrichemistry V3-Condensed & With Colors: Better explanation for ammonia, hopefully)
 
(46 intermediate revisions by the same user not shown)
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  VERY WIP
  VERY WIP
  https://www.youtube.com/watch?v=UDMxbCiRzK4
  https://www.youtube.com/watch?v=UDMxbCiRzK4
==Agrichemistry==  
==Agrichemistry V1==  
  explain stats tracked by tables:  
  explain stats tracked by tables:  
  -POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health
  -POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health
Line 8: Line 8:
  --need to explain damage?  
  --need to explain damage?  
  -GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max?
  -GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max?
  -ENDURANCE: Potency
  -ENDURANCE: Endurance
  -CROPSIZE: Yield
  -CROPSIZE: Yield
  -HARVESTS: Lifespan
  -HARVESTS: Lifespan
Line 17: Line 17:


===While in tray:===
===While in tray:===
  don't forget to check with 2020 release
<!--- {{N/a|sort=-100|-}} if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
 
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortabe" | Source
!data-sort-type=number | Growth
!data-sort-type=number | Health
!data-sort-type=number | <abbr title="Maturation rate">Mat. rate</abbr>
!data-sort-type=number | <abbr title="Production rate">Prod. rate</abbr>
!data-sort-type=number | Lifespan
!data-sort-type=number | Yield
!data-sort-type=number | Potency
!data-sort-type=number | Endurance
!data-sort-type=number | Damage
!Damage Type
!class="unsortable" | Notes & Additional Effects
 
|-
! [[Chemicals#Phosphorus|Phosphorus]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
|data-sort-value=0.66|66% chance of +1
|data-sort-value=-100|-
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Slightly boosts plant growth speed, not as good as other chems though.
 
|-
! [[Chemicals#Ammonia|Ammonia]]
| [[#Ammonia|Ammonia Plant Formula]]
| +4
|data-sort-value=0.66| 66% chance of +1
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. End-all-be-all for accelerating growth speed.
 
|-
! [[Chemicals#Diethylamine|Diethylamine]]
| [[#Ammonia|Ammonia Plant Formula]] + [[Chemicals#Ethanol|Ethanol]] + Heat
|data-sort-value=1.66| 66% chance of +2
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Midtier plant growth speed booster.
 
|-
! [[Chemicals#Potassium|Potassium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
|data-sort-value=0.40| 40% chance of +1
|data-sort-value=0.40| 40% chance of +1
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Low-tier growth speed and health booster.
 
|-
! [[Chemicals#Ash|Ash]]
| Heat up paper or oil in a beaker or similar container.
|data-sort-value=0.80| 80% chance of +1
|data-sort-value=0.80| 80% chance of +1
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Passable for healing plants and speeding up growth, but there're definitely better options.
 
|-
! [[Chemicals#Compost|Compost]]
| [[#Compost|Compost Bag]]
| {{N/a|sort=-100|-}}
|data-sort-value=0.66| 66% chance of +1
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
 
|-
! [[Chemicals#Potash|Potash]]
| [[#Potash|Potash Plant Formula]]
|data-sort-value=0.50| 50% chance of +1
|data-sort-value=0.50| 50% chance of +1
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
|data-sort-value=-0.24| If > 1, 24% chance of -1
|data-sort-value=0.24| 24% chance of +1
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
|If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
 
|-
! [[Chemicals#Saltpetre|Saltpetre]]
| [[#Saltpetre|Saltpetre Plant Formula]]
|data-sort-value=2.8| 80% chance of +3
|data-sort-value=2.8| 80% chance of +3
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
|data-sort-value=-0.24| If >1, 24% chance of -1
|data-sort-value=0.50| 50% chance of +1
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
 
|-
! [[Chemicals#Space Fungus|Space Fungus]]
| Use a beaker or similar on fungus stains in [[maintenance]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
|data-sort-value=0.50| 50% chance of +1
| {{N/a|sort=-100|-}}
| {{N/a}}
| Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
 
|-
! [[Chemicals#Water|Water]]
| Sink, [[#HC Water Tank|water tank]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Essential for plant growth to occur at all.
 
|-
! [[Chemicals#Mutadone|Mutadone]]
| [[#Mutadone|Mutadone Plant Formula]]
|data-sort-value=-4.2| If >5, 80% chance of -5 GROWTH
| {{N/a|sort=-100|-}}
|data-sort-value=0.5| If <0, 50% chance of +1
|data-sort-value=0.5| If <0, 50% chance of +1
|data-sort-value=0.5| If <0, 50% chance of +1
|data-sort-value=0.5| If <0, 50% chance of +1
|data-sort-value=0.5| If <0, 50% chance of +1
|data-sort-value=0.5| If <0, 50% chance of +1
| {{N/a|sort=-100|-}}
| {{N/a}}
| Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
 
|-
! [[Chemicals#Charcoal|Charcoal]]
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Removes 2 units of these harmful chemicals: [[Chemicals#Chlorine|chlorine]], [[Chemicals#Mercury|mercury]], [[Chemicals#Plasma|plasma]], [[Chemicals#Radium|radium]], [[Chemicals#Sulfuric Acid|sulfuric acid]],[[Chemicals#Toxin|toxin]], [[Chemicals#Toxic Slurry|toxic slurry]], [[Chemicals#Welding Fuel|welding fuel]]
 
|-
! [[Chemicals#Blood|Blood]]
| Ask [[Medbay]] for some, stab yourself and scoop up blood with beaker or similar.
| +3
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a}}
| Growth speed boost occurs only if plant is [[#Man-Eater|man-eater]]
 
|-
! [[Chemicals#Radium|Radium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
|data-sort-value=-9.16-9.16| 16% chance of -10 – +10
|data-sort-value=-9.16-9.16| 16% chance of -10 – +10
|data-sort-value=-0.16-0.16| 16% chance of -1 – +1
|data-sort-value=-1.16-1.16| 16% chance of -2 – +2
|data-sort-value=-4.16-4.16| 16% chance of -5 – +5
|data-sort-value=-2.16-2.16| 16% chance of -3 – +3
|data-sort-value=2.4| 80% chance of +3
| RAD
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
 
|-
! [[Chemicals#Uranium|Uranium]]
| NPC merchants.
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
|data-sort-value=-9.24-9.24| 24% chance of -10 – +10
|data-sort-value=-9.24-9.24| 24% chance of -10 – +10
|data-sort-value=-0.24-0.24| 24% chance of -1 – +1
|data-sort-value=-1.24-1.24| 24% chance of -2 – +2
|data-sort-value=-4.24-4.24| 24% chance of -5 – +5
|data-sort-value=-2.24-2.24| 24% chance of -3 – +3
|data-sort-value=2| +2
| RAD
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations.
 
|-
! [[Chemicals#Polonium|Polonium]]
| [[Syndicate Items#Poison Bottle|Traitors' poison bottles]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
|data-sort-value=-9.25-9.25| 25% chance of -10 – +10
|data-sort-value=-9.25-9.25| 25% chance of -10 – +10
|data-sort-value=-0.25-0.25| 25% chance of -1 – +1
|data-sort-value=-1.25-1.25| 25% chance of -2 – +2
|data-sort-value=-4.25-4.25| 25% chance of -5 – +5
|data-sort-value=-2.25-2.25| 25% chance of -3 – +3
|data-sort-value=4.80| 80% chance of +5
| RAD
| 25% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
 
|-
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
|data-sort-value=-2.8--0.8| 80% chance of -3 – -1
| {{N/a|sort=-100|-}}
|data-sort-value=-9.16-9.16| 16% chance of -10 – +10
|data-sort-value=-9.16-9.16| 16% chance of -10 – +10
|data-sort-value=-0.16-0.16| 16% chance of -1 – +1
|data-sort-value=-1.16-1.16| 16% chance of -2 – +2
|data-sort-value=-4.16-4.16| 16% chance of -5 – +5
|data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| {{N/a|sort=-100|-}}
| {{N/a}}
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Unstable mutagen is better in almost every way.
 
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| [[#Mutagenic|Mutagenic Plant Formula]]
|data-sort-value=-0.40| If >1, 40% chance of -1
| {{N/a|sort=-100|-}}
|data-sort-value=-9.24-9.24| 24% chance of -10 – +10
|data-sort-value=-9.24-9.24| 24% chance of -10 – +10
|data-sort-value=-0.24-0.24| 24% chance of -1 – +1
|data-sort-value=-1.24-1.24| 24% chance of -2 – +2
|data-sort-value=-4.24-4.24| 24% chance of -5 – +5
|data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| {{N/a|sort=-100|-}}
| {{N/a}}
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
 
|-
! [[Chemicals#Glowing Slurry|Glowing Slurry]]
| Extract from [[#Omega Slurrypod|omega slurrypods]].
|data-sort-value=-2--1| -2 – -1
| {{N/a|sort=-100|-}}
| -10 – +10
| -10 – +10
| -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| {{N/a|sort=-100|-}}
| {{N/a}}
| Attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
 
|-
! [[Chemicals#Atrazine|Atrazine]]
| [[#Weedkiller|Weedkiller bottles]]
| -3
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +2
| POISON
| Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
 
|-
! [[Chemicals#Plasma|Plasma]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 2
| POISON
| Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Acetaldehyde|Acetaldehyde]]
| See [[Chemicals#Acetaldehyde|Chemicals page]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 4
| POISON
| This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
 
|-
! [[Chemicals#Formaldehyde|Formaldehyde]]
| Ask [[Chaplain]] or [[Medbay]], see [[Chemicals#Acetaldehyde|Chemicals page]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 4
| POISON
| Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Toxin|Toxin]]
| See [[Chemicals#Toxin|Chemicals page]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 1
| POISON
| Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Miasma|Miasma]]
| See [[Chemicals#Miasma|Chemicals page]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 1
| POISON
| Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Acetic Acid|Acetic Acid]]
| See [[Chemicals#Acetic Acid|Chemicals page]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 1
| ACID
| It's a weak acid, but it still hurts plants.
 
|-
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
| See [[Chemicals#Fluorosulfuric Acid|Chemicals page]]
| -5
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 10
| ACID
| As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
 
|-
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| See [[Chemicals#Sulfuric Acid|Chemicals page]]
| -3
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 5
| ACID
| Not as bad as its [[Chemicals#Fluorosulfuric Acid|fluoro- version]], but still hurts plant health and slows growth.
 
|-
! [[Chemicals#Phlogiston|Phlogiston]]
| See [[Chemicals#Phlogiston|Chemicals page]]
| -12
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 8
| FIRE
| To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
 
|-
! [[Chemicals#Phlogiston Dust|Phlogiston Dust]]
| See [[Chemicals#Phlogiston Dust|Chemicals page]]
| -12
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 8
| FIRE
| Just like regular phlogiston, the dust form hurts plant health and growth.
 
|-
! [[Chemicals#Napalm Goo|Napalm Goo]]
| See [[Chemicals#Napalm Goo|Chemicals page]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 1
| POISON
| Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Welding Fuel|Welding Fuel]]
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 1
| POISON
| Damages plant if it does not has Toxin Immunity gene.
 
|-
! [[Chemicals#Chlorine|Chlorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 3
| POISON
| Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
 
|-
! [[Chemicals#Fluorine|Fluorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 3
| POISON
| No damage if plant has Toxin Immunity gene
 
|-
! [[Chemicals#Mercury|Mercury]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 1
| POISON
| Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene
|}
 
===When infused===
<!--- {{N/a|sort=-100|-}} if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
this might actually be better in the infusion section but dunno
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!Source
!data-sort-type=number | <abbr title="Maturation rate">Mat. rate</abbr>
!data-sort-type=number | <abbr title="Production rate">Prod. rate</abbr>
!data-sort-type=number | Lifespan
!data-sort-type=number | Yield
!data-sort-type=number | Potency
!data-sort-type=number | Endurance
!data-sort-type=number | Damage
!class="unsortable" | Notes
 
|-
! [[Chemicals#Ammonia|Ammonia]]
| [[#Ammonia|Ammonia Plant Formula]]
| +5 – +10
| +2 – +5
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +13 – +27
| Good at speeding up plant growth. 5% chance to give Accelerator gene
 
|-
! [[Chemicals#Potash|Potash]]
| [[#Potash|Potash Plant Formula]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| -2 – 0 
| +1 – +4
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +3 – +7
| Increases size of harvests at cost of plant lifespan.
 
|-
! [[Chemicals#Saltpetre|Saltpetre]]
| [[#Saltpetre|Saltpetre Plant Formula]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| 0 – +2
| +2 – +8
| {{N/a|sort=-100|-}}
| +3 – +7
| Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
 
|-
! [[Chemicals#Space Fungus|Space Fungus]]
| Use a beaker or similar on fungus stains in [[maintenance]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +1 – +3
| +3 – +7
| 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
 
|-
! [[Chemicals#Mutadone|Mutadone]]
| [[#Mutadone|Mutadone Plant Formula]]
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
| +3 – +7
| Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
 
|-
! [[Chemicals#Radium|Radium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| -10 – +10
| -10 – +10
|data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| +8 – +22
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. Randomizes plant stats!
 
|-
! [[Chemicals#Uranium|Uranium]]
| Space merchants.
| -10 – +10
| -10 – +10
|data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| +8 – +22
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. Randomizes plant stats!
 
|-
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
| -10 – +10
| -10 – +10
|data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| +3 – +7
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 2% chance of granting Unstable gene. Randomizes plant stats!
 
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| [[#Mutagenic|Mutagenic Plant Formula]]
| -20 – +20
| -20 – +20
|data-sort-value=-1.33-1.33| 33% chance to -2 – +2
| -4 – +4
| -10 – +10
| -6 – +6
| +3 – +7
|Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 5% chance of granting Unstable gene. Randomizes plant stats wildly. 
 
|-
! [[Chemicals#Blood|Blood]]
| Ask [[Medbay]] for some, Stab yourself and scoop up blood with beaker or similar.
| +5 – +10
| +5 – +10
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +10 – +30
| +3 – +7
| Hastens growth and makes [[#Man-Eater|Man-Eater]] stronger, but otherwise has no effect on other seeds.
 
|-
! [[Chemicals#Toxic Slurry|Toxic Slurry]]
| Extract from [[#Slurrypod|slurrypods]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +4 – +8
|data-sort-value=0|Resets to 0
| Toxic stuff is good for [[#Slurrypod|Slurrypod]] seeds! And only those seeds.
 
|-
! [[Chemicals#Green Vomit|Green Vomit]]
| See [[Chemicals#Green Vomit|Chemicals]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +4 – +8
|data-sort-value=0|Resets to 0
| Fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.
 
|-
! [[Chemicals#Weird Cheese|Weird Cheese]]
| Extract from [[Foods and Drinks#Weird Cheese|weird cheese]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +4 – +8
|data-sort-value=0|Resets to 0
| Fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.
 
|-
! [[Chemicals#Charcoal|Charcoal]]
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
|data-sort-value=100|Sets to 100
| Only applies if seed is [[#Slurrypod|Slurrypod]]
 
|-
! [[Chemicals#Pryosium|Pryosium]]
| See [[Chemicals#Pryosium|Chemicals]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +83 – +107
| Firey chems hurt plants.
 
|-
! [[Chemicals#Phlogiston|Phlogiston]]
| Extract from [[#Burning Commol|Burning Commol]] or see [[Chemicals#Phlogiston|Chemicals]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +83 – +107
| Liquid fire is bad for seeds. What else is new?
 
|-
! [[Chemicals#Chlorine Triflouride|Chlorine Triflouride]]
| See [[Chemicals#Chlorine Triflouride|Chemicals]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +83 – +107
| ClF3 hates scientists and firefighters, and it hates plant seeds too.
 
|-
! [[Chemicals#Sorium|Sorium]]
| See [[Chemicals#Sorium|Chemicals]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +83 – +107
|
 
|-
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
| See [[Chemicals#Fluorosulfuric Acid|Chemicals]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +78 – +87
| This powerful acid hurts seeds a lot. Who knew?
 
|-
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| See [[Chemicals#Sulfuric Acid|Chemicals]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +43 – +57
| This common acid is bad for seeds. Were you expecting something else?
 
|-
! [[Chemicals#Atrazine|Atrazine]]
| [[#Weedkiller|Weedkiller bottles]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +53 – +67
| Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
 
|-
! [[Chemicals#Plasma|Plasma]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
 
|-
! [[Chemicals#Toxin|Toxin]]
| [[Chemicals#Toxin|Rancid milk, certain insect bites]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene. 
 
|-
! [[Chemicals#Mercury|Mercury]]
| Extract from [[#Houttyunia Cordata|fishmint]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage. 
 
|-
! [[Chemicals#Oil|Oil]]
| See [[Chemicals#Oil|Chemicals]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
 
|-
! [[Chemicals#Space Cleaner|Space Cleaner]]
| Ask the [[Janitor]] for some.
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| There is less damage if seed has Toxin Immunity Gene.
 
|-
! [[Chemicals#Chlorine|Chlorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.  
 
|-
! [[Chemicals#Fluorine|Fluorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| Fluorine damages seed less if it has the Toxin Immunity Gene.
 
|-
! [[Chemicals#Welding Fuel|Welding Fuel]]
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| Less seed damage if it has the Toxin Immunity Gene.
|}
 
==Agrichemistry V2-With Colors==
===While in tray:===
<!--- data-sort-value=-100|- if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
 
{| style="font-size: 85%;" class="wikitable sortable"
!style=background-color:#5AFF35 | Reagent
!style=background-color:#5AFF35 class="unsortabe" | Source
!data-sort-type=number style=background-color:#00E874 | Growth
!data-sort-type=number style=background-color:#FF2B5C | Health
!data-sort-type=number style=background-color:#C20000 | <abbr title="Maturation rate">Mat. rate</abbr>
!data-sort-type=number style=background-color:#FF6A00 | <abbr title="Production rate">Prod. rate</abbr>
!data-sort-type=number style=background-color:#FFD800 | Lifespan
!data-sort-type=number style=background-color:#009B78 | Yield
!data-sort-type=number style=background-color:#0094FF | Potency
!data-sort-type=number style=background-color:#7100FF | Endurance
!data-sort-type=number style=background-color:#EADD64 | Damage
!style=background-color:#EADD64 | Damage Type
!class="unsortable" style=background-color:#5AFF35| Notes & Additional Effects
 
|-
! [[Chemicals#Phosphorus|Phosphorus]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=0.66 |66% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Slightly boosts plant growth speed, not as good as other chems though.
 
|-
! [[Chemicals#Ammonia|Ammonia]]
| [[#Ammonia|Ammonia Plant Formula]]
| style=background-color:#3BFFAE | +4
| style=background-color:#FF7C99 data-sort-value=0.66| 66% chance of +1
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. End-all-be-all for accelerating growth speed.
 
|-
! [[Chemicals#Diethylamine|Diethylamine]]
| [[#Ammonia|Ammonia Plant Formula]] + [[Chemicals#Ethanol|Ethanol]] + Heat
| style=background-color:#3BFFAE data-sort-value=1.66| 66% chance of +2
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Midtier plant growth speed booster.
 
|-
! [[Chemicals#Potassium|Potassium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=0.40| 40% chance of +1
| style=background-color:#FF7C99 data-sort-value=0.40| 40% chance of +1
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Low-tier growth speed and health booster.
 
|-
! [[Chemicals#Ash|Ash]]
| Heat up paper or oil in a beaker or similar container.
| style=background-color:#3BFFAE data-sort-value=0.80| 80% chance of +1
| style=background-color:#FF7C99 data-sort-value=0.80| 80% chance of +1
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Passable for healing plants and speeding up growth, but there're definitely better options.
 
|-
! [[Chemicals#Compost|Compost]]
| [[#Compost|Compost Bag]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=0.66| 66% chance of +1
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
 
|-
! [[Chemicals#Potash|Potash]]
| [[#Potash|Potash Plant Formula]]
| style=background-color:#3BFFAE data-sort-value=0.50| 50% chance of +1
| style=background-color:#FF7C99 data-sort-value=0.50| 50% chance of +1
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-0.24| If > 1, 24% chance of -1
| style=background-color:#00C678 data-sort-value=0.24| 24% chance of +1
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
|If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
 
|-
! [[Chemicals#Saltpetre|Saltpetre]]
| [[#Saltpetre|Saltpetre Plant Formula]]
| style=background-color:#3BFFAE data-sort-value=2.8| 80% chance of +3
| style=background-color:#FF7C99 data-sort-value=2.8| 80% chance of +3
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-0.24| If >1, 24% chance of -1
| style=background-color:#8FAEFF data-sort-value=0.50| 50% chance of +1
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
 
|-
! [[Chemicals#Space Fungus|Space Fungus]]
| Use a beaker or similar on fungus stains in [[maintenance]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=0.50| 50% chance of +1
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
 
|-
! [[Chemicals#Water|Water]]
| Sink, [[#HC Water Tank|water tank]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Essential for plant growth to occur at all.
 
|-
! [[Chemicals#Mutadone|Mutadone]]
| [[#Mutadone|Mutadone Plant Formula]]
| style=background-color:#3BFFAE data-sort-value=-4.2| If >5, 80% chance of -5 GROWTH
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFAA00 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFD861 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#00C678 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#8FAEFF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#7169FF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
 
|-
! [[Chemicals#Charcoal|Charcoal]]
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Removes 2 units of these harmful chemicals: [[Chemicals#Chlorine|chlorine]], [[Chemicals#Mercury|mercury]], [[Chemicals#Plasma|plasma]], [[Chemicals#Radium|radium]], [[Chemicals#Sulfuric Acid|sulfuric acid]],[[Chemicals#Toxin|toxin]], [[Chemicals#Toxic Slurry|toxic slurry]], [[Chemicals#Welding Fuel|welding fuel]]
 
|-
! [[Chemicals#Blood|Blood]]
| Ask [[Medbay]] for some, stab yourself and scoop up blood with beaker or similar.
| style=background-color:#3BFFAE | +3
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Growth speed boost occurs only if plant is [[#Man-Eater|man-eater]]
 
|-
! [[Chemicals#Radium|Radium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=2.4| 80% chance of +3
| RAD
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
 
|-
! [[Chemicals#Uranium|Uranium]]
| NPC merchants.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=2| +2
| RAD
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations.
 
|-
! [[Chemicals#Polonium|Polonium]]
| [[Syndicate Items#Poison Bottle|Traitors' poison bottles]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-9.25-9.25| 25% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.25-9.25| 25% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.25-0.25| 25% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.25-1.25| 25% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.25-4.25| 25% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.25-2.25| 25% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=4.80| 80% chance of +5
| RAD
| 25% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
 
|-
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
| style=background-color:#3BFFAE data-sort-value=-2.8--0.8| 80% chance of -3 – -1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Unstable mutagen is better in almost every way.
 
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| [[#Mutagenic|Mutagenic Plant Formula]]
| style=background-color:#3BFFAE data-sort-value=-0.40| If >1, 40% chance of -1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
 
|-
! [[Chemicals#Glowing Slurry|Glowing Slurry]]
| Extract from [[#Omega Slurrypod|omega slurrypods]].
| style=background-color:#3BFFAE data-sort-value=-2--1| -2 – -1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B | -10 – +10
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FFD861 | -1 – +1
| style=background-color:#00C678 | -2 – +2
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| {{N/a}}
| Attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
 
|-
! [[Chemicals#Atrazine|Atrazine]]
| [[#Weedkiller|Weedkiller bottles]]
| style=background-color:#3BFFAE | -3
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2
| POISON
| Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
 
|-
! [[Chemicals#Plasma|Plasma]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2
| POISON
| Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Acetaldehyde|Acetaldehyde]]
| See [[Chemicals#Acetaldehyde|Chemicals page]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 4
| POISON
| This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
 
|-
! [[Chemicals#Formaldehyde|Formaldehyde]]
| Ask [[Chaplain]] or [[Medbay]], see [[Chemicals#Acetaldehyde|Chemicals page]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 4
| POISON
| Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Toxin|Toxin]]
| See [[Chemicals#Toxin|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1
| POISON
| Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Miasma|Miasma]]
| See [[Chemicals#Miasma|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1
| POISON
| Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Acetic Acid|Acetic Acid]]
| See [[Chemicals#Acetic Acid|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1
| ACID
| It's a weak acid, but it still hurts plants.
 
|-
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
| See [[Chemicals#Fluorosulfuric Acid|Chemicals page]]
| style=background-color:#3BFFAE | -5
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 10
| ACID
| As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
 
|-
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| See [[Chemicals#Sulfuric Acid|Chemicals page]]
| style=background-color:#3BFFAE | -3
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 5
| ACID
| Not as bad as its [[Chemicals#Fluorosulfuric Acid|fluoro- version]], but still hurts plant health and slows growth.
 
|-
! [[Chemicals#Phlogiston|Phlogiston]]
| See [[Chemicals#Phlogiston|Chemicals page]]
| style=background-color:#3BFFAE | -12
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 8
| FIRE
| To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
 
|-
! [[Chemicals#Phlogiston Dust|Phlogiston Dust]]
| See [[Chemicals#Phlogiston Dust|Chemicals page]]
| style=background-color:#3BFFAE | -12
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 8
| FIRE
| Just like regular phlogiston, the dust form hurts plant health and growth.
 
|-
! [[Chemicals#Napalm Goo|Napalm Goo]]
| See [[Chemicals#Napalm Goo|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1
| POISON
| Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Welding Fuel|Welding Fuel]]
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1
| POISON
| Damages plant if it does not has Toxin Immunity gene.
 
|-
! [[Chemicals#Chlorine|Chlorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3
| POISON
| Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
 
|-
! [[Chemicals#Fluorine|Fluorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3
| POISON
| No damage if plant has Toxin Immunity gene
 
|-
! [[Chemicals#Mercury|Mercury]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#F73B3B data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1
| POISON
| Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene
|}
 
===When infused===
<!--- data-sort-value=-100|- if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
this might actually be better in the infusion section but dunno
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!Source
!data-sort-type=number | <abbr title="Maturation rate">Mat. rate</abbr>
!data-sort-type=number | <abbr title="Production rate">Prod. rate</abbr>
!data-sort-type=number | Lifespan
!data-sort-type=number | Yield
!data-sort-type=number | Potency
!data-sort-type=number | Endurance
!data-sort-type=number | Damage
!class="unsortable" | Notes
 
|-
! [[Chemicals#Ammonia|Ammonia]]
| [[#Ammonia|Ammonia Plant Formula]]
| +5 – +10
| +2 – +5
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +13 – +27
| Good at speeding up plant growth. 5% chance to give Accelerator gene
 
|-
! [[Chemicals#Potash|Potash]]
| [[#Potash|Potash Plant Formula]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| -2 – 0 
| +1 – +4
| data-sort-value=-100|-
| data-sort-value=-100|-
| +3 – +7
| Increases size of harvests at cost of plant lifespan.
 
|-
! [[Chemicals#Saltpetre|Saltpetre]]
| [[#Saltpetre|Saltpetre Plant Formula]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| 0 – +2
| +2 – +8
| data-sort-value=-100|-
| +3 – +7
| Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
 
|-
! [[Chemicals#Space Fungus|Space Fungus]]
| Use a beaker or similar on fungus stains in [[maintenance]].
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +1 – +3
| +3 – +7
| 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
 
|-
! [[Chemicals#Mutadone|Mutadone]]
| [[#Mutadone|Mutadone Plant Formula]]
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
| +3 – +7
| Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
 
|-
! [[Chemicals#Radium|Radium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| -10 – +10
| -10 – +10
|data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| +8 – +22
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. Randomizes plant stats!
 
|-
! [[Chemicals#Uranium|Uranium]]
| Space merchants.
| -10 – +10
| -10 – +10
|data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| +8 – +22
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. Randomizes plant stats!
 
|-
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
| -10 – +10
| -10 – +10
|data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| +3 – +7
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 2% chance of granting Unstable gene. Randomizes plant stats!
 
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| [[#Mutagenic|Mutagenic Plant Formula]]
| -20 – +20
| -20 – +20
|data-sort-value=-1.33-1.33| 33% chance to -2 – +2
| -4 – +4
| -10 – +10
| -6 – +6
| +3 – +7
|Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 5% chance of granting Unstable gene. Randomizes plant stats wildly. 
 
|-
! [[Chemicals#Blood|Blood]]
| Ask [[Medbay]] for some, Stab yourself and scoop up blood with beaker or similar.
| +5 – +10
| +5 – +10
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +10 – +30
| +3 – +7
| Hastens growth and makes [[#Man-Eater|Man-Eater]] stronger, but otherwise has no effect on other seeds.
 
|-
! [[Chemicals#Toxic Slurry|Toxic Slurry]]
| Extract from [[#Slurrypod|slurrypods]].
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +4 – +8
|data-sort-value=0|Resets to 0
| Toxic stuff is good for [[#Slurrypod|Slurrypod]] seeds! And only those seeds.
 
|-
! [[Chemicals#Green Vomit|Green Vomit]]
| See [[Chemicals#Green Vomit|Chemicals]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +4 – +8
|data-sort-value=0|Resets to 0
| Fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.
 
|-
! [[Chemicals#Weird Cheese|Weird Cheese]]
| Extract from [[Foods and Drinks#Weird Cheese|weird cheese]].
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +4 – +8
|data-sort-value=0|Resets to 0
| Fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.
 
|-
! [[Chemicals#Charcoal|Charcoal]]
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
|data-sort-value=100|Sets to 100
| Only applies if seed is [[#Slurrypod|Slurrypod]]
 
|-
! [[Chemicals#Pryosium|Pryosium]]
| See [[Chemicals#Pryosium|Chemicals]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +83 – +107
| Firey chems hurt plants.
 
|-
! [[Chemicals#Phlogiston|Phlogiston]]
| Extract from [[#Burning Commol|Burning Commol]] or see [[Chemicals#Phlogiston|Chemicals]].
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +83 – +107
| Liquid fire is bad for seeds. What else is new?
 
|-
! [[Chemicals#Chlorine Triflouride|Chlorine Triflouride]]
| See [[Chemicals#Chlorine Triflouride|Chemicals]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +83 – +107
| ClF3 hates scientists and firefighters, and it hates plant seeds too.
 
|-
! [[Chemicals#Sorium|Sorium]]
| See [[Chemicals#Sorium|Chemicals]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +83 – +107
|
 
|-
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
| See [[Chemicals#Fluorosulfuric Acid|Chemicals]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +78 – +87
| This powerful acid hurts seeds a lot. Who knew?
 
|-
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| See [[Chemicals#Sulfuric Acid|Chemicals]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +43 – +57
| This common acid is bad for seeds. Were you expecting something else?
 
|-
! [[Chemicals#Atrazine|Atrazine]]
| [[#Weedkiller|Weedkiller bottles]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +53 – +67
| Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
 
|-
! [[Chemicals#Plasma|Plasma]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +18 – +37
| Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
 
|-
! [[Chemicals#Toxin|Toxin]]
| [[Chemicals#Toxin|Rancid milk, certain insect bites]].
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +18 – +37
| Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene. 
 
|-
! [[Chemicals#Mercury|Mercury]]
| Extract from [[#Houttyunia Cordata|fishmint]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +18 – +37
| Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage. 
 
|-
! [[Chemicals#Oil|Oil]]
| See [[Chemicals#Oil|Chemicals]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +18 – +37
| Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
 
|-
! [[Chemicals#Space Cleaner|Space Cleaner]]
| Ask the [[Janitor]] for some.
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +18 – +37
| There is less damage if seed has Toxin Immunity Gene.
 
|-
! [[Chemicals#Chlorine|Chlorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +18 – +37
| Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene. 
 
|-
! [[Chemicals#Fluorine|Fluorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +18 – +37
| Fluorine damages seed less if it has the Toxin Immunity Gene.
 
|-
! [[Chemicals#Welding Fuel|Welding Fuel]]
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| data-sort-value=-100|-
| +18 – +37
| Less seed damage if it has the Toxin Immunity Gene.
|}
 
==Agrichemistry V3-Condensed & With Colors==
===While in tray:===
<!--- data-sort-value=-100|- if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
 
{| style="font-size: 85%;" class="wikitable sortable"
!style=background-color:#5AFF35 | Reagent
!style=background-color:#5AFF35 class="unsortabe" | Source
!data-sort-type=number style=background-color:#00E874 | Growth
!data-sort-type=number style=background-color:#FF7FB6 | Health
!data-sort-type=number style=background-color:#FF2B5C | <abbr title="Maturation rate">Mat. Rate</abbr>
!data-sort-type=number style=background-color:#FF6A00 | <abbr title="Production rate">Prod. Rate</abbr>
!data-sort-type=number style=background-color:#FFD800 | <abbr title="Lifespan">Lfspn.</abbr>
!data-sort-type=number style=background-color:#009B78 | <abbr title="Yield">Yld.</abbr>
!data-sort-type=number style=background-color:#0094FF | Potency
!data-sort-type=number style=background-color:#8330FF | Endurance
!data-sort-type=number style=background-color:#EADD64 | <abbr title="Damage">Dmg.</abbr> (Type)
!class="unsortable" style=background-color:#5AFF35| Notes & Additional Effects
 
|-
! [[Chemicals#Phosphorus|Phosphorus]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=0.66 |66% chance of +1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Slightly boosts plant growth speed, not as good as other chems though.
 
|-
! [[Chemicals#Ammonia|Ammonia]]
| [[#Ammonia|Ammonia Plant Formula]]
| style=background-color:#3BFFAE | +4
| style=background-color:#FFC1DC data-sort-value=0.66| 66% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Removes 4 units of chems from tray every few seconds. Specifically it removes a bit from each different, but the general ratio of chems will be preserved, and it can't remove all of a certain chem. End-all-be-all for accelerating growth speed.
 
|-
! [[Chemicals#Diethylamine|Diethylamine]]
| [[#Ammonia|Ammonia Plant Formula]] + [[Chemicals#Ethanol|Ethanol]] + Heat
| style=background-color:#3BFFAE data-sort-value=1.66| 66% chance of +2
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Midtier plant growth speed booster.
 
|-
! [[Chemicals#Potassium|Potassium]]
| Extract from [[#Banana|bananas]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=0.40| 40% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.40| 40% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Low-tier growth speed and health booster.
 
|-
! [[Chemicals#Ash|Ash]]
| Heat up paper or oil in a beaker or similar container.
| style=background-color:#3BFFAE data-sort-value=0.80| 80% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.80| 80% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Passable for healing plants and speeding up growth, but there're definitely better options.
 
|-
! [[Chemicals#Compost|Compost]]
| [[#Compost|Compost Bag]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=0.66| 66% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
 
|-
! [[Chemicals#Potash|Potash]]
| [[#Potash|Potash Plant Formula]]
| style=background-color:#3BFFAE data-sort-value=0.50| 50% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.50| 50% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-0.24| If > 1, 24% chance of -1
| style=background-color:#00C678 data-sort-value=0.24| 24% chance of +1
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
|If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
 
|-
! [[Chemicals#Saltpetre|Saltpetre]]
| [[#Saltpetre|Saltpetre Plant Formula]]
| style=background-color:#3BFFAE data-sort-value=2.8| 80% chance of +3
| style=background-color:#FFC1DC data-sort-value=2.8| 80% chance of +3
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-0.24| If >1, 24% chance of -1
| style=background-color:#8FAEFF data-sort-value=0.50| 50% chance of +1
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
 
|-
! [[Chemicals#Space Fungus|Space Fungus]]
| Use a beaker or similar on fungus stains in [[maintenance]] or extract from [[#Space Fungus|Space Fungus]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=0.50| 50% chance of +1
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
 
|-
! [[Chemicals#Water|Water]]
| Sink, [[#HC Water Tank|water tank]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Essential for plant growth to occur at all.
 
|-
! [[Chemicals#Mutadone|Mutadone]]
| [[#Mutadone|Mutadone Plant Formula]]
| style=background-color:#3BFFAE data-sort-value=-4.2| If >5, 80% chance of -5 GROWTH
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFAA00 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFD861 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#00C678 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#8FAEFF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#7169FF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
 
|-
! [[Chemicals#Charcoal|Charcoal]]
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Removes 2 units of these harmful chemicals: [[Chemicals#Chlorine|chlorine]], [[Chemicals#Mercury|mercury]], [[Chemicals#Plasma|plasma]], [[Chemicals#Radium|radium]], [[Chemicals#Sulfuric Acid|sulfuric acid]],[[Chemicals#Toxin|toxin]], [[Chemicals#Toxic Slurry|toxic slurry]], [[Chemicals#Welding Fuel|welding fuel]]
 
|-
! [[Chemicals#Blood|Blood]]
| Ask [[Medbay]] for some, stab yourself and scoop up blood with beaker or similar.
| style=background-color:#3BFFAE | +3
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Growth speed boost occurs only if plant is [[#Man-Eater|man-eater]]
 
|-
! [[Chemicals#Radium|Radium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=2.4| 80% chance of +3 RAD
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
 
|-
! [[Chemicals#Uranium|Uranium]]
| Discount Dan's food products, NPC merchants.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=2| +2 RAD
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations.
 
|-
! [[Chemicals#Polonium|Polonium]]
| [[Syndicate Items#Poison Bottle|Traitors' poison bottles]], pill bottles marked ????
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.25-9.25| 25% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.25-9.25| 25% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.25-0.25| 25% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.25-1.25| 25% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.25-4.25| 25% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.25-2.25| 25% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=4.80| 80% chance of +5 RAD
| 25% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
 
|-
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
| style=background-color:#3BFFAE data-sort-value=-2.8--0.8| 80% chance of -3 – -1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Unstable mutagen is better in almost every way.
 
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| [[#Mutagenic|Mutagenic Plant Formula]]
| style=background-color:#3BFFAE data-sort-value=-0.40| If >1, 40% chance of -1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
 
|-
! [[Chemicals#Glowing Slurry|Glowing Slurry]]
| Extract from [[#Omega Slurrypod|omega slurrypods]].
| style=background-color:#3BFFAE data-sort-value=-2--1| -2 – -1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FFD861 | -1 – +1
| style=background-color:#00C678 | -2 – +2
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
 
|-
! [[Chemicals#Atrazine|Atrazine]]
| [[#Weedkiller|Weedkiller bottles]]
| style=background-color:#3BFFAE | -3
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2 POISON
| Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
 
|-
! [[Chemicals#Plasma|Plasma]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2 POISON
| Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Acetaldehyde|Acetaldehyde]]
| See [[Chemicals#Acetaldehyde|Chemicals page]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 4 POISON
| This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
 
|-
! [[Chemicals#Formaldehyde|Formaldehyde]]
| Ask [[Chaplain]] or [[Medbay]], see [[Chemicals#Acetaldehyde|Chemicals page]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 4 POISON
| Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Toxin|Toxin]]
| See [[Chemicals#Toxin|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Miasma|Miasma]]
| See [[Chemicals#Miasma|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
 
|-
! [[Chemicals#Acetic Acid|Acetic Acid]]
| See [[Chemicals#Acetic Acid|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 ACID
| It's a weak acid, but it still hurts plants.
 
|-
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
| See [[Chemicals#Fluorosulfuric Acid|Chemicals page]]
| style=background-color:#3BFFAE | -5
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 10 ACID
| As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
 
|-
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| See [[Chemicals#Sulfuric Acid|Chemicals page]]
| style=background-color:#3BFFAE | -3
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 5 ACID
| Not as bad as its [[Chemicals#Fluorosulfuric Acid|fluoro- version]], but still hurts plant health and slows growth.
 
|-
! [[Chemicals#Phlogiston|Phlogiston]]
| Extract from [[#Burning Commol|Burning Commol]] or see [[Chemicals#Phlogiston|Chemicals page]]
| style=background-color:#3BFFAE | -12
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 8 FIRE
| To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
 
|-
! [[Chemicals#Phlogiston Dust|Phlogiston Dust]]
| See [[Chemicals#Phlogiston Dust|Chemicals page]]
| style=background-color:#3BFFAE | -12
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 8 FIRE
| Just like regular phlogiston, the dust form hurts plant health and growth.
 
|-
! [[Chemicals#Napalm Goo|Napalm Goo]]
| See [[Chemicals#Napalm Goo|Chemicals page]] or notes.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene. It's also possible to make this if you make some clever splices with [[#Seething Tomato|seething tomatoes]].
 
|-
! [[Chemicals#Welding Fuel|Welding Fuel]]
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Damages plant if it does not has Toxin Immunity gene.
 
|-
! [[Chemicals#Chlorine|Chlorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3 POISON
| Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
 
|-
! [[Chemicals#Fluorine|Fluorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3 POISON
| No damage if plant has Toxin Immunity gene
 
|-
! [[Chemicals#Mercury|Mercury]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene
|}
 
===When infused===
<!--- data-sort-value=-100|- if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
this might actually be better in the infusion section but dunno
{| style="font-size: 85%;" class="wikitable sortable"
 
!style=background-color:#5AFF35 | Reagent
!style=background-color:#5AFF35 class="unsortabe" | Source
!data-sort-type=number style=background-color:#FF2B5C | <abbr title="Maturation rate">Mat. Rate</abbr>
!data-sort-type=number style=background-color:#FF6A00 | <abbr title="Production rate">Prod. Rate</abbr>
!data-sort-type=number style=background-color:#FFD800 | <abbr title="Lifespan">Lfspn.</abbr>
!data-sort-type=number style=background-color:#009B78 | <abbr title="Yield">Yld.</abbr>
!data-sort-type=number style=background-color:#0094FF | Potency
!data-sort-type=number style=background-color:#8330FF | Endurance
!data-sort-type=number style=background-color:#EADD64 | <abbr title="Seed Damage">Seed Dmg.</abbr>
!class="unsortable" style=background-color:#5AFF35| Notes & Additional Effects
 
|-
! [[Chemicals#Ammonia|Ammonia]]
| [[#Ammonia|Ammonia Plant Formula]]
| style=background-color:#FF7C99 | +5 – +10
| style=background-color:#FFAA00 | +2 – +5
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +13 – +27
| Good at speeding up plant growth. Has 5% chance to also give Accelerator gene
 
|-
! [[Chemicals#Potash|Potash]]
| [[#Potash|Potash Plant Formula]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 | -2 – 0 
| style=background-color:#00C678 | +1 – +4
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +3 – +7
| Increases size of harvests at cost of plant lifespan.
 
|-
! [[Chemicals#Saltpetre|Saltpetre]]
| [[#Saltpetre|Saltpetre Plant Formula]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#8FAEFF style=background-color:#00C678 | 0 – +2
| style=background-color:#8FAEFF | +2 – +8
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +3 – +7
| Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
 
|-
! [[Chemicals#Space Fungus|Space Fungus]]
| Use a beaker or similar on fungus stains in [[maintenance]] or extract from [[#Space Fungus|Space Fungus]].
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +1 – +3
| style=background-color:#FEF1E4 | +3 – +7
| In addition, has 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
 
|-
! [[Chemicals#Mutadone|Mutadone]]
| [[#Mutadone|Mutadone Plant Formula]]
| style=background-color:#FF7C99 data-sort-value=1| If < 0, +1
| style=background-color:#FFAA00 data-sort-value=1| If < 0, +1
| style=background-color:#FFD861 data-sort-value=1| If < 0, +1
| style=background-color:#00C678 data-sort-value=1| If < 0, +1
| style=background-color:#8FAEFF data-sort-value=1| If < 0, +1
| style=background-color:#7169FF data-sort-value=1| If < 0, +1
| style=background-color:#FEF1E4 | +3 – +7
| Essentially attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
 
|-
! [[Chemicals#Radium|Radium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| style=background-color:#00C678 | -2 – +2
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 | +8 – +22
| Basically, randomizes plant stats! Also attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 
 
|-
! [[Chemicals#Uranium|Uranium]]
| Discount Dan's food products, NPC merchants.
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| style=background-color:#00C678 | -2 – +2
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 | +8 – +22
| Makes plant stats go up and down by random amounts and also attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]].
 
|-
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| style=background-color:#00C678 | -2 – +2
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 | +3 – +7
| Also attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]], with separate 2% chance of granting Unstable gene. One of the safer options for messing with plant genetics and randomizing stats.
 
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| [[#Mutagenic|Mutagenic Plant Formula]]
| style=background-color:#FF7C99 | -20 – +20
| style=background-color:#FFAA00 | -20 – +20
| style=background-color:#FFD861 data-sort-value=-1.33-1.33| 33% chance to -2 – +2
| style=background-color:#00C678 | -4 – +4
| style=background-color:#8FAEFF | -10 – +10
| style=background-color:#7169FF | -6 – +6
| style=background-color:#FEF1E4 | +3 – +7
| Also attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]], with separate 5% chance of granting Unstable gene. Offers mostly minimal seed damage and the highest stat randomization ranges, but with risk of a potentially bad gene.
 
|-
! [[Chemicals#Blood|Blood]]
| Ask [[Medbay]] for some, Stab yourself and scoop up blood with beaker or similar.
| style=background-color:#FF7C99 | +5 – +10
| style=background-color:#FFAA00 | +5 – +10
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +10 – +30
| style=background-color:#FEF1E4 | +3 – +7
| Hastens growth and makes [[#Man-Eater|Man-Eater]] stronger, but otherwise has no effect on other seeds.
 
|-
! [[Chemicals#Toxic Slurry|Toxic Slurry]]
| Extract from [[#Slurrypod|slurrypods]].
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Toxic stuff is good for [[#Slurrypod|Slurrypod]] seeds! And only those seeds.
 
|-
! [[Chemicals#Green Vomit|Green Vomit]]
| See [[Chemicals#Green Vomit|Chemicals]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Fixes seed damage and boosts endurance of [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.
 
|-
! [[Chemicals#Weird Cheese|Weird Cheese]]
| Extract from [[Foods and Drinks#Weird Cheese|weird cheese]].
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Yet another gross chem that clears seed damage and raises endurance of [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.
 
|-
! [[Chemicals#Charcoal|Charcoal]]
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=100|Sets to 100
| Only applies if seed is [[#Slurrypod|Slurrypod]]
 
|-
! [[Chemicals#Pryosium|Pryosium]]
| See [[Chemicals#Pryosium|Chemicals]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +83 – +107
| Firey chems hurt plants.
 
|-
! [[Chemicals#Phlogiston|Phlogiston]]
| Extract from [[#Burning Commol|Burning Commol]] or see [[Chemicals#Phlogiston|Chemicals]].
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +83 – +107
| Liquid fire is bad for seeds. What else is new?
 
|-
! [[Chemicals#Chlorine Triflouride|Chlorine Triflouride]]
| See [[Chemicals#Chlorine Triflouride|Chemicals]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +83 – +107
| ClF3 hates scientists and firefighters, and it hates plant seeds too.
 
|-
! [[Chemicals#Sorium|Sorium]]
| See [[Chemicals#Sorium|Chemicals]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +83 – +107
| Fun for sending objects flying, but hurts seeds a lot when infused.
 
|-
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
| See [[Chemicals#Fluorosulfuric Acid|Chemicals]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +78 – +87
| This powerful acid hurts seeds a lot. Who knew?
 
|-
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| See [[Chemicals#Sulfuric Acid|Chemicals]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +43 – +57
| This common acid is bad for seeds. Were you expecting something else?
 
|-
! [[Chemicals#Atrazine|Atrazine]]
| [[#Weedkiller|Weedkiller bottles]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +53 – +67
| Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
 
|-
! [[Chemicals#Plasma|Plasma]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
 
|-
! [[Chemicals#Toxin|Toxin]]
| [[Chemicals#Toxin|Rancid milk, certain insect bites]].
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene. 
 
|-
! [[Chemicals#Mercury|Mercury]]
| Extract from [[#Houttyunia Cordata|fishmint]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage. 
 
|-
! [[Chemicals#Oil|Oil]]
| See [[Chemicals#Oil|Chemicals]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
 
|-
! [[Chemicals#Space Cleaner|Space Cleaner]]
| Ask the [[Janitor]] for some.
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| There is less damage if seed has Toxin Immunity Gene.
 
|-
! [[Chemicals#Chlorine|Chlorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene. 
 
|-
! [[Chemicals#Fluorine|Fluorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Fluorine damages seed less if it has the Toxin Immunity Gene.
 
|-
! [[Chemicals#Welding Fuel|Welding Fuel]]
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Less seed damage if it has the Toxin Immunity Gene.
|}
 
==Raw Data==
 
 
 
Raw data:
Raw data:
Chlorine - +3 POISON
Chlorine - +3 POISON


Fluorine - +3 POISON
Fluorine - +3 POISON
Mercury - +1 POISON


Phosphorus - 66% chance of +1 GROWTH
Phosphorus - 66% chance of +1 GROWTH


Plasma - +2 POISON
Plasma - +2 POISON, harmless if plant is "plasmavore"


Potassium - 40% chance of +1 GROWTH, +1 HEALTH
Potassium - 40% chance of +1 GROWTH, +1 HEALTH


Radium - 80% chance of +3 RAD, 16% of a random mutation
Radium - 80% chance of +3 RAD, 16% of attempting to give plant new gene and mutation , and scramble stats
 
Uranium - +2 RAD, 24% chance of attempting to give plant new gene and mutation , and scramble stats


Water - Essential for plant growth to occur at all.
Water - Essential for plant growth to occur at all.


Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.
Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes 4 units of chems from tray. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.  


Diethylamine - 66% chance of +2 GROWTH
Diethylamine - 66% chance of +2 GROWTH
Line 39: Line 2,737:
Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)
Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)


Mutadone - 20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE
Mutadone - 20% chance of -5 GROWTH if GROWTH >5. 50% of inducing one of these effects: +1 GROWTIME, +1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE if any of them are less than 0.


Acetaldehyde - +4 POISON
Acetaldehyde - +4 POISON


Atrazine - If plant species is weed: +2 POISON, -3 GROWTH
Atrazine - If plant species is weed: +2 POISON and -3 GROWTH


Formaldehyde - +4 POISON
Formaldehyde - +4 POISON


Glowing Slurry - One random mutation, up to -2 GROWTH
Glowing Slurry - Up -1 to -2 GROWTH, Attempts to give plant new gene and mutation  and scrambles stats


Polonium - 80% chance of +5 RAD, 25% of a random mutation
Polonium - 80% chance of +5 RAD, 25% of attempting to give plant new gene and mutation and scramble stats


Stable Mutagen - 80% chance of up to -3 GROWTH, 16% of a random mutation
Stable Mutagen - 80% chance of up to -1 to -3 GROWTH, 16% of attempting to give plant new gene and mutation and scramble stats


Toxin - +1 POISON  
Toxin - +1 POISON  
Unstable Mutagen - 40% chance of -1 GROWTH, 24% of a random mutation
Unstable Mutagen - 40% chance of -1 GROWTH if GROWTH > 1, 24% of attempting to give plant new gene and mutation and scramble stats


Uranium - +2 RAD, 24% chance of a random mutation
Miasma - +1 POISON


Acetic Acid - +1 ACID
Acetic Acid - +1 ACID
Line 73: Line 2,771:
Welding Fuel - +1 POISON
Welding Fuel - +1 POISON


Ash - 80% chance of +1 HEALTH OR +1 GROWTH
Ash - 80% chance of +1 HEALTH, 80% of +1 GROWTH


Blood - If plant is man-eater: +3 GROWTH
Blood - If plant is man-eater: +3 GROWTH
Line 79: Line 2,777:
Compost - 66% chance of +1 HEALTH
Compost - 66% chance of +1 HEALTH


Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS
Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE. 24% chance of -1 HARVESTS. If grass, separate 66% chance of -2 GROWTH if GROWTH > 2


Saltpetre - 80% chance of +3 HEALTH OR +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE
Saltpetre - 80% chance of +3 HEALTH, 80% CHANCE of  +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE if CROPSIZE > 1


Space Fungus  - Up to +3 ENDURANCE
Space Fungus  - 50% of +1 ENDURANCE


*'''Phosphorus''' - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
*'''Phosphorus''' - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
Line 99: Line 2,797:
*'''Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel''' - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
*'''Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel''' - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
*'''Charcoal''' - Charcoal gradually removes any harmful chemicals in the plant tray.
*'''Charcoal''' - Charcoal gradually removes any harmful chemicals in the plant tray.
===When infused===
this might actually be better in the infusion section but dunno
Pryosium, Phlogiston, Chlorine Triflouride, Sorium - 80-100 damage
Fluorosulfuric Acid - 75-80 damage
Sulfuric Scid - 40-50
Atrazine - If plant is weed and does not have toxin immunity gene, 50-60 damage
Plasma, Toxin, Mercury, Oil, Space Cleaner, Chlorine, Fluorine, Welding Fuel - If plant does not have toxin immunity gene, 15-30 damage
Blood - If maneater, +10-30 Endurance, -5-10 HARVTIME and GROWTIME
Radium, Uranium - 5-10 damage, scrambles stats, mutates plants, grants new gene
Stable Mutagen - Scrambles stats (-10 to +10 GROWTIME, -10 to +10 HARVTIME, -2 to 2 CROPSIZE, 33% of -1 to 1 HARVESTS, -5 to +5 POTENCY, -3 to +3 endurance), attempts to mutate plants, attempts to grant new gene 2% of granting  Unstable gene
Unstable Mutagen - Scrambles stats (twice as much as stable mutagen, radium, and uranium), attempts to mutate plants, attempts to grant new gene, 5% of granting  Unstable gene
Ammonia - 10-20 damage, + 5-10 GROWTIME, + 2-5 HARVTIME, 5% chance of Accelerator gene
Potash - +1-4 CROPSIZE, - 0-2 HARVESTS
Saltpetre - +2-8 Potency, +0-2 CROPSIZE
Space fungus - +1-3 endurance, 3% chance of Damage Resistance gene
Mutadone - +1 GROWTIME if GROWTIME < 0, +1 HARVTIME if HARVTIME <0, +1 HARVESTS if HARVESTS < 0, + 1 CROPSIZE if < 0, +1 Potency if potency < 0, +1 Endurance if endurance < 0
For Slurrypod:
-Toxic slurry, green vomit, green cheese: +4-8 Endurance, resets seed damage to 0
-charcoal: Sets seed damage to 100
Every infusion causes 3-7 damage

Latest revision as of 20:51, 24 June 2020

A table for Guide to Botany that will explain what various reagents do to plants.
VERY WIP
https://www.youtube.com/watch?v=UDMxbCiRzK4

Agrichemistry V1

explain stats tracked by tables: 
-POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health
--will possibly go under one column if there's not enough, probably room for each time, better that way probably for sortability
--need to explain damage? 
-GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max?
-ENDURANCE: Endurance
-CROPSIZE: Yield
-HARVESTS: Lifespan
-GROWTIME: Maturation Rate
-HARVTIME: Production Rate
-POTENCY: Potency
-HEALTH: kinda self-explanatory--will need to give some sort of base health people know what a +1 HEALTH means (don't know if different plant species have different health actually)

While in tray:

Reagent Source Growth Health Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Damage Type Notes & Additional Effects
Phosphorus Chem Dispenser 66% chance of +1 - - - - - - - - N/A Slightly boosts plant growth speed, not as good as other chems though.
Ammonia Ammonia Plant Formula +4 66% chance of +1 - - - - - - - N/A Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. End-all-be-all for accelerating growth speed.
Diethylamine Ammonia Plant Formula + Ethanol + Heat 66% chance of +2 - - - - - - - - N/A Midtier plant growth speed booster.
Potassium Chem Dispenser 40% chance of +1 40% chance of +1 - - - - - - - N/A Low-tier growth speed and health booster.
Ash Heat up paper or oil in a beaker or similar container. 80% chance of +1 80% chance of +1 - - - - - - - N/A Passable for healing plants and speeding up growth, but there're definitely better options.
Compost Compost Bag - 66% chance of +1 - - - - - - - N/A Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
Potash Potash Plant Formula 50% chance of +1 50% chance of +1 - - If > 1, 24% chance of -1 24% chance of +1 - - - N/A If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
Saltpetre Saltpetre Plant Formula 80% chance of +3 80% chance of +3 - - - If >1, 24% chance of -1 50% chance of +1 - - N/A Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
Space Fungus Use a beaker or similar on fungus stains in maintenance. - - - - - - - 50% chance of +1 - N/A Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
Water Sink, water tank - - - - - - - - - N/A Essential for plant growth to occur at all.
Mutadone Mutadone Plant Formula If >5, 80% chance of -5 GROWTH - If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 - N/A Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
Charcoal Extract from venne, ask Medbay for some. - - - - - - - - - N/A Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel
Blood Ask Medbay for some, stab yourself and scoop up blood with beaker or similar. +3 - - - - - - - - N/A Growth speed boost occurs only if plant is man-eater
Radium Chem Dispenser - - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 80% chance of +3 RAD 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
Uranium NPC merchants. - - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 +2 RAD 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations.
Polonium Traitors' poison bottles - - 25% chance of -10 – +10 25% chance of -10 – +10 25% chance of -1 – +1 25% chance of -2 – +2 25% chance of -5 – +5 25% chance of -3 – +3 80% chance of +5 RAD 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
Stable Mutagen See Chemicals 80% chance of -3 – -1 - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 - N/A 16% chance to attempt to give plant new gene and transform plant into a mutation. Unstable mutagen is better in almost every way.
Unstable Mutagen Mutagenic Plant Formula If >1, 40% chance of -1 - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 - N/A 24% chance to attempt to give plant new gene and transform plant into a mutation. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
Glowing Slurry Extract from omega slurrypods. -2 – -1 - -10 – +10 -10 – +10 -1 – +1 -2 – +2 -5 – +5 -3 – +3 - N/A Attempt to give plant new gene and transform plant into a mutation. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
Atrazine Weedkiller bottles -3 - - - - - - - +2 POISON Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
Plasma Chem Dispenser - - - - - - - - 2 POISON Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
Acetaldehyde See Chemicals page. - - - - - - - - 4 POISON This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
Formaldehyde Ask Chaplain or Medbay, see Chemicals page. - - - - - - - - 4 POISON Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
Toxin See Chemicals page - - - - - - - - 1 POISON Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
Miasma See Chemicals page - - - - - - - - 1 POISON Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
Acetic Acid See Chemicals page - - - - - - - - 1 ACID It's a weak acid, but it still hurts plants.
Fluorosulfuric Acid See Chemicals page -5 - - - - - - - 10 ACID As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
Sulfuric Acid See Chemicals page -3 - - - - - - - 5 ACID Not as bad as its fluoro- version, but still hurts plant health and slows growth.
Phlogiston See Chemicals page -12 - - - - - - - 8 FIRE To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
Phlogiston Dust See Chemicals page -12 - - - - - - - 8 FIRE Just like regular phlogiston, the dust form hurts plant health and growth.
Napalm Goo See Chemicals page - - - - - - - - 1 POISON Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - - - 1 POISON Damages plant if it does not has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - - - 3 POISON Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene
Mercury Chem Dispenser - - - - - - - - 1 POISON Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene

When infused

this might actually be better in the infusion section but dunno
Reagent Source Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Notes
Ammonia Ammonia Plant Formula +5 – +10 +2 – +5 - - - - +13 – +27 Good at speeding up plant growth. 5% chance to give Accelerator gene
Potash Potash Plant Formula - - -2 – 0 +1 – +4 - - +3 – +7 Increases size of harvests at cost of plant lifespan.
Saltpetre Saltpetre Plant Formula - - - 0 – +2 +2 – +8 - +3 – +7 Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
Space Fungus Use a beaker or similar on fungus stains in maintenance. - - - - - +1 – +3 +3 – +7 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
Mutadone Mutadone Plant Formula If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7 Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
Radium Chem Dispenser -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Uranium Space merchants. -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Stable Mutagen See Chemicals -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +3 – +7 Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene. Randomizes plant stats!
Unstable Mutagen Mutagenic Plant Formula -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene. Randomizes plant stats wildly.
Blood Ask Medbay for some, Stab yourself and scoop up blood with beaker or similar. +5 – +10 +5 – +10 - - - +10 – +30 +3 – +7 Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds.
Toxic Slurry Extract from slurrypods. - - - - - +4 – +8 Resets to 0 Toxic stuff is good for Slurrypod seeds! And only those seeds.
Green Vomit See Chemicals - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Weird Cheese Extract from weird cheese. - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Charcoal Extract from venne, ask Medbay for some. - - - - - - Sets to 100 Only applies if seed is Slurrypod
Pryosium See Chemicals - - - - - - +83 – +107 Firey chems hurt plants.
Phlogiston Extract from Burning Commol or see Chemicals. - - - - - - +83 – +107 Liquid fire is bad for seeds. What else is new?
Chlorine Triflouride See Chemicals - - - - - - +83 – +107 ClF3 hates scientists and firefighters, and it hates plant seeds too.
Sorium See Chemicals - - - - - - +83 – +107
Fluorosulfuric Acid See Chemicals - - - - - - +78 – +87 This powerful acid hurts seeds a lot. Who knew?
Sulfuric Acid See Chemicals - - - - - - +43 – +57 This common acid is bad for seeds. Were you expecting something else?
Atrazine Weedkiller bottles - - - - - - +53 – +67 Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
Plasma Chem Dispenser - - - - - - +18 – +37 Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
Toxin Rancid milk, certain insect bites. - - - - - - +18 – +37 Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene.
Mercury Extract from fishmint or get from Chem Dispenser - - - - - - +18 – +37 Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.
Oil See Chemicals - - - - - - +18 – +37 Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
Space Cleaner Ask the Janitor for some. - - - - - - +18 – +37 There is less damage if seed has Toxin Immunity Gene.
Chlorine Chem Dispenser - - - - - - +18 – +37 Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.
Fluorine Chem Dispenser - - - - - - +18 – +37 Fluorine damages seed less if it has the Toxin Immunity Gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - +18 – +37 Less seed damage if it has the Toxin Immunity Gene.

Agrichemistry V2-With Colors

While in tray:

Reagent Source Growth Health Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Damage Type Notes & Additional Effects
Phosphorus Chem Dispenser 66% chance of +1 - - - - - - - - N/A Slightly boosts plant growth speed, not as good as other chems though.
Ammonia Ammonia Plant Formula +4 66% chance of +1 - - - - - - - N/A Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. End-all-be-all for accelerating growth speed.
Diethylamine Ammonia Plant Formula + Ethanol + Heat 66% chance of +2 - - - - - - - - N/A Midtier plant growth speed booster.
Potassium Chem Dispenser 40% chance of +1 40% chance of +1 - - - - - - - N/A Low-tier growth speed and health booster.
Ash Heat up paper or oil in a beaker or similar container. 80% chance of +1 80% chance of +1 - - - - - - - N/A Passable for healing plants and speeding up growth, but there're definitely better options.
Compost Compost Bag - 66% chance of +1 - - - - - - - N/A Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
Potash Potash Plant Formula 50% chance of +1 50% chance of +1 - - If > 1, 24% chance of -1 24% chance of +1 - - - N/A If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
Saltpetre Saltpetre Plant Formula 80% chance of +3 80% chance of +3 - - - If >1, 24% chance of -1 50% chance of +1 - - N/A Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
Space Fungus Use a beaker or similar on fungus stains in maintenance. - - - - - - - 50% chance of +1 - N/A Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
Water Sink, water tank - - - - - - - - - N/A Essential for plant growth to occur at all.
Mutadone Mutadone Plant Formula If >5, 80% chance of -5 GROWTH - If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 - N/A Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
Charcoal Extract from venne, ask Medbay for some. - - - - - - - - - N/A Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel
Blood Ask Medbay for some, stab yourself and scoop up blood with beaker or similar. +3 - - - - - - - - N/A Growth speed boost occurs only if plant is man-eater
Radium Chem Dispenser - - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 80% chance of +3 RAD 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
Uranium NPC merchants. - - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 +2 RAD 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations.
Polonium Traitors' poison bottles - - 25% chance of -10 – +10 25% chance of -10 – +10 25% chance of -1 – +1 25% chance of -2 – +2 25% chance of -5 – +5 25% chance of -3 – +3 80% chance of +5 RAD 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
Stable Mutagen See Chemicals 80% chance of -3 – -1 - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 - N/A 16% chance to attempt to give plant new gene and transform plant into a mutation. Unstable mutagen is better in almost every way.
Unstable Mutagen Mutagenic Plant Formula If >1, 40% chance of -1 - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 - N/A 24% chance to attempt to give plant new gene and transform plant into a mutation. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
Glowing Slurry Extract from omega slurrypods. -2 – -1 - -10 – +10 -10 – +10 -1 – +1 -2 – +2 -5 – +5 -3 – +3 - N/A Attempt to give plant new gene and transform plant into a mutation. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
Atrazine Weedkiller bottles -3 - - - - - - - 2 POISON Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
Plasma Chem Dispenser - - - - - - - - 2 POISON Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
Acetaldehyde See Chemicals page. - - - - - - - - 4 POISON This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
Formaldehyde Ask Chaplain or Medbay, see Chemicals page. - - - - - - - - 4 POISON Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
Toxin See Chemicals page - - - - - - - - 1 POISON Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
Miasma See Chemicals page - - - - - - - - 1 POISON Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
Acetic Acid See Chemicals page - - - - - - - - 1 ACID It's a weak acid, but it still hurts plants.
Fluorosulfuric Acid See Chemicals page -5 - - - - - - - 10 ACID As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
Sulfuric Acid See Chemicals page -3 - - - - - - - 5 ACID Not as bad as its fluoro- version, but still hurts plant health and slows growth.
Phlogiston See Chemicals page -12 - - - - - - - 8 FIRE To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
Phlogiston Dust See Chemicals page -12 - - - - - - - 8 FIRE Just like regular phlogiston, the dust form hurts plant health and growth.
Napalm Goo See Chemicals page - - - - - - - - 1 POISON Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - - - 1 POISON Damages plant if it does not has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - - - 3 POISON Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene
Mercury Chem Dispenser - - - - - - - - 1 POISON Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene

When infused

this might actually be better in the infusion section but dunno
Reagent Source Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Notes
Ammonia Ammonia Plant Formula +5 – +10 +2 – +5 - - - - +13 – +27 Good at speeding up plant growth. 5% chance to give Accelerator gene
Potash Potash Plant Formula - - -2 – 0 +1 – +4 - - +3 – +7 Increases size of harvests at cost of plant lifespan.
Saltpetre Saltpetre Plant Formula - - - 0 – +2 +2 – +8 - +3 – +7 Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
Space Fungus Use a beaker or similar on fungus stains in maintenance. - - - - - +1 – +3 +3 – +7 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
Mutadone Mutadone Plant Formula If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7 Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
Radium Chem Dispenser -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Uranium Space merchants. -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Stable Mutagen See Chemicals -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +3 – +7 Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene. Randomizes plant stats!
Unstable Mutagen Mutagenic Plant Formula -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene. Randomizes plant stats wildly.
Blood Ask Medbay for some, Stab yourself and scoop up blood with beaker or similar. +5 – +10 +5 – +10 - - - +10 – +30 +3 – +7 Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds.
Toxic Slurry Extract from slurrypods. - - - - - +4 – +8 Resets to 0 Toxic stuff is good for Slurrypod seeds! And only those seeds.
Green Vomit See Chemicals - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Weird Cheese Extract from weird cheese. - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Charcoal Extract from venne, ask Medbay for some. - - - - - - Sets to 100 Only applies if seed is Slurrypod
Pryosium See Chemicals - - - - - - +83 – +107 Firey chems hurt plants.
Phlogiston Extract from Burning Commol or see Chemicals. - - - - - - +83 – +107 Liquid fire is bad for seeds. What else is new?
Chlorine Triflouride See Chemicals - - - - - - +83 – +107 ClF3 hates scientists and firefighters, and it hates plant seeds too.
Sorium See Chemicals - - - - - - +83 – +107
Fluorosulfuric Acid See Chemicals - - - - - - +78 – +87 This powerful acid hurts seeds a lot. Who knew?
Sulfuric Acid See Chemicals - - - - - - +43 – +57 This common acid is bad for seeds. Were you expecting something else?
Atrazine Weedkiller bottles - - - - - - +53 – +67 Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
Plasma Chem Dispenser - - - - - - +18 – +37 Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
Toxin Rancid milk, certain insect bites. - - - - - - +18 – +37 Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene.
Mercury Extract from fishmint or get from Chem Dispenser - - - - - - +18 – +37 Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.
Oil See Chemicals - - - - - - +18 – +37 Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
Space Cleaner Ask the Janitor for some. - - - - - - +18 – +37 There is less damage if seed has Toxin Immunity Gene.
Chlorine Chem Dispenser - - - - - - +18 – +37 Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.
Fluorine Chem Dispenser - - - - - - +18 – +37 Fluorine damages seed less if it has the Toxin Immunity Gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - +18 – +37 Less seed damage if it has the Toxin Immunity Gene.

Agrichemistry V3-Condensed & With Colors

While in tray:

Reagent Source Growth Health Mat. Rate Prod. Rate Lfspn. Yld. Potency Endurance Dmg. (Type) Notes & Additional Effects
Phosphorus Chem Dispenser 66% chance of +1 - - - - - - - - Slightly boosts plant growth speed, not as good as other chems though.
Ammonia Ammonia Plant Formula +4 66% chance of +1 - - - - - - - Removes 4 units of chems from tray every few seconds. Specifically it removes a bit from each different, but the general ratio of chems will be preserved, and it can't remove all of a certain chem. End-all-be-all for accelerating growth speed.
Diethylamine Ammonia Plant Formula + Ethanol + Heat 66% chance of +2 - - - - - - - - Midtier plant growth speed booster.
Potassium Extract from bananas or get from Chem Dispenser 40% chance of +1 40% chance of +1 - - - - - - - Low-tier growth speed and health booster.
Ash Heat up paper or oil in a beaker or similar container. 80% chance of +1 80% chance of +1 - - - - - - - Passable for healing plants and speeding up growth, but there're definitely better options.
Compost Compost Bag - 66% chance of +1 - - - - - - - Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
Potash Potash Plant Formula 50% chance of +1 50% chance of +1 - - If > 1, 24% chance of -1 24% chance of +1 - - - If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
Saltpetre Saltpetre Plant Formula 80% chance of +3 80% chance of +3 - - - If >1, 24% chance of -1 50% chance of +1 - - Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
Space Fungus Use a beaker or similar on fungus stains in maintenance or extract from Space Fungus. - - - - - - - 50% chance of +1 - Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
Water Sink, water tank - - - - - - - - - Essential for plant growth to occur at all.
Mutadone Mutadone Plant Formula If >5, 80% chance of -5 GROWTH - If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 - Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
Charcoal Extract from venne, ask Medbay for some. - - - - - - - - - Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel
Blood Ask Medbay for some, stab yourself and scoop up blood with beaker or similar. +3 - - - - - - - - Growth speed boost occurs only if plant is man-eater
Radium Chem Dispenser - - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 80% chance of +3 RAD 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
Uranium Discount Dan's food products, NPC merchants. - - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 +2 RAD 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations.
Polonium Traitors' poison bottles, pill bottles marked ???? - - 25% chance of -10 – +10 25% chance of -10 – +10 25% chance of -1 – +1 25% chance of -2 – +2 25% chance of -5 – +5 25% chance of -3 – +3 80% chance of +5 RAD 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
Stable Mutagen See Chemicals 80% chance of -3 – -1 - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 - 16% chance to attempt to give plant new gene and transform plant into a mutation. Unstable mutagen is better in almost every way.
Unstable Mutagen Mutagenic Plant Formula If >1, 40% chance of -1 - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 - 24% chance to attempt to give plant new gene and transform plant into a mutation. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
Glowing Slurry Extract from omega slurrypods. -2 – -1 - -10 – +10 -10 – +10 -1 – +1 -2 – +2 -5 – +5 -3 – +3 - Attempt to give plant new gene and transform plant into a mutation. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
Atrazine Weedkiller bottles -3 - - - - - - - 2 POISON Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
Plasma Chem Dispenser - - - - - - - - 2 POISON Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
Acetaldehyde See Chemicals page. - - - - - - - - 4 POISON This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
Formaldehyde Ask Chaplain or Medbay, see Chemicals page. - - - - - - - - 4 POISON Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
Toxin See Chemicals page - - - - - - - - 1 POISON Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
Miasma See Chemicals page - - - - - - - - 1 POISON Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
Acetic Acid See Chemicals page - - - - - - - - 1 ACID It's a weak acid, but it still hurts plants.
Fluorosulfuric Acid See Chemicals page -5 - - - - - - - 10 ACID As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
Sulfuric Acid See Chemicals page -3 - - - - - - - 5 ACID Not as bad as its fluoro- version, but still hurts plant health and slows growth.
Phlogiston Extract from Burning Commol or see Chemicals page -12 - - - - - - - 8 FIRE To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
Phlogiston Dust See Chemicals page -12 - - - - - - - 8 FIRE Just like regular phlogiston, the dust form hurts plant health and growth.
Napalm Goo See Chemicals page or notes. - - - - - - - - 1 POISON Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene. It's also possible to make this if you make some clever splices with seething tomatoes.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - - - 1 POISON Damages plant if it does not has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - - - 3 POISON Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene
Mercury Chem Dispenser - - - - - - - - 1 POISON Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene

When infused

this might actually be better in the infusion section but dunno
Reagent Source Mat. Rate Prod. Rate Lfspn. Yld. Potency Endurance Seed Dmg. Notes & Additional Effects
Ammonia Ammonia Plant Formula +5 – +10 +2 – +5 - - - - +13 – +27 Good at speeding up plant growth. Has 5% chance to also give Accelerator gene
Potash Potash Plant Formula - - -2 – 0 +1 – +4 - - +3 – +7 Increases size of harvests at cost of plant lifespan.
Saltpetre Saltpetre Plant Formula - - - 0 – +2 +2 – +8 - +3 – +7 Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
Space Fungus Use a beaker or similar on fungus stains in maintenance or extract from Space Fungus. - - - - - +1 – +3 +3 – +7 In addition, has 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
Mutadone Mutadone Plant Formula If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7 Essentially attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
Radium Chem Dispenser -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Basically, randomizes plant stats! Also attempts to grant new gene and induce a plant mutation.
Uranium Discount Dan's food products, NPC merchants. -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Makes plant stats go up and down by random amounts and also attempts to grant new gene and induce a plant mutation.
Stable Mutagen See Chemicals -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 2% chance of granting Unstable gene. One of the safer options for messing with plant genetics and randomizing stats.
Unstable Mutagen Mutagenic Plant Formula -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 5% chance of granting Unstable gene. Offers mostly minimal seed damage and the highest stat randomization ranges, but with risk of a potentially bad gene.
Blood Ask Medbay for some, Stab yourself and scoop up blood with beaker or similar. +5 – +10 +5 – +10 - - - +10 – +30 +3 – +7 Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds.
Toxic Slurry Extract from slurrypods. - - - - - +4 – +8 Resets to 0 Toxic stuff is good for Slurrypod seeds! And only those seeds.
Green Vomit See Chemicals - - - - - +4 – +8 Resets to 0 Fixes seed damage and boosts endurance of Slurrypod seeds, and only slurrypod seeds.
Weird Cheese Extract from weird cheese. - - - - - +4 – +8 Resets to 0 Yet another gross chem that clears seed damage and raises endurance of Slurrypod seeds, and only slurrypod seeds.
Charcoal Extract from venne, ask Medbay for some. - - - - - - Sets to 100 Only applies if seed is Slurrypod
Pryosium See Chemicals - - - - - - +83 – +107 Firey chems hurt plants.
Phlogiston Extract from Burning Commol or see Chemicals. - - - - - - +83 – +107 Liquid fire is bad for seeds. What else is new?
Chlorine Triflouride See Chemicals - - - - - - +83 – +107 ClF3 hates scientists and firefighters, and it hates plant seeds too.
Sorium See Chemicals - - - - - - +83 – +107 Fun for sending objects flying, but hurts seeds a lot when infused.
Fluorosulfuric Acid See Chemicals - - - - - - +78 – +87 This powerful acid hurts seeds a lot. Who knew?
Sulfuric Acid See Chemicals - - - - - - +43 – +57 This common acid is bad for seeds. Were you expecting something else?
Atrazine Weedkiller bottles - - - - - - +53 – +67 Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
Plasma Chem Dispenser - - - - - - +18 – +37 Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
Toxin Rancid milk, certain insect bites. - - - - - - +18 – +37 Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene.
Mercury Extract from fishmint or get from Chem Dispenser - - - - - - +18 – +37 Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.
Oil See Chemicals - - - - - - +18 – +37 Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
Space Cleaner Ask the Janitor for some. - - - - - - +18 – +37 There is less damage if seed has Toxin Immunity Gene.
Chlorine Chem Dispenser - - - - - - +18 – +37 Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.
Fluorine Chem Dispenser - - - - - - +18 – +37 Fluorine damages seed less if it has the Toxin Immunity Gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - +18 – +37 Less seed damage if it has the Toxin Immunity Gene.

Raw Data

Raw data:

Chlorine - +3 POISON

Fluorine - +3 POISON

Mercury - +1 POISON

Phosphorus - 66% chance of +1 GROWTH

Plasma - +2 POISON, harmless if plant is "plasmavore"

Potassium - 40% chance of +1 GROWTH, +1 HEALTH

Radium - 80% chance of +3 RAD, 16% of attempting to give plant new gene and mutation , and scramble stats

Uranium - +2 RAD, 24% chance of attempting to give plant new gene and mutation , and scramble stats

Water - Essential for plant growth to occur at all.

Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes 4 units of chems from tray. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.

Diethylamine - 66% chance of +2 GROWTH

Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)

Mutadone - 20% chance of -5 GROWTH if GROWTH >5. 50% of inducing one of these effects: +1 GROWTIME, +1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE if any of them are less than 0.

Acetaldehyde - +4 POISON

Atrazine - If plant species is weed: +2 POISON and -3 GROWTH

Formaldehyde - +4 POISON

Glowing Slurry - Up -1 to -2 GROWTH, Attempts to give plant new gene and mutation and scrambles stats

Polonium - 80% chance of +5 RAD, 25% of attempting to give plant new gene and mutation and scramble stats

Stable Mutagen - 80% chance of up to -1 to -3 GROWTH, 16% of attempting to give plant new gene and mutation and scramble stats

Toxin - +1 POISON

Unstable Mutagen - 40% chance of -1 GROWTH if GROWTH > 1, 24% of attempting to give plant new gene and mutation and scramble stats

Miasma - +1 POISON

Acetic Acid - +1 ACID

Fluorosulfuric Acid - +10 ACID, -5 GROWTH

Sulfuric Acid - +5 ACID, -3 GROWTH

Napalm Goo - +1 POISON

Phlogiston - +8 FIRE, -12 GROWTH

Phlogiston Dust - +8 FIRE, -12 GROWTH

Welding Fuel - +1 POISON

Ash - 80% chance of +1 HEALTH, 80% of +1 GROWTH

Blood - If plant is man-eater: +3 GROWTH

Compost - 66% chance of +1 HEALTH

Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE. 24% chance of -1 HARVESTS. If grass, separate 66% chance of -2 GROWTH if GROWTH > 2

Saltpetre - 80% chance of +3 HEALTH, 80% CHANCE of +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE if CROPSIZE > 1

Space Fungus - 50% of +1 ENDURANCE

  • Phosphorus - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
  • Potassium - Adding potassium boosts plant health somewhat and makes it grow a little bit faster.
  • Ash - Ash slightly boosts both plant health and growth.
  • Diethylamine - Diethylamine helps plants grow faster, more than phosphorus but still less than ammonia.
  • Space Fungus - Fungus makes the plant extra hardy & more resistant to the aforementioned poisons. Many plant mutations also involve reaching certain levels of endurance.
  • Glowing Slurry - Glowing slurry slows down plant growth slightly and immediately induces a mutation. Surprisingly, this doesn't damage plant health very much.
  • Stable Mutagen - On plants, it's less likely to cause mutation than unstable mutagen but is more likely to dampen plant growth.
  • Radium - Radium can cause a plant to mutate, but, unsurprisingly, irradiates it, damaging the plant.
  • Uranium & Polonium - For hopefully obvious reasons, these radioactive substances damage plant health and have a fairly high chance of inducing mutations.
  • Fluorosulfuric Acid - As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
  • Sulfuric Acid & Hydrochloric Acid - These acids also hurt plant health and slow growth, though not as much as fluorosulfuric acid.
  • Phlogiston & Phlogiston Dust - To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
  • Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
  • Charcoal - Charcoal gradually removes any harmful chemicals in the plant tray.