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28 April 2024
20:02 | Murder diffhist +747 NightmarechaMillian talk contribs Adds the Webley revolver to the list of sidearms. Will try and get the actual sprite up later. |
06:50 | Chemicals diffhist −481 Studenterhue talk contribs →Medical Chems: Update charcoal entry now that PR #18657 has been merged, basically, which cut the various burning charcoal mechanics in favor of a reaction with different yields depending on presence of steam |
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06:26 | Botanist 4 changes history +475 [Studenterhue (4×)] | |||
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06:26 (cur | prev) +152 Studenterhue talk contribs →Crew Objectives: Mention completing objectives also gives XP, while also noting that more objectives means more rewards | ||||
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06:17 (cur | prev) +33 Studenterhue talk contribs →Botanist XP: Indirectly mention completing objectives (or at least one of the possible objectives) being an method for earning XP in intro, similar to the other methods | ||||
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06:09 (cur | prev) +257 Studenterhue talk contribs →Botanist XP: Add objective-based methods for earning XP, now that PR #18430 has been merged | ||||
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06:06 (cur | prev) +33 Studenterhue talk contribs →Crew Objectives: Update text of botanist objectives |
06:00 | Medical Director diffhist −2 Studenterhue talk contribs →Crew Objectives: Update text of patches-related objective |
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05:58 | Medical Doctor 3 changes history +465 [Studenterhue (3×)] | |||
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05:58 (cur | prev) −4 Studenterhue talk contribs Update text of patches objective | ||||
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05:42 (cur | prev) −8 Studenterhue talk contribs →Medicine: Correct summation of menders | ||||
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05:38 (cur | prev) +477 Studenterhue talk contribs →Medical Doctor XP: Add objective-based methods for earning XP, reflecting merging of PR #18430 |
05:48 | Adventure Zone diffhist −311 Azrun talk contribs |
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05:22 | Spacebux 6 changes history +150 [Studenterhue (6×)] | |||
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05:22 (cur | prev) −2 Studenterhue talk contribs →Base Spacebux Wage: Likewise update the engineering jobs' listings | ||||
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05:21 (cur | prev) −1 Studenterhue talk contribs →Base Spacebux Wage: Update listings for med and sci jobs | ||||
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05:19 (cur | prev) +4 Studenterhue talk contribs →Base Spacebux Wage: Update wages listed for various civ jobs | ||||
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05:14 (cur | prev) −49 Studenterhue talk contribs →Base Spacebux Wage: Attempt to update wages for Heads of Staff, silicon, Sec, based on commit b9a4a24. Also cuts gimmick jobs listing since those can vary widely | ||||
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04:56 (cur | prev) +171 Studenterhue talk contribs →Purchasable Items: Similar sort of deal for Travel Backpack, though more in the vein of being more informative than removing unnecessary negativity | ||||
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04:48 (cur | prev) +27 Studenterhue talk contribs →Purchasable Items: Revise travel backpack description to something less negative/less sarcastic/more informative |
04:38 | Clothing diffhist +566 Studenterhue talk contribs →Back: Separate travel backpack and travel satchel, because both have different methods for obtaining it |
27 April 2024
06:35 | Space Pod diffhist +111 Studenterhue talk contribs →Flying the Pod: Adjust to account for pod engines starting off, rather than already on |
02:14 | Head of Security diffhist −154 Jan.antilles talk contribs Updated to clarify the HoS position on the chain of command: they are not above the Captain |
26 April 2024
06:13 | Making and Breaking diffhist +139 Studenterhue talk contribs →Ship Component Fabricator: Note this thing can make the Storage Hold, per merging of PR #18574 |
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06:09 | Space Pod 2 changes history +689 [Studenterhue (2×)] | |||
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06:09 (cur | prev) +569 Studenterhue talk contribs →Secondary Systems: Add Storage Hold component, added when PR #18574 was merged | ||||
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05:37 (cur | prev) +120 Studenterhue talk contribs →Secondary Systems: Provide some more details about the tractor beam's pull in light of PR #18566 being merged, which significantly improved the module's pulling ability |
05:25 | Clothing diffhist +165 Studenterhue talk contribs →Head: Add construction cone |
05:21 | Engineering Objects diffhist +1,059 Studenterhue talk contribs →Building Materials: Add construction cone. These have been around since Manta, but the features described weren't added until PR #13820 was merged |
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04:45 | Chemicals 3 changes history +343 [Studenterhue (3×)] | |||
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04:45 (cur | prev) +157 Studenterhue talk contribs →Food and Drink: Finally, note energy drink gives you caffeine, another change from PR #18589 | ||||
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04:39 (cur | prev) +49 Studenterhue talk contribs →Food and Drink: On a similar note, update energy drink's effects upon depletion, because the blurred vision/drowsiness was replaced with removing caffeine (it also added back slowed movement, though the wiki wasn't updated to reflect said removal.) | ||||
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04:28 (cur | prev) +137 Studenterhue talk contribs →Food and Drink: Update energy drink OD to match changes implemented when PR #18589 was merged |
25 April 2024
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06:22 | Traits 3 changes history +1,464 [Studenterhue (3×)] | |||
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06:22 (cur | prev) +290 Studenterhue talk contribs →Character Setup Traits: Add German trait, from the merging of PR #18050. Don't have an entry on it for Guide to Genetics/Genetic Mutations just yet, but I'm basically prepping this for later | ||||
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06:14 (cur | prev) +47 Studenterhue talk contribs →Character Setup Traits: Point out another thing about the list of pets for Pet Person | ||||
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05:58 (cur | prev) +1,127 Studenterhue talk contribs →Character Setup Traits: Add Pet Person. This was introduced when PR #18510 was merged, and a couple of later commits tweaked the kinds of pets you can't get |
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05:19 | Clothing 7 changes history +2,198 [Studenterhue (7×)] | |||
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05:19 (cur | prev) −348 Studenterhue talk contribs →Uniform: Remove Bartender's Uniform. Now that we have individual entries on each clothing item shown, having one that lumps them all together is no longer particularly useful | ||||
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05:14 (cur | prev) +585 Studenterhue talk contribs →(Exo)Suit: Add waistcoat | ||||
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05:02 (cur | prev) +631 Studenterhue talk contribs →Uniform: Add butler's suit | ||||
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04:52 (cur | prev) +581 Studenterhue talk contribs →Uniform: Add maid dress | ||||
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04:25 (cur | prev) +341 Studenterhue talk contribs →Uniform: Add bartender's suit | ||||
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04:18 (cur | prev) +27 Studenterhue talk contribs →Head: Note name of red and blue captain's space helmets/fill in "which are named" clause, which was sort of left incomplete. Ought to be listed separately, but don't have the files handy | ||||
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04:13 (cur | prev) +381 Studenterhue talk contribs →Back: Give randoseru and randoseru satchel different entries, since they have different names |
24 April 2024
11:39 | Botanist diffhist +85 Tribaja talk contribs Added a line in bee-keeping about bees enjoying bee kibble. |
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05:45 | Guide to Mining 2 changes history +161 [Studenterhue (2×)] | |||
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05:45 (cur | prev) +129 Studenterhue talk contribs →Advanced Equipment: Adjust indie armor description to match commit 5f3632e, which buffed up the protection but also added slowdown | ||||
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05:27 (cur | prev) +32 Studenterhue talk contribs →Advanced Equipment: Replace warning about mechboots depleting jetpacks faster with a further clarification about mechboots' movement effects. Now that mechboots just let you move at normal speeds in slowing armor, running out of jetpack air is less of a concern |
05:19 | Being A Better Traitor diffhist −60 Studenterhue talk contribs →Mining Charge Hacker: Cut mention of mechanized boots causing faster jetpack fuel consumption as well. Not too much of a problem now that mechboots make you move at normal speed, rather than extra fast speed |
23 April 2024
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06:41 | Chemicals 2 changes history 0 [Studenterhue (2×)] | |||
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06:41 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Update stun resistance, since that was lowered to 15% from 25%, due the same PR | ||||
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06:39 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Up depletion rate listed for energy drink, since it was changed from 0.4 to 0.5 when PR #18589 was merged |
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06:37 | Miner 4 changes history +277 [Studenterhue (4×)] | |||
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06:37 (cur | prev) +89 Studenterhue talk contribs →Gettin' to work: Rename these sections by water vs space map, since using specific maps means they'll get bit too long, while putting the relevant maps in descriptions | ||||
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06:23 (cur | prev) +124 Studenterhue talk contribs →Red Faction: Syndicate Miners: Explain how the mechboots help avoid sec and vigilantes. This is true, even after commit 221e8ba made them only reduce certain movement speed penalties, though the reason why is different and might not be obvious | ||||
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06:03 (cur | prev) −69 Studenterhue talk contribs →Profiting: Remove reference to making instruments with matsci, since that was removed when PR #10581 was merged | ||||
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06:02 (cur | prev) +133 Studenterhue talk contribs →Profiting: Update description of mechanized boots benefits, in light of commit 221e8ba, and list a few applications for it |
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05:57 | Being A Better Traitor 2 changes history +530 [Studenterhue (2×)] | |||
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05:57 (cur | prev) +222 Studenterhue talk contribs →Mining Charge Hacker: Update (or at least attempt to update) advice regarding mechanized boots, since commit 221e8ba changed them to negate speed penalties rather than directly increase speed. Dodging bullets and evading cameras is probably not on the table, but there are other benefits. | ||||
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05:53 (cur | prev) +308 Studenterhue talk contribs →Mining Charge Hacker: Provide a more realistic assessment of industrial armor, since it's not that resistant. Also actually finish the sentence because I jumped the gun there saving these changes, plus add in a link to info about indie armor. |