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- 19:08, 8 September 2019 diff hist +8 Quartermaster "Airlock near the console" & "mail chute" are true for most maps, but I'd say "outbound belt and pod bay" and "any chutes" are better because they're more general
- 18:53, 8 September 2019 diff hist −3 Ghostdrone What ghostdrones hear humans as
- 18:51, 8 September 2019 diff hist 0 m Ghostdrone Meant to put fire guns, not fire anys. Not sure how I did that.
- 18:50, 8 September 2019 diff hist +1 m Engineering Objects Furnaces can accept, not furnace can accept
- 18:47, 8 September 2019 diff hist +73 Medical Objects Specify where in Medbay straight jackets are found, note that only Clarion's Armory has straight jackets now (the older maps still do, but it's outside scope of normal gameplay)
- 18:35, 8 September 2019 diff hist −1 m Medical Objects Unfuck a link in the implant gun entry
- 06:40, 8 September 2019 diff hist +76 Implants Seems I've been misreading the changelog. It specifically mentions the Rev Flash, not all flashes, converting through loyalty implants, which implies the implant prevents conversion when other flashes are used.
- 06:17, 8 September 2019 diff hist +464 Revolutionary Head Revs can now convert with any flash. This is probably the change, of out many, that involves the least rewriting.
- 05:40, 8 September 2019 diff hist +671 Security Objects Mention that SecTechs can vend items for people who can't open Security equipment lockers, make a table of items vended by SecTechs, including the hidden ones
- 05:18, 8 September 2019 diff hist −5 Syndicate Items Put Flash/Cell Assembly image in its original size, because before it was resized to 13px, and boy it looked so weird.
- 04:57, 8 September 2019 diff hist −1 Murder Have the energy cost and damage for the taser shotgun's spread mode. Seems to 100% lethal damage though, not sure what type it is (or if it's intended to be that way, which would be interesting)
- 03:49, 8 September 2019 diff hist +37 Syndicate Items Combat Medic gets a poison bottle now...and perhaps some other stuff too
- 03:48, 8 September 2019 diff hist +12 Syndicate Items The Assault Trooper's assault rifle is now...the M19A4 Assault Rifle.
- 03:47, 8 September 2019 diff hist +12 Contraband Assault Rifle is now M19A4 Assault Rifle
- 03:46, 8 September 2019 diff hist +12 Murder Neat the assault rifle from the Assault Trooper class crate has a sorta real name now
- 03:43, 8 September 2019 diff hist +428 SS13 Wiki:Current events Now we've a mostly updated page of the new version of vampire, there's still quite a few things left to ascertain
- 23:54, 7 September 2019 diff hist +294 Clothing Add the specialist combat cover, make a list of the specialist combat helmet variants
- 23:45, 7 September 2019 diff hist +145 Clothing Add Specialist operative marksman suit. It's not that I don't have the sprite, it's that its sprite is same as the espionage suit.
- 23:42, 7 September 2019 diff hist +111 N File:SpecialistCombatCover.png The standard specialist combat helmet, but now there's a bigass scarf covering it. Apparently marksmen like it.
- 23:39, 7 September 2019 diff hist −3 m Clothing remove this random word sitting in the cap space suit entry
- 19:50, 7 September 2019 diff hist +95 Murder Precise damage numbers for the marksman rifle and its mag, notes about how it slows you down and requires holding shift/space with movement keys to zoom around.
- 19:47, 7 September 2019 diff hist +30 Syndicate Items Also, marksman rifle slows you down
- 19:45, 7 September 2019 diff hist −60 Syndicate Items Marksman crate doesn't actually have a cham projector which is odd, because the uplink description mentions one. Also, rifle two shots into crit, smoke grenade pouch has 6 nades, and you WASD while holding shift/space
- 06:45, 7 September 2019 diff hist +2,403 N User:Studenterhue/Manta V. barebones map page
- 05:52, 7 September 2019 diff hist +11,357 Vampire Finally, after four months since the vamp revamp, update this page with most of the new changes. Heard rumors someone was offering a prize for this.
- 05:43, 7 September 2019 diff hist +340 User:Studenterhue/Vampire Specifiy that most blood drain abilities require a human victim, though there are ways around it current
- 05:32, 7 September 2019 diff hist −63 Critter The bats that follow vamps now are not real critters
- 05:28, 7 September 2019 diff hist +3 Admin Rewrite a reference to a vamp power that summons angry bats
- 05:26, 7 September 2019 diff hist +69 Security Officer Update the entry on vampires
- 05:18, 7 September 2019 diff hist 0 User:Studenterhue/Vampire Image is kinda larger
- 05:16, 7 September 2019 diff hist +205 Chaplain Mention the bible hurts vamps
- 05:12, 7 September 2019 diff hist −88 Chaplain Mention Chaplain's immune to Diseased Touch and Hypnotize as well, rewrite a reference to the old Summon Bats ability
- 05:05, 7 September 2019 diff hist +47 User:Studenterhue/Vampire Add a gallery with a image of Space Funeral's Dracula describing the things he loves in...life?
- 05:00, 7 September 2019 diff hist +104 N File:StonerVamp.png A conversation in ''Space Funeral'' describing a vampire who seems to once have been a botanist on SS13.
- 04:55, 7 September 2019 diff hist +3 m Gym Being the sane room->being in the same room
- 04:52, 7 September 2019 diff hist +292 User:Studenterhue/Vampire Lots of grammar & style fixes, some more questions
- 04:04, 7 September 2019 diff hist +759 User:Studenterhue/Vampire Mention that the Chaplain's immune to Chiropteran Screech (but only partially to its MkII version) and Diseased touch and that bible beatings hurt vamps, remove references to the old Summon Bats ability, split up para on holy water, the Chaplain, & bibles
- 03:23, 7 September 2019 diff hist +71 User:Studenterhue/Vampire Mention vamps can't breathe in space
- 01:47, 7 September 2019 diff hist +1 m User:Studenterhue/Vampire Other Perks->Other Traits
- 01:47, 7 September 2019 diff hist +44 User:Studenterhue/Vampire Mention you need to toggle Bat Form on to actually allow you to transform into a bat in the first place
- 01:46, 7 September 2019 diff hist +99 User:Studenterhue/Vampire Mention Bite victim doesn't need a grabhold and that Blood Steal doesn't work if you're in a pod or whatever.
- 01:38, 7 September 2019 diff hist +342 User:Studenterhue/Vampire Bat Form does indeed drain humans, some info on vamps and blood chems
- 06:23, 6 September 2019 diff hist +122 User:Studenterhue/Vampire Some things I still want to know about thralls
- 06:21, 6 September 2019 diff hist +45 User:Studenterhue/Vampire These section titles will have to do I suppose
- 06:08, 6 September 2019 diff hist +2,940 User:Studenterhue/Vampire Finally, write the thralls section. Section titles later.
- 04:55, 6 September 2019 diff hist +597 Nuclear Operative Add instructions for getting from Manta's Listening Post to the ship, based on the Goonhub map
- 03:43, 6 September 2019 diff hist −1,625 Listening Post Substitute Cog1,Cog2, Destiny, Clarion, Oshan's, Atlas's, and Horizon's directions to the station with a link to Nuke Op's directions to the station and advice
- 03:37, 6 September 2019 diff hist +4,147 Nuclear Operative Add detailed info on how to get from each map's listening post to the station, with common landing spots and ways to enter the nearby airlocks
- 02:47, 6 September 2019 diff hist +3,540 Nuclear Operative Greatly expand the Rolling Out section, with two sections detailing how to get to the station by pod and by the listening post
- 00:41, 6 September 2019 diff hist −5 Murder oops that's not the real sprite for sonic grenade