Difference between revisions of "Guide to Genetics"

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m (Updated TK description. The rest is still horribly outdated, though.)
(Everything should be completely up-to-date! If there are any errors, feel free to correct them.)
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[[File:Genetek2.png|frame|right|Here we go, time to make superheroes!]]
[[File:Genetek2.png|frame|right|Here we go, time to make superheroes!]]
In addition to the basic work of cloning, a [[Geneticist]] has access to two "GeneTek" consoles and scanners. These devices can, with enough patience, reward you with superpowers, crippling disabilities, or just amusing mutations.
In addition to the basic work of cloning, a [[Geneticist]] has access to two "GeneTek" consoles and scanners. These devices can, with enough patience, reward you with superpowers, crippling disabilities, or just amusing mutations.
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* '''Potential''' - This is where you go to mess with DNA and activate mutations.
* '''Potential''' - This is where you go to mess with DNA and activate mutations.
* '''Mutations''' - Shows mutations which are active.
* '''Mutations''' - Shows mutations which are active.
* '''Change Appearance'''
* '''Research Menu''' - Shows the research that is currently taking place, and shows possible research and finished research. It also contains the DNA Samples. DNA materials can also be bought by spending money from the station's research budget.
* '''Research Menu''' - Shows the research that is currently taking place, and shows possible research and finished research. It also contains the DNA Samples. DNA materials can also be bought by spending money from the station's research budget.
* '''Change Appearance''' - If Hair Follicle Research has been unlocked, this lets you change the occupant's hairstyle. Rainbow afros for everyone!
* '''Change Body Type''' - If Hair Follicle Research and Body Type Research have been unlocked, this lets you change the occupant into a variety of lovely forms depending on what mutations you've researched, such as a lizardman or a giant cockroach.
In addition to this, the console will show you the occupant's health and genetic stability. It is important to keep an eye on both of these attributes, as there is a finite amount of air in the scanner, and loading your occupant up with mutation after mutation can have detrimental effects.


The printer icon at the bottom left is used to print out the current page onto a piece of paper.
The printer icon at the bottom left is used to print out the current page onto a piece of paper.
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A specific chain of letters must be entered to unlock the pair of blocks. The only possible combinations here are GG, GC, CG and CC.  
A specific chain of letters must be entered to unlock the pair of blocks. The only possible combinations here are GG, GC, CG and CC.  


If your answer is wrong, the machine will show you how close you are to the correst answer. Let's assume we entered GG and this was the result:
If your answer is wrong, the machine will show you how close you are to the correct answer. Let's assume we entered GG and this was the result:


   SCANNER ALERT: Decryption failed.
   SCANNER ALERT: Decryption failed.
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This shows that there is no G in the code, and thus the code must be CC!
This shows that there is no G in the code, and thus the code must be CC!
Some codes will be this simple, but others will have up to 4 characters. Some genes will even have multiple locked pairs. Most of the more powerful genes have some of their pairs locked, so it can be worth the effort!


==Research==
==Research==
Every mutation can be researched to find out what it does. If a mutation has not been researched, it is simply titled Unknown Mutation. Each mutation only needs to be researched once. Research is conducted by spending research materials, which are slowly gained over time. Additional research materials can be bought by spending money from the station's research budget.  
Every mutation can be researched to find out what it does. If a mutation has not been researched, it is simply titled Unknown Mutation. Each mutation only needs to be researched once. Research is conducted by spending research materials, which are slowly gained over time. Additional research materials can be bought by spending money from the station's research budget.  


Extra features and upgrades to the machine can be bought directly from the '''Research Menu''' section. Research starts at tier 1, and higher tiers are unlocked when lower tiers are completed.
Extra features and upgrades to the machine can be bought directly from the '''Research Menu''' section. Research starts at tier 1, and higher tiers are unlocked when lower tiers are completed.  In addition, some research options only unlock when you fulfill certain conditions, such as researching a particular number of mutations.
{| class="wikitable sortable"
{| class="wikitable sortable"
!Research  
!Research  
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| Mutation Research
| Mutation Research
| None
| None
| 100 seconds
| 60 seconds
| 20
| 20
| Shows the name of that particular mutation and gives a brief description of it.  
| Shows the name of that particular mutation and gives a brief description of it.  
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| Research Efficiency
| Research Efficiency
| 1
| 1
| 180 seconds
| 60 seconds
| 30
| 30
| Research costs decrease by 10%.
| Research costs decrease by 10%.
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| Research Acceleration
| Research Acceleration
| 1
| 1
| 200 seconds
| 60 seconds
| 30
| 30
| Research times decrease by 10%.
| Research times decrease by 10%.
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| Hair Follicle Research
| Hair Follicle Research
| 1
| 1
| 200 seconds
| 30 seconds
| 30
| 20
| Unlocks additional hair styles when you change the appearance of someone.
| Unlocks additional hair styles when you change the appearance of someone.
|- id="Radiation Emitters"
|- id="Radiation Emitters"
| Radiation Emitters
| Radiation Emitters
| 1
| 1
| 450 seconds
| 90 seconds
| 80
| 80
| Installs radiation emitters in the scanner, allowing you to re-roll the pool of potential mutations of a person. This will cause severe radiation poisoning that will have to be treated. This can not be used on dead organisms and has a cooldown time of 3 minutes.
| Installs radiation emitters in the scanner, allowing you to re-roll the pool of potential mutations of a person. This will cause severe radiation poisoning that will have to be treated. This can not be used on dead organisms and has a cooldown time of 3 minutes.
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| Gene Sequence Checker
| Gene Sequence Checker
| 1
| 1
| 400 seconds
| 90 seconds
| 75
| 50
| Installs analysis equipment in the scanner that allows users to check how many base pairs are stable. It has a cooldown of one minute. Correct DNA pairs will turn blue. Incorrect DNA pairs will turn red.
| Installs analysis equipment in the scanner that allows users to check how many base pairs are stable. It has a cooldown of one minute. Correct DNA pairs will turn blue. Incorrect DNA pairs will turn red.
|- id="Advanced Mutation Research"
|- id="Advanced Mutation Research"
| Advanced Mutation Research
| Advanced Mutation Research
| 1
| 1
| 400 seconds
| 90 seconds
| 50
| 50
| Halves the base cost and time of researching a mutation.
| Halves the base cost and time of researching a mutation and enables the ability to see, research, and activate secret mutations. Secret mutations are highlighted in purple and are generally very powerful and/or unique.
|- id="Biotic Cooling Mechanisms"
|- id="Biotic Cooling Mechanisms"
| Biotic Cooling Mechanisms
| Biotic Cooling Mechanisms
| 1
| 1
| 400 seconds
| 90 seconds
| 150
| 150
| Applies genetic research to halve the cooldown times for all equipment.
| Applies genetic research to halve the cooldown times for all equipment.
|- id="Body Type Research"
| Body Type Research
| 2
| 60 seconds
| 40
| Lets you change the body type of people in the scanner to any type discovered via genetic mutations. (Aquatic Genes, Blattodean Genes, etc.)
|- id="Improved Research Efficiency"
|- id="Improved Research Efficiency"
| Improved Research Efficiency
| Improved Research Efficiency
| 2
| 2
| 400 seconds
| 180 seconds
| 80
| 80
| Research costs decrease by a further 10%, for a total of 20% discount.
| Research costs decrease by a further 10%, for a total of 20% discount.
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| Improved Research Acceleration
| Improved Research Acceleration
| 2
| 2
| 400 seconds
| 180 seconds
| 80
| 80
| Research times decrease by a further 10%, for a total of 20% acceleration.
| Research times decrease by a further 10%, for a total of 20% acceleration.
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| DNA Reclaimer
| DNA Reclaimer
| 2
| 2
| 400 seconds
| 240 seconds
| 100
| 100
| Allows unwanted genes to be converted into research materials. It has a two minute cooldown and has a chance to fail depending on what gene is being reclaimed.
| Allows unwanted genes to be converted into research materials. It has a two minute cooldown and has a chance to fail depending on what gene is being reclaimed.
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| Radiation Dampeners
| Radiation Dampeners
| 2
| 2
| 300 seconds
| 180 seconds
| 80
| 80
| Reduces the amount of harmful radiation caused by Radiation Emitters
| Reduces the amount of harmful radiation caused by Radiation Emitters
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| DNA Injectors
| DNA Injectors
| 2
| 2
| 750 seconds
| 240 seconds
| <span style="color:red">120</span>
| 120
| Allows the manufacture of syringes that can insert researched genes into other subjects. Syringes cost 40 materials to manufacture.
| Allows the manufacture of syringes that can insert researched genes into other subjects. Syringes cost 40 materials to manufacture.
|- id="Emitter Coolant System"
|- id="Emitter Coolant System"
| Emitter Coolant System
| Emitter Coolant System
| 2
| 2
| 450 seconds
| 180 seconds
| <span style="color:red">120</span>
| 120
| Reduces the amount of time required for Radiation Emitters to cool down.
| Reduces the amount of time required for Radiation Emitters to cool down.
|- id="Mutation Storage"
| Mutation Storage
| 3
| 300 seconds
| 100
| Allows for storage of up to three genes in the GeneTek console for the purposes of combination or transference into new recipients. The genes must be researched and activated before storage. Stored mutations can be combined, resulting in rare or even completely unique mutations! Experiment!
|- id="Precision Radiation Emitters"
|- id="Precision Radiation Emitters"
| Precision Radiation Emitters
| Precision Radiation Emitters
| 3
| 3
| 600 seconds
| 300 seconds
| <span style="color:red">150 </span>
| 150
| Upgrades the Radiation Emitters in the scanner so they can target single genes at a time. The gene must have been researched first, and doing this has a longer cooldown and greater irradiation amount than regular emitters.
| Upgrades the Radiation Emitters in the scanner so they can target single genes at a time. The gene must have been researched first, and doing this has a longer cooldown and greater irradiation amount than regular emitters.
|- id="Improved Material Storage"
| Improved Material Storage
| 3
| 300 seconds
| 125
| Increases the maximum number of research materials to 150.
|- id="Biotic Radiation Dampeners"
| Biotic Radiation Dampeners
| 3
| 250 seconds
| 100
| Completely removes the harmful effects of the Radiation Emitters.
|- id="Expanded Mutation Storage"
| Expanded Mutation Storage
| 4
| 450 seconds
| 120
| Adds two additional saving slots for mutations, for a total of 5.
|}
|}


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A PDA with the Genetics Scan can be used on people to scan people and send a copy of their DNA to the genetics consoles. They can then be found by going to View DNA Samples in the View Research tab. From there, you can select the name of the person you want to work on, and their powers can be given to them when they return to genetics later.
A PDA with the Genetics Scan can be used on people to scan people and send a copy of their DNA to the genetics consoles. They can then be found by going to View DNA Samples in the View Research tab. From there, you can select the name of the person you want to work on, and their powers can be given to them when they return to genetics later.
'''IMPORTANT:''' If left in the scanner for too long, the scanner can run out of air and people can begin to suffocate! Consider giving your test subjects some internals to circumvent this.


==Mutations==
==Mutations==


There are a wide variety of mutations, as such this is ''not'' a complete list of them. Some are beneficial, some are detrimental, some are situational and some are just wacky and fun. Your interface will get a Mutation TAB with power verbs if you manage to unlock an active skill.
There are a wide variety of mutations, some commonplace and simple, some extremely powerful and rare. Some are beneficial, some are detrimental, some are situational and some are just wacky and fun. There are many more mutations than those listed here, so feel free to research and find mutations on your own! Your interface will get a Mutation TAB with power verbs if you manage to unlock an active skill.
 
Each mutation also has a set Stability level. You start out with 100 genetic stability, and as you load yourself up with more mutations, this number can increase and decrease. Typically speaking, the more powerful the mutation, the bigger the stability penalty. Some genetic mutations, particularly the debilitating ones, can actually ''increase'' your stability instead. If you reach sufficiently low levels of stability, extremely bad things will end up happening, up to and including spontaneous gibbing.


{| class="wikitable sortable"
{| class="wikitable sortable"
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!Message
!Message
!Danger Level
!Danger Level
!Stability
!Effect
!Effect
|- id="Blindness"
| Blindness
| You can't see anything.
|<font color=red>Harmful</font>
| +20
| You no longer see action messages about what people are doing. This includes your own actions. To fix this without modifying DNA, you can equip a pair of [[Medical Objects#VISOR|VISOR Goggles]].
|- id="Frontal Gyrus Suspension"
| Frontal Gyrus Suspension
| You are unable to express yourself.
|<font color=red>Harmful</font>
| +20
| You become mute, you are unable to speak. Mutadone ''cannot'' cure this if it is caused by [[Admin|admins]], for [[Rules#Punishments|obvious reasons]].
|- id="Deafness"
| Deafness
| It's quiet. Too quiet.
|<font color=red>Harmful</font>
| +20
| You can't hear anything. Blessed silence may come as a relief once you've gotten sick of the regular radio chatter. To fix this without modifying DNA, you can equip an [[Medical Objects#Auditory Headset|auditory headset]].
|- id="Radioactive"
|Radioactive
|You feel a strange sickness permeate your whole body
|<font color=red>Harmful</font>
| -10
|You suffer from radiation sickness and cause the same to nearby people. May also give you more bad mutations.
|- id="Dyspraxia"
| Dyspraxia
| You feel kind of off-balance and disoriented.
| <font color=red>Harmful</font>
| +5
| Randomly causes bouts of movement confusion.
|- id="Glowy"
|Glowy
|Your skin begins to glow softly.
|<font color=blue>Harmless</font>
|0
|You permanently emit a light with a random color and intensity.
|- id="Dwarfism"
|Dwarfism
|Did everything just get bigger?
|<font color=blue>Harmless</font>
|0
|You are smaller. At the start of the round, miners may spawn with this mutation.
|- id="Tourettes"
| Tourettes
| Your thoughts become disorderly and hard to control.
|<font color=blue>Harmless</font>
| +5
| Your speech will often come out as excited shouts in '''ALL CAPS''', be ''horribly'' misspelled, and instead of saying "say" before everything you, well... ''Say'', it will say that you "Gibbered". Also, sometimes things you say will be broadcast over the radio if you are wearing one, in all it's '''CAPS''' filled glory, whether you want it to or not.
|- id="Frontal Gyrus Alteration"
| Frontal Gyrus Alteration
|Variable
|<font color=blue>Harmless (Mostly)</font>
|0 (Mostly)
| There are several variations of this mutation, each one effects speech in a different way, such as faltering speech, low-talking, and talking [[Chef|Swedish]]. The [[Chef|chef]] will commonly spawn with Swedishness, Bork Bork Bork! 
|- id="Cranial Keratin Formation"
| Cranial Keratin Formation
| A pair of horns erupt from your head.
|<font color=blue>Harmless</font>
|0
| Makes you look (more) like a doofus.
|- id="Apocrine Enhancement"
| Apocrine Enhancement
| You feel sweaty.
|<font color=blue>Harmless</font>
|0
| Gives you a serious case of the stinks, causing people nearby to get ''wonderful'' messages about how nice the room smells.
|- id="Fire Resistance"
|- id="Fire Resistance"
|Fire Resistance
|Fire Resistance
|You feel cold.
|You feel cold.
|Beneficial
|<font color=green>Beneficial</font>
| -10
|You are immune to high temperature and fire. You have a noticeable orange aura.
|You are immune to high temperature and fire. You have a noticeable orange aura.


|- id="Cold Resistance"
|- id="Cold Resistance"
|Cold Resistance
|Cold Resistance
|You feel warm
|You feel warm.
|Beneficial
|<font color=green>Beneficial</font>
| -10
|You are immune to low temperature and ice. You have a noticeable blue aura.
|You are immune to low temperature and ice. You have a noticeable blue aura.


|- id="Thermal Resistance"
|- id="Thermal Resistance"
|Thermal Resistance
|Thermal Resistance
|Your thermal resistances merge into one!
|N/A
|Beneficial
|<font color=green>Beneficial</font>
| -10
|You are immune to heat changes. This power replaces Fire Resistance and Cold Resistance when both are activated. You gain an aura which flicks between orange and blue.
|You are immune to heat changes. This power replaces Fire Resistance and Cold Resistance when both are activated. You gain an aura which flicks between orange and blue.


|- id="Alcohol resistance"
|- id="Alcohol Resistance"
| Alcohol resistance
| Alcohol resistance
| You feel unusually sober.
| You feel unusually sober.
|Beneficial
|<font color=green>Beneficial</font>
| 0
| You are a bit more immune to alcohol I.E: You can drink Bo Jack Daniel's without passing out, but you will still get fairly smashed. At the start of the round, the detective, HoS and barman will normally spawn with this mutation.  
| You are a bit more immune to alcohol I.E: You can drink Bo Jack Daniel's without passing out, but you will still get fairly smashed. At the start of the round, the detective, HoS and barman will normally spawn with this mutation.  


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|SMES Human
|SMES Human
|Your hair stands on end.
|Your hair stands on end.
|Beneficial
|<font color=green>Beneficial</font>
| -15
|You are protected from electrical energy. Useful when the [[AI]] is shocking everything and you are lacking [[Engineering Objects#Insulated Gloves|insulated gloves]].
|You are protected from electrical energy. Useful when the [[AI]] is shocking everything and you are lacking [[Engineering Objects#Insulated Gloves|insulated gloves]].
|- id="Glowy"
|Glowy
|Your skin begins to glow softly.
|Harmless
|You permanently emit a light with a random color and intensity.


|- id="Jumpy"
|- id="Jumpy"
|Jumpy
|Jumpy
|Your leg muscles feel strong and taut.
|Your leg muscles feel strong and taut.
|Beneficial
|<font color=green>Beneficial</font>
| -5
|You gain a jump that moves you half a screen in no time at all.
|You gain a jump that moves you half a screen in no time at all.
|- id="Obesity"
|Obesity
|You feel bloated and lethargic.
|Harmful
|Is fat. You are so fat that people may struggle to push your fat ass out of the way. Some of your clothes may also rip due to your extreme girth. Also makes it harder to [[Changeling|find your neck]].
|- id="Dwarfism"
|Dwarfism
|Did everything just get bigger?
|Harmless
|You are smaller. At the start of the round, miners may spawn with this mutation.


|- id="Chameleon"
|- id="Chameleon"
| Chameleon
| Chameleon
| You feel at one with your surroundings.
| You feel at one with your surroundings.
|Beneficial
|<font color=green>Beneficial</font>
| You become invisible while standing still. This can work against you in more ways than one.
| -20
| You become invisible while standing still. This can work against you in more ways than one. (Note that this and other invisibility mutations make you deaf when invisible.)


|- id="Cloak of Darkness"
|- id="Cloak of Darkness"
| Cloak of Darkness
| Cloak of Darkness
| You meld into the shadows.
| You meld into the shadows.
|Beneficial
|<font color=green>Beneficial</font>
| You're invisible while in the dark. [[Vampire|vampires]] also get this power. Unlike [[Vampire|vampires]] however, you cannot toggle it on or off.
| -20
| You're invisible while in the dark. [[Vampire|vampires]] also get this power. Unlike [[Vampire|vampires]] however, you cannot toggle it on or off. (Note that this and other invisibility mutations make you deaf when invisible.)


|- id="High-pressure intestines"
|- id="High-Pressure Intestines"
| High-pressure intestines
| High-pressure intestines
|Your stomach grumbles unpleasantly.  
|Your stomach grumbles unpleasantly.  
|Beneficial
|<font color=green>Beneficial</font>
| -15
| Blow away your foes your tremendous farts!
| Blow away your foes your tremendous farts!
|- id="Bad gas"
| Bad gas
| Your stomach grumbles unpleasantly.
|Harmless
| Your gas will blot out the sun.


|- id="Cryokinesis"
|- id="Cryokinesis"
| Cryokinesis
| Cryokinesis
| You notice a strange cold tingle in your fingertips.
| You notice a strange cold tingle in your fingertips.
|Beneficial
|<font color=green>Beneficial</font>
| -10
| You gain the ability to cool people down significantly by firing a ball of ice at them.
| You gain the ability to cool people down significantly by firing a ball of ice at them.


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| Telepathy
| Telepathy
| You can hear your own voice echoing in your mind.
| You can hear your own voice echoing in your mind.
|Beneficial
|<font color=green>Beneficial</font>
| -5
| You gain the ability to communicate telepathically. Don't use this to [[Rules#Don't piss off the admins|impersonate]] [[Admin|admins]], lest you want to earn yourself a [[Banned Camp|ban]].
| You gain the ability to communicate telepathically. Don't use this to [[Rules#Don't piss off the admins|impersonate]] [[Admin|admins]], lest you want to earn yourself a [[Banned Camp|ban]].


|- id="Eye Beams"
|- id="Optic Energizer"
| Eye beams
| Optic Energizer
| Your eyes ache and burn.
| Your eyes ache and burn.
|Beneficial
|<font color=green>Beneficial</font>
| -10
| You gain the ability to fire laser beams from your eyes.
| You gain the ability to fire laser beams from your eyes.


|- id="Close-minded"
|- id="Meta-Neural Enhancement"
| Close-minded
| Meta-Neural Enhancement
| Your mind feels closed.
| Your mind feels closed.
|Beneficial
|<font color=green>Beneficial</font>
| 0
| You can no longer be mind-read or telepathically spoken to.
| You can no longer be mind-read or telepathically spoken to.


|- id="Mind-reading"
|- id="Empathic Thought"
| Mind-reading
| Empathic Thought
| You suddenly notice more about others than you did before.
| You suddenly notice more about others than you did before.
|Beneficial
|<font color=green>Beneficial</font>
| -5
| You can read the minds of others, telling you things such as their current intent, and numbers that might be important to them. [[Wizard|Wizards]] start will a [[Wizard#Spells|spell]] much like this, but their's shows the owner of the mind being read's current location.
| You can read the minds of others, telling you things such as their current intent, and numbers that might be important to them. [[Wizard|Wizards]] start will a [[Wizard#Spells|spell]] much like this, but their's shows the owner of the mind being read's current location.


|- id="Radioactive"
|- id="Matter Eater"
|Radioactive
| Matter Eater
|You feel a strange sickness permeate your whole body
|Harmful
|You suffer from radiation sickness and cause the same to nearby people. May also give you more bad mutations.
 
|- id="Dissolve"
| Dissolve
| Your skin and joints feel loose.
| Harmful
| You can turn yourself into a liquid. There is a reason this is marked as "harmful".
 
|- id="Matter eater"
| Matter eater
| You feel hungry.
| You feel hungry.
|Beneficial
|<font color=green>Beneficial</font>
| -5
| You can eat ''many'' more items than normal, like [[Syndicate Items|weapons from disarmed opponents]], or even your own limbs!
| You can eat ''many'' more items than normal, like [[Syndicate Items|weapons from disarmed opponents]], or even your own limbs!
|- id="Immolation"
| Immolation
| You feel like you are burning up.
|Harmful
| You set yourself on fire and become a human torch. This is a very bad thing if you don't want to burn alive. If you have Heat Resistance you will look <strike>cool</strike> like a [[Scientist|nerd]].


|- id="Telekinesis"
|- id="Telekinesis"
| Telekinesis
| Telekinesis
| You feel your consciousness expand outwards.
| You feel your consciousness expand outwards.
| Beneficial
| <font color=green>Beneficial</font>
| You can send unanchored items flying from afar by click-dragging them from one tile to another. Combine with booster genes to move bulky objects (e.g. closets, [[critter]]s, [[robots]]). Works great with X-ray vision.
| -15
| You can send unanchored items flying from afar by click-dragging them from one tile to another. Works great with X-ray vision.


|- id="Hulk"
|- id="Gamma Ray Exposure"
| Hulk
| Gamma Ray Exposure
| You feel your muscles swell to an immense size.
| You feel your muscles swell to an immense size.
|Beneficial
|<font color=green>Beneficial</font>
| Your skin turns green, and you can punch through walls. Hulk wears off after a while just like in "real life".
| -25
| Your skin turns green, and you can punch through walls. Hulk wears off after a while just like in "real life", though there might be a way to negate this...


|- id="X-ray Vision"
|- id="X-Ray Vision"
| X-ray vision
| X-Ray vision
| You suddenly seem to be able to see through everything.
| You suddenly seem to be able to see through everything.
|Beneficial
|<font color=green>Beneficial</font>
| Basically it's just like you put on both a pair of [[Engineering Objects#Optical Meson Scanner|Optical Meson Scanners]] and [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]] at the same time, as it lets you can see through walls, see [[Syndicate Items#Cloaking Device|cloaked]] [[Traitor|people]], and removes darkness. Works great with telekinesis.
| -30
| Basically it's just like you put on both a pair of [[Engineering Objects#Optical Meson Scanner|Optical Meson Scanners]] and [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]] at the same time, as it lets you can see through walls, see [[Syndicate Items#Cloaking Device|cloaked]] [[Traitor|people]], and removes darkness.


|- id="Blindness"
|- id="High Decay Digestion"
| Blindness
| High Decay Digestion
| You can't see anything.
| Your stomach grumbles unpleasantly.
|Harmful
|<font color=red>Harmful</font>
| You no longer see action messages about what people are doing. This includes your own actions.
| -10
| Your farts create clouds of jenkem, which goes straight into the bloodstream of anyone who breathes it in.


|- id="Frontal Gyrus Suspension"
|- id="Obesity"
| Frontal Gyrus Suspension
|Obesity
| You are unable to express yourself.
|You feel bloated and lethargic.
|Harmful
|<font color=red>Harmful</font>
| You become mute, you are unable to speak. Mutadone ''cannot'' cure this if it is caused by [[Admin|admins]], for [[Rules#Punishments|obvious reasons]].  
| +5
|Is fat. You are so fat that people may struggle to push your fat ass out of the way. Some of your clothes may also rip due to your extreme girth. Also makes it harder to [[Changeling|find your neck]].


|- id="Frontal Gyrus Alteration"
|- id="Self Biomass Manipulation"
| Frontal Gyrus Alteration
| Dissolve
| Possible messages include: You feel Swedish, however that works. Ye feel like a reet prat, innit? You suddenly feel like '''SHOUTING A WHOLE LOT'''! Y-you f.. feel a.. a bit n-n-nervous. You feel funky.   
| Your skin and joints feel loose.
|Harmless...?
| <font color=red>Harmful</font>
| There are several variations of this mutation, each one effects speech in a different way. Variations include faltering speech, talking funky, talking Norse, talking [[Chef|Swedish]], loud-talking, low-talking and more. The [[Chef|chef]] will commonly spawn with Swedishness, Bork Bork Bork! 
| -5
| You can turn yourself into a liquid. There is a reason this is marked as "harmful".


|- id="Deaf"
|- id="Incendiary Mitochondria"
| Deaf
| Incendiary Mitochondria
| It's kinda quiet...
| You feel like you are burning up.
|Harmful
|<font color=red>Harmful</font>
| You can't hear anything. Blessed silence may come as a relief once you've gotten sick of the regular radio chatter. To fix this without modifying DNA, you can equip an [[Medical Objects#Auditory Headset|auditory headset]].
| -10
| You set yourself on fire and become a human torch. This is a very bad thing if you don't want to burn alive. If you have Heat Resistance you will look <strike>cool</strike> like a [[Scientist|nerd]].


|- id="Epilepsy"
|- id="Epilepsy"
| Epilepsy
| Epilepsy
| You twitch.
| You twitch.
|Harmful
|<font color=red>Harmful</font>
| +10
| You will occasionally have seizures, being stunned on the floor for the duration of them. You will shake violently, due to a bug the twitching will persist even after the condition is cured.
| You will occasionally have seizures, being stunned on the floor for the duration of them. You will shake violently, due to a bug the twitching will persist even after the condition is cured.


|- id="Tourettes"
|- id="Chronic Cough"
| Tourettes
| Chronic Cough
| Your thoughts become disorderly and hard to control.
|Harmless
| Your speech will often come out as excited shouts in '''ALL CAPS''', be ''horribly'' misspelled, and instead of saying "say" before everything you, well... ''Say'', it will say that you "Gibbered". Also, sometimes things you say will be broadcast over the radio if you are wearing one, in all it's '''CAPS''' filled glory, whether you want it to or not.
 
|- id="Cough"
| Cough
| You start coughing.
| You start coughing.
|Harmful
|<font color=red>Harmful</font>
| 0
| You occasionally cough, dropping anything in your hands.
| You occasionally cough, dropping anything in your hands.


|- id="Horns"
|- id="Diminished Optic Nerves"
| Horns
| Diminished Optic Nerves
| A pair of horns erupt from your head.
|Harmless
| Makes you look (more) like a doofus.
 
|- id="Near-sighted"
| Near-Sighted
| Your vision blurs.
| Your vision blurs.
|Harmful
|<font color=red>Harmful</font>
| +5
| Your vision becomes blurred, and darkened outside a small radius. Can be counteracted with [[Medical Objects#Prescription Glasses|Prescription Glasses]].
| Your vision becomes blurred, and darkened outside a small radius. Can be counteracted with [[Medical Objects#Prescription Glasses|Prescription Glasses]].


|- id="Smellititus"
|- id="Adrenaline Rush"
| Smellititus
| Adrenaline Rush
| You feel sweaty.
| You feel hype!
|Harmless
| <font color=green>Beneficial</font>
| Gives you a serious case of the stinks, causing people nearby to get ''wonderful'' messages about how nice the room smells.
| -5
|}
| Gives you an activated ability that allows you to recover from stuns by putting various stimulating and painkilling drugs in your bloodstream. Also one of the only genetic mutations that can be used while incapacitated.
 
|- id="Anaerobic Metabolism"
| Anaerobic Metabolism
| Your lungs feel strangely empty.
| <font color=green>Beneficial</font>
| -40
| Prevents you from taking any damage from lack of oxygen and harmful gases, effectively giving you the [[Changeling|changeling's]] ability to be in low-oxygen environments or in the presence of leaked plasma with no negative effects. If this mutation is received while taking suffocation damage, your damage "locks" to its current value.
 
|- id="Apidae Metabolism"
| Apidae Metabolism
| You feel buzzed.
| <font color=blue>Harmless</font>
| 0
| Doesn't seem to do anything at first. However, if sugar is put into the bloodstream through any means, it has...interesting effects.
 
|- id="Body Type Genetics"
| Body Type Genetics
| Various
| <font color=blue>Harmless</font>
| 0
| Completely cosmetic, changes your character look to that of various things such as a lizard person or a giant roach. Can only have one at a time. (Melanin Eraser, Bio-luminescent and the like also fall into this category.)
 
|- id="Bioluminecent Overdrive"
| Bioluminecent Overdrive
| Your skin begins flashing!
| <font color=blue>Harmless</font>
| 0
| Your skin begins to rapidly flash different colors. Falls under Body Type Genetics.
 
|- id="Booster Gene"
| Booster Gene
| N/A
| ?
| ?
| Booster Genes are a group of five different, mysterious genetic mutations that, on their own, do absolutely nothing. However, they are said to interact with other activated genes in various and interesting ways.
 
|- id="Constricted Larynx"
| Constricted Larynx
| ...you feel like being quiet...
| <font color=blue>Harmless</font>
| 0
| <small>Causes your text to become really, really small.</small>
 
|- id="Corprolalia"
| Corprolalia
| You can't seem to shut up!
| <font color=blue>Harmless</font>
| 0
| Causes you to randomly shout random swear words.
 
|- id="Dactyl Crystalization"
| Dactyl Crystalization
| Your fingers and toes turn transparent and crystalline.
| <font color=blue>Harmless</font>
| 0
| Changes your snap and slap noises.
 
|- id="Dermal Glitter"
| Dermal Glitter
| Your skin looks all blinged out.
| <font color=blue>Harmless</font>
| 0
| Makes you sparkle as if you're carrying an item made of gold.
 
|- id="Dimensional Shift"
| Dimensional Shift
| You begin to see a small blue light...
| <font color=green>Beneficial</font>
| -20
| Allows you to enter a pocket dimension, rendering you immune to any and all outside events, but you're unable to move while within this space until you exit. Any effects that are doing damage to you such as a heart attack or damage from poison is unaffected.
 
|- id="Ethanol Production"
| Ethanol Production
| You feel drunk!
| <font color=red>Harmful</font>
| 0
| Causes you to constantly produce ethanol in your bloodstream, slowly making you extremely drunk.
 
|- id="Healing Touch"
| Healing Touch
| Your hands radiate a comforting aura.
| <font color=green>Beneficial</font>
| -10
| Allows you to touch an adjacent human and heal a small amount of damage.
 
|- id="High-Pressure Larynx"
| High-Pressure Larynx
| YOU SUDDENLY FEEL LIKE SHOUTING A WHOLE LOT!!!
| <font color=blue>Harmless</font>
| 0
| '''<big>YOUR TEXT BECOMES REALLY LARGE</big>'''
 
|- id="Irritable Bowels"
| Irritable Bowels
| You feel bloated and gassy.
| <font color=blue>Harmless</font>
| 0
| Causes automatic and intermittent farting.
 
|- id="Melanin Stimulator"
| Melanin Stimulator
| N/A
| <font color=blue>Harmless</font>
| 0
| Turns your skin and hair EXTREMELY dark. Falls under Body Type Genetics.
 
|- id="Melanin Suppressor"
| Melanin Suppressor
| N/A
| <font color=blue>Harmless</font>
| 0
| Turns your hair and skin to an extremely light shade. Falls under Body Type Genetics.
 
|- id="Melanin Eraser"
| Melanin Eraser
| N/A
| <font color=blue>Harmless</font>
| 0
| Turns your hair and skin EXTREMELY light. Essentially albinism. Falls under Body Type Genetics.
 
|- id="Meta-Neural Antenna"
| Meta-Neural Antenna
| Your head is full of odd chatter.
| <font color=green>Beneficial</font>
| -5
| Allows you to hear the common radio channel (145.9) without a headset.
 
|- id="Midas Touch"
| Midas Touch
| Your hands sparkle and gleam.
| <font color=green>Beneficial</font>
| -5
| Gives you the ability to turn certain items into solid gold!
 
|- id="Motor Neuron Signal Enhancement"
| Motor Neuron Signal Enhancement
| One of your limbs feels a bit strange and twitchy.
| <font color=red>Harmful</font>
| +20
| Causes a random limb to be chosen upon mutation acquirement. That limb will then proceed to strange you, kick you in the head, and various other harmful actions.
 
|- id="Musculature Enhancement"
| Musculature Enhancement
| You feel buff!
| <font color=green>Beneficial</font>
| 0
| Gives you a slight strength bonus to mining. Maybe it has other uses...
 
|- id="Narcolepsy"
| Narcolepsy
| You feel sleepy.
| <font color=red>Harmful</font>
| +5
| Randomly causes you to fall asleep.
 
|- id="Natural Anti-Toxins"
| Natural Anti-Toxins
| Your pulse quickens.
| <font color=green>Beneficial</font>
| -15
| Increases the depletion rate of all chemicals in your bloodstream. Note that this is not exclusive to poisons: It affects ALL chemicals.
 
|- id="Ossification"
| Ossification
| You feel kinda thin.
| <font color=blue>Spooky</font>
| 0
| You turn into a skeleton. Falls under Body Type Genetics.
 
|- id="Paranoia"
| Paranoia
| They're out to get you!
| <font color=blue>Harmless</font>
| 0
| Causes automatic and intermittent screaming.
 
|- id="Photokinesis"
| Photokinesis
| Everything seems too dark!
| <font color=green>Beneficial</font>
| -5
| Allows you to create a radiant point of light.
 
|- id="Polymorphism"
| Polymorphism
| You don't feel like yourself.
| <font color=green>Beneficial</font>
| -15
| Allows you to take on the appearance and name of a crewmember by touching them.
 
|- id="Pseudonecrosis"
| Pseudonecrosis
| N/A
| <font color=green>Beneficial</font>
| -5
| Causes you to be recognized as dead by all medical scanners and machinery.
 
|- id="Regeneration"
| Regeneration
| Your skin feels tingly and shifty.
| <font color=green>Beneficial</font>
| -40
| Causes you to slowly regenerate brute and burn damage.
 
|- id="Spatial Destabilization"
| Spatial Destabilization
| You feel a bit out of place.
| <font color=red>Harmful</font>
| -15
| Causes you to teleport at random.
 
|- id="Toxic Resistance"
| Toxic Resistance
| You feel refreshed and clean.
| <font color=green>Beneficial</font>
| -40
| "Locks" your current toxin damage and makes you immune to any further toxin damage. You will still be susceptible to any other effects of poisons, such as radiation, burn damage, stuns, and suffocation.
 
|- id="Unstable Refraction"
| Unstable Refraction
| N/A
| <font color=red>Harmful</font>
| +15
| Causes you to randomly flicker in and out of invisibility at random. (Note that this and other invisibility mutations make you deaf when invisible.)


----


[[Category:Tutorial]]
[[Category:Tutorial]]

Revision as of 16:09, 17 March 2015

Here we go, time to make superheroes!

In addition to the basic work of cloning, a Geneticist has access to two "GeneTek" consoles and scanners. These devices can, with enough patience, reward you with superpowers, crippling disabilities, or just amusing mutations.

The Building Blocks of Life

When a person (or monkey) is put into the scanner, the GeneTek console menu will show several options:

  • Potential - This is where you go to mess with DNA and activate mutations.
  • Mutations - Shows mutations which are active.
  • Research Menu - Shows the research that is currently taking place, and shows possible research and finished research. It also contains the DNA Samples. DNA materials can also be bought by spending money from the station's research budget.
  • Change Appearance - If Hair Follicle Research has been unlocked, this lets you change the occupant's hairstyle. Rainbow afros for everyone!
  • Change Body Type - If Hair Follicle Research and Body Type Research have been unlocked, this lets you change the occupant into a variety of lovely forms depending on what mutations you've researched, such as a lizardman or a giant cockroach.

In addition to this, the console will show you the occupant's health and genetic stability. It is important to keep an eye on both of these attributes, as there is a finite amount of air in the scanner, and loading your occupant up with mutation after mutation can have detrimental effects.

The printer icon at the bottom left is used to print out the current page onto a piece of paper.

Icons

The following icons and numbers will appear beside the Research Menu button as you perform research

Research Time.png This is the number of seconds you must wait until a piece of tracked research is completed.

DNA Injector Icon.png This is the number of seconds you must wait until the DNA Injectors can be used.

Reclaimer Cooldown.png This is the number of seconds you must wait until the DNA Reclaimer can be used.

Emitter Cooldown.png This is the number of seconds you must wait until the Radiation Emitters can be used.

Analyzer Cooldown.png This is the number of seconds you must wait until the Gene Sequence Checker can be used.

Cracking the Code

Mutations are composed of a series of paired blocks. Each block contains the values G, A, C, T (Guanine, Adenine, Cytosine, and Thymine respectively) or is empty. The GeneTek console allows you to select blocks and modify them. What the geneticist is attempting to accomplish is figuring out what each empty block's value should be, and thus being able to pass that mutation to the occupant. In each pair of blocks, a G block always links to a C block, and a T block always links to an A block. Some values can be figured out immediately, while others need simple guesswork as you go through each possible combination.

Once the correct code is entered, the user can then activate the mutation. It will no longer appear in Potential, and is now located in the Mutations section.

By clicking on the green vertical line connecting pairs of blocks, you can highlight that pair. Useful for marking parts of the mutation which haven't been figured out yet.

Note that within a round, all subjects with a specific mutation will have the exact same DNA code required to unlock it -- This means that if, for example, one human has half the code for Fire Resist and another has the other half, you can simply put the two together to figure out the full code.

Walkthrough

So, we're trying to make someone fat.

Genetek3.png

To start, fill up any half-filled pairs, A goes with T, G goes with C.

Genetek4.png

The unfilled pairs must be filled in with every combination of AT, TA, GC and CG possible until the words "Sequence Stable. Activate?" appear. This can be quite tough if there is more than one pair, however researching the Gene Sequence checker can make this much easier.

Genetek6.png

Click "Activate" and you're done!

Locked pairs

You may notice some pairs have a little lock between them, click on them to begin a game:

 SCANNER ALERT: Encryption is a 2-character code.
 Possible characters in this code: G C 

A specific chain of letters must be entered to unlock the pair of blocks. The only possible combinations here are GG, GC, CG and CC.

If your answer is wrong, the machine will show you how close you are to the correct answer. Let's assume we entered GG and this was the result:

 SCANNER ALERT: Decryption failed.
 0/2 correct characters in entered code.
 0/2 characters in correct position.
 Attempts remaining: 1.

This shows that there is no G in the code, and thus the code must be CC!

Some codes will be this simple, but others will have up to 4 characters. Some genes will even have multiple locked pairs. Most of the more powerful genes have some of their pairs locked, so it can be worth the effort!

Research

Every mutation can be researched to find out what it does. If a mutation has not been researched, it is simply titled Unknown Mutation. Each mutation only needs to be researched once. Research is conducted by spending research materials, which are slowly gained over time. Additional research materials can be bought by spending money from the station's research budget.

Extra features and upgrades to the machine can be bought directly from the Research Menu section. Research starts at tier 1, and higher tiers are unlocked when lower tiers are completed. In addition, some research options only unlock when you fulfill certain conditions, such as researching a particular number of mutations.

Research Tier Research Time Materials Cost Effect
Mutation Research None 60 seconds 20 Shows the name of that particular mutation and gives a brief description of it.
Research Efficiency 1 60 seconds 30 Research costs decrease by 10%.
Research Acceleration 1 60 seconds 30 Research times decrease by 10%.
Hair Follicle Research 1 30 seconds 20 Unlocks additional hair styles when you change the appearance of someone.
Radiation Emitters 1 90 seconds 80 Installs radiation emitters in the scanner, allowing you to re-roll the pool of potential mutations of a person. This will cause severe radiation poisoning that will have to be treated. This can not be used on dead organisms and has a cooldown time of 3 minutes.
Gene Sequence Checker 1 90 seconds 50 Installs analysis equipment in the scanner that allows users to check how many base pairs are stable. It has a cooldown of one minute. Correct DNA pairs will turn blue. Incorrect DNA pairs will turn red.
Advanced Mutation Research 1 90 seconds 50 Halves the base cost and time of researching a mutation and enables the ability to see, research, and activate secret mutations. Secret mutations are highlighted in purple and are generally very powerful and/or unique.
Biotic Cooling Mechanisms 1 90 seconds 150 Applies genetic research to halve the cooldown times for all equipment.
Body Type Research 2 60 seconds 40 Lets you change the body type of people in the scanner to any type discovered via genetic mutations. (Aquatic Genes, Blattodean Genes, etc.)
Improved Research Efficiency 2 180 seconds 80 Research costs decrease by a further 10%, for a total of 20% discount.
Improved Research Acceleration 2 180 seconds 80 Research times decrease by a further 10%, for a total of 20% acceleration.
DNA Reclaimer 2 240 seconds 100 Allows unwanted genes to be converted into research materials. It has a two minute cooldown and has a chance to fail depending on what gene is being reclaimed.
Radiation Dampeners 2 180 seconds 80 Reduces the amount of harmful radiation caused by Radiation Emitters
DNA Injectors 2 240 seconds 120 Allows the manufacture of syringes that can insert researched genes into other subjects. Syringes cost 40 materials to manufacture.
Emitter Coolant System 2 180 seconds 120 Reduces the amount of time required for Radiation Emitters to cool down.
Mutation Storage 3 300 seconds 100 Allows for storage of up to three genes in the GeneTek console for the purposes of combination or transference into new recipients. The genes must be researched and activated before storage. Stored mutations can be combined, resulting in rare or even completely unique mutations! Experiment!
Precision Radiation Emitters 3 300 seconds 150 Upgrades the Radiation Emitters in the scanner so they can target single genes at a time. The gene must have been researched first, and doing this has a longer cooldown and greater irradiation amount than regular emitters.
Improved Material Storage 3 300 seconds 125 Increases the maximum number of research materials to 150.
Biotic Radiation Dampeners 3 250 seconds 100 Completely removes the harmful effects of the Radiation Emitters.
Expanded Mutation Storage 4 450 seconds 120 Adds two additional saving slots for mutations, for a total of 5.

Testing

The geneticist begins with several monkeys which have mutations just like people do, they are perfect for being tested on. Their mutations can also be researched and activated. When the sequence for a mutation has been discovered, it can be printed out with an appropriate label. This sequence can then be used to provide that mutation for a human who has it in their list of potential mutations.

A PDA with the Genetics Scan can be used on people to scan people and send a copy of their DNA to the genetics consoles. They can then be found by going to View DNA Samples in the View Research tab. From there, you can select the name of the person you want to work on, and their powers can be given to them when they return to genetics later.

IMPORTANT: If left in the scanner for too long, the scanner can run out of air and people can begin to suffocate! Consider giving your test subjects some internals to circumvent this.

Mutations

There are a wide variety of mutations, some commonplace and simple, some extremely powerful and rare. Some are beneficial, some are detrimental, some are situational and some are just wacky and fun. There are many more mutations than those listed here, so feel free to research and find mutations on your own! Your interface will get a Mutation TAB with power verbs if you manage to unlock an active skill.

Each mutation also has a set Stability level. You start out with 100 genetic stability, and as you load yourself up with more mutations, this number can increase and decrease. Typically speaking, the more powerful the mutation, the bigger the stability penalty. Some genetic mutations, particularly the debilitating ones, can actually increase your stability instead. If you reach sufficiently low levels of stability, extremely bad things will end up happening, up to and including spontaneous gibbing.

Power Message Danger Level Stability Effect
Blindness You can't see anything. Harmful +20 You no longer see action messages about what people are doing. This includes your own actions. To fix this without modifying DNA, you can equip a pair of VISOR Goggles.
Frontal Gyrus Suspension You are unable to express yourself. Harmful +20 You become mute, you are unable to speak. Mutadone cannot cure this if it is caused by admins, for obvious reasons.
Deafness It's quiet. Too quiet. Harmful +20 You can't hear anything. Blessed silence may come as a relief once you've gotten sick of the regular radio chatter. To fix this without modifying DNA, you can equip an auditory headset.
Radioactive You feel a strange sickness permeate your whole body Harmful -10 You suffer from radiation sickness and cause the same to nearby people. May also give you more bad mutations.
Dyspraxia You feel kind of off-balance and disoriented. Harmful +5 Randomly causes bouts of movement confusion.
Glowy Your skin begins to glow softly. Harmless 0 You permanently emit a light with a random color and intensity.
Dwarfism Did everything just get bigger? Harmless 0 You are smaller. At the start of the round, miners may spawn with this mutation.
Tourettes Your thoughts become disorderly and hard to control. Harmless +5 Your speech will often come out as excited shouts in ALL CAPS, be horribly misspelled, and instead of saying "say" before everything you, well... Say, it will say that you "Gibbered". Also, sometimes things you say will be broadcast over the radio if you are wearing one, in all it's CAPS filled glory, whether you want it to or not.
Frontal Gyrus Alteration Variable Harmless (Mostly) 0 (Mostly) There are several variations of this mutation, each one effects speech in a different way, such as faltering speech, low-talking, and talking Swedish. The chef will commonly spawn with Swedishness, Bork Bork Bork!
Cranial Keratin Formation A pair of horns erupt from your head. Harmless 0 Makes you look (more) like a doofus.
Apocrine Enhancement You feel sweaty. Harmless 0 Gives you a serious case of the stinks, causing people nearby to get wonderful messages about how nice the room smells.
Fire Resistance You feel cold. Beneficial -10 You are immune to high temperature and fire. You have a noticeable orange aura.
Cold Resistance You feel warm. Beneficial -10 You are immune to low temperature and ice. You have a noticeable blue aura.
Thermal Resistance N/A Beneficial -10 You are immune to heat changes. This power replaces Fire Resistance and Cold Resistance when both are activated. You gain an aura which flicks between orange and blue.
Alcohol resistance You feel unusually sober. Beneficial 0 You are a bit more immune to alcohol I.E: You can drink Bo Jack Daniel's without passing out, but you will still get fairly smashed. At the start of the round, the detective, HoS and barman will normally spawn with this mutation.
SMES Human Your hair stands on end. Beneficial -15 You are protected from electrical energy. Useful when the AI is shocking everything and you are lacking insulated gloves.
Jumpy Your leg muscles feel strong and taut. Beneficial -5 You gain a jump that moves you half a screen in no time at all.
Chameleon You feel at one with your surroundings. Beneficial -20 You become invisible while standing still. This can work against you in more ways than one. (Note that this and other invisibility mutations make you deaf when invisible.)
Cloak of Darkness You meld into the shadows. Beneficial -20 You're invisible while in the dark. vampires also get this power. Unlike vampires however, you cannot toggle it on or off. (Note that this and other invisibility mutations make you deaf when invisible.)
High-pressure intestines Your stomach grumbles unpleasantly. Beneficial -15 Blow away your foes your tremendous farts!
Cryokinesis You notice a strange cold tingle in your fingertips. Beneficial -10 You gain the ability to cool people down significantly by firing a ball of ice at them.
Telepathy You can hear your own voice echoing in your mind. Beneficial -5 You gain the ability to communicate telepathically. Don't use this to impersonate admins, lest you want to earn yourself a ban.
Optic Energizer Your eyes ache and burn. Beneficial -10 You gain the ability to fire laser beams from your eyes.
Meta-Neural Enhancement Your mind feels closed. Beneficial 0 You can no longer be mind-read or telepathically spoken to.
Empathic Thought You suddenly notice more about others than you did before. Beneficial -5 You can read the minds of others, telling you things such as their current intent, and numbers that might be important to them. Wizards start will a spell much like this, but their's shows the owner of the mind being read's current location.
Matter Eater You feel hungry. Beneficial -5 You can eat many more items than normal, like weapons from disarmed opponents, or even your own limbs!
Telekinesis You feel your consciousness expand outwards. Beneficial -15 You can send unanchored items flying from afar by click-dragging them from one tile to another. Works great with X-ray vision.
Gamma Ray Exposure You feel your muscles swell to an immense size. Beneficial -25 Your skin turns green, and you can punch through walls. Hulk wears off after a while just like in "real life", though there might be a way to negate this...
X-Ray vision You suddenly seem to be able to see through everything. Beneficial -30 Basically it's just like you put on both a pair of Optical Meson Scanners and Optical Thermal Scanners at the same time, as it lets you can see through walls, see cloaked people, and removes darkness.
High Decay Digestion Your stomach grumbles unpleasantly. Harmful -10 Your farts create clouds of jenkem, which goes straight into the bloodstream of anyone who breathes it in.
Obesity You feel bloated and lethargic. Harmful +5 Is fat. You are so fat that people may struggle to push your fat ass out of the way. Some of your clothes may also rip due to your extreme girth. Also makes it harder to find your neck.
Dissolve Your skin and joints feel loose. Harmful -5 You can turn yourself into a liquid. There is a reason this is marked as "harmful".
Incendiary Mitochondria You feel like you are burning up. Harmful -10 You set yourself on fire and become a human torch. This is a very bad thing if you don't want to burn alive. If you have Heat Resistance you will look cool like a nerd.
Epilepsy You twitch. Harmful +10 You will occasionally have seizures, being stunned on the floor for the duration of them. You will shake violently, due to a bug the twitching will persist even after the condition is cured.
Chronic Cough You start coughing. Harmful 0 You occasionally cough, dropping anything in your hands.
Diminished Optic Nerves Your vision blurs. Harmful +5 Your vision becomes blurred, and darkened outside a small radius. Can be counteracted with Prescription Glasses.
Adrenaline Rush You feel hype! Beneficial -5 Gives you an activated ability that allows you to recover from stuns by putting various stimulating and painkilling drugs in your bloodstream. Also one of the only genetic mutations that can be used while incapacitated.
Anaerobic Metabolism Your lungs feel strangely empty. Beneficial -40 Prevents you from taking any damage from lack of oxygen and harmful gases, effectively giving you the changeling's ability to be in low-oxygen environments or in the presence of leaked plasma with no negative effects. If this mutation is received while taking suffocation damage, your damage "locks" to its current value.
Apidae Metabolism You feel buzzed. Harmless 0 Doesn't seem to do anything at first. However, if sugar is put into the bloodstream through any means, it has...interesting effects.
Body Type Genetics Various Harmless 0 Completely cosmetic, changes your character look to that of various things such as a lizard person or a giant roach. Can only have one at a time. (Melanin Eraser, Bio-luminescent and the like also fall into this category.)
Bioluminecent Overdrive Your skin begins flashing! Harmless 0 Your skin begins to rapidly flash different colors. Falls under Body Type Genetics.
Booster Gene N/A ? ? Booster Genes are a group of five different, mysterious genetic mutations that, on their own, do absolutely nothing. However, they are said to interact with other activated genes in various and interesting ways.
Constricted Larynx ...you feel like being quiet... Harmless 0 Causes your text to become really, really small.
Corprolalia You can't seem to shut up! Harmless 0 Causes you to randomly shout random swear words.
Dactyl Crystalization Your fingers and toes turn transparent and crystalline. Harmless 0 Changes your snap and slap noises.
Dermal Glitter Your skin looks all blinged out. Harmless 0 Makes you sparkle as if you're carrying an item made of gold.
Dimensional Shift You begin to see a small blue light... Beneficial -20 Allows you to enter a pocket dimension, rendering you immune to any and all outside events, but you're unable to move while within this space until you exit. Any effects that are doing damage to you such as a heart attack or damage from poison is unaffected.
Ethanol Production You feel drunk! Harmful 0 Causes you to constantly produce ethanol in your bloodstream, slowly making you extremely drunk.
Healing Touch Your hands radiate a comforting aura. Beneficial -10 Allows you to touch an adjacent human and heal a small amount of damage.
High-Pressure Larynx YOU SUDDENLY FEEL LIKE SHOUTING A WHOLE LOT!!! Harmless 0 YOUR TEXT BECOMES REALLY LARGE
Irritable Bowels You feel bloated and gassy. Harmless 0 Causes automatic and intermittent farting.
Melanin Stimulator N/A Harmless 0 Turns your skin and hair EXTREMELY dark. Falls under Body Type Genetics.
Melanin Suppressor N/A Harmless 0 Turns your hair and skin to an extremely light shade. Falls under Body Type Genetics.
Melanin Eraser N/A Harmless 0 Turns your hair and skin EXTREMELY light. Essentially albinism. Falls under Body Type Genetics.
Meta-Neural Antenna Your head is full of odd chatter. Beneficial -5 Allows you to hear the common radio channel (145.9) without a headset.
Midas Touch Your hands sparkle and gleam. Beneficial -5 Gives you the ability to turn certain items into solid gold!
Motor Neuron Signal Enhancement One of your limbs feels a bit strange and twitchy. Harmful +20 Causes a random limb to be chosen upon mutation acquirement. That limb will then proceed to strange you, kick you in the head, and various other harmful actions.
Musculature Enhancement You feel buff! Beneficial 0 Gives you a slight strength bonus to mining. Maybe it has other uses...
Narcolepsy You feel sleepy. Harmful +5 Randomly causes you to fall asleep.
Natural Anti-Toxins Your pulse quickens. Beneficial -15 Increases the depletion rate of all chemicals in your bloodstream. Note that this is not exclusive to poisons: It affects ALL chemicals.
Ossification You feel kinda thin. Spooky 0 You turn into a skeleton. Falls under Body Type Genetics.
Paranoia They're out to get you! Harmless 0 Causes automatic and intermittent screaming.
Photokinesis Everything seems too dark! Beneficial -5 Allows you to create a radiant point of light.
Polymorphism You don't feel like yourself. Beneficial -15 Allows you to take on the appearance and name of a crewmember by touching them.
Pseudonecrosis N/A Beneficial -5 Causes you to be recognized as dead by all medical scanners and machinery.
Regeneration Your skin feels tingly and shifty. Beneficial -40 Causes you to slowly regenerate brute and burn damage.
Spatial Destabilization You feel a bit out of place. Harmful -15 Causes you to teleport at random.
Toxic Resistance You feel refreshed and clean. Beneficial -40 "Locks" your current toxin damage and makes you immune to any further toxin damage. You will still be susceptible to any other effects of poisons, such as radiation, burn damage, stuns, and suffocation.
Unstable Refraction N/A Harmful +15 Causes you to randomly flicker in and out of invisibility at random. (Note that this and other invisibility mutations make you deaf when invisible.)