User contributions for Studenterhue
Results for Studenterhue talk block log uploads logs
A user with 33,897 edits. Account created on 17 February 2017.
7 August 2025
- 07:4307:43, 7 August 2025 diff hist +1 Being A Better Traitor →Old Hunting Rifle: Update OHR ammo count. Thanks to commit df61dfd, the OHR box comes with 12 shots instead of 8.
- 07:4107:41, 7 August 2025 diff hist +1 Syndicate Items →Standard Items: Update amount of ammo available for the OHR, since its case got extra ammo in commit df61dfd
- 07:3707:37, 7 August 2025 diff hist +102 Syndicate Items →Standard Items: Note OHR can be worn on the back (but not on the belt) in its Notes column. This change occurred when PR #10803 was merged.
- 07:3007:30, 7 August 2025 diff hist +35 Syndicate Items →Job-Specific Items: Correct details on what happens when you insert a pizza sharpener into a pizza vending machine
6 August 2025
- 08:1908:19, 6 August 2025 diff hist +17 Making and Breaking →Engineering Specialist Manufacturer: Add Material Vacuumn's sprite
- 08:1808:18, 6 August 2025 diff hist +272 N File:EngineeringMaterialVacuum.png This is the item/inventory sprite for the engineering materiel vacuum, a device that picks up certain types of debris and materials used for construction. [https://github.com/goonstation/goonstation/pull/5884 Sprite by BatElite]. Category:Object Sprites current
- 08:1308:13, 6 August 2025 diff hist +286 Security Objects →Non-Lethal: Add some strategic advice about the taser SMG I've seen from time to time
- 06:4406:44, 6 August 2025 diff hist +4 Security Officer →The Security Weapons Vendor and You: Update morphine injector image, as injectors got new sprites when PR #15970 was merged
- 06:4106:41, 6 August 2025 diff hist +4 Security Objects →Security Weapons Vendor: Update morphine injector image, as injectors got new sprites when PR #15970 was merged.
- 06:4006:40, 6 August 2025 diff hist −4 Syndicate Items →Loadout: Update sprites for cardiac, bloodloss, and lifesupport combi-injectors, given new sprites when PR #15970 was merged. The Donk and Juggernaut ones were not touched
- 06:3006:30, 6 August 2025 diff hist +589 N File:LifesupportCombiInjectorV2.png This is the item/inventory/world sprite for the "lifesupport combi-injector" (yes, "lifesupport" really is one word in-game), which rapidly administers mannitol and salbutamol, keeping patients in critical condition alive. It has not yet been spent/deployed. [https://github.com/goonstation/goonstation/pull/15970 Resprite by BatElite.] Drastic departure from the old version. Bigger in size, different shape and markings, change in angle, greater sense of 3D depth, brighter colors, etc. Still h... current
- 06:2806:28, 6 August 2025 diff hist +553 N File:CardiacCombiInjectorV2.png This is the item/inventory/world sprite for the cardiac combi-injector, which rapidly administers epinephrine and saline-glucose solution for stabilizing patients in critical condition. It has not yet been spent/deployed. [https://github.com/goonstation/goonstation/pull/15970 Resprite by BatElite.] Drastic departure from the old version. Bigger in size, different shape and markings, change in angle, greater sense of 3D depth, brighter colors, etc. Still has a little overlay for the reagent... current
- 06:2606:26, 6 August 2025 diff hist +521 N File:BloodlossCombiInjectorV2.png This is the item/inventory/world sprite for the bloodloss combi-injector, which rapidly administers filgrastim and proconvertin for controlling bleeding. It has not yet been spent/deployed. [https://github.com/goonstation/goonstation/pull/15970 Resprite by BatElite.] Drastic departure from the old version. Bigger in size, different shape and markings, change in angle, greater sense of 3D depth, brighter colors, etc. Still has a little overlay for the reagent inside though. [[Category:Object... current
- 06:2306:23, 6 August 2025 diff hist +513 N File:EmergencyAutoInjectorMorphineV2.png This is the item/inventory/world sprite for the emergency auto-injector (morphine), which rapidly administers a small dose of a powerful narcotic. It has not yet been spent/deployed. [https://github.com/goonstation/goonstation/pull/15970 Resprite by BatElite.] Drastic departure from the old version. Bigger in size, different shape and markings, change in angle, greater sense of 3D depth, brighter colors, etc. Still has a little overlay for the reagent inside though. Category:Object Sprites current
- 06:1406:14, 6 August 2025 diff hist +86 Making and Breaking →Engineering Specialist Manufacturer: Similar dealio with Current Turbine
- 06:1306:13, 6 August 2025 diff hist +86 Making and Breaking →Engineering Specialist Manufacturer: Note Turbine Shaft is underwater-only. Forgot to do this when I added it
5 August 2025
- 08:4608:46, 5 August 2025 diff hist +184 Changelog →August 2025: August 3 changelog
- 06:2906:29, 5 August 2025 diff hist −24 Murder →List of Energy Weapons: Axe a line in the taser shotgun description that claims the gun has a bigger cell than the taser. With commit 102155a, the taser and taser shotgun both have the same cell capacity.
- 06:2306:23, 5 August 2025 diff hist +620 Murder →List of Energy Weapons: Add taser SMG
4 August 2025
- 07:2807:28, 4 August 2025 diff hist +78 Security Objects →Multi-Role: Add a note about why "off-station/off-ship areas" is worded the way it is when it comes to egun jr.
- 07:0807:08, 4 August 2025 diff hist +97 Security Objects →Lethal: Add sprite for phaser SMG rack (spoiler alert: it reuses the phaser rack sprite)
- 07:0407:04, 4 August 2025 diff hist +171 Making and Breaking →Engineering Specialist Manufacturer: Add Current Turbine, from same PR
- 07:0207:02, 4 August 2025 diff hist +144 Making and Breaking →Engineering Specialist Manufacturer: Add Turbine Shaft "recipe" introduced when PR #23105 was merged. Nothing much yet, but it's more than nothing
- 06:0906:09, 4 August 2025 diff hist +10 Murder →List of Energy Weapons: Find some way to allude to the Armory sometimes getting a phaser rack and sometimes getting a phaser SMG rack in the phaser gun description
- 05:4705:47, 4 August 2025 diff hist +605 Murder →List of Energy Weapons: Add phaser smg, originally added by commit 658717c
3 August 2025
- 07:3207:32, 3 August 2025 diff hist −1,191 Changelog →Saturday, August 2nd, 2025: Update c-log
- 07:2407:24, 3 August 2025 diff hist +126 Security Objects →Lethal: Actually, this lowercase "smg" business is silly. Let's stick with the weird case when quoting the full name, then use "SMG" in other/later contexts
- 07:1807:18, 3 August 2025 diff hist +15 Quartermaster →Security Department: Note that the phaser crate has the 200 PU cell phasers, notable because it's possible to get a 250 PU one
- 07:0307:03, 3 August 2025 diff hist +221 Quartermaster →Security Department: Add Weapons Crate - Phaser SMGs crate from commit 80f67f1
- 06:5906:59, 3 August 2025 diff hist +38 Access Levels Add link to info on phaser SMG racks, now that we have documentation on that somewhere
- 06:5806:58, 3 August 2025 diff hist +187 Security Objects →Lethal: Talk about how the armory phaser rack can be a phaser rack or phaser SMG rack in the RP-4 description too.
- 06:4906:49, 3 August 2025 diff hist +393 Security Objects →Lethal: Talk about phaser SMG rack in phaser SMG description. This is a funny one. Commit 9d4e532 introduced the rack itself, commit 9ac5d63 added a spawner that sometimes spawns phaser racks and sometimes spawns phaser SMG racks, and commit 6593900 added it to maps. And that's the story of why the Armory sometimes gets phaser guns and sometimes phaser SMGs
- 06:3506:35, 3 August 2025 diff hist +240 Security Objects →Lethal: Be sure to mention the phaser SMG crate from commit 80f67f1
- 06:2806:28, 3 August 2025 diff hist +696 Security Objects →Lethal: Add phaser smg added by commit 658717c
- 05:5105:51, 3 August 2025 diff hist −4 Neon →Setup: Make these bulletpoints part of the numbered list proper, rather making a bulleted list and then indenting it current
- 05:4905:49, 3 August 2025 diff hist −1,155 Power Grid →Tidal Current Turbine Generator: Actually, let's walk back on that, what I said could use more confirming
- 05:4705:47, 3 August 2025 diff hist +1,449 Neon Actually, let's walk back on that, what I said could use more confirming Tag: Undo
- 05:4505:45, 3 August 2025 diff hist +20 m Medical Objects Update neuro kit links
- 05:4405:44, 3 August 2025 diff hist +10 m Genetics Text replacement - "Neurological Medkit" to "Neurological Damage First Aid" current
- 05:4405:44, 3 August 2025 diff hist +10 m Quartermaster Text replacement - "Neurological Medkit" to "Neurological Damage First Aid"
- 05:4405:44, 3 August 2025 diff hist +10 m Medbay Text replacement - "Neurological Medkit" to "Neurological Damage First Aid" current
- 05:4205:42, 3 August 2025 diff hist +20 Medical Objects →Medkits: Use in-game name of the neuro kit for the ID and header, to reduce confusion
- 05:4105:41, 3 August 2025 diff hist +332 Medical Objects →Medkits: Give some caveats to the advice on using the neuro kit for brain damage, given that mannitol lost some of its healing ability when PR #23310 was merged
- 04:5204:52, 3 August 2025 diff hist −1,449 Neon Move info on turbines from here to Neon, as turbines are not actually exclusive to Neon Tag: Reverted
- 04:5104:51, 3 August 2025 diff hist −4 m Power Grid →Setup: Integrate the bulletpoints into the numbered list properly
- 04:4904:49, 3 August 2025 diff hist +1,162 Power Grid →Tidal Current Turbine Generator: Move info on turbines from Neon to here, as it's not actually exclusive to Neon
2 August 2025
- 07:5607:56, 2 August 2025 diff hist +17 Making and Breaking →Mining Fabricator: Try to rewrite this joke so it avoids straying into "helping the antag" territory
- 07:5307:53, 2 August 2025 diff hist −36 Making and Breaking →Mining Fabricator: Remove this gag about mishandled mining explosives, because it doesn't make a lot of sense--the explosives have safeties to prevent mishandling
- 07:4007:40, 2 August 2025 diff hist −36 Making and Breaking →Engineering Specialist Manufacturer: It turns out Reinforced Cable Coil only appears on Oshan, so we ought to fix that part
- 07:2107:21, 2 August 2025 diff hist +32 Chemicals →Poisons and Toxic Shit: Go into a bit more detail about the probability of atrazine causing limb loss