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- 06:57, 24 July 2021 diff hist +9 m Engineering Objects →Equipment: add some linebreaks in the Class II radiation gear entry to make it more digestible
- 06:56, 24 July 2021 diff hist +92 Engineering Objects →Equipment: Add "working around singulos" as a use for the Class II radiation gear
- 06:55, 24 July 2021 diff hist +263 Engineer →The Singularity: Mention radsuits as a recommended item when working with singulos
- 06:48, 24 July 2021 diff hist +9 m Powering the station →The singularity engine: Update a link to Doctoring's section on radiation
- 06:43, 24 July 2021 diff hist +63 Doctoring Add singularity as a cause of rad sickness
- 06:34, 24 July 2021 diff hist +81 Syndicate Items Briefly mention what happens when you emag welded doors in EMAG's description
- 06:31, 24 July 2021 diff hist +257 Construction →Airlocks: Mention emagging welded doors hurts them a lot
- 07:24, 23 July 2021 diff hist +327 Chemicals Atrazine now also removes THC and CBD during its life cycle
- 07:13, 23 July 2021 diff hist +29 Mime →The Art of Custom Emotes: Actually, using custom emotes to talk IS against the rules
- 07:11, 23 July 2021 diff hist +3 m Mime →The Clown and You: Make this sentence make sense, basically: " respond of them"->"to respond to them"
- 07:09, 23 July 2021 diff hist +13 m Scientist →Your Equipment: Make the example use of :r into a code block, not only for consistency, but also so it doesn't collide with the floating images
- 07:07, 23 July 2021 diff hist +127 Scientist Rewrite the second part of the intro that talks about what this job is like and good it is for newbies. Still even longer (maybe I'll make a dedicated section like Staff Assistant), but the gist is more info about the need for self-guidance
- 06:14, 23 July 2021 diff hist +165 Scientist Rewrite the first paragraph of the intro. Basically delves some more into what you do in this job
- 06:08, 22 July 2021 diff hist +11 m Werewolf →Werewolf Form: of course I use the wrong verb agreement. Also, specify we're referring to the Stamina boosts you get from eating people here
- 06:06, 22 July 2021 diff hist +398 Werewolf →Werewolf Form: Provide more details on the werewolf Stamina boosts
- 05:55, 22 July 2021 diff hist 0 Werewolf →Werewolf Form: This stun resistance apparently got upped from 10% to 40% quite a while back.
- 05:54, 22 July 2021 diff hist +22 Werewolf →Werewolf Form: Mention the form also gives an HP bonus
- 05:47, 22 July 2021 diff hist +85 Template:Books Add Thermo-electric Power Generation and Spatial Interdictor Assembly and Use to the book list. We don't have transcripts of them, but we can at least acknowledge their existence on this wiki.
- 05:44, 22 July 2021 diff hist +134 Template:Books Add a row for Syndicate books, to reflect the Books page's categorization
- 05:36, 22 July 2021 diff hist +92 Security Objects Good time to mention you need to replace the flash after it's burnt out since it can't be repaired
- 05:35, 22 July 2021 diff hist +312 Security Objects Explained the new mechanics behind flashes burning out. Mechanic is itself is not new, but it hasn't been documented in detail yet on this wiki. Rearranged some parts for it to fit
- 05:53, 20 July 2021 diff hist +182 Books Did we forget to put How to properly install official Nanotrasen neon lining somewhere? Yes, yes we did. Filing under Miscellaneous
- 05:48, 20 July 2021 diff hist −39 Template:Books Mining Pocket Guides were merged into one, so link to that in the row of Supply-related books rather than the old separate volumes
- 05:32, 20 July 2021 diff hist +216 User:Studenterhue/Security Assistant →The Chain of Command and You: summarize this section, do some misc grammar fixes
- 05:25, 20 July 2021 diff hist +650 User:Studenterhue/Security Assistant →The Chain of Command and You: further diatribe on the CoC
- 04:51, 20 July 2021 diff hist +137 User:Studenterhue/Security Assistant →The Chain of Command and You: something important to point out in that example....
- 04:49, 20 July 2021 diff hist −6 m User:Studenterhue/Security Assistant stupid double negative
- 04:46, 20 July 2021 diff hist −23 User:Studenterhue/Security Assistant Per usual, avoid having jokes in the Responsibilities section
- 04:46, 20 July 2021 diff hist +71 User:Studenterhue/Security Assistant can't believe I forgot about NTSO
- 04:40, 20 July 2021 diff hist +38 m Nuclear Operative →After the Bomb is Armed: finish this incomplete sentence
- 04:24, 20 July 2021 diff hist −77 Jobs →Gimmick Jobs: Similar removals with VIP description
- 04:21, 20 July 2021 diff hist −163 Jobs →Command/Security Jobs: Just like, remove/rewrite a bunch of griefy jokes here
- 04:16, 20 July 2021 diff hist −25 m Artifact Research →Stimuli: swap over to left-align for the table of stimuli, which might make it more readable
- 04:13, 20 July 2021 diff hist +26 Artifact Research Mention an alternate name for surgery artifacts. Forgot to mention in the last edit, but I also specifically noted they drop the organs replaced now too
- 04:10, 20 July 2021 diff hist +305 Artifact Research Explain the surgery artifact can target multiple organs, not just limbs
- 03:55, 20 July 2021 diff hist +260 Artifact Research →Bulky Artifacts: Rewrite cyborg converter to reflect the new way it converts people
- 02:50, 20 July 2021 diff hist +222 Artifact Research →Artifact Interaction: now the re-naming is tied to artifact forms rather than activation
- 02:21, 20 July 2021 diff hist −2 Artifact Research Use "Precursor" more often than "Forerunner". Interchangeable, but the game prefers the former for artifact forms
- 02:10, 20 July 2021 diff hist 0 Chemicals Also, welding fuel's depletion rate was upped to 0.6
- 02:09, 20 July 2021 diff hist +165 Chemicals →Pyrotechnic Chems: Welding fuel is now mildly toxic
- 02:03, 20 July 2021 diff hist +165 Game Modes →Spy Theft: Now Spy Theft can have both sleeper agents and late-join traitors and the antag events
- 01:57, 20 July 2021 diff hist +36 Random Events →Sleeper Agents Signal: Now we can add Spy Theft to the list of game modes where sleeper agents can appea
- 07:04, 18 July 2021 diff hist +794 Ghostdrone Add Job Details Header. Image looks a little weird since it's not in the standard format we usually use for character sprites and such
- 07:00, 18 July 2021 diff hist +753 Cyborg Add Job Details Header. Very similar to AI's
- 06:54, 18 July 2021 diff hist +222 Artificial Intelligence Elaborate a little on what the AI does in the intro
- 06:40, 18 July 2021 diff hist +5 Artificial Intelligence Well, it's not always station crew...sometimes it's ship crew too
- 06:39, 18 July 2021 diff hist +22 Artificial Intelligence Make Responsibilities section of job details header more serious
- 06:28, 18 July 2021 diff hist −4 m Artificial Intelligence Fix a potentially disastrous (and definitely confusing) double negative
- 05:33, 18 July 2021 diff hist −53 Nanotrasen Security Consultant Simplify the requires section of the job details header
- 05:32, 18 July 2021 diff hist −38 Nanotrasen Security Consultant Make Responsibilities section of job details header more serious