User contributions for Studenterhue
Results for Studenterhue talk block log uploads logs
A user with 34,068 edits. Account created on 17 February 2017.
5 July 2020
- 00:0500:05, 5 July 2020 diff hist +71 Doctoring Recommend synaptizine for brain damage
4 July 2020
- 23:5223:52, 4 July 2020 diff hist +1 Chemicals Proconvertin's chance to reduce bleeding has been upped from 5% to 90%
- 23:3823:38, 4 July 2020 diff hist −33 Murder Specify which intents you need for pointblank shots. Also, running out of ammo makes the gun sadly go click-click instead of pistol whipping
- 23:1923:19, 4 July 2020 diff hist +175 Murder Update info on M1992 now that it's a nuke op sidearm option
- 23:1823:18, 4 July 2020 diff hist +167 Syndicate Items Finished the intro to the storage options of the vendor
- 22:4622:46, 4 July 2020 diff hist +455 Clothing Add pistol belt, revolver belt, and assault rucksack
- 22:2822:28, 4 July 2020 diff hist −48 Clothing Bandolier is no longer in the grenadier crate
- 22:2522:25, 4 July 2020 diff hist +130 General Objects Update ways of getting the syndie satchel and fanny packs
- 21:0521:05, 4 July 2020 diff hist −100 Syndicate Items Syndicate nuke ops don't spawn with a revolver, so I'm replacing the Revolver box's note about it with a mention that it accepts .38
- 20:5420:54, 4 July 2020 diff hist +239 m Nuclear Operative Add links to all the new Syndicate Weapons Vendor stuff
- 20:4720:47, 4 July 2020 diff hist +41 Nuclear Operative Add picture of the requisition token
- 20:2920:29, 4 July 2020 diff hist −83 Guide to Being Robust Disarms's chance to block attacks and grabs has been moved to blocking
- 20:1020:10, 4 July 2020 diff hist −5 Syndicate Items SWAT gloves work a little differently now that the chance to deflect attacks has been moved to blocking rather than Disarm
- 20:0420:04, 4 July 2020 diff hist +518 Syndicate Items Add syndicate requisitions token
- 19:4519:45, 4 July 2020 diff hist +46 Syndicate Items Mention specific names for the belt items of the Sidearm options
- 19:3819:38, 4 July 2020 diff hist +58 Syndicate Items Add sprites for syndicate weapons vendor, assault rucksack, pistol belt, and revolver belt
- 19:3619:36, 4 July 2020 diff hist 0 m File:SyndicateRequisitionToken.gif Seeing, not saying current
- 19:3519:35, 4 July 2020 diff hist +239 N File:SyndicateRequisitionToken.gif Shiny token you can redeem for weapons and equipment at a Syndicate weapons vendor. I know this is meant to be like a card, but I'm kinda saying half a coffeemaker. Is anyone else seeing it? Sprite by Gannets! Category: Object Sprites
- 19:3219:32, 4 July 2020 diff hist +247 N File:SyndicateWeaponsVendor.png Syndicate Weapons Vendor offers weapons and gear if you insert a Syndicate requisition token. While you think you might just be able to stag one from the machine without paying, you can't, you greedy thief. Sprite by Gannets! Category:Sprites current
- 19:3019:30, 4 July 2020 diff hist +119 N File:RevolverBelt.png A belt for a revolver and its speedloaders, used by Nuclear Operatives Sprite by Gannets! Category: Object Sprites current
- 19:3019:30, 4 July 2020 diff hist +107 N File:PistolBelt.png A belt for a M1992 pistol and its ammo. Lookit that pouch. Sprite by Gannets! Category: Object Sprites current
- 19:2819:28, 4 July 2020 diff hist +254 N File:TacticalAssaultRucksack.png A big ol' backpack with 10 slots for Syndicate operatives. It's black so it's TACTICAL, it's going into battle on the attacking side, so it's ASSAULT, and RUCKSACK is cooler than BACKPACK so IT'S RUCKSACK. Sprite by Gannets! Category: Object Sprites current
- 18:5918:59, 4 July 2020 diff hist −157 Syndicate Items Some updates to the class crates: infiltrator lost the smoke grenades, grenadier lost the bandolier and had explosives consolidated into pouches, similar for assault trooper's grenade loadout
- 06:1806:18, 4 July 2020 diff hist +1,019 Changelog Rest of July 3rd update
- 06:1106:11, 4 July 2020 diff hist −27 File:Syndicateradio.png We are in fact using this image on the wiki now current
- 06:0906:09, 4 July 2020 diff hist +96 Syndicate Items update info about versions of syndicate uplinks, now that the ops redeem a token for a choice of uplink, among other things, rather than straight-up getting an uplink, and it uses the weird emergency radio sprite.
- 05:4205:42, 4 July 2020 diff hist +4,103 Syndicate Items Add new section explaining nuke ops' Syndicate Weapons Vendor , add tables for sidearm and storage items, rename class crates section to loadout, add custom class uplink entry to that table,
- 04:1604:16, 4 July 2020 diff hist 0 Syndicate Items This b3 is supposed to be a br
- 03:5403:54, 4 July 2020 diff hist +631 Nuclear Operative →Custom Class Uplink Strategy: Add two tips, segue
- 02:4802:48, 4 July 2020 diff hist +77 Nuclear Operative Rewrite a couple tips referring to buying things from the uplink now that you have to actually buy the uplink, move some tips about items you buy from the uplink into their own section. I get the feeling it should be its own section.
- 02:2102:21, 4 July 2020 diff hist +40 Syndicate Battlecruiser The syndicate fanny packs were also removed, though the utility belts are still there. Accidentally removed the bullet point for them in the previous edit.
- 02:2002:20, 4 July 2020 diff hist −178 Syndicate Battlecruiser There's only one MPRT, wardrobes have been substituted with gear closets, and some gear closets have been replaced with the new Syndicate Weapons Vendor
- 02:0302:03, 4 July 2020 diff hist +203 Nuclear Operative Talk about the cruiser's cameras, now that someone's pointed out to me a good use for them
- 01:4901:49, 4 July 2020 diff hist −78 Nuclear Operative Number of gear closets got reduced, there's only one MPRT, and the Syndicate fanny packs were removed from the table. More importantly, the new storage options for nukies shifts the value and usage of utility belt
- 01:3401:34, 4 July 2020 diff hist +623 Nuclear Operative Delve into the choices of space suit and air supply for nuke ops
- 01:2401:24, 4 July 2020 diff hist +1,189 Nuclear Operative Explain the new vendor system
3 July 2020
- 23:5823:58, 3 July 2020 diff hist −124 Nuclear Operative So, to start, nuke ops no longer start with a revolver and uplink but instead get a token
- 23:1523:15, 3 July 2020 diff hist −27 Head of Security Rewrote reference renaming bad sec shitler because 1) shitler's kinda against the rules and 2) that's not what people usually do these days anyway. Rewrote actions that warrent it, because bucklecuffing is less punishing, and murder can be justified
- 05:4505:45, 3 July 2020 diff hist +722 Changelog July 2nd update, July 3rd update so far
- 05:3105:31, 3 July 2020 diff hist −3 m Miner require certain materials to for the more advanced->require certain materials for the more advanced
- 05:1005:10, 3 July 2020 diff hist −237 SS13 Wiki:Current events Covered rockbox, also got the steak and meat sprites, as well as two other plants I forgot to take off the list
- 05:0505:05, 3 July 2020 diff hist +217 Miner Specify some of the cool stuff you can make through mining
- 04:5604:56, 3 July 2020 diff hist +294 Miner Talk about mining nano-fab too
- 04:5104:51, 3 July 2020 diff hist +34 Miner Well, the RockBox proceeds don't quite all go to whoever inserted them in.
- 04:4904:49, 3 July 2020 diff hist +447 Miner Expand on the merits of using ore for material science
- 04:4204:42, 3 July 2020 diff hist +1,151 Miner Retool "Profiting" section into a general section on what to do with your ore, mention the RockBox in that section, link to that section in the explanations of what you do as miner
- 03:4503:45, 3 July 2020 diff hist +446 Quartermaster Talk about RockBox controls
2 July 2020
- 23:5023:50, 2 July 2020 diff hist +436 Making and Breaking Mention Rockbox
- 23:1723:17, 2 July 2020 diff hist +979 Guide to Mining Add rockbox
- 21:4421:44, 2 July 2020 diff hist +629 Chemicals Add spiced rum, pink lemonade, Phil Collins, Bee's Knees, and Duck Fart