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- This edit created a new page (also see list of new pages)
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- This is a minor edit
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4 November 2024
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m 18:51 | Chemicals 2 changes history −313 [LeahTheTech (2×)] | |||
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18:51 (cur | prev) +50 LeahTheTech talk contribs Add non secret mirabilis entry | |||
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18:46 (cur | prev) −363 LeahTheTech talk contribs remove mirabilis secret hint |
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
3 November 2024
04:21 | Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged |
2 November 2024
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07:09 | Listening Post 3 changes history +61 [Studenterhue (3×)] | |||
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07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time. | ||||
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06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts | ||||
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06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post |
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06:08 | Syndicate Items 3 changes history −12 [Studenterhue (3×)] | |||
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06:08 (cur | prev) −98 Studenterhue talk contribs →Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money | ||||
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06:05 (cur | prev) +163 Studenterhue talk contribs →CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged | ||||
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05:57 (cur | prev) −77 Studenterhue talk contribs →Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged. |
31 October 2024
m 07:17 | Sauna diffhist −1 Studenterhue talk contribs Remove extra period |
07:17 | Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene. |
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07:00 | Locker Room 2 changes history +94 [Studenterhue (2×)] | |||
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07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers | ||||
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06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged. |
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06:52 | General Objects 2 changes history +129 [Studenterhue (2×)] | |||
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06:52 (cur | prev) +72 Studenterhue talk contribs →General Items (large): Similarly, note that bathtubs are also useful for people with Stinky | ||||
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06:49 (cur | prev) +57 Studenterhue talk contribs →General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase. |
30 October 2024
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14:15 | Traits 3 changes history +491 [Shromply; Studenterhue (2×)] | |||
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14:15 (cur | prev) −6 Shromply talk contribs →Job Traits | ||||
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06:57 (cur | prev) +9 Studenterhue talk contribs →Character Setup Traits: Damnit, not quite what I wanted to say | |||
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06:55 (cur | prev) +488 Studenterhue talk contribs →Character Setup Traits: Add Stinky trait, introduced when PR #20763 was merged. |
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07:32 | Motives 3 changes history +318 [Studenterhue (3×)] | |||
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07:32 (cur | prev) +66 Studenterhue talk contribs Give Hygiene its own separate section, as it's in an odd place thanks to PR #20763. It's still not a RP motive, but it's also a bit more than just a silly Sims motive | ||||
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07:23 (cur | prev) +173 Studenterhue talk contribs →Hygiene: Note there's a trait where you can opt in to this motive, from the same PR | ||||
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07:15 (cur | prev) +79 Studenterhue talk contribs →Hygiene: Note stamina debuffs from low hygiene, added when PR #20763 was merged. |
m 04:58 | Syndicate Items diffhist 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel" |
m 04:58 | Clothing diffhist 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel" |
m 04:58 | Robots diffhist 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel" |