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Show new changes starting from 07:07, 29 July 2024
   
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29 July 2024

     07:01  Guide to Botany‎‎ 3 changes history −120 [Studenterhue‎ (3×)]
     
07:01 (cur | prev) −22 Studenterhue talk contribs →‎Tray Chemistry: Similar deal with potassium
     
07:00 (cur | prev) −11 Studenterhue talk contribs →‎Tray Chemistry: Update phosphorus's row as well. PR #18587 also changed it to something less chance-based
     
06:56 (cur | prev) −87 Studenterhue talk contribs →‎Tray Chemistry: Update effects of mutadone, since it was changed to something less random/chance-based when PR PR #18587
     06:28  Gang‎‎ 2 changes history +5 [Studenterhue‎ (2×)]
     
06:28 (cur | prev) −15 Studenterhue talk contribs →‎Contraband Smuggling: Update time for first bag delivery on Classic, since commit 32799ee also moved it from 7.5 minutes in to 5 minutes in. Also updated time for second bag delivery
     
06:24 (cur | prev) +20 Studenterhue talk contribs →‎Crate Wars: Update time for first crate delivery and time between deliveries on Classic, as they were tweaked by commit 32799ee. This also necessitates changing the summary sentence at the end, which describes average crate deliveries per round

28 July 2024

 m   19:30  Piano Song Dump diffhist +9 Facsimile talk contribs
     06:35  Guide to Botany‎‎ 2 changes history +271 [Studenterhue‎ (2×)]
     
06:35 (cur | prev) +180 Studenterhue talk contribs →‎Grow your own murder plant today!: Add a part discussing effects of blood on man-eaters, while condensing some of the prose to fit
     
06:06 (cur | prev) +91 Studenterhue talk contribs →‎Tray Chemistry: Note blood also acts as a water substitute for man-eaters
     05:59  Chemicals‎‎ 3 changes history +18 [Studenterhue‎ (3×)]
     
05:59 (cur | prev) +81 Studenterhue talk contribs →‎Miscellanea: Mention that man-eaters accept blood as a substitute for water in Notes column for blood, a featured introduced when PR #18587 was merged
     
04:58 (cur | prev) −47 Studenterhue talk contribs →‎Miscellanea: Cut mention of silicon dioxide being used in making graphene, per aforementioned PR
     
04:48 (cur | prev) −16 Studenterhue talk contribs →‎Miscellanea: Update Graphene recipe. Now that PR #20067 is merged, it requires just silicon and not silicon dioxide.

26 July 2024

     06:54  Quartermaster diffhist +529 Studenterhue talk contribs →‎Miscellaneous: Add Clothing Vending Machine Restock Pack, introduced when PR #19799 was merged
     06:31  Syndicate Items‎‎ 5 changes history +1,105 [Studenterhue‎ (5×)]
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06:31 (cur | prev) +29 Studenterhue talk contribs →‎Standard Items: Add link to info on the Military PDA
     
06:29 (cur | prev) 0 Studenterhue talk contribs →‎Standard Items: Put "Missile" program in all caps too, matching the in-game name
     
06:29 (cur | prev) +9 Studenterhue talk contribs →‎Standard Items: When PR #10557 was merged, it changed the Detomatix BOMB app to SELF-DESTRUCT, so update Detomatix description accordingly
     
06:23 (cur | prev) +1,066 Studenterhue talk contribs →‎Starter Gear: Add Military PDA. Writing this was unexpectedly harder than I thought
 m   
05:28 (cur | prev) +1 Studenterhue talk contribs →‎Loadout: Fix a spelling error

25 July 2024

     07:10  Chemicals‎‎ 2 changes history +89 [Studenterhue‎ (2×)]
 m   
07:10 (cur | prev) +4 Studenterhue talk contribs →‎Disease Reagents: Rephrase statement about painbow fluid's lethality (for one, non-lethal is probably not the best word), put it earlier in the Notes column with the explanation of its effects
     
07:01 (cur | prev) +85 Studenterhue talk contribs →‎Disease Reagents: Mention spaceacillin can fix Cluwneing Around, but only in its initial stages
     07:00  Virus‎‎ 2 changes history +156 [Studenterhue‎ (2×)]
     
07:00 (cur | prev) +93 Studenterhue talk contribs →‎Known viruses: Mention that weird version of Cluwneing Around from the cursed clown mask
     
06:20 (cur | prev) +63 Studenterhue talk contribs →‎Known viruses: Note the spaceacillin can cure Cluwneing Around but only in the first two stages, as a result of PR #7336 being merged
     06:14  Wizard diffhist +121 Studenterhue talk contribs →‎Offensive: Specify that spaceacillin does not help wizard cluwnes

24 July 2024

     05:43  Geneticist‎‎ 3 changes history +100 [Studenterhue‎ (3×)]
     
05:43 (cur | prev) +24 Studenterhue talk contribs →‎Outreach: Make it extra clear these are different methods rather than steps
     
04:52 (cur | prev) +23 Studenterhue talk contribs →‎Outreach: Similar deal here. I believe this method changed when GeneTek got a new UI, as a result of PR #3206 being merged (or technically #3498, since the first version of the PR had some issues)
     
04:43 (cur | prev) +53 Studenterhue talk contribs →‎Starting Up: Update instructions for accessing DNA samples
     05:41  Guide to Genetics‎‎ 5 changes history +1,284 [Studenterhue‎ (5×)]
     
05:41 (cur | prev) +16 Studenterhue talk contribs →‎Scanner Occupant: Add an "either", to make it extra clear these are alternate methods for inserting/ejecting occupants rather than steps
     
05:39 (cur | prev) +557 Studenterhue talk contribs →‎GeneTek Console: Add section for Storage tab/menu
     
05:30 (cur | prev) +142 Studenterhue talk contribs →‎Potential: Update methods of viewing Unknown Mutations. Would you believe this started out as just getting rid of mentions of "View DNA Samples"?
     
05:25 (cur | prev) +246 Studenterhue talk contribs →‎Research Menu: Update Research menu options. It is just called "Research" in-game, but I don't want to rename just yet, because there's already a section named "Research", and renaming THAT section is getting into serious scope creep territory for today.
     
05:12 (cur | prev) +323 Studenterhue talk contribs →‎DNA Activators: Try to update the list of places where you can vend activators

23 July 2024

 m   06:28  Foods and Drinks diffhist +25 Studenterhue talk contribs →‎Catering Apparel: Add link to info on the chef's coat
     06:26  Clothing‎‎ 3 changes history +2,298 [Studenterhue‎ (3×)]
     
06:26 (cur | prev) +650 Studenterhue talk contribs →‎Head: Add alternate chef's hat, also from PR #19608.
     
06:10 (cur | prev) +904 Studenterhue talk contribs →‎(Exo)Suit: Add chef's coat, again to discuss the new alternate version
     
05:47 (cur | prev) +744 Studenterhue talk contribs →‎Uniform: Add chef's uniform, so I can talk about the alternate uniform added when PR #19608 was merged

22 July 2024

     21:19  Making and Breaking diffhist +9 Studenterhue talk contribs →‎Engineering Specialist Manufacturer: Update laser mirror image, as it got a new sprite when PR #19957 was merged
 m   20:12  Quartermaster diffhist +2 Studenterhue talk contribs Text replacement - "Clothing#Apprentice Cap" to "Clothing#Apprentice's Cap"
     20:11  Clothing‎‎ 3 changes history +302 [Studenterhue‎ (3×)]
     
20:11 (cur | prev) +4 Studenterhue talk contribs →‎Head: Make apprentice cap header and ID match its in-game name (there's an apostrophe s)
     
20:10 (cur | prev) +71 Studenterhue talk contribs →‎Head: Mention it's possible to make an apprentice's cap, a feature introduced when PR #5936 was merged
     
07:07 (cur | prev) +227 Studenterhue talk contribs →‎Head: Split up apprentice cap and Royal Apprentice's Cap, since they have different methods for obtaining them and, I believe, only one of these is craftable.
     19:59  Construction diffhist +916 Studenterhue talk contribs Add instructions for making an apprentice's cap, introduced when PR #5936 was merged
     19:30  Power Grid‎‎ 2 changes history +16 [Studenterhue‎ (2×)]
     
19:30 (cur | prev) +13 Studenterhue talk contribs →‎Power Transmission Laser: Put UI info in its own section. Dividing it up should help make for easier reading.
     
19:29 (cur | prev) +3 Studenterhue talk contribs →‎Power Transmission Laser: Use a more up-to-date screenshot of the PTL UI. Not as much stuff going on, but it's closer to what it currently looks like