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Show new changes starting from 11:09, 4 October 2024
   
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4 October 2024

     06:28  Chemicals‎‎ 3 changes history +129 [Studenterhue‎ (3×)]
     
06:28 (cur | prev) +72 Studenterhue talk contribs →‎Regular Drinks: Add spiced rum recipe from same PR. Technically, the capsaicin-based recipe is "fake", but it's not mechanically different
     
06:25 (cur | prev) +29 Studenterhue talk contribs →‎Regular Drinks: Update Sweet Tea + Lemon Juice-based recipe for Hot Toddy. PR #20775 added a cinnamon requirement to that one too, though it did not touch the Half and Half-based recipe.
     
06:21 (cur | prev) +28 Studenterhue talk contribs →‎Regular Drinks: Update Pumpkin Spice Latte's recipe. Due to PR #20775 being merged, it now requires cinnamon.
     06:11  Making and Breaking‎‎ 2 changes history +248 [Studenterhue‎ (2×)]
     
06:11 (cur | prev) +124 Studenterhue talk contribs →‎Uniform Manufacturer: Add handkerchief here as well. This could make hankies previously, but PR #20879 unhid it, so you can now make white hankies without having to hack this.
     
06:08 (cur | prev) +124 Studenterhue talk contribs →‎Personnel Manufacturer: Add handkerchief. When PR #20879 was merged, this machine gained the ability to make white hankies.

3 October 2024

     06:30  Gang‎‎ 3 changes history +376 [Studenterhue‎ (3×)]
     
06:30 (cur | prev) +75 Studenterhue talk contribs →‎Would Be a Shame If Someone Were to Vandalize It: Make it explicit attacking players does not give points somewhere.
     
06:17 (cur | prev) +124 Studenterhue talk contribs →‎Would Be a Shame If Someone Were to Vandalize It: Briefly note where the duffle spawns in this instance
     
06:08 (cur | prev) +177 Studenterhue talk contribs →‎Locker Purchases: Add purchase categories, introduced when PR #18986 was merged

2 October 2024

     06:13  Making and Breaking‎‎ 4 changes history −120 [Studenterhue‎ (4×)]
     
06:13 (cur | prev) −16 Studenterhue talk contribs →‎Medical Fabricator: Update scrubs and gown costs. Yes, the commit touched that as well.
     
06:11 (cur | prev) −46 Studenterhue talk contribs →‎Personnel Manufacturer: Do the same for this section as well
     
06:10 (cur | prev) −50 Studenterhue talk contribs →‎Uniform Manufacturer: Update other jumpsuit costs, because commit d80ddee touched those too
     
06:07 (cur | prev) −8 Studenterhue talk contribs →‎Automated: Update Grey Jumpsuit requirement, as it was bumped to 1.0 Fabric in commit d80ddee
     05:26  Jobs‎‎ 2 changes history +791 [Studenterhue‎ (2×)]
     
05:26 (cur | prev) +773 Studenterhue talk contribs →‎Spooktober Jobs: Add three halloween jobs introduced when PR #20670 was merged. Mugshots still TBA.
     
04:56 (cur | prev) +18 Studenterhue talk contribs Move Discount Vigilante Superhero to Discontinued Jobs, changing the jokes to fit. It's technically still around, but commit bade024 soft-disabled it by setting the default number of slots to zero.

1 October 2024

     06:17  General Objects diffhist +168 Studenterhue talk contribs →‎General Items (large): Mention that you can change table shape, mostly to note that it requires Harm intent, a change introduced when PR #20894 was merged.
     06:08  Quartermaster diffhist −8 Studenterhue talk contribs →‎Civilian Requisitions: Update Crew Embarcation requirements, as commit 7fce45d significantly rebalanced the possible range of quantities demanded
     05:47  Syndicate Items‎‎ 2 changes history −7 [Studenterhue‎ (2×)]
     
05:47 (cur | prev) −7 Studenterhue talk contribs →‎Standard Items: This also requires rewriting the cluster sawfly's Usage summary, since calling it "5 sawflies for the price of 2 and a half" is longer accurate, given the price drop. Also correct a little grammar error while we're here.
     
05:44 (cur | prev) 0 Studenterhue talk contribs →‎Standard Items: Lower Sawfly cost, as it was dropped from 2 to 1 in commit 809d3ca

28 September 2024

     06:25  Gang‎‎ 2 changes history +713 [Studenterhue‎ (2×)]
     
06:25 (cur | prev) +235 Studenterhue talk contribs →‎Would Be a Shame If Someone Were to Vandalize It: Note a useful UI element that tells people if they've earned Vandalism Points
     
06:20 (cur | prev) +478 Studenterhue talk contribs →‎Would Be a Shame If Someone Were to Vandalize It: Be more specific about what kind of areas you might be asked to vandalize and note that one area has a different point requirement. Workshopped the prose a bit too