Difference between revisions of "Virus"
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|Teleportitis||Unknown||Non-contagious||Electric shock||<font color=orange>Dangerous</font>||Teleporting around randomly, including walls and tiles exposed to vacuum. | |Teleportitis||Unknown||Non-contagious||Electric shock||<font color=orange>Dangerous</font>||Teleporting around randomly, including walls and tiles exposed to vacuum. | ||
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|MRSA||Open wounds||Non-contagious||Spaceacillin||<font color=orange>Dangerous</font>||Rapidly accumulating toxin and | |MRSA||Open wounds||Non-contagious||Spaceacillin||<font color=orange>Dangerous</font>||Rapidly accumulating toxin and burn damage in later stages. | ||
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|Robotic transformation||[[Foods and Drinks#Main course|Roburger]]||Non-contagious||Electric shock||<font color=orange>Dangerous</font>||Minor brute damage, occasional paralysis, turning into a [[Cyborg|cyborg]]. | |Robotic transformation||[[Foods and Drinks#Main course|Roburger]]||Non-contagious||Electric shock||<font color=orange>Dangerous</font>||Minor brute damage, occasional paralysis, turning into a [[Cyborg|cyborg]]. |
Revision as of 13:21, 8 September 2014
Viruses are assorted types of disease, infection or malady which can be contracted and spread around the station. They often come into play via a number of different ways, the most common being random events. Viruses can be detected by using a health analyzer on a person. The readout will indicate the name of the virus, how it spreads, how far the infection has progressed, and what can be done to cure it.
Known viruses
While there are other obscure viruses (mostly limited to admin shenanigans), players are unlikely to encounter them during normal gameplay and they are therefore not included here.
Name | Causes (primary) |
Spread | Cure | Danger Level | Effects |
---|---|---|---|---|---|
Common cold | Random event | Airborne | Sleep, chicken soup | Harmless | Coughing and sneezing. |
Tissue necrosis | Unknown | Non-contagious | Formaldehyde | Harmless | Skin rotting off, turning into a skeleton. Doesn't cause any permanent damage. |
The flu | Random event | Airborne | Sleep, chicken soup | Minor | Coughing, sneezing, minor toxin damage. |
Food poisoning | Tainted food | Non-contagious | Sleep | Minor | Vomiting, random stuns. |
Clowning around | Random event | Non-contagious | Spaceacillin | Minor | Slowly turning into a clumsy clown. A variant of this virus transforms people into cluwnes instead. |
Space madness | Random event | Airborne | Haloperidol | Dangerous | Loss of sanity. |
Berserker | Random event | Contact | Haloperidol | Dangerous | Swearing, shouting, attacking nearby crew members uncontrollably. |
Teleportitis | Unknown | Non-contagious | Electric shock | Dangerous | Teleporting around randomly, including walls and tiles exposed to vacuum. |
MRSA | Open wounds | Non-contagious | Spaceacillin | Dangerous | Rapidly accumulating toxin and burn damage in later stages. |
Robotic transformation | Roburger | Non-contagious | Electric shock | Dangerous | Minor brute damage, occasional paralysis, turning into a cyborg. |
Necrotic degeneration | Zombies | Contact | Styptic powder injection | Dangerous | Minor toxin damage, occasional paralysis, turning into a zombie. |
GBS | Unknown | Non-contagious | Cryoxadone | Deadly | Toxin damage, exploding into gibs. Rarely, GBS may be airborne. A fake and largely harmless version also exists. |
Space AIDS | Unknown | Non-contagious | Incurable | Deadly | Toxin damage, randomly contracting other diseases. |
Grave fever | Vampires | Non-contagious | Spaceacillin | Deadly | Severe toxin damage, paralysis, death. |
Space kuru | Cannibalism | Non-contagious | Incurable | Deadly | Escalating toxin damage, uncontrollable laughing and seizures, death. |
Infection methods
Most contagious viruses spread through two means: airborne and contact transmission. In these cases, the infection vector is external, which means that wearing protective clothing (mostly a full biosuit and internals) will usually protect you from infection. As long as you don't eat or inject yourself with anything strange, you should be safe.
Contact
Contact transmission means that if you touch the infected person in some way, you'll catch the virus from them. This includes bumping into them, accessing their inventory, using any of the empty hand intents (help, disarm etc.) or attacking them. Note that this works both ways in all cases - the infected can transmit the disease to someone else by punching them, or someone uninfected can catch the disease by punching the infected.
Airborne
Airborne transmission just requires you to be near the person. You don't even have to be right next to them, just being within a certain range means you run a high risk of infection. Any gibs or blood spilled by the infected will also be contaminated, so if someone with airborne GBS explodes, going near their remains will get you infected.
Other vectors
The viruses you're most likely to catch are the contagious ones described above, but that doesn't mean you should discount non-contagious diseases as a threat. Consuming spoiled, badly cooked, poisoned or special kinds of foods or drinks can result in an infection, as can being injected with a viral reagent (willingly or otherwise). In these cases, protective clothing won't help you, since the virus is already inside you.
Cures
So, you've been infected with something. What can you do to stop it? This largely depends on the virus itself. Some viruses have a common cure, while others require a unique one that only works for them. If in doubt, trust the information provided by the health analyzer.
Sleep
Simple - just go to sleep somewhere. The virus will recede until it is cured completely. It would probably be best not to go to sleep in a busy area, unless you like getting mugged while you take a nap.
Antibiotics and -psychotics
Go to medbay and ask for an injection of spaceacillin, an antibiotic. Certain diseases can only be cured by the anti-psychotic haloperidol, but other reagents may count as an antibiotic influence. Experiment and find out!
Electric shock
Get zapped by something. The stronger the source, the more likely it is to cure your disease. Power cables, electrified grills and doors, and stun batons may be able to help you here.
Prevention
Much like reality, prevention is often preferable to infection. This can be achieved by wearing protective gear in the case of airborne and contact-transmitted viruses (as described above) or through other means. Resistances can be obtained by curing diseases through their usual means. Not all diseases will grant resistance when overcome, however.
Incurable diseases
Though very rare, some diseases flat out cannot be eliminated. If "cured", the virus will simply re-establish itself some time later, ignoring any resistances you might have. Your only hope of defeating these diseases is to not catch them - once contracted, they stay with you until the end of the round. Death or robotics are the only ways to escape.