Difference between revisions of "Cogmap1/Teleporter Room"
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The '''Teleporter Room''' is a room located between the [[ | The '''Teleporter Room''' is a room located between the [[owlery]] and main hall. The teleporter room starts out with a functioning and powered [[Computers|teleport computer]], which is attached to the main teleporter device. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a [[Traitor Objectives|possible target]] for the Syndicate. | ||
=== Beam Me Up Scotty === | === Beam Me Up Scotty === | ||
Once inside the room, use the | Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active [[tracking beacon]], or on top of someone who has been implanted with a [[Implants#Tracking_Implant|tracking implant]]. At the beginning of the round, the following locations are accessible by teleporter: | ||
*Test Chamber | |||
*[[Chemistry]] | |||
*[[Morgue]] | |||
*[[Medbay]] | *[[Medbay]] | ||
*[[Telescience|Science Teleporter]] | *[[Telescience|Science Teleporter]] | ||
*[[Engineering]] | *[[Engineering]] | ||
*[[Cargo Bay|Quartermaster's office]] | |||
*[[Computer Core|AI Upload Foyer]] | *[[Computer Core|AI Upload Foyer]] | ||
*The [[Bridge]] | *[[EVA]] | ||
* | *The teleporter room itself. | ||
* | *[[Chapel|Chapel Office]] | ||
*[[Bridge]] | |||
*[[Jazz Lounge]] | |||
*[[Hydroponics]] | |||
*[[Brig]] | |||
*[[Arrivals|Arrival Shuttle]] | |||
*[[Observatory]] | |||
*[[Z-level|A destination in the debris field]] | |||
These locations may change as the beacons are moved. If you see a teleport location marked | These locations may change as the beacons are moved. If you see a teleport location marked ''Space'', it means someone throw the beacon out of an airlock. You probably shouldn't choose that destination. | ||
Once the | Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the 'station' (middle section). This will activate the field in the hub, and you merely walk into teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations. | ||
Another method of teleport is to use the hand teleporter. If the teleport computer has not been set, the hand teleporter will open a portal to a random location (sometimes off in the middle of space). If the teleport computer has been set to a beacon, then using the hand teleporter will give you an option to open a portal to that location | Another method of teleport is to use the hand teleporter. If the teleport computer has not been set, the hand teleporter will open a portal to a random location (sometimes off in the middle of space). If the teleport computer has been set to a beacon, then using the hand teleporter will give you an option to open a portal to that location - it will be the one item on the list marked ''Active''. | ||
One other key safety note: Should you need to cancel placing a portal, you can simply shove the | One other key safety note: Should you need to cancel placing a portal, you can simply shove the hand tele in your backpack, which will nullify the Teleport menu. |
Revision as of 13:45, 22 September 2014
Cogmap1/Teleporter Room | |
Location | |
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The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located between the owlery and main hall. The teleporter room starts out with a functioning and powered teleport computer, which is attached to the main teleporter device. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam Me Up Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Test Chamber
- Chemistry
- Morgue
- Medbay
- Science Teleporter
- Engineering
- Quartermaster's office
- AI Upload Foyer
- EVA
- The teleporter room itself.
- Chapel Office
- Bridge
- Jazz Lounge
- Hydroponics
- Brig
- Arrival Shuttle
- Observatory
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone throw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the 'station' (middle section). This will activate the field in the hub, and you merely walk into teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter. If the teleport computer has not been set, the hand teleporter will open a portal to a random location (sometimes off in the middle of space). If the teleport computer has been set to a beacon, then using the hand teleporter will give you an option to open a portal to that location - it will be the one item on the list marked Active.
One other key safety note: Should you need to cancel placing a portal, you can simply shove the hand tele in your backpack, which will nullify the Teleport menu.